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tutorial_server_datasource.c
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tutorial_server_datasource.c
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/* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
* See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
/**
* Connecting a Variable with a Physical Process
* ---------------------------------------------
*
* In OPC UA-based architectures, servers are typically situated near the source
* of information. In an industrial context, this translates into servers being
* near the physical process and clients consuming the data at runtime. In the
* previous tutorial, we saw how to add variables to an OPC UA information
* model. This tutorial shows how to connect a variable to runtime information,
* for example from measurements of a physical process. For simplicity, we take
* the system clock as the underlying "process".
*
* The following code snippets are each concerned with a different way of
* updating variable values at runtime. Taken together, the code snippets define
* a compilable source file.
*
* Updating variables manually
* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
* As a starting point, assume that a variable for a value of type
* :ref:`datetime` has been created in the server with the identifier
* "ns=1,s=current-time". Assuming that our applications gets triggered when a
* new value arrives from the underlying process, we can just write into the
* variable. */
#include <signal.h>
#include "open62541.h"
static void
updateCurrentTime(UA_Server *server) {
UA_DateTime now = UA_DateTime_now();
UA_Variant value;
UA_Variant_setScalar(&value, &now, &UA_TYPES[UA_TYPES_DATETIME]);
UA_NodeId currentNodeId = UA_NODEID_STRING(1, "current-time");
UA_Server_writeValue(server, currentNodeId, value);
}
static void
addCurrentTimeVariable(UA_Server *server) {
UA_DateTime now = 0;
UA_VariableAttributes attr = UA_VariableAttributes_default;
attr.displayName = UA_LOCALIZEDTEXT("en-US", "Current time");
attr.accessLevel = UA_ACCESSLEVELMASK_READ | UA_ACCESSLEVELMASK_WRITE;
UA_Variant_setScalar(&attr.value, &now, &UA_TYPES[UA_TYPES_DATETIME]);
UA_NodeId currentNodeId = UA_NODEID_STRING(1, "current-time");
UA_QualifiedName currentName = UA_QUALIFIEDNAME(1, "current-time");
UA_NodeId parentNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER);
UA_NodeId parentReferenceNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES);
UA_NodeId variableTypeNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE);
UA_Server_addVariableNode(server, currentNodeId, parentNodeId,
parentReferenceNodeId, currentName,
variableTypeNodeId, attr, NULL, NULL);
updateCurrentTime(server);
}
/**
* Variable Value Callback
* ^^^^^^^^^^^^^^^^^^^^^^^
*
* When a value changes continuously, such as the system time, updating the
* value in a tight loop would take up a lot of resources. Value callbacks allow
* to synchronize a variable value with an external representation. They attach
* callbacks to the variable that are executed before every read and after every
* write operation. */
static void
beforeReadTime(UA_Server *server,
const UA_NodeId *sessionId, void *sessionContext,
const UA_NodeId *nodeid, void *nodeContext,
const UA_NumericRange *range, const UA_DataValue *data) {
UA_DateTime now = UA_DateTime_now();
UA_Variant value;
UA_Variant_setScalar(&value, &now, &UA_TYPES[UA_TYPES_DATETIME]);
UA_NodeId currentNodeId = UA_NODEID_STRING(1, "current-time");
UA_Server_writeValue(server, currentNodeId, value);
}
static void
afterWriteTime(UA_Server *server,
const UA_NodeId *sessionId, void *sessionContext,
const UA_NodeId *nodeId, void *nodeContext,
const UA_NumericRange *range, const UA_DataValue *data) {
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND,
"The variable was updated");
}
static void
addValueCallbackToCurrentTimeVariable(UA_Server *server) {
UA_NodeId currentNodeId = UA_NODEID_STRING(1, "current-time");
UA_ValueCallback callback ;
callback.onRead = beforeReadTime;
callback.onWrite = afterWriteTime;
UA_Server_setVariableNode_valueCallback(server, currentNodeId, callback);
}
/**
* Variable Data Sources
* ^^^^^^^^^^^^^^^^^^^^^
*
* With value callbacks, the value is still stored in the variable node.
* So-called data sources go one step further. The server redirects every read
* and write request to a callback function. Upon reading, the callback provides
* copy of the current value. Internally, the data source needs to implement its
* own memory management. */
static UA_StatusCode
readCurrentTime(UA_Server *server,
const UA_NodeId *sessionId, void *sessionContext,
const UA_NodeId *nodeId, void *nodeContext,
UA_Boolean sourceTimeStamp, const UA_NumericRange *range,
UA_DataValue *dataValue) {
UA_DateTime now = UA_DateTime_now();
UA_Variant_setScalarCopy(&dataValue->value, &now,
&UA_TYPES[UA_TYPES_DATETIME]);
dataValue->hasValue = true;
return UA_STATUSCODE_GOOD;
}
static UA_StatusCode
writeCurrentTime(UA_Server *server,
const UA_NodeId *sessionId, void *sessionContext,
const UA_NodeId *nodeId, void *nodeContext,
const UA_NumericRange *range, const UA_DataValue *data) {
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND,
"Changing the system time is not implemented");
return UA_STATUSCODE_BADINTERNALERROR;
}
static void
addCurrentTimeDataSourceVariable(UA_Server *server) {
UA_VariableAttributes attr = UA_VariableAttributes_default;
attr.displayName = UA_LOCALIZEDTEXT("en-US", "Current time - data source");
attr.accessLevel = UA_ACCESSLEVELMASK_READ | UA_ACCESSLEVELMASK_WRITE;
UA_NodeId currentNodeId = UA_NODEID_STRING(1, "current-time-datasource");
UA_QualifiedName currentName = UA_QUALIFIEDNAME(1, "current-time-datasource");
UA_NodeId parentNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER);
UA_NodeId parentReferenceNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES);
UA_NodeId variableTypeNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE);
UA_DataSource timeDataSource;
timeDataSource.read = readCurrentTime;
timeDataSource.write = writeCurrentTime;
UA_Server_addDataSourceVariableNode(server, currentNodeId, parentNodeId,
parentReferenceNodeId, currentName,
variableTypeNodeId, attr,
timeDataSource, NULL, NULL);
}
/** It follows the main server code, making use of the above definitions. */
UA_Boolean running = true;
static void stopHandler(int sign) {
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "received ctrl-c");
running = false;
}
int main(void) {
signal(SIGINT, stopHandler);
signal(SIGTERM, stopHandler);
UA_ServerConfig *config = UA_ServerConfig_new_default();
UA_Server *server = UA_Server_new(config);
addCurrentTimeVariable(server);
addValueCallbackToCurrentTimeVariable(server);
addCurrentTimeDataSourceVariable(server);
UA_StatusCode retval = UA_Server_run(server, &running);
UA_Server_delete(server);
UA_ServerConfig_delete(config);
return (int)retval;
}