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ScapegoatTree.cs
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ScapegoatTree.cs
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using System;
using System.Collections.Generic;
namespace DataStructures.ScapegoatTree;
/// <summary>
/// A scapegoat implementation class.
/// See https://en.wikipedia.org/wiki/Scapegoat_tree for more information about scapegoat tree.
/// </summary>
/// <typeparam name="TKey">The scapegoat tree key type.</typeparam>
public class ScapegoatTree<TKey> where TKey : IComparable
{
/// <summary>
/// Gets the α (alpha) value of the tree.
/// </summary>
public double Alpha { get; private set; }
/// <summary>
/// Gets the root node of the tree.
/// </summary>
public Node<TKey>? Root { get; private set; }
/// <summary>
/// Gets the number of nodes in the tree.
/// </summary>
public int Size { get; private set; }
/// <summary>
/// Gets the maximal value of the tree Size since the last time the tree was completely rebuilt.
/// </summary>
public int MaxSize { get; private set; }
/// <summary>
/// Gets an event handler which will fire when tree is being balanced.
/// </summary>
public event EventHandler? TreeIsUnbalanced;
public ScapegoatTree()
: this(alpha: 0.5, size: 0)
{
}
public ScapegoatTree(double alpha)
: this(alpha, size: 0)
{
}
public ScapegoatTree(Node<TKey> node, double alpha)
: this(alpha, size: node.GetSize())
{
Root = node;
}
public ScapegoatTree(TKey key, double alpha = 0.5)
: this(alpha, size: 1)
{
Root = new Node<TKey>(key);
}
private ScapegoatTree(double alpha, int size)
{
CheckAlpha(alpha);
Alpha = alpha;
Size = size;
MaxSize = size;
}
/// <summary>
/// Checks if current instance of the scapegoat tree is alpha weight balanced.
/// </summary>
/// <returns>True - if tree is alpha weight balanced. Otherwise, false.</returns>
public bool IsAlphaWeightBalanced()
{
return Root?.IsAlphaWeightBalanced(Alpha) ?? true;
}
/// <summary>
/// Check if any node in the tree has specified key value.
/// </summary>
/// <param name="key">Key value.</param>
/// <returns>Returns true if node exists, false if not.</returns>
public bool Contains(TKey key)
{
return Search(key) != null;
}
/// <summary>
/// Searches current instance of the scapegoat tree for specified key.
/// </summary>
/// <param name="key">Key value.</param>
/// <returns>Node with the specified key or null.</returns>
public Node<TKey>? Search(TKey key)
{
if (Root == null)
{
return null;
}
var current = Root;
while (true)
{
var result = current.Key.CompareTo(key);
switch (result)
{
case 0:
return current;
case > 0 when current.Left != null:
current = current.Left;
break;
case < 0 when current.Right != null:
current = current.Right;
break;
default:
return null;
}
}
}
/// <summary>
/// Inserts a new key into current instance of the scapegoat tree. Rebuilds tree if it's unbalanced.
/// </summary>
/// <param name="key">Key value.</param>
/// <returns>True - if insertion is successful, false - if the key is already present in the tree.</returns>
public bool Insert(TKey key)
{
var node = new Node<TKey>(key);
if (Root == null)
{
Root = node;
UpdateSizes();
return true;
}
var path = new Stack<Node<TKey>>();
var current = Root;
var found = false;
while (!found)
{
path.Push(current);
var result = current.Key.CompareTo(node.Key);
switch (result)
{
case < 0 when current.Right != null:
current = current.Right;
continue;
case < 0:
current.Right = node;
found = true;
break;
case > 0 when current.Left != null:
current = current.Left;
continue;
case > 0:
current.Left = node;
found = true;
break;
default:
return false;
}
}
UpdateSizes();
if (path.Count > Root.GetAlphaHeight(Alpha))
{
TreeIsUnbalanced?.Invoke(this, EventArgs.Empty);
BalanceFromPath(path);
MaxSize = Math.Max(MaxSize, Size);
}
return true;
}
/// <summary>
/// Removes the specified key from the current instance of the scapegoat tree. Rebuilds tree if it's unbalanced.
/// </summary>
/// <param name="key">Key value.</param>
/// <returns>True - if key was successfully removed, false - if the key wasn't found in the tree.</returns>
public bool Delete(TKey key)
{
if (Root == null)
{
return false;
}
if (Remove(Root, Root, key))
{
Size--;
if (Root != null && Size < Alpha * MaxSize)
{
TreeIsUnbalanced?.Invoke(this, EventArgs.Empty);
var list = new List<Node<TKey>>();
Extensions.FlattenTree(Root, list);
Root = Extensions.RebuildFromList(list, 0, list.Count - 1);
MaxSize = Size;
}
return true;
}
return false;
}
/// <summary>
/// Clears the tree.
/// </summary>
public void Clear()
{
Size = 0;
MaxSize = 0;
Root = null;
}
/// <summary>
/// Changes <see cref="Alpha"/> value to adjust balancing.
/// </summary>
/// <param name="value">New alpha value.</param>
public void Tune(double value)
{
CheckAlpha(value);
Alpha = value;
}
/// <summary>
/// Searches for a scapegoat node in provided stack.
/// </summary>
/// <param name="path">Stack instance with nodes, starting with root node.</param>
/// <returns>Scapegoat node with its parent node. Parent can be null if scapegoat node is root node.</returns>
/// <exception cref="ArgumentException">Thrown if path stack is empty.</exception>
/// <exception cref="InvalidOperationException">Thrown if scapegoat wasn't found.</exception>
public (Node<TKey>? Parent, Node<TKey> Scapegoat) FindScapegoatInPath(Stack<Node<TKey>> path)
{
if (path.Count == 0)
{
throw new ArgumentException("The path collection should not be empty.", nameof(path));
}
var depth = 1;
while (path.TryPop(out var next))
{
if (depth > next.GetAlphaHeight(Alpha))
{
return path.TryPop(out var parent) ? (parent, next) : (null, next);
}
depth++;
}
throw new InvalidOperationException("Scapegoat node wasn't found. The tree should be unbalanced.");
}
private static void CheckAlpha(double alpha)
{
if (alpha is < 0.5 or > 1.0)
{
throw new ArgumentException("The alpha parameter's value should be in 0.5..1.0 range.", nameof(alpha));
}
}
private bool Remove(Node<TKey>? parent, Node<TKey>? node, TKey key)
{
if (node is null || parent is null)
{
return false;
}
var compareResult = node.Key.CompareTo(key);
if (compareResult > 0)
{
return Remove(node, node.Left, key);
}
if (compareResult < 0)
{
return Remove(node, node.Right, key);
}
Node<TKey>? replacementNode;
// Case 0: Node has no children.
// Case 1: Node has one child.
if (node.Left is null || node.Right is null)
{
replacementNode = node.Left ?? node.Right;
}
// Case 2: Node has two children. (This implementation uses the in-order predecessor to replace node.)
else
{
var predecessorNode = node.Left.GetLargestKeyNode();
Remove(Root, Root, predecessorNode.Key);
replacementNode = new Node<TKey>(predecessorNode.Key)
{
Left = node.Left,
Right = node.Right,
};
}
// Replace the relevant node with a replacement found in the previous stages.
// Special case for replacing the root node.
if (node == Root)
{
Root = replacementNode;
}
else if (parent.Left == node)
{
parent.Left = replacementNode;
}
else
{
parent.Right = replacementNode;
}
return true;
}
private void BalanceFromPath(Stack<Node<TKey>> path)
{
var (parent, scapegoat) = FindScapegoatInPath(path);
var list = new List<Node<TKey>>();
Extensions.FlattenTree(scapegoat, list);
var tree = Extensions.RebuildFromList(list, 0, list.Count - 1);
if (parent == null)
{
Root = tree;
}
else
{
var result = parent.Key.CompareTo(tree.Key);
if (result < 0)
{
parent.Right = tree;
}
else
{
parent.Left = tree;
}
}
}
private void UpdateSizes()
{
Size += 1;
MaxSize = Math.Max(Size, MaxSize);
}
}