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fieldcoding.h
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fieldcoding.h
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#ifndef FIELDCODING_H
#define FIELDCODING_H
#include "protocolscaling.h"
class FieldCoding : public ProtocolScaling
{
public:
FieldCoding(ProtocolSupport sup);
//! Perform the generation, writing out the files
bool generate(std::vector<std::string>& fileNameList, std::vector<std::string>& filePathList);
protected:
//! Get a human readable type name like "unsigned 3 byte integer".
std::string getReadableTypeName(int type);
//! Generate the encode header file
bool generateEncodeHeader(void);
//! Generate the encode source file
bool generateEncodeSource(void);
//! Generate the helper functions in the encode source file
void generateEncodeHelpers(void);
//! Generate the decode header file
bool generateDecodeHeader(void);
//! Generate the decode source file
bool generateDecodeSource(void);
//! Generate the one line brief comment for the encode function
std::string briefEncodeComment(int type, bool bigendian);
//! Generate the full comment for the encode function
std::string fullEncodeComment(int type, bool bigendian);
//! Generate the encode function signature
std::string encodeSignature(int type, bool bigendian);
//! Generate the full encode function
std::string fullEncodeFunction(int type, bool bigendian);
//! Generate the float encode function
std::string floatEncodeFunction(int type, bool bigendian);
//! Generate the integer encode function
std::string integerEncodeFunction(int type, bool bigendian);
//! Generate the one line brief comment for the decode function
std::string briefDecodeComment(int type, bool bigendian);
//! Generate the full comment for the decode function
std::string fullDecodeComment(int type, bool bigendian);
//! Generate the decode function signature
std::string decodeSignature(int type, bool bigendian);
//! Generate the full decode function
std::string fullDecodeFunction(int type, bool bigendian);
//! Generate the float decode function
std::string floatDecodeFunction(int type, bool bigendian);
//! Generate the integer decode function
std::string integerDecodeFunction(int type, bool bigendian);
//! List of built in type names
std::vector<std::string> typeNames;
//! List of type names in function signature
std::vector<std::string> typeSigNames;
//! Size of built in types
std::vector<int> typeSizes;
std::vector<bool> typeUnsigneds;
};
#endif // FIELDCODING_H