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c100000046.lua
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c100000046.lua
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--スキエルC3
function c100000046.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c100000046.spcon)
e1:SetOperation(c100000046.spop)
c:RegisterEffect(e1)
--selfdes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_SELF_DESTROY)
e2:SetCondition(c100000046.sdcon2)
c:RegisterEffect(e2)
--battle target
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100000046,1))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BE_BATTLE_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(c100000046.cbcon)
e3:SetOperation(c100000046.cbop)
c:RegisterEffect(e3)
end
function c100000046.spfilter(c,code)
return c:GetCode()==code
end
function c100000046.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.CheckReleaseGroup(tp,c100000046.spfilter,1,nil,100000060)
end
function c100000046.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g1=Duel.SelectReleaseGroup(tp,c100000046.spfilter,1,1,nil,100000060)
Duel.Release(g1,REASON_COST)
end
function c100000046.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x3013)
end
function c100000046.sdcon2(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(c100000046.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler())
end
function c100000046.cbcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bt=eg:GetFirst()
return bt:GetControler()==c:GetControler()
end
function c100000046.cbop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateAttack()
end