You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have been using this code to write some multithreaded programs for Vulkan. It is very easy of course to add threads in the main section. However, after I write down fps for each of my threads that are rendering different data sets of different complexity, I found all datasets are rendered at the same speed or fps. Supposedly, the more complexed data sets are rendered at a slower speed, but as I mix the different data sets, they are rendered at the same pace. Is this just something the GPU will do? or is there something wrong with how I compute fps?
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Hi Mr. Willems, and everyone!
I have been using this code to write some multithreaded programs for Vulkan. It is very easy of course to add threads in the main section. However, after I write down fps for each of my threads that are rendering different data sets of different complexity, I found all datasets are rendered at the same speed or fps. Supposedly, the more complexed data sets are rendered at a slower speed, but as I mix the different data sets, they are rendered at the same pace. Is this just something the GPU will do? or is there something wrong with how I compute fps?
Looking forward to hear anyone's thoughts.
Best,
Lily
Beta Was this translation helpful? Give feedback.
All reactions