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Issues with Yeti's Revenge #6
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There's nothing like custom object in SuperTux. |
or maybe add an object coin and set a custom sprite? |
Actually there is a "custom object" it's just called a "scripted object" instead. So if changing the sprite of a coin does not work, then it should still be possible to achieve the same effect with some effort.
—Reply to this email directly or view it on GitHub. |
The current SuperTux state: |
We need to add more script triggers. For example, I think it'd be great to have a script run when a bad guy dies. Or when a timer runs down.
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Dead-scripts now work for all badguys. And when a timer runs down, doesn't already wait(time) do it? |
How do you create a dead script? By timer I mean a timer object which the player can see
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Deadscript is deadscript= or similar. leveltime is (leveltime 300), but I am not sure about a timer to a script. |
For example: This should work. |
Okay, great, I will add this to the flex lay editor
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I fixed all the sound paths, sounds play correctly now (I didn't bother changing the 0.3.5 index, only the 0.4.0 index is changed) |
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