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30.js
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30.js
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const fs = require('fs')
var myArgs = process.argv.slice(2);
console.log("Starting");
function randomIntFromInterval(min, max) { // min and max included
return Math.floor(Math.random() * (max - min + 1) + min)
}
function roll(dices) {
rolls = []
for (let i = 0; i < dices; i++) {
rolls = [...rolls, randomIntFromInterval(1, 6)]
}
return rolls
}
var games = []
var rollsToKeep = [...myArgs.map(x=> parseInt(x))]
const alwaysTakeWin = true
var n = 0
while (true) {
var resultDices = []
for (let i = 0; i < 6;) {
var rolls = roll(6 - (i))
const filterKeep = rolls.filter(x=> rollsToKeep.includes(x))
const combined = ([...resultDices, ...rolls])
if (filterKeep.length > 0) {
resultDices = [...resultDices, ...filterKeep]
filterKeep.map(x=> i++)
}else if (combined.reduce((a,b)=> a + b) >= 30 && alwaysTakeWin) {
resultDices = combined
combined.map(x=> i++)
} else {
resultDices = [...resultDices, rolls.sort((a,b) => a - b).reverse()[0]]
i++;
}
}
result = { rolls: resultDices, total: resultDices.reduce((a,b) => a + b)}
//console.log("Game completed", result);
games = [...games, result]
if (games.length > 10000) {
const json = JSON.stringify(games)
fs.appendFileSync(`sims-keep_${rollsToKeep.join('&')}_${alwaysTakeWin ? 'alwaysTakeWin' : ''}.json`, json.slice(1, json.length - 1) + ',\n')
games = []
}
n++
console.log(n);
}