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I have a different perspective. I don't believe this is primarily a front-end issue. If that were the case, concerns would have likely surfaced sooner than before this set was published. Instead, this seems like an overclassification issue. Every non-beaten-related achievement in this set is marked as missable. This diminishes the effectiveness of the categorization that the types system provides, and introduces ambiguity in guiding players to understand and prioritize achievements in the set.
Adding missable types is not currently a requirement for developers: https://docs.retroachievements.org/Achievement-Set-Requirements/#recommended-but-not-required |
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(Prompted by a discussion on the #retroachievements channel on the RA Discord.)
A new set for Beyond Good & Evil seems to have caused some minor complaints about the visual indicators for achievement types. The set has 115 achievements, with 1 Win Condition, 17 Progression, and 97 Missable. Because every single achievement has a type indicator, a few folks complained that it is difficult to visually scan for the Progression-related elements in the set.
One proposed suggestion was for the set to simply abandon the Missable type altogether, but these are not equivalent concepts in terms of information given to the player, and an unsuspecting player would rightfully be upset at the lack of marks. This also opens up the somewhat slippery slope of allowing developers to choose when to add the Missable type, which erodes confidence in the types to begin with.
A superior solution in my mind would be to simply color-code the type indicators. This restores visual parsing and avoids putting pressure on achievement developers to alter set design for the sake of what is essentially a front-end complaint.
Here is a simple mock-up using some examples from the Beyond Good and Evil set:
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