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Misat11 edited this page Feb 8, 2019
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<repositories>
<repository>
<id>mtorus-repo</id>
<url>https://jenkins.mtorus.cz/plugin/repository/everything/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>misat11.bw</groupId>
<artifactId>BedWars-API</artifactId>
<version>1.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
import misat11.bw.api.BedwarsAPI;
...
BedwarsAPI api = this.getServer().getServicesManager().load(BedwarsAPI.class);
...
import misat11.bw.api.events.BedwarsGameEndEvent;
...
@EventHandler
public void onGameEnds(BedwarsGameEndEvent event){
...
Game game = event.getGame();
...
}
import misat11.bw.api.events.BedwarsGameStartedEvent;
...
@EventHandler
public void onGameStarts(BedwarsGameStartedEvent event){
...
Game game = event.getGame();
...
}
import misat11.bw.api.events.BedwarsGameStartEvent;
...
@EventHandler
public void beforeGameStart(BedwarsGameStartEvent event){
...
Game game = event.getGame();
if (something) {
event.setCancelled(true);
}
...
}
import misat11.bw.api.events.BedwarsOpenShopEvent;
...
@EventHandler
public void onOpenShop(BedwarsOpenShopEvent event){
...
Game game = event.getGame();
CommandSender whoOpenShop = event.getPlayer();
Entity shopEntity = event.getEntity();
if (something) {
event.setCancelled(true);
}
...
}
import misat11.bw.api.events.BedwarsOpenTeamSelectionEvent;
...
@EventHandler
public void onOpenTeamSelection(BedwarsOpenTeamSelectionEvent event){
...
Game game = event.getGame();
CommandSender whoOpenTeamSelection = event.getPlayer();
if (something) {
event.setCancelled(true);
}
...
}
import misat11.bw.api.events.BedwarsPlayerJoinedEvent;
...
@EventHandler
public void onPlayerJoined(BedwarsPlayerJoinedEvent event){
...
Game game = event.getGame();
Player player = event.getPlayer();
Team teamOfPlayer = event.getTeam(); // now it isn't used (always null)
...
}
import misat11.bw.api.events.BedwarsPlayerJoinEvent;
...
@EventHandler
public void onPlayerAttemptToJoin(BedwarsPlayerJoinEvent event){
...
Game game = event.getGame();
Player player = event.getPlayer();
if (something) {
event.setCancelled(true);
}
...
}
import misat11.bw.api.events.BedwarsPlayerJoinTeamEvent;
...
@EventHandler
public void onPlayerJoinTeam(BedwarsPlayerJoinTeamEvent event){
...
Player player = event.getPlayer();
Team teamThatPlayerWantToJoin = event.getTeam();
Team currentlyTeam = event.getPreviousTeam(); // this can be null
if (something) {
event.setCancelled(true);
}
...
}
import misat11.bw.api.events.BedwarsPlayerKilledEvent;
...
@EventHandler
public void onPlayerKilled(BedwarsPlayerKilledEvent event){
...
Game game = event.getGame();
Player victim = event.getPlayer();
Player killer = event.getKiller();
...
}
import misat11.bw.api.events.BedwarsPlayerLeaveEvent;
...
@EventHandler
public void onPlayerLeave(BedwarsPlayerLeaveEvent event){
...
Game game = event.getGame();
Player player = event.getPlayer();
Team teamOfPlayer = event.getTeam(); // if player is spectator or the game is in lobby, this will be null
...
}
import misat11.bw.api.events.BedwarsPostRebuildingEvent;
...
@EventHandler
public void onPostRebuilding(BedwarsPostRebuildingEvent event){
...
Game game = event.getGame();
...
}
import misat11.bw.api.events.BedwarsPreRebuildingEvent;
...
@EventHandler
public void onPreRebuilding(BedwarsPreRebuildingEvent event){
...
Game game = event.getGame();
...
}
import misat11.bw.api.events.BedwarsResourceSpawnEvent;
...
@EventHandler
public void onResourceSpawn(BedwarsResourceSpawnEvent event){
...
Game game = event.getGame();
Location location = event.getLocation();
ItemSpawnerType typeOfSpawner = event.getType();
ItemStack spawnedItem = event.getResource();
if (something) {
event.setCancelled(true);
return;
}
if (something_else) {
ItemStack newItem = new ItemStack(...);
event.setResource(newItem);
return;
}
...
}
import misat11.bw.api.events.BedwarsTargetBlockDestroyedEvent;
...
@EventHandler
public void onTargetBlockDestroyed(BedwarsTargetBlockDestroyedEvent event){
...
Game game = event.getGame();
Player breaker = event.getPlayer();
Team teamOfBed = event.getTeam();
...
}
import misat11.bw.api.events.BedwarsTeamChestOpenEvent;
...
@EventHandler
public void onTeamChestOpen(BedwarsTeamChestOpenEvent event){
...
Game game = event.getGame();
Player player = event.getPlayer();
Team teamOfPlayerAndChest = event.getTeam();
if (something) {
event.setCancelled(true);
}
...
}