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As I understand it, the define is needed to set up the environment specifically for the editor's operation? I'm a bit out of the loop, so for general understanding, it would be great if you could show an example of how such a define might be used. Actually, for similar purposes, the editor relies on the fork of SpacemanDMM - you can make a PR there, and at the same time, check that everything works as it should. I'll merge it and release the editor version on it: SpacemanDMM builtins.rs.
The issue is that then DreamChecker and such will skip over the code that runs in the actual game, which could present a vector for errors. For example, some of our objects don't have any icon_state at all, but have an icon_state in-editor. It would be ideal to eventually enforce this programmatically via DreamChecker, but we can't currently outside of some weird regexes.
Problem to be solved
This would make life infinitely easier.
Sugest a solution
No response
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