From 1e23d7f670c8d4d6f52111ccd0aea9d80d0cde81 Mon Sep 17 00:00:00 2001 From: Shane Bee Date: Mon, 1 Jul 2024 05:49:22 -0700 Subject: [PATCH] default.lang - add MC 1.21 attributes (#6791) Co-authored-by: sovdee <10354869+sovdeeth@users.noreply.github.com> --- src/main/resources/lang/default.lang | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/main/resources/lang/default.lang b/src/main/resources/lang/default.lang index 90a37eb9e32..af2d90e64b0 100644 --- a/src/main/resources/lang/default.lang +++ b/src/main/resources/lang/default.lang @@ -2168,6 +2168,8 @@ attribute types: generic_attack_damage: generic attack damage, attack damage generic_attack_knockback: generic attack knockback, attack knockback generic_attack_speed: generic attack speed, attack speed + generic_burning_time: generic burning time, burning time + generic_explosion_knockback_resistance: generic explosion knockback resistance, explosion knockback resistance generic_flying_speed: generic flying speed, flying speed generic_follow_range: generic follow range, follow range generic_gravity: generic gravity, gravity @@ -2176,15 +2178,22 @@ attribute types: generic_luck: generic luck, luck generic_max_absorption: generic max absorption, max absorption generic_max_health: generic max health, max health + generic_movement_efficiency: generic movement efficiency, movement efficiency generic_movement_speed: generic movement speed, movement speed + generic_oxygen_bonus: generic oxygen bonus, oxygen bonus generic_safe_fall_distance: generic safe fall distance, safe fall distance generic_fall_damage_multiplier: generic fall damage multiplier, fall damage multiplier generic_scale: generic scale, scale generic_step_height: generic step height, step height + generic_water_movement_efficiency: generic water movement efficiency, water movement efficiency horse_jump_strength: horse jump strength player_block_break_speed: player block break speed, block break speed player_block_interaction_range: player block interaction range, block interaction range player_entity_interaction_range: player entity interaction range, entity interaction range + player_mining_efficiency: player mining efficiency, mining efficiency + player_sneaking_speed: player sneaking speed, sneaking speed + player_submerged_mining_speed: player submerged mining speed, submerged mining speed + player_sweeping_damage_ratio: player sweeping damage ratio, sweeping damage ratio zombie_spawn_reinforcements: zombie spawn reinforcements # -- Environments --