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Assembly-CSharp-Editor.csproj
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Assembly-CSharp-Editor.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{8FB59C6C-8CCC-DC1B-17FB-7EFF1B41850C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_0;UNITY_4_0;UNITY_STANDALONE_WIN;ENABLE_PROFILER;UNITY_EDITOR;UNITY_TEAM_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\NGUI\Scripts\Editor\ComponentSelector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUIMenu.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUISelectionTools.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUITransformInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIAtlasInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIAtlasMaker.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UICameraTool.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UICreateNewUIWizard.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UICreateWidgetWizard.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIDrawCallInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIFilledSpriteInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIFontInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIFontMaker.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIImageButtonInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UILabelInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIPanelInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIPanelTool.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIPopupListInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIScrollBarInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UISettings.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UISlicedSpriteInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UISliderInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UISpriteAnimationInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UISpriteInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UITextureInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UITiledSpriteInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIWidgetInspector.cs" />
<None Include="Assets\NGUI\Resources\Shaders\Depth.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo20.txt" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo14.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Masked Colored.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo18.txt" />
<None Include="Assets\NGUI\Examples\Atlases\SciFi\SciFi Font - Header.txt" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (AlphaClip).shader" />
<None Include="Assets\NGUI\Examples\Atlases\Fantasy\Fantasy Font - Normal.txt" />
<None Include="Assets\NGUI\Examples\Atlases\Refractive\Refractive Font - Normal.txt" />
<None Include="Assets\NGUI\ReadMe.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (HardClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored Overlay.shader" />
<None Include="Assets\NGUI\Examples\Other\English.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Additive Colored.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Refractive\Refractive Font - Header.txt" />
<None Include="Assets\NGUI\Examples\Shaders\Refractive.shader" />
<None Include="Assets\NGUI\Examples\Atlases\SciFi\SciFi Font - Normal.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (SoftClip).shader" />
<Reference Include="NGUI">
<HintPath>Assets\NGUI\DLLs\NGUI.dll</HintPath>
</Reference>
<Reference Include="NGUI_Editor">
<HintPath>Assets\NGUI\DLLs\Editor\NGUI_Editor.dll</HintPath>
</Reference>
<Reference Include="pomelo-unityclient">
<HintPath>Assets\Plugins\pomelo-unityclient.dll</HintPath>
</Reference>
<Reference Include="SimpleJson">
<HintPath>Assets\Plugins\SimpleJson.dll</HintPath>
</Reference>
<Reference Include="SocketIO">
<HintPath>Assets\Plugins\SocketIO.dll</HintPath>
</Reference>
<Reference Include="SuperSocket.ClientEngine.Common">
<HintPath>Assets\Plugins\SuperSocket.ClientEngine.Common.dll</HintPath>
</Reference>
<Reference Include="SuperSocket.ClientEngine.Core">
<HintPath>Assets\Plugins\SuperSocket.ClientEngine.Core.dll</HintPath>
</Reference>
<Reference Include="SuperSocket.ClientEngine.Protocol">
<HintPath>Assets\Plugins\SuperSocket.ClientEngine.Protocol.dll</HintPath>
</Reference>
<Reference Include="SuperSocket.ClientEngine.Proxy">
<HintPath>Assets\Plugins\SuperSocket.ClientEngine.Proxy.dll</HintPath>
</Reference>
<Reference Include="WebSocket4Net">
<HintPath>Assets\Plugins\WebSocket4Net.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{BEAEB153-AF1B-2D23-F70B-388BA67B766A}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>