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test_script.py
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test_script.py
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import os
import shutil
from decimal import getcontext, Decimal
from random import choice
from time import time
from PIL import Image
from glitch_this import ImageGlitcher
"""
Tester Script for the glitch_this library (not script)
This provides practical examples and tutorials of the
library commands as well
For an in-depth tutorial please refer to docs: https://github.com/TotallyNotChase/glitch-this/wiki
"""
# Set up glitch_amount values that will be used
# Float numbers from 1 to 10, upto a single decimal precision
# Setting floating point precision to 1 (after decimal point)
getcontext().prec = 2
amount_list = []
start = Decimal(0.1)
for i in range(100):
amount_list.append(float(start))
start += Decimal(0.1)
def test_loop():
# A method to stress test
count = 0
timesum = 0
try:
with open('Collections/imglog.txt', 'w') as logtxt:
while (1):
t0 = time()
level = choice(amount_list)
"""
Example of getting a glitched image and saving it,
with all default params
glitch_image() will return a PIL.Image.Image object
since gif is set to False
Check DOCS for more info!
"""
glitch_img = glitcher.glitch_image(f'test.{fmt}', level)
# You can then save it or do anything else you want with it
glitch_img.save(f'Collections/glitched_test_{count}.{fmt}')
t1 = time()
logtxt.write(f'img_num: {count}, level: {level}\n')
count += 1
timesum += (t1 - t0)
print(f'Time taken: {t1 - t0}')
except KeyboardInterrupt:
print(f'Average time: {timesum / count}')
def test_image_to_image():
"""
Example of getting a glitched Image and saving it
We use glitch_level = 2 in this example
You may change this to whatever you'd like
"""
# All default params(i.e color_offset = False, scan_lines = False)
glitch_img = glitcher.glitch_image(f'test.{fmt}', 2)
glitch_img.save(f'Collections/glitched_test_default.{fmt}')
# Now try with scan_lines set to true
glitch_img = glitcher.glitch_image(f'test.{fmt}', 2, scan_lines=True)
glitch_img.save(f'Collections/glitched_test_scan.{fmt}')
# Now try with color_offset set to true
glitch_img = glitcher.glitch_image(f'test.{fmt}', 2, color_offset=True)
glitch_img.save(f'Collections/glitched_test_color.{fmt}')
# Now try glitching with a seed
# This will base the RNG used within the glitching on given seed
glitch_img = glitcher.glitch_image(f'test.{fmt}', 2, seed=42)
glitch_img.save(f'Collections/glitched_test_seed.{fmt}')
# How about all of them?
glitch_img = glitcher.glitch_image(
f'test.{fmt}', 2, color_offset=True, scan_lines=True, seed=42)
glitch_img.save(f'Collections/glitched_test_all.{fmt}')
# You can also pass an Image object inplace of the path
# Applicable in all of the examples above
img = Image.open(f'test.{fmt}')
glitch_img = glitcher.glitch_image(
img, 2, color_offset=True, scan_lines=True, seed=42)
glitch_img.save(f'Collections/glitched_test_all_obj.{fmt}')
def test_image_to_gif():
"""
Example of getting a glitched GIF and saving it
We use glitch_level = 2 in this example
Please note you can use any number in between 1 and 10
Including floats, floats with one or two decimal precision
will work the best
We also are making infinitely looping GIFs
i.e loop = 0
You may change these to whatever you'd like
"""
DURATION = 200 # Set this to however many centiseconds each frame should be visible for
LOOP = 0 # Set this to how many times the gif should loop
# LOOP = 0 means infinite loop
# All default params (i.e step = 1, glitch_change = 0, cycle = False, Frames = 23, color_offset = False, scan_lines = False)
glitch_imgs = glitcher.glitch_image(f'test.{fmt}', 2, gif=True)
glitch_imgs[0].save('Collections/glitched_test_default.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# Now try with scan_lines set to true
glitch_imgs = glitcher.glitch_image(
f'test.{fmt}', 2, gif=True, scan_lines=True)
glitch_imgs[0].save('Collections/glitched_test_scan.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# Now try with color_offset set to true
glitch_imgs = glitcher.glitch_image(
f'test.{fmt}', 2, gif=True, color_offset=True)
glitch_imgs[0].save('Collections/glitched_test_color.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# Now try with 10 frames
glitch_imgs = glitcher.glitch_image(f'test.{fmt}', 2, gif=True, frames=10)
glitch_imgs[0].save('Collections/glitched_test_frames.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# Now try with increasing the glitch_amount by 1 every time, with cycle set to False
# glitch_amount will reach glitch_max after (glitch_max - glitch_amount)/glitch_change glitches
# in this case that's 8
# It'll just stay at glitch_max for the remaining duration since cycle = False
glitch_imgs = glitcher.glitch_image(
f'test.{fmt}', 2, glitch_change=1, gif=True)
glitch_imgs[0].save('Collections/glitched_test_increment.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# Now try with increasing the glitch_amount by 1 every time, with cycle set to True
# glitch_amount will reach glitch_max after (glitch_max - glitch_amount)/glitch_change glitches
# in this case that's 8
# It'll cycle back to glitch_min after that and keep incrementing by glitch_change again
glitch_imgs = glitcher.glitch_image(
f'test.{fmt}', 2, glitch_change=1, cycle=True, gif=True)
glitch_imgs[0].save('Collections/glitched_test_increment_cycle.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# Now try with increasing the glitch_amount by -1 every time, with cycle set to True
# glitch_amount will reach glitch_min after (glitch_min - glitch_amount)/glitch_change glitches
# in this case that's 1
# It'll cycle back to glitch_max after that and keep incrementing (actually decrementing, in this case)
# by glitch_change again
glitch_imgs = glitcher.glitch_image(
f'test.{fmt}', 2, glitch_change=-1, cycle=True, gif=True)
glitch_imgs[0].save('Collections/glitched_test_decrement_cycle.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# Now try with glitching only every 2nd frame
# There will still be the specified number of frames (23 in this case)
# But only every 2nd of the frames will be glitched
glitch_imgs = glitcher.glitch_image(f'test.{fmt}', 2, step=2, gif=True)
glitch_imgs[0].save('Collections/glitched_test_step.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# How about all of the above?
glitch_imgs = glitcher.glitch_image(f'test.{fmt}', 2, glitch_change=-1,
cycle=True, gif=True, scan_lines=True, color_offset=True, frames=10, step=2)
glitch_imgs[0].save('Collections/glitched_test_all.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# You can also pass an Image object inplace of the path
# Applicable in all of the examples above
img = Image.open(f'test.{fmt}')
glitch_imgs = glitcher.glitch_image(img, 2, glitch_change=-1,
cycle=True, gif=True, scan_lines=True, color_offset=True, frames=10, step=2)
glitch_imgs[0].save('Collections/glitched_test_all_obj.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
def test_image_to_gif_frames():
"""
Example of getting a glitched GIF and saving it as frames
We use glitch_level = 2 in this example
Please note you can use any number in between 1 and 10
Including floats, floats with one or two decimal precision
will work the best
We also are making infinitely looping GIFs
i.e loop = 0
You may change these to whatever you'd like
"""
DURATION = (
200 # Set this to however many centiseconds each frame should be visible for
)
LOOP = 0 # Set this to how many times the gif should loop
# LOOP = 0 means infinite loop
# Make a directory to store the frames
if os.path.isdir("Collections/frames_test"):
shutil.rmtree("Collections/frames_test")
os.mkdir("Collections/frames_test")
# Loop over glitch_imgs and save each image as a PNG file
glitch_imgs = glitcher.glitch_image(f"test.{fmt}", 2, gif=True)
for i, img in enumerate(glitch_imgs):
img.save(f"Collections/frames_test/glitched_test_{i}.png")
# Now try with scan_lines set to true
glitch_imgs = glitcher.glitch_image(
f"test.{fmt}", 2, gif=True, scan_lines=True)
for i, img in enumerate(glitch_imgs):
img.save(f"Collections/frames_test/glitched_test_scan_{i}.png")
# Now try with color_offset set to true
glitch_imgs = glitcher.glitch_image(
f"test.{fmt}", 2, gif=True, color_offset=True)
for i, img in enumerate(glitch_imgs):
img.save(f"Collections/frames_test/glitched_test_color_{i}.png")
# Now try with 10 frames
glitch_imgs = glitcher.glitch_image(f"test.{fmt}", 2, gif=True, frames=10)
for i, img in enumerate(glitch_imgs):
img.save(f"Collections/frames_test/glitched_test_frames_{i}.png")
# Now try with increasing the glitch_amount by 1 every time, with cycle set to False
glitch_imgs = glitcher.glitch_image(
f"test.{fmt}", 2, glitch_change=1, gif=True)
for i, img in enumerate(glitch_imgs):
img.save(f"Collections/frames_test/glitched_test_increment_{i}.png")
# Now try with increasing the glitch_amount by 1 every time, with cycle set to True
glitch_imgs = glitcher.glitch_image(
f"test.{fmt}", 2, glitch_change=1, cycle=True, gif=True
)
for i, img in enumerate(glitch_imgs):
img.save(
f"Collections/frames_test/glitched_test_increment_cycle_{i}.png")
# Now try with increasing the glitch_amount by -1 every time, with cycle set to True
glitch_imgs = glitcher.glitch_image(
f"test.{fmt}", 2, glitch_change=-1, cycle=True, gif=True
)
for i, img in enumerate(glitch_imgs):
img.save(
f"Collections/frames_test/glitched_test_decrement_cycle_{i}.png")
# Now try with glitching only every 2nd frame
glitch_imgs = glitcher.glitch_image(f"test.{fmt}", 2, step=2, gif=True)
for i, img in enumerate(glitch_imgs):
img.save(f"Collections/frames_test/glitched_test_step_{i}.png")
# How about all of the above?
glitch_imgs = glitcher.glitch_image(
f"test.{fmt}",
2,
glitch_change=-1,
cycle=True,
gif=True,
scan_lines=True,
color_offset=True,
frames=10,
step=2,
)
glitch_imgs[0].save(
"Collections/glitched_test_all.gif",
)
# You can also pass an Image object inplace of the path
# Applicable in all of the examples above
img = Image.open(f"test.{fmt}")
glitch_imgs = glitcher.glitch_image(
img,
2,
glitch_change=-1,
cycle=True,
gif=True,
scan_lines=True,
color_offset=True,
frames=10,
step=2,
)
glitch_imgs[0].save(
"Collections/glitched_test_all_obj.gif",
)
def test_gif_to_gif():
"""
Example of getting a glitched GIF (from another GIF)
and saving it
`glitch_gif` also returns the duration (of each frame)
in centiseconds and the number of frames in the given GIF, you may
use these when saving your GIF too!
We use glitch_level = 2 in this example
We also are making infinitely looping GIFs
i.e loop = 0
You may change these to whatever you'd like
"""
DURATION = 200 # Set this to however many centiseconds each frame should be visible for
LOOP = 0 # Set this to how many times the gif should loop
# LOOP = 0 means infinite loop
# All default params (i.e step = 1, glitch_change = 0, cycle = False, color_offset = False, scan_lines = False)
glitch_imgs, src_duration, src_frames = glitcher.glitch_gif('test.gif', 2)
glitch_imgs[0].save('Collections/glitched_gif_default.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# Now try with scan_lines set to true
glitch_imgs, src_duration, src_frames = glitcher.glitch_gif(
'test.gif', 2, scan_lines=True)
glitch_imgs[0].save('Collections/glitched_gif_scan.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# Now try with color_offset set to true
glitch_imgs, src_duration, src_frames = glitcher.glitch_gif(
'test.gif', 2, color_offset=True)
glitch_imgs[0].save('Collections/glitched_gif_color.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# Now try with increasing the glitch_amount by 1 every time, with cycle set to False
# glitch_amount will reach glitch_max after (glitch_max - glitch_amount)/glitch_change glitches
# in this case that's 8
# It'll just stay at glitch_max for the remaining duration since cycle = False
glitch_imgs, src_duration, src_frames = glitcher.glitch_gif(
'test.gif', 2, glitch_change=1)
glitch_imgs[0].save('Collections/glitched_gif_increment.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# Now try with increasing the glitch_amount by 1 every time, with cycle set to True
# glitch_amount will reach glitch_max after (glitch_max - glitch_amount)/glitch_change glitches
# in this case that's 8
# It'll cycle back to glitch_min after that and keep incrementing by glitch_change again
glitch_imgs, src_duration, src_frames = glitcher.glitch_gif(
'test.gif', 2, glitch_change=1, cycle=True)
glitch_imgs[0].save('Collections/glitched_gif_increment_cycle.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# Now try with increasing the glitch_amount by -1 every time, with cycle set to True
# glitch_amount will reach glitch_min after (glitch_min - glitch_amount)/glitch_change glitches
# in this case that's 1
# It'll cycle back to glitch_max after that and keep incrementing (actually decrementing, in this case)
# by glitch_change again
glitch_imgs, src_duration, src_frames = glitcher.glitch_gif(
'test.gif', 2, glitch_change=-1, cycle=True)
glitch_imgs[0].save('Collections/glitched_gif_decrement_cycle.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# Now try with glitching only every 2nd frame
# There will still be the same number of frames as in the source gif
# But only every 2nd of the frames will be glitched
glitch_imgs, src_duration, src_frames = glitcher.glitch_gif(
'test.gif', 2, step=2)
glitch_imgs[0].save('Collections/glitched_gif_step.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# Now try glitching with a seed
# This will base the RNG used within the glitching on given seed
glitch_imgs, src_duration, src_frames = glitcher.glitch_gif(
'test.gif', 2, seed=42)
glitch_imgs[0].save('Collections/glitched_gif_seed.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# How about all of the above?
glitch_imgs, src_duration, src_frames = glitcher.glitch_gif(
'test.gif', 2, glitch_change=-1, cycle=True, scan_lines=True, color_offset=True, step=2, seed=42)
glitch_imgs[0].save('Collections/glitched_gif_all.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
# You can also pass an Image object inplace of the path
# Applicable in all of the examples above
img = Image.open('test.gif')
glitch_imgs, src_duration, src_frames = glitcher.glitch_gif(
img, 2, glitch_change=-1, cycle=True, scan_lines=True, color_offset=True, step=2, seed=42)
glitch_imgs[0].save('Collections/glitched_test_all_obj.gif',
format='GIF',
append_images=glitch_imgs[1:],
save_all=True,
duration=DURATION,
loop=LOOP)
if __name__ == '__main__':
# Create the ImageGlitcher object
glitcher = ImageGlitcher()
if os.path.isdir('Collections'):
shutil.rmtree('Collections')
os.mkdir('Collections')
# Start Testing
# Set format of test image to png (file being used is test.png)
fmt = 'png'
print('Testing GIF to GIF glitching....')
t0 = time()
test_gif_to_gif()
t1 = time()
print(f'Done! Time taken: {t1 - t0}')
print('Testing image to image glitching....')
t0 = time()
test_image_to_image()
t1 = time()
print(f'Done! Time taken: {t1 - t0}')
print("Testing image to GIF frames glitching....")
t0 = time()
test_image_to_gif_frames()
t1 = time()
print(f"Done! Time taken: {t1 - t0}")
print('Testing image to GIF glitching....')
t0 = time()
test_image_to_gif()
t1 = time()
print(f'Done! Time taken: {t1 - t0}')
print('Testing infinite stress test.....\nNOTE: Use ctrl+c to stop the test')
test_loop()
print('Done!')