-
-
Notifications
You must be signed in to change notification settings - Fork 491
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Bug]: Swimming is a trap #3050
Comments
This can be easily avoided by placing more than a tile of water in height. More of a level design issue rather than a bug. |
Apparently, this world was designed before swimming was introduced as a feature. So good part of levels and worlds became impassable. Can I turn off swimming? |
You can go into the editor to manually transfer the water to a non-solid tile map |
If a part of a level is unbeatable because of new changes then you can just enable developer mode, go to the level, use f1 to activate ghost mode and skip the water section. |
Thanks for the advice.
|
not relevant nor problematic |
When I start developer mode $ supertux2 --developer
|
SuperTux Version
0.6.3
System Information
Manjaro Linux XFCE
Expected Behavior
Jump over the obstacle and go further.
Actual Behavior
Jumping into the water makes Tux swim, but if there is a very small amount of water Tux can't jump high enough out of the water to overcome the obstacle and go further.
Steps To Reproduce Actual Behavior
Jump into water and see how low Tix can jump
Additional Information
Here is the example.
Tux is unable to go further because he can't jump on the second tube.
This is highest jump out of water which is still not enough to overcome the obstacle.
Therefore level is impassable and world itself is impassable.
Guidelines For Reporting Issues
The text was updated successfully, but these errors were encountered: