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CSGNode.tscn
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CSGNode.tscn
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[gd_scene load_steps=6 format=1]
[ext_resource path="res://addons/csg_node/csg_node.gd" type="Script" id=1]
[ext_resource path="res://addons/csg_node/csg_node.png" type="Texture" id=2]
[sub_resource type="FixedMaterial" id=1]
flags/visible = true
flags/double_sided = false
flags/invert_faces = false
flags/unshaded = false
flags/on_top = false
flags/lightmap_on_uv2 = true
flags/colarray_is_srgb = true
params/blend_mode = 0
params/depth_draw = 1
params/line_width = 2.33082e-09
fixed_flags/use_alpha = false
fixed_flags/use_color_array = false
fixed_flags/use_point_size = false
fixed_flags/discard_alpha = false
fixed_flags/use_xy_normalmap = false
params/diffuse = Color( 1, 1, 0, 1 )
params/specular = Color( 0, 0, 0, 1 )
params/emission = Color( 0, 0, 0, 1 )
params/specular_exp = 40
params/detail_mix = 1.0
params/normal_depth = 1
params/shader = 0
params/shader_param = 0.5
params/glow = 0
params/point_size = 1.0
uv_xform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
textures/diffuse_tc = 0
textures/detail_tc = 0
textures/specular_tc = 0
textures/emission_tc = 0
textures/specular_exp_tc = 0
textures/glow_tc = 0
textures/normal_tc = 0
textures/shade_param_tc = 0
[sub_resource type="FixedMaterial" id=2]
flags/visible = true
flags/double_sided = false
flags/invert_faces = false
flags/unshaded = false
flags/on_top = false
flags/lightmap_on_uv2 = true
flags/colarray_is_srgb = true
params/blend_mode = 0
params/depth_draw = 1
params/line_width = 0.0
fixed_flags/use_alpha = false
fixed_flags/use_color_array = false
fixed_flags/use_point_size = false
fixed_flags/discard_alpha = false
fixed_flags/use_xy_normalmap = false
params/diffuse = Color( 1, 0, 1, 1 )
params/specular = Color( 0, 0, 0, 1 )
params/emission = Color( 0, 0, 0, 1 )
params/specular_exp = 40
params/detail_mix = 1.0
params/normal_depth = 1
params/shader = 0
params/shader_param = 0.5
params/glow = 0
params/point_size = 1.0
uv_xform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
textures/diffuse_tc = 0
textures/detail_tc = 0
textures/specular_tc = 0
textures/emission_tc = 0
textures/specular_exp_tc = 0
textures/glow_tc = 0
textures/normal_tc = 0
textures/shade_param_tc = 0
[sub_resource type="Mesh" id=3]
surfaces/0 = {
"alphasort": false,
"arrays": [ Vector3Array( 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 1 ), Vector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1 ), null, null, null, null, null, null, null ],
"material": SubResource( 1 ),
"morph_arrays": [ ],
"primitive": 4
}
surfaces/1 = {
"alphasort": false,
"arrays": [ Vector3Array( 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0 ), Vector3Array( 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0 ), null, null, null, null, null, null, null ],
"material": SubResource( 1 ),
"morph_arrays": [ ],
"primitive": 4
}
surfaces/2 = {
"alphasort": false,
"arrays": [ Vector3Array( 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0 ), Vector3Array( 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, null, null, null, null, null ],
"material": SubResource( 1 ),
"morph_arrays": [ ],
"primitive": 4
}
surfaces/3 = {
"alphasort": false,
"arrays": [ Vector3Array( 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1 ), Vector3Array( -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0 ), null, null, null, null, null, null, null ],
"material": SubResource( 1 ),
"morph_arrays": [ ],
"primitive": 4
}
surfaces/4 = {
"alphasort": false,
"arrays": [ Vector3Array( 0, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1 ), Vector3Array( 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0 ), null, null, null, null, null, null, null ],
"material": SubResource( 1 ),
"morph_arrays": [ ],
"primitive": 4
}
surfaces/5 = {
"alphasort": false,
"arrays": [ Vector3Array( 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0 ), Vector3Array( 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0 ), null, null, null, null, null, null, null ],
"material": SubResource( 1 ),
"morph_arrays": [ ],
"primitive": 4
}
surfaces/6 = {
"alphasort": false,
"arrays": [ Vector3Array( 2, 2, 4, 2, 3, 4, 3, 3, 4, 2, 2, 4, 3, 3, 4, 3, 2, 4 ), Vector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1 ), null, null, null, null, null, null, null ],
"material": SubResource( 2 ),
"morph_arrays": [ ],
"primitive": 4
}
surfaces/7 = {
"alphasort": false,
"arrays": [ Vector3Array( 3, 2, 2, 3, 2, 4, 3, 3, 4, 3, 2, 2, 3, 3, 4, 3, 3, 2 ), Vector3Array( 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0 ), null, null, null, null, null, null, null ],
"material": SubResource( 2 ),
"morph_arrays": [ ],
"primitive": 4
}
surfaces/8 = {
"alphasort": false,
"arrays": [ Vector3Array( 2, 2, 2, 3, 2, 2, 3, 3, 2, 2, 2, 2, 3, 3, 2, 2, 3, 2 ), Vector3Array( 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, null, null, null, null, null ],
"material": SubResource( 2 ),
"morph_arrays": [ ],
"primitive": 4
}
surfaces/9 = {
"alphasort": false,
"arrays": [ Vector3Array( 2, 2, 2, 2, 3, 2, 2, 3, 4, 2, 2, 2, 2, 3, 4, 2, 2, 4 ), Vector3Array( -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0 ), null, null, null, null, null, null, null ],
"material": SubResource( 2 ),
"morph_arrays": [ ],
"primitive": 4
}
surfaces/10 = {
"alphasort": false,
"arrays": [ Vector3Array( 2, 3, 2, 3, 3, 2, 3, 3, 4, 2, 3, 2, 3, 3, 4, 2, 3, 4 ), Vector3Array( 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0 ), null, null, null, null, null, null, null ],
"material": SubResource( 2 ),
"morph_arrays": [ ],
"primitive": 4
}
surfaces/11 = {
"alphasort": false,
"arrays": [ Vector3Array( 2, 2, 2, 2, 2, 4, 3, 2, 4, 2, 2, 2, 3, 2, 4, 3, 2, 2 ), Vector3Array( 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0 ), null, null, null, null, null, null, null ],
"material": SubResource( 2 ),
"morph_arrays": [ ],
"primitive": 4
}
custom_aabb/custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
[node name="Node" type="Node"]
[node name="CSGNode" type="MeshInstance" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
mesh/mesh = SubResource( 3 )
mesh/skeleton = NodePath("..")
material/0 = null
material/1 = null
material/2 = null
material/3 = null
material/4 = null
material/5 = null
material/6 = null
material/7 = null
material/8 = null
material/9 = null
material/10 = null
material/11 = null
script/script = ExtResource( 1 )
__meta__ = {
"_editor_icon": ExtResource( 2 )
}