Porting to FreeBSD #413
raphaelahrens
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Hi, @raphaelahrens ! Yes, please submit PR. Portability is important for this project)
Hm, interesting... multi-threading is there primarily for animation, so should not interact with indoor/outdoor cases. PS: since it's show-and-tell screenshoots are welcome ;) |
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Hi,
I wanted to share that I was able to port OpenGothic to FreeBSD.
After finding out that I had to use GNUmake and GCC and also modifing the CMakefile and some code, I was able to compile it and also play it. Already maded it to the upper city. The port works but is sometimes a little bit laggy, especially inside of buildings. By reducing the maximum number of threads it improved but is still there.
Would you be interested in the changes I had to make to compile it for FreeBSD?
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