[Improvement Idea] Overhaul Retro Ratio "White Points" #1209
Replies: 3 comments 6 replies
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Some other ideas for improving retro ratio are in #664, and there was even an attempt to implement some of the changes made in #504. The biggest problem is that it's completely dependent on the number of players that a set has. As you've pointed out, some sets only have a few players that unlocked most of the achievements, even if they're really hard. On the other end of the spectrum, you have some sets that have been played by thousands of people who moved on after playing for thirty minutes. Their handful of unlocks artificially inflates the rest of the set. And the worst issue is revisions. When new achievements are added to a set, the hundreds (or thousands) of players who had previously played the set suddenly don't have the new achievements, so they seem really hard/rare. |
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Could someone write out the specific logic/formula for White Points as they currently exist on RA please? |
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It might be nice if we could have Xymjak come and re-explain his ideas in the 2024 context and it would also be wonderful if we could get Rudey, the creator of https://steamhunters.com/ to come and speak on this subject as SH has a quite elegant formula for "true rarity points" as discussed above. |
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EDIT: 2024-01-18 Please note that some of the items mentioned below have been updated over the years. I no longer think that "ratio" as a whole should be removed since the new way to view it: "x5.37 Rarity" can be a nice quick way to view games in this context.
Hello, I would like to have some discussion around the issues I see with the Retro Ratio points system, and some ideas for improvements. I do think that this "true" rarity-based point system is very important and that they should be supported and featured a bit more. These are just my personal opinions and ideas, so all feedback is welcome! I will refer to Retro Ratio Points below as "White Points" as well.
Other references:
https://docs.retroachievements.org/FAQ/#what-are-the-white-points (How docs currently describes White Points)
https://retroachievements.org/viewtopic.php?t=1015 (2014 thread on White Points)
#504 (Xymjak proposed fixes)
### Main Issue 1: General Confusion
I've seen many users on discord express confusion with questions like "what is the number after my points number?", etc. A huge part of the confusion is simply in the name "Retro Ratio".
Solutions:
### Main Issue 2: Lack of Support for White Points
Unlike Hardcore and Softcore Point Ranks, you cannot click easily into any sort of leaderboard view for White Points.
Solutions:
### Main Issue 3: Problems with Focus on "Ratio"
In an accumulative hobby such as achievement hunting, where a person amasses more and more achievements/masteries, I'm not sure that a "ratio" of "easy achievements vs. hard achievements" (in actuality, it is common vs. rare, of course) is a worthwhile metric to focus on so prominently. In many ways, this incentivizes unwanted behaviors such as players locking "easy" achievements after earning harder ones in a game to boost RR, avoiding less popular games such as romhacks, etc. where the small playerbase will typically master the game and thus reduce the RR, etc.
A "ratio" metric can be very confusing in situations such as this:
Player 1 has mastered 500 games - 100 of them were brutally difficult and worth many white points.
Player 2 has mastered only 20 games, but all 20 of them were worth many white points.
In this situation, Player 2 will appear much better in terms of "ratio" when the truth is that Player 1 has completed 5x as many "difficult" games on top of many other more common games. I think that focusing on "ratio" in an accumulative hobby such as this can just lead to more confusion, potential for elitism about types of games played, etc.
Solutions:
Some other ideas may be added in the future - thanks!
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