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Avoid too gory settings, focus on more primal fears
Be unpredictable
Every structure must feel like trespassing when exploring, the player must hear their own subconscious screaming "don't go in there" at them
Attract the player attention to places not just with a structure, but with noises too
We need good sounds that make sense for the environment, for example metal creaking in old metal structures or the sound of air being pushed around near ventilation systems
Making the player hear enemies and dangers is more effective than showing them
The Overworld
Abandoned Monument
Enemies: N/A
Monuments from the Interplanetary Federation, they must reflect a climate of optimism and futurism
Bioweapon test site
Enemies: Zombies, TechGuns guards, HV turrets
Tier: HV
Laboratory where they tested the bioweapon that turns people into zombies
Prison
Enemies: TechGuns guards, electric fences around the base
Tier: MV
A prison which was once used for manual labor
Abandoned elevator
Enemies: N/A
It should spawn at the same point in all 3 dimensions, it is a mineshaft that takes you from the Overworld to the Nether. It should have an abandoned core drill because it was originally used to directly mine the core
Buried spaceship
Enemy Tier: EV
Soldiers can be found in buried derelict spaceships, as if they came from a civilisation in an early space age to establish permanent colonies here, only to remain abandoned when their civilisation fell, they have remnants of basic ME systems, explosives and heavy firearms.
Structure Guidelines
The Overworld
Abandoned Monument
Enemies: N/A
Monuments from the Interplanetary Federation, they must reflect a climate of optimism and futurism
Bioweapon test site
Enemies: Zombies, TechGuns guards, HV turrets
Tier: HV
Laboratory where they tested the bioweapon that turns people into zombies
Prison
Enemies: TechGuns guards, electric fences around the base
Tier: MV
A prison which was once used for manual labor
Abandoned elevator
Enemies: N/A
It should spawn at the same point in all 3 dimensions, it is a mineshaft that takes you from the Overworld to the Nether. It should have an abandoned core drill because it was originally used to directly mine the core
Buried spaceship
Enemy Tier: EV
Soldiers can be found in buried derelict spaceships, as if they came from a civilisation in an early space age to establish permanent colonies here, only to remain abandoned when their civilisation fell, they have remnants of basic ME systems, explosives and heavy firearms.
Raider and scavenger camps (see #90)
The Beneath
Mass graves
Enemy: N/A
Huge structure with tombstones and suspiciously high concentration of radionuclides
The Nether
AE dungeon
Enemies: Cyberdemons, turrets
Tier: EV
Dungeon where you can find AE drives
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