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pubspec.yaml
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pubspec.yaml
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name: the_baetles_chord_play
description: The batles chord play app
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.1.3+8
environment:
sdk: ">=2.17.3 <3.0.0"
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
retrofit: 3.0.1+1
logger: any
firebase_core: 1.19.1
firebase_auth: 3.11.1
google_sign_in: 5.3.3
youtube_player_flutter: 8.1.0
flutter_svg: 1.1.5
flutter_native_splash: 2.2.10+1
shared_preferences: 2.0.15
provider: 6.0.3
fluttertoast: 8.0.9
geolocator: 9.0.1
intl: 0.17.0
http: 0.13.5
country_codes: 2.2.0
stop_watch_timer: 1.5.0
mutex: 3.0.0
flutter_dotenv: 5.0.2
json_annotation: 4.6.0
flutter_animation_progress_bar: 2.2.1
flutter_guitar_tabs: 0.0.8
loading_animation_widget: 1.2.0+3
sliding_up_panel: 2.0.0+1
auto_size_text: 3.0.0
flutter_gif: ^0.0.4
sign_in_with_apple: 4.1.0
firebase_core_platform_interface: 4.5.1
firebase_messaging: 13.0.4
csv: 5.0.1
multi_value_listenable_builder: 0.0.2
flutter_midi: 1.1.0
flutter_client_sse:
git:
url: https://github.com/pratikbaid3/flutter_client_sse
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: 1.0.2
permission_handler: 8.3.0
dev_dependencies:
test: ^1.21.4
change_app_package_name: ^1.1.0
network_image_mock: ^2.0.1
flutter_launcher_icons: 0.10.0
flutter_test:
sdk: flutter
retrofit_generator: any
build_runner: 2.2.1
json_serializable: '>4.4.0'
mockito: ^5.3.0
tuple: 2.0.1
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: 2.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/icons/
- assets/fonts/
- assets/images/
- assets/data/
- assets/sf2/
- .env
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: Pretendard
fonts:
- asset: assets/fonts/Pretendard/Pretendard-Regular.otf
- asset: assets/fonts/Pretendard/Pretendard-Thin.otf
weight: 100
- asset: assets/fonts/Pretendard/Pretendard-ExtraLight.otf
weight: 200
- asset: assets/fonts/Pretendard/Pretendard-Light.otf
weight: 300
- asset: assets/fonts/Pretendard/Pretendard-Medium.otf
weight: 500
- asset: assets/fonts/Pretendard/Pretendard-SemiBold.otf
weight: 600
- asset: assets/fonts/Pretendard/Pretendard-Bold.otf
weight: 700
- asset: assets/fonts/Pretendard/Pretendard-ExtraBold.otf
weight: 800
- asset: assets/fonts/Pretendard/Pretendard-Black.otf
weight: 900
- family: Montserrat
fonts:
- asset: assets/fonts/Montserrat/Montserrat-Regular.otf
- asset: assets/fonts/Montserrat/Montserrat-Thin.otf
weight: 100
- asset: assets/fonts/Montserrat/Montserrat-ExtraLight.otf
weight: 200
- asset: assets/fonts/Montserrat/Montserrat-Light.otf
weight: 300
- asset: assets/fonts/Montserrat/Montserrat-Medium.otf
weight: 500
- asset: assets/fonts/Montserrat/Montserrat-SemiBold.otf
weight: 600
- asset: assets/fonts/Montserrat/Montserrat-Bold.otf
weight: 700
- asset: assets/fonts/Montserrat/Montserrat-ExtraBold.otf
weight: 800
- asset: assets/fonts/Montserrat/Montserrat-Black.otf
weight: 900
- family: NotoSansKR
fonts:
- asset: assets/fonts/NotoSansKR/NotoSansKR-Regular.otf
- asset: assets/fonts/NotoSansKR/NotoSansKR-Thin.otf
weight: 100
- asset: assets/fonts/NotoSansKR/NotoSansKR-Light.otf
weight: 300
- asset: assets/fonts/NotoSansKR/NotoSansKR-Medium.otf
weight: 500
- asset: assets/fonts/NotoSansKR/NotoSansKR-Bold.otf
weight: 700
- asset: assets/fonts/NotoSansKR/NotoSansKR-Black.otf
weight: 900
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
flutter_native_splash:
# This package generates native code to customize Flutter's default white native splash screen
# with background color and splash image.
# Customize the parameters below, and run the following command in the terminal:
# flutter pub run flutter_native_splash:create
# To restore Flutter's default white splash screen, run the following command in the terminal:
# flutter pub run flutter_native_splash:remove
# color or background_image is the only required parameter. Use color to set the background
# of your splash screen to a solid color. Use background_image to set the background of your
# splash screen to a png image. This is useful for gradients. The image will be stretch to the
# size of the app. Only one parameter can be used, color and background_image cannot both be set.
color: "#42a5f5"
#background_image: "assets/background.png"
# Optional parameters are listed below. To enable a parameter, uncomment the line by removing
# the leading # character.
# The image parameter allows you to specify an image used in the splash screen. It must be a
# png file and should be sized for 4x pixel density.
# image: assets/splash.png
# The branding property allows you to specify an image used as branding in the splash screen.
# It must be a png file. Currently, it is only supported for Android < v12 and iOS.
#branding: assets/dart.png
# To position the branding image at the bottom of the screen you can use bottom, bottomRight,
# and bottomLeft. The default values is bottom if not specified or specified something else.
#branding_mode: bottom
# The color_dark, background_image_dark, image_dark, branding_dark are parameters that set the background
# and image when the device is in dark mode. If they are not specified, the app will use the
# parameters from above. If the image_dark parameter is specified, color_dark or
# background_image_dark must be specified. color_dark and background_image_dark cannot both be
# set.
#color_dark: "#042a49"
#background_image_dark: "assets/dark-background.png"
#image_dark: assets/splash-invert.png
#branding_dark: assets/dart_dark.png
# Android 12 handles the splash screen differently than previous versions. Please visit
# https://developer.android.com/guide/topics/ui/splash-screen
# Following are Android 12 specific parameter.
android_12:
# The image parameter sets the splash screen icon image. If this parameter is not specified,
# the app's launcher icon will be used instead.
# Please note that the splash screen will be clipped to a circle on the center of the screen.
# App icon with an icon background: This should be 960×960 pixels, and fit within a circle
# 640 pixels in diameter.
# App icon without an icon background: This should be 1152×1152 pixels, and fit within a circle
# 768 pixels in diameter.
#image: assets/android12splash.png
# Splash screen background color.
#color: "#42a5f5"
# App icon background color.
#icon_background_color: "#111111"
# The image_dark parameter and icon_background_color_dark set the image and icon background
# color when the device is in dark mode. If they are not specified, the app will use the
# parameters from above.
#image_dark: assets/android12splash-invert.png
#color_dark: "#042a49"
#icon_background_color_dark: "#eeeeee"
# The android, ios and web parameters can be used to disable generating a splash screen on a given
# platform.
#android: false
#ios: false
#web: false
# Platform specific images can be specified with the following parameters, which will override
# the respective image parameter. You may specify all, selected, or none of these parameters:
#image_andriod: assets/splash-andriod.png
#image_dark_android: assets/splash-invert-android.png
#image_ios: assets/splash-ios.png
#image_dark_ios: assets/splash-invert-ios.png
#image_web: assets/splash-web.png
#image_dark_web: assets/splash-invert-web.png
#background_image_android: "assets/background-android.png"
#background_image_dark_android: "assets/dark-background-android.png"
#background_image_ios: "assets/background-ios.png"
#background_image_dark_ios: "assets/dark-background-ios.png"
#background_image_web: "assets/background-web.png"
#background_image_dark_web: "assets/dark-background-web.png"
#branding_andriod: assets/brand-android.png
#branding_dark_android: assets/dart_dark-android.png
#branding_ios: assets/brand-ios.png
#branding_dark_ios: assets/dart_dark-ios.png
# The position of the splash image can be set with android_gravity, ios_content_mode, and
# web_image_mode parameters. All default to center.
#
# android_gravity can be one of the following Android Gravity (see
# https://developer.android.com/reference/android/view/Gravity): bottom, center,
# center_horizontal, center_vertical, clip_horizontal, clip_vertical, end, fill, fill_horizontal,
# fill_vertical, left, right, start, or top.
#android_gravity: center
#
# ios_content_mode can be one of the following iOS UIView.ContentMode (see
# https://developer.apple.com/documentation/uikit/uiview/contentmode): scaleToFill,
# scaleAspectFit, scaleAspectFill, center, top, bottom, left, right, topLeft, topRight,
# bottomLeft, or bottomRight.
#ios_content_mode: center
#
# web_image_mode can be one of the following modes: center, contain, stretch, and cover.
#web_image_mode: center
# The screen orientation can be set in Android with the android_screen_orientation parameter.
# Valid parameters can be found here:
# https://developer.android.com/guide/topics/manifest/activity-element#screen
#android_screen_orientation: sensorLandscape
# To hide the notification bar, use the fullscreen parameter. Has no effect in web since web
# has no notification bar. Defaults to false.
# NOTE: Unlike Android, iOS will not automatically show the notification bar when the app loads.
# To show the notification bar, add the following code to your Flutter app:
# WidgetsFlutterBinding.ensureInitialized();
# SystemChrome.setEnabledSystemUIOverlays([SystemUiOverlay.bottom, SystemUiOverlay.top]);
#fullscreen: true
# If you have changed the name(s) of your info.plist file(s), you can specify the filename(s)
# with the info_plist_files parameter. Remove only the # characters in the three lines below,
# do not remove any spaces:
#info_plist_files:
# - 'ios/Runner/Info-Debug.plist'
# - 'ios/Runner/Info-Release.plist'