diff --git a/buildOut/client-cleanroom/.minecraft/config/Universal Tweaks - Mod Integration.cfg b/buildOut/client-cleanroom/.minecraft/config/Universal Tweaks - Mod Integration.cfg deleted file mode 100644 index 3d99be354..000000000 --- a/buildOut/client-cleanroom/.minecraft/config/Universal Tweaks - Mod Integration.cfg +++ /dev/null @@ -1,431 +0,0 @@ -# Configuration file - -general { - - abyssalcraft { - # Optimizes AbyssalCraft's item transport system to reduce tick overhead - B:"Optimized Item Transport"=true - } - - "actually additions" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "arcane archives" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "advent of ascension" { - # Improves AoA player ticking by only sending inventory changes when necessary - B:"Improved Player Tick"=true - B:"Inventory-less GUI Compatibility"=false - } - - "biomes o' plenty" { - # Fixes rapid inflection of regeneration effects in hot spring water - B:"Hot Spring Water"=true - } - - "blood magic" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - - # Optimizes the Hellfire/Soul Forge to reduce tick time - B:"Optimized Hellfire Forge"=true - - # Fixes memory leak when unloading worlds/switching dimensions - B:"World Unload Memory Leak Fix"=true - } - - botania { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - - # Enables the Botania Garden of Glass skybox for custom dimensions - # Abides by Botania's 'enableFancySkybox' config option - # Example: 43 - I:"Fancy Skybox" < - > - } - - chisel { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "chocolate quest repoured" { - # Restores the golden feather behavior from the original Better Dungeons mod - B:"Legacy Golden Feather"=true - } - - "cofh core" { - # Sets the damage multiplier of the Vorpal enchantment - D:"Vorpal Enchantment Damage"=10.0 - } - - "elementary staffs" { - # Reintroduces the 1.5 electric staff behavior along with some subtle particles - B:"Electric Staff Port"=true - } - - "elenai dodge 2" { - # Chance per dodge to extinguish the player when burning - D:"Extinguishing Dodges"=0.0 - - # Fixes server-sided crashes when the Feathers Helper API is utilized - B:"Feathers Helper API Fix"=true - - # Sets the amount of consumed half-feathers per interval when the player is sprinting - I:"Sprinting Feather Consumption"=0 - - # Sets the rate feathers are consumed in ticks when the player is sprinting - I:"Sprinting Feather Interval"=20 - - # Sets the amount of half-feathers required to start sprinting - I:"Sprinting Feather Requirement"=6 - } - - "epic siege mod" { - # Disables leftover debug logging inside the digger AI of the beta builds - B:"Disable Digger AI Debug"=true - } - - "the erebus" { - # Prevents HWYLA/TOP crashes with preserved blocks - B:"Preserved Blocks Fix"=true - } - - "extra utilities 2" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - forestry { - # Adds custom emerald to germling trades to the arborist villager - # Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max - # level Level when this trade becomes available (how much trading needs to be done) - # emeralds_min Lower random limit for emeralds - # emeralds_max Upper random limit for emeralds - # germlings_min Lower random limit for germlings - # germlings_max Upper random limit for germlings - # type Type of germling, can be either pollen or sapling - # complexity_min Lower limit of allele complexity - # complexity_max Upper limit of allele complexity - # - # Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds: - # 5;10;40;1;1;sapling;6;10 - S:"Arborist Villager Trades" < - > - - # Disables damage caused by bees bypassing player armor - B:"Disable Bee Damage Armor Bypass"=true - - # Fixes various duplication exploits - B:"Duplication Fixes"=true - - # Allows Forestry farms to pick up ExtraTrees fruit - B:"Extra Trees: Gather Windfall"=true - - # Allows Forestry farms to automatically replant cocoa beans - B:"Replanting Cocoa Beans"=true - } - - "industrialcraft 2" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "industrial foregoing" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "infernal mobs" { - # Enables compatibility between Infernal Mobs' Sticky effect and Reliquary's Pedestal - B:"Sticky Pedestal Compatibility"=true - - # Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment - B:"Sticky Recall Compatibility"=true - } - - "iron backpacks" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "item stages" { - # Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues - B:"Ingredient Matching"=true - } - - mekanism { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "mob stages" { - # Fixes mob replacement ignoring entity spawning rules - B:"Spawning Rules Fixes"=true - } - - "nether chest" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - netherrocks { - # Prevents crashing with mods implementing right click crop harvesting - B:"Right Click Harvesting Fix"=true - } - - nuclearcraft { - # Changes the data table of the radiation environment handler to improve tick time - # CONCURRENT_HASHMAP: NuclearCraft default - # CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance - # CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance - # Valid values: - # CONCURRENT_HASHMAP - # CONCURRENT_LINKED_HASHMAP - # CONCURRENT_LINKED_QUEUE - S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE - } - - projectred { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - quark { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - roost { - # Improves load time by registering ContentTweaker chickens early for Roost to detect them - # Note: If you would like to use ContentTweaker's MaterialSystem Parts for the layed item, in your script you must: - # 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker' - # 2) Use the Material Part Bracket Handler to reference the item - B:"ContentTweaker: Early Register CT Chickens"=false - S:"Custom Chickens" < - > - } - - "simple difficulty" { - # Fixes the interaction of iron canteens with rain collectors - B:"Iron Canteen Interaction Fix"=true - } - - "simply jetpacks" { - # Fixes a client-side memory leak associated with EntityPlayer - B:"Memory Leak Fix"=true - } - - "spice of life" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "storage drawers" { - # Approximate range in blocks at which drawers render contained items - # 0 for default unlimited range - I:"Render Range"=32 - } - - "tardis mod" { - # Fixes a client-side memory leak associated with EntityPlayer - B:"Memory Leak Fix"=true - } - - "tech reborn" { - # Optimizes the Rolling Machine to reduce tick time - B:"Optimized Rolling Machine"=true - } - - thaumcraft { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - - # Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs - B:"Flower Bounding Box"=true - - # Stops the thaumometer from bobbing rapidly when using it to scan objects - B:"Stable Thaumometer"=true - } - - "thaumcraft: entities" { - # Adds particles to firebats similar to legacy versions - B:"Firebat Particles"=true - - # Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders - B:"Spiderlike Eldritch Crabs"=true - - # Increases particle size of wisps similar to legacy versions - B:"Wisp Particles"=true - } - - "thaumcraft: foci" { - - "focus effects" { - # Overhauls the break focus effect cast sound - B:"[01] Break: Cast Sound Revamp"=true - - # Adds an impact sound to the break focus effect - B:"[02] Break: Impact Sound"=true - - # Overhauls the earth focus effect cast sound - B:"[03] Earth: Cast Sound Revamp"=true - - # Adds an impact sound to the earth focus effect - B:"[04] Earth: Impact Sound"=true - - # Adds an impact sound to the fire focus effect - B:"[05] Fire: Impact Sound"=true - - # Adds an impact sound to the flux focus effect - B:"[06] Flux: Impact Sound"=true - - # Overhauls the frost focus effect cast sound to make it a lot less plangent - B:"[07] Frost: Cast Sound Revamp"=true - - # Adds an impact sound to the frost focus effect - B:"[08] Frost: Impact Sound"=true - - # Overhauls the heal focus effect cast sound - B:"[09] Heal: Cast Sound Revamp"=true - - # Adds an impact sound to the heal focus effect - B:"[10] Heal: Impact Sound"=true - - # Overhauls the rift focus effect cast sound - B:"[11] Rift: Cast Sound Revamp"=true - - # Adds an impact sound to the rift focus effect - B:"[12] Rift: Impact Sound"=true - } - - "focus mediums" { - # Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow - B:"[1] Bolt: Cast Sound"=true - - # Plays an additional cast sound when using any cloud focus medium - B:"[2] Cloud: Cast Sound"=true - - # Adds additional cast, despawn, and setup sounds when using any mine focus medium - B:"[3] Mine: Sound Overhaul"=true - - # Plays an additional cast sound when summoning any type of spellbat - B:"[4] Spellbat: Cast Sound"=true - } - - } - - "thaumic wonders" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - - # Fixes a client-side memory leak when wearing Void Fortress armor - B:"Memory Leak Fix"=true - } - - "the farlanders" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "thermal expansion" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - - # Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker - # Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files - # (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser()) - # Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function - B:"Insolator Custom Monoculture"=true - } - - "tinkers' construct" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - - # Excludes gaseous fluids from being transferable via faucets - B:"Gaseous Fluids"=false - - # Hides tool/bow materials in the 'Materials and You' book - # Syntax: material - # Enabling debug logging prints all materials on game launch - S:"Material Blacklist" < - > - - # Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand - B:"Offhand Shuriken"=true - - # Caches all ore dictionary smelting recipes to speed up game loading - B:"Ore Dictionary Cache"=true - - # Despawns unbreakable projectiles faster to improve framerates - B:"Projectile Despawning"=true - - # Enables usage of tweaks in below category to customize Tinkers' tools stats - B:"Tool Customization"=true - - "tool customization" { - # Sets the rate at which a tool's attack damage incrementally decays depending on its damage cutoff - # Default value: 0.9 - # Range: 0.0 - 1.0 - # Note: A rate of 1.0 means there is no damage decay - # Note: The damage curve will cap the maximum value to (tool's damage cutoff)/(1 - decay rate) - S:"Attack Damage Decay Rate"=0.9 - - # Sets the attack damage cutoff at which diminishing returns start for the cleaver - # Default value: 25.0 - D:"Cleaver Attack Damage Cutoff"=25.0 - - # Sets the attack damage cutoff at which diminishing returns start for any Tinkers' tool not listed here - # Default value: 15.0 - D:"General Attack Damage Cutoff"=15.0 - - # Sets the attack damage cutoff at which diminishing returns start for the longsword - # Default value: 18.0 - D:"Longsword Attack Damage Cutoff"=18.0 - - # Sets the attack damage cutoff at which diminishing returns start for the PlusTiC katana - # Default value: 22.0 - D:"PlusTiC: Katana Attack Damage Cutoff"=22.0 - - # Sets the attack damage cutoff at which diminishing returns start for the rapier - # Default value: 13.0 - D:"Rapier Attack Damage Cutoff"=13.0 - } - - } - - "tiny progressions" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "cb multipart/forge multipart cbe" { - # Fixes a memory leak associated with EntityPlayer - B:"Memory Leak Fix"=true - } - - "compact machines" { - # Fixes some compact machine walls being invisible if Nothirium 0.2.x (and up) or Vintagium is installed - B:"Invisible Wall Render Fix"=true - } - - "effortless building" { - # Fixes Effortless Building ignoring Metadata when checking for items in inventory - B:"Block Transmutation Fix"=true - } - - mrtjpcore { - # Fixes a memory leak associated with EntityPlayer - B:"Memory Leak Fix"=true - } - -} - -