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FEATURES.md

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Features

  • Graphics from the Space World 1997 and 1999 Pokémon G/S prototypes:
  • Features from the Space World prototypes:
    • Shiny Pokémon exist, using their Space World palettes, with the same DVs and encounter chances as G/S (1 in 8,192)
    • Pokémon have genders
    • Battle HUD shows experience bar, gender icons, and caught icon
    • Swimmer♀ and Soldier trainer classes
    • Trainers have individual names (copied from FR/LG)
    • Trainer classes each have their own DVs, instead of all 9/8/8/8
    • Face enemy trainers that see you
    • Running Shoes (2x speed) or Mach Bike (4x bicycle speed) by holding B
    • Talk to Surf water, Cut trees, and Strength boulders to use HMs
    • Items in the Pack have descriptions
    • Blinking arrow prompts show on the textbox border
    • Overworld sprites are aligned with tiles (new as of August 19, 2018)
  • Features from Yellow:
    • NPCs in Cerulean City, Route 24, and Vermilion City give you Bulbasaur, Charmander, and Squirtle
    • Various moveset changes, like Kadabra learning Kinesis
    • The Safari Zone lets you in if you don't have enough money
    • Route 23, Victory Road, and Indigo Plateau disable the Bicycle music
    • Blaine uses a different overworld sprite
  • All 151 Pokémon are available:
    • Ekans and Sandshrew: Routes 4, 8, 9, 10, 11, and 23
    • Oddish and Bellsprout: Routes 5, 6, 7, 12, 13, 14, 15, 24, and 25
    • Mankey and Meowth: Routes 5, 6, 7, and 8
    • Growlithe and Vulpix: Routes 7 and 8, and Pokémon Mansion
    • Scyther and Pinsir: Safari Zone
    • Electabuzz: Power Plant
    • Magmar: Pokémon Mansion
    • Machamp, Golem, Alakazam, and Gengar: Cerulean Cave, and evolvable with Heart Stone (sold in Celadon Dept. Store) (trade evolution also still works)
    • Mr. Mime: Game Corner prize (like G/S)
    • Farfetch'd: Route 12 and 13 (like Yellow)
    • Lickitung: Safari Zone (like Yellow)
    • Jynx: Seafoam Islands (like Japanese Blue)
    • Hitmonlee and Hitmonchan: Victory Road
    • Eevee: Celadon Mansion, and a Game Corner prize
    • Kabuto and Omanyte: the fossil not taken in Mt. Moon will be in Cerulean Cave
    • Bulbasaur, Charmander, and Squirtle: NPC gifts (like Yellow)
    • Mew: Use the Mew glitch ;)
  • Press Select at the title screen for Noclip or Debug modes:
    • Holding B will disable wild encounters, trainer battles, Safari Zone steps, and rival battle triggers
    • Holding B will let you walk through walls ("noclip") including out of bounds
    • "Debug" will, in addition the the "Noclip" features, give you a strong party, seven badges, some good items, ¥999,999, and skip the introductory game events
  • Fixed some bugs in Red and Blue:
    • Some DV combinations are unavailable in the wild, including all shiny ones
    • Focus Energy and Dire Hit halve the critical hit rate instead of doubling it
    • Mirror Move versus partial-trapping moves can desync link battles
    • Bide can accumulate damage from a previous turn, a non-active Pokémon, and a previous battle
    • Stat scaling with defending stat lower than 4 freezes the game via division by 0
    • Dual-type effectiveness can show wrong text and sound
    • Level-up moves not learned when a Pokémon grows by two or more levels at once
    • Item evolutions can be triggered by Pokémon with matching IDs battling last
    • Blaine may use a Super Potion with his Pokémon at full health
  • Gym Leaders, the Elite 4, and the Champion have better movesets
  • Default text speed is fast
  • Shiny icons in battle, in case you don't notice the sparkle animation
  • MissingNo has not been "fixed"; its Pokédex entry is the Space World placeholder one

There are no new Pokémon, maps, moves, or items (except the Heart Stone). This may look like Space World, but its content is purely R/B/Y.

Higher shiny odds

If you want nearly 2% of wild Pokémon to be shiny like in the Space World demo, then follow the instructions in INSTALL.md to build your own ROM—but before running make, edit engine/shiny.asm, replacing this:

IsMonShiny:
	ld h, d
	ld l, e
	ld a, [hli]
	bit 5, a
	jr z, .notShiny
	and a, $f
	cp 10
	jr nz, .notShiny
	ld a, [hl]
	cp (10 << 4) | 10
	jr nz, .notShiny
	and a
	ret

.notShiny
	xor a
	ret

with this:

IsMonShiny:
	ld h, d
	ld l, e
	; attack DV >= 10?
	ld a, [hl]
	and $f0
	cp 10 << 4
	jr c, .notShiny
	; defense DV >= 10?
	ld a, [hli]
	and $f
	cp 10
	jr c, .notShiny
	; speed DV >= 10?
	ld a, [hl]
	and $f0
	cp 10 << 4
	jr c, .notShiny
	; special DV >= 10?
	ld a, [hl]
	and $f
	cp 10
	jr c, .notShiny
	and a
	ret

.notShiny
	xor a
	ret

Now any Pokémon with all four DVs at 10 or above (out of 15) will be shiny.