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setup.py
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setup.py
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import codecs
import os
import os.path
import platform
import re
import shutil
import subprocess
import sys
from distutils.command.build_py import build_py as _build_py
from distutils.version import LooseVersion
from setuptools import Extension, find_packages, setup
from setuptools.command.build_ext import build_ext
from setuptools.command.develop import develop
from setuptools.command.install import install
use_clang = False
here = os.path.abspath(os.path.dirname(__file__))
def read(*parts):
with codecs.open(os.path.join(here, *parts), "r") as fp:
return fp.read()
def find_version(*file_paths):
version_file = read(*file_paths)
version_match = re.search(r"^__version__ = ['\"]([^'\"]*)['\"]", version_file, re.M)
if version_match:
return version_match.group(1)
raise RuntimeError("Unable to find version string.")
class CMakeExtension(Extension):
def __init__(self, name, sourcedir=""):
Extension.__init__(self, name, sources=[])
self.sourcedir = os.path.abspath(sourcedir)
class CMakeBuild(build_ext):
def run(self):
try:
out = subprocess.check_output(["cmake", "--version"])
except OSError:
raise RuntimeError(
"CMake must be installed to build the following extensions: "
+ ", ".join(e.name for e in self.extensions)
)
if platform.system() == "Windows":
cmake_version = LooseVersion(re.search(r"version\s*([\d.]+)", out.decode()).group(1))
if cmake_version < "3.1.0":
raise RuntimeError("CMake >= 3.1.0 is required on Windows")
for ext in self.extensions:
self.build_extension(ext)
if platform.system() == "Windows":
mesh_renderer_dir = os.path.join(here, "igibson", "render", "mesh_renderer")
release_dir = os.path.join(mesh_renderer_dir, "Release")
for f in os.listdir(release_dir):
shutil.copy(os.path.join(release_dir, f), mesh_renderer_dir)
shutil.rmtree(release_dir)
vr_dll = os.path.join(here, "igibson", "render", "openvr", "bin", "win64", "openvr_api.dll")
sr_ani_dir = os.path.join(here, "igibson", "render", "sranipal", "bin")
shutil.copy(vr_dll, mesh_renderer_dir)
for f in os.listdir(sr_ani_dir):
if f.endswith("dll"):
shutil.copy(os.path.join(sr_ani_dir, f), mesh_renderer_dir)
def build_extension(self, ext):
extdir = os.path.abspath(os.path.dirname(self.get_ext_fullpath(ext.name)))
cmake_args = [
"-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=" + os.path.join(extdir, "igibson", "render", "mesh_renderer"),
"-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=" + os.path.join(extdir, "igibson", "render", "mesh_renderer", "build"),
"-DPYTHON_EXECUTABLE=" + sys.executable,
]
if use_clang:
cmake_args += ["-DCMAKE_C_COMPILER=/usr/bin/clang", "-DCMAKE_CXX_COMPILER=/usr/bin/clang++"]
if platform.system() == "Darwin":
cmake_args += ["-DMAC_PLATFORM=TRUE"]
else:
cmake_args += ["-DMAC_PLATFORM=FALSE"]
if os.getenv("USE_VR"):
cmake_args += ["-DUSE_VR=TRUE"]
cfg = "Debug" if self.debug else "Release"
build_args = ["--config", cfg]
if platform.system() == "Windows":
cmake_args += ["-DCMAKE_LIBRARY_OUTPUT_DIRECTORY{}={}".format(cfg.upper(), extdir)]
if sys.maxsize > 2 ** 32:
cmake_args += ["-A", "x64"]
build_args += ["--", "/m"]
else:
cmake_args += ["-DCMAKE_BUILD_TYPE=" + cfg]
build_args += ["--", "-j2"]
env = os.environ.copy()
env["CXXFLAGS"] = '{} -DVERSION_INFO=\\"{}\\"'.format(env.get("CXXFLAGS", ""), self.distribution.get_version())
if not os.path.exists(self.build_temp):
os.makedirs(self.build_temp)
subprocess.check_call(["cmake", ext.sourcedir] + cmake_args, cwd=self.build_temp, env=env)
subprocess.check_call(["cmake", "--build", "."] + build_args, cwd=self.build_temp)
'''
class PostInstallCommand(install):
"""Post-installation for installation mode."""
def run(self):
print('post installation')
check_call("bash realenv/envs/build.sh".split())
install.run(self)
'''
if sys.version_info.major == 3:
with open("README.md", "r", encoding="utf-8") as fh:
long_description = fh.read()
else:
# for python2
with open("README.md", "r") as fh:
long_description = fh.read()
setup(
name="igibson",
version="2.1.0",
author="Stanford University",
long_description_content_type="text/markdown",
long_description=long_description,
url="https://github.com/StanfordVL/iGibson",
zip_safe=False,
packages=find_packages(),
install_requires=[
"gym>=0.12",
"numpy>=1.16.0",
"scipy>=1.4",
"pybullet-svl>=3.1.6.4",
"transforms3d>=0.3.1",
"opencv-python>=3.4.8",
"Pillow>=5.4.0",
"networkx>=2.0",
"PyYAML",
"tqdm",
"freetype-py",
"matplotlib",
"cloudpickle",
"aenum",
"GPUtil",
"ipython",
"future",
"trimesh",
"h5py",
"gitpython",
"py360convert",
"six",
"pandas",
"packaging",
"bddl~=1.0.1",
"urllib3>=1.20",
"progressbar>=2.5",
"packaging",
],
ext_modules=[CMakeExtension("MeshRendererContext", sourcedir="igibson/render")],
cmdclass=dict(build_ext=CMakeBuild),
tests_require=[],
package_data={"": ["igibson/global_config.yaml", "igibson/render/mesh_renderer/shaders/*"]},
include_package_data=True,
) # yapf: disable