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Most people using Metal aren't going to want OpenGL, and vice versa.
I suggest:
One target, Syphon.framework, has the base classes
Another target, SyphonGL.framework, bundles Syphon.framework and adds the existing SyphonOpenGL classes
and then another target, SyphonMetal.framework, bundles Syphon.framework and adds SyphonMetal classes
The text was updated successfully, but these errors were encountered:
Is there a new build with the Metal backend, ie. SDK 6?
I have integrated Syphon into a project, first as a submodule which builds the framework as a dependency however exporting an archive fails since Skip Install is set to No in the Syphon xcodeproj, resulting in a generic (non-app) archive. My backup is now to build a Syphon xcarchive via Makefile+xcodebuild, then copy the framework into my build tree for use by my main projects xcproject.
Most people using Metal aren't going to want OpenGL, and vice versa.
I suggest:
One target, Syphon.framework, has the base classes
Another target, SyphonGL.framework, bundles Syphon.framework and adds the existing SyphonOpenGL classes
and then another target, SyphonMetal.framework, bundles Syphon.framework and adds SyphonMetal classes
The text was updated successfully, but these errors were encountered: