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I've been mapping out port allocations for various PSP games to compile a list for people who have trouble with UPnP (either not having the option on their routers or having it blocked for some reason) to be able to forward the ports themselves. During the course of my testing I did some looking and came across AdHoc server software that can be run inside a docker container.
Would it be possible to host an AdHoc server for PSP games on the RA infrastructure as a way of guarding against one of the other systems hosting it going down in the future, especially if people develop [Multi] sets with the feature in mind? There seems to have been several server changes over the years and I don't know how frequently the core gets updated with the new ones but you can always add one via its IP address.
It appears to only facilitate the lobby of games, the actual connections between the players afterwards are P2P though an active connection is maintained to the AdHoc server, presumably as a session manager. The default user limit in the config is 1024 but that can be changed easily, the same goes for connection timeout and concurrent logins.
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I've been mapping out port allocations for various PSP games to compile a list for people who have trouble with UPnP (either not having the option on their routers or having it blocked for some reason) to be able to forward the ports themselves. During the course of my testing I did some looking and came across AdHoc server software that can be run inside a docker container.
Would it be possible to host an AdHoc server for PSP games on the RA infrastructure as a way of guarding against one of the other systems hosting it going down in the future, especially if people develop [Multi] sets with the feature in mind? There seems to have been several server changes over the years and I don't know how frequently the core gets updated with the new ones but you can always add one via its IP address.
It appears to only facilitate the lobby of games, the actual connections between the players afterwards are P2P though an active connection is maintained to the AdHoc server, presumably as a session manager. The default user limit in the config is 1024 but that can be changed easily, the same goes for connection timeout and concurrent logins.
The link to the docker image for the AdHoc server can be found here along with it's source code should you want to review it: https://github.com/Souler/ppsspp-adhoc-server
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