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Rotation not working for SpaceMouse Enterprise in editor and playmode #32
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Does the rotation work in editor ? |
No. Cannot rotate in editor and play mode. |
Thanks for confirming, I'll rename the issue accordingly |
The offsets of rotation have been modified, so than it can rotate in editor and play mode.
Not sure what happened here.....I was using Unity 2018/2019 and everything was working fine. Spacemouse Enterprise 100% functional using the old driver off the asset store. Got a new workstation and reinstalled everything fresh. Now it's giving pretty funky outputs. Rotation only partially works and translation is partially driving rotation. Checked the HID input debugger, using the 2.07 beta from this repo. Also applied the pull request associated w this fix. Now Z-rotation is pretty much locked at zero and Z-translation also drives Y-rotation for some reason. Not sure what my next step to troubleshoot this should be....rather perplexing since it was working great with the old driver until I got a new system. |
Describe the bug
With SpaceMouse Wireless and SpaceMouse Enterprise, users cannot rotate in the fly-around sample scene or other custom scenes. It may be caused by different rotation data formats.
Details:
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