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Reset camera if frame rate drops too low. #5

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Mysticial opened this issue May 31, 2021 · 1 comment
Open

Reset camera if frame rate drops too low. #5

Mysticial opened this issue May 31, 2021 · 1 comment

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@Mysticial
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This will clear up bad camera states. But it needs to be done intelligently to not reset forever if it is not possible to bring the frame rate to an acceptable level.

Mysticial pushed a commit that referenced this issue May 16, 2022
adding new routes for Burmy. Adding LeapGrinder options
@Mysticial
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This should be easier to do now that VideoFeed has real-time diagnostics for the frame rate.

naussika added a commit to naussika/Arduino-Source that referenced this issue Mar 6, 2023
* thread PokemonAutomation#1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
    frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564
QtWidgets`QApplication::~QApplication:
->  0x10070ef98 <+564>: ldr    x0, [x0]
    0x10070ef9c <+568>: str    x20, [x8]
    0x10070efa0 <+572>: ldr    w8, [x0, #0x10]
    0x10070efa4 <+576>: cmn    w8, #0x1
Target 0: (HexGenerator) stopped.
(lldb) bt
* thread PokemonAutomation#1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
  * frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564
    frame PokemonAutomation#1: 0x000000010070f128 QtWidgets`QApplication::~QApplication() + 12
    frame PokemonAutomation#2: 0x0000000100042248 HexGenerator`std::__1::unique_ptr<QApplication, std::__1::default_delete<QApplication> >::~unique_ptr() + 40
    frame PokemonAutomation#3: 0x00000001af27ffd8 libsystem_c.dylib`__cxa_finalize_ranges + 464
    frame PokemonAutomation#4: 0x00000001af27fd6c libsystem_c.dylib`exit + 44
    frame PokemonAutomation#5: 0x00000001af3aef7c libdyld.dylib`dyld4::LibSystemHelpers::exit(int) const + 20
    frame PokemonAutomation#6: 0x00000001af06be9c dyld`start + 2620
naussika added a commit to naussika/Arduino-Source that referenced this issue Mar 6, 2023
* thread PokemonAutomation#1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
    frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564
QtWidgets`QApplication::~QApplication:
->  0x10070ef98 <+564>: ldr    x0, [x0]
    0x10070ef9c <+568>: str    x20, [x8]
    0x10070efa0 <+572>: ldr    w8, [x0, #0x10]
    0x10070efa4 <+576>: cmn    w8, #0x1
Target 0: (HexGenerator) stopped.
(lldb) bt
* thread PokemonAutomation#1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
  * frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564
    frame PokemonAutomation#1: 0x000000010070f128 QtWidgets`QApplication::~QApplication() + 12
    frame PokemonAutomation#2: 0x0000000100042248 HexGenerator`std::__1::unique_ptr<QApplication, std::__1::default_delete<QApplication> >::~unique_ptr() + 40
    frame PokemonAutomation#3: 0x00000001af27ffd8 libsystem_c.dylib`__cxa_finalize_ranges + 464
    frame PokemonAutomation#4: 0x00000001af27fd6c libsystem_c.dylib`exit + 44
    frame PokemonAutomation#5: 0x00000001af3aef7c libdyld.dylib`dyld4::LibSystemHelpers::exit(int) const + 20
    frame PokemonAutomation#6: 0x00000001af06be9c dyld`start + 2620
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