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Add support for UniTask and Use UnityEngine.Networking. #45

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hayone1 opened this issue Jul 22, 2021 · 0 comments
Open

Add support for UniTask and Use UnityEngine.Networking. #45

hayone1 opened this issue Jul 22, 2021 · 0 comments

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@hayone1
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hayone1 commented Jul 22, 2021

This is more of a suggestion really.
Rather than use WWW.EscapeURL and Request.Send(),
instead use UnityWebRequest.EscapeURL() and Request.SendWebRequest()
from the UnityEngine.Networking namespace.

##Then try replacing the IEnumerator coroutines with UniTask types
Great work with this.

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