-
-
Notifications
You must be signed in to change notification settings - Fork 227
/
Debug UV2.shader
47 lines (41 loc) · 1.01 KB
/
Debug UV2.shader
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
Shader "Procedural Toolkit/Debug/UV2"
{
SubShader
{
Pass
{
Fog { Mode Off }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 position : POSITION;
float2 uv : TEXCOORD1;
};
struct v2f
{
float4 position : SV_POSITION;
float2 uv : TEXCOORD0;
};
v2f vert (appdata v)
{
v2f o;
o.position = UnityObjectToClipPos(v.position);
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
half4 color = fixed4(frac(i.uv), 0, 0);
if (any(saturate(i.uv) - i.uv))
{
color.b = 0.5;
}
return color;
}
ENDCG
}
}
}