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By trying to run both easy_pbr and permuto_sdf I encounter the problem Segmentation fault (core dumped).
I have tried on multiple aws ec2 instances, running ubuntu 20.04 or ubuntu 22.04. I've run it inside the docker containers running on top of nvcr.io/nvidia/pytorch:22.08-py3 (and also the experimental version), as well as installed it natively on the ec2 instance.
python permuto_sdf_py/train_permuto_sdf.py --dataset dtu \
> --scene dtu_scan24 \
> --comp_name comp_3 \
> --exp_info default
args.with_mask False
args.low_res False
checkpoint_path /workspace/permuto_sdf/checkpoints
with_viewer True
has_apex True
[ EE1F9740]DataLoaderDTU.cxx:173 1| loaded nr of scenes 1 for mode train
[ EE1F9740]DataLoaderDTU.cxx:432 1| reading poses and intrinsics for scene "dtu_scan24"
[ EE1F9740]DataLoaderDTU.cxx:173 1| loaded nr of scenes 1 for mode test
[ EE1F9740]DataLoaderDTU.cxx:432 1| reading poses and intrinsics for scene "dtu_scan24"
[ EE1F9740] Mesh.cxx:3417 1| read obj with path /workspace/easy_pbr/data/sphere.obj
Segmentation fault (core dumped)
When I'm trying to run examples/pbr.py I get:
(many more warnings)...
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name enable_ssao is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name get_ao_from_precomputation is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name render_uv_to_gbuffer is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name MV is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name colors_are_precomputed_ao is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name enable_ssao is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name get_ao_from_precomputation is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name render_uv_to_gbuffer is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name MV is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name colors_are_precomputed_ao is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name enable_ssao is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name get_ao_from_precomputation is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name render_uv_to_gbuffer is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name MV is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name colors_are_precomputed_ao is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name enable_ssao is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name get_ao_from_precomputation is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name render_uv_to_gbuffer is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name MV is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name colors_are_precomputed_ao is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name enable_ssao is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name get_ao_from_precomputation is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name render_uv_to_gbuffer is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name MV is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name colors_are_precomputed_ao is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name enable_ssao is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
[ 55060740] Shader.cxx:409 WARN| draw_mesh: Uniform location for name get_ao_from_precomputation is invalid. Are you sure you are using the uniform in the shader? Maybe you are also binding too many stuff.
Segmentation fault (core dumped)
How can I solve this? I'm out of options.
The text was updated successfully, but these errors were encountered:
In general easypbr is not meant to run on a headless machine. To disable it, you can run the training script with the "--no_viewer" flag.
Please let me know if that solves the issue for you.
Hello,
I have already tried running with --no_viewer in the past, but my results so far are just gibberish, so I wanted to use the viewer to debug camera positions and maybe other factors.
In what platforms/OS is the software tested to work?
Hi!
By trying to run both
easy_pbr
andpermuto_sdf
I encounter the problemSegmentation fault (core dumped)
.When I'm trying to run permuto:
When I'm trying to run
examples/pbr.py
I get:How can I solve this? I'm out of options.
The text was updated successfully, but these errors were encountered: