Releases: TeamLapen/Vampirism
Release Version 1.1.1
- Fix alchemical cauldron not allowing to cook water to get pure salt
Release Version 1.1.0
Compared to Release 1.0
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Vampires do not need to breath, so they do not drown
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But vampires are weakened by water. So if you plan to frequently cross water you might want to unlock a skill which makes you resistant to this.
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Added alchemical fire which can burn indefinitely, but does not spread. As well as a new crossbow arrow type which uses this to create a flame wall.
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Added disguise skill for hunter players to hide from mobs and to become far less visible to other players if you are a little bit away from them
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Added obsidian armor (for hunters) which is very strong, but slows you down. Also protects you from any fire damage except lava.
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Added Holy Water (In three different "purity"/"holy" degrees. Also available as splash potions to damage vampires and undead.
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Added Holy Salt which can be used to craft Holy Water
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Added new villager priest which trades Holy Water and Holy Salt
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Added Alchemical Cauldron for hunters used to craft things
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Added Garlic Diffusor, which repels nearby vampires and weakens them. (Available in two different tiers, and can be temporarily boosted (blinds players) with purified garlic)
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Added cheat command option to unlock all skills at max level
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Added some new items to some loottables
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Added icons for Vampirism's potion effects
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Advanced Hunters now drop valuable items (Vampire Blood, Garlic, Holy Water, Holy Salt)
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Fixed castle block recipe #137
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Fixed bat flying problems with some mods #139
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JEI integration for Alchemical Cauldron
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Modified vampire (spawning) behavior in vampire biome
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Improved hunter camp generation by making it less random, less dense, more spread and more awesome (not sure about the last one though)
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Fixed a placement problem of coffins and med chairs
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Low level vampire barons avoid high level players
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Fixed a blood bottle to glas bottle conversion problem
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Made a few more converted creatures drop items on death
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Made rabbits convertible
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Updated translations
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Minor GuideBook formatting fix
v1.1.0 First Beta
v1.1.0-beta.1 Changes GuideBook Page wrapping to make sure it does not go over the …
1.1.0-alpha+02-10-23-36 for Minecraft 1.10
Just doing this alpha release as I noticed I forgot to create any release here on Github for the latest versions.
Also available via maven https://maxanier.de/maven2/de/teamlapen/vampirism/Vampirism/
Changelog (vs 1.1.0-alpha+11-23-17-21)
- Vampires do not need to breath, so they do not drown
- But vampires are weakened by water. So if you plan to frequently cross water you might want to unlock a skill which makes you resistant to this.
- Added alchemical fire which can burn indefinitely, but does not spread. As well as a new crossbow arrow type which uses this to create a flame wall.
- Added obsidian armor (for hunters) which is very strong, but slows you down. Also protects you from any fire damage except lava.
- Added Holy Water (In three different "purity"/"holy" degrees. Also available as splash potions to damage vampires and undead.
- Added Holy Salt which can be used to craft Holy Water
- Added new villager priest which trades Holy Water and Holy Salt
- Added Alchemical Cauldron for hunters used to craft things
- Added Garlic Diffusor, which repels nearby vampires and weakens them. (Available in two different tiers, and can be temporarily boosted (blinds players) with purified garlic)
- Added cheat command option to unlock all skills at max level
- Added some new items to some loottables
- Added icons for Vampirism's potion effects
- Advanced Hunters now drop valuable items (Vampire Blood, Garlic, Holy Water, Holy Salt)
- Fixed castle block recipe #137
- Fixed bat flying problems with some mods #139
- JEI integration for Alchemical Cauldron
- Modified vampire (spawning) behavior in vampire biome