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Rotation not working for SpaceMouse Enterprise in editor and playmode #32

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JiapengChi opened this issue Jul 26, 2021 · 4 comments
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@JiapengChi
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Describe the bug
With SpaceMouse Wireless and SpaceMouse Enterprise, users cannot rotate in the fly-around sample scene or other custom scenes. It may be caused by different rotation data formats.

Details:

  • Device type: SpaceMouse Wireless/ SpaceMouse Enterprise
  • Connection: Wired and wireless
  • OS: Windows 10
  • SpaceNavigator Driver version: 2.0.0-beta7
@PatHightree PatHightree changed the title Cannot Rotate in Flay Around Scene with SpaceMouse wireless and SpaceMouse Enterprise Rotation not working for SpaceMouse Enterprise in playmode Jul 26, 2021
@PatHightree
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Does the rotation work in editor ?

@JiapengChi
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No. Cannot rotate in editor and play mode.

@PatHightree
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Thanks for confirming, I'll rename the issue accordingly

@PatHightree PatHightree changed the title Rotation not working for SpaceMouse Enterprise in playmode Rotation not working for SpaceMouse Enterprise in editor and playmode Jul 26, 2021
JiapengChi added a commit to JiapengChi/SpaceNavigator that referenced this issue Aug 10, 2021
The offsets of rotation have been modified, so than it can rotate in editor and play mode.
PatHightree added a commit that referenced this issue Aug 22, 2021
PatHightree added a commit that referenced this issue Aug 22, 2021
@ehefk
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ehefk commented Oct 19, 2021

Not sure what happened here.....I was using Unity 2018/2019 and everything was working fine. Spacemouse Enterprise 100% functional using the old driver off the asset store.

Got a new workstation and reinstalled everything fresh. Now it's giving pretty funky outputs. Rotation only partially works and translation is partially driving rotation.

Checked the HID input debugger, using the 2.07 beta from this repo. Also applied the pull request associated w this fix. Now Z-rotation is pretty much locked at zero and Z-translation also drives Y-rotation for some reason.

Not sure what my next step to troubleshoot this should be....rather perplexing since it was working great with the old driver until I got a new system.

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