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snake.js
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snake.js
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import {getInputDirection} from "./input.js"
export const SNAKE_SPEED = 7;
const snakeBody = [
{ x: 11, y: 11}
];
let newSegments = 0;
export function update()
{
addSegments();
const inputDirection = getInputDirection();
for (let i = snakeBody.length - 2; i >= 0; i--) {
snakeBody[i + 1] = {...snakeBody[i]}
}
snakeBody[0].x += inputDirection.x;
snakeBody[0].y += inputDirection.y;
}
export function draw(gameBoard)
{
console.log("draw the snake");
snakeBody.forEach(segment => {
const snakeElement = document.createElement('div')
snakeElement.style.gridRowStart = segment.y;
snakeElement.style.gridColumnStart = segment.x;
snakeElement.classList.add("snake");
gameBoard.appendChild(snakeElement);
})
}
export function expandSnake(amount)
{
newSegments = newSegments + amount;
}
export function onSnake(position, {ignoreHead = false} = {})
{
return snakeBody.some((segment, index) => {
if (ignoreHead && index === 0) return false;
return equalPositions(segment, position);
})
}
export function getSnakeHead()
{
return snakeBody[0];
}
export function snakeIntersection()
{
return onSnake(snakeBody[0], {ignoreHead: true})
}
function equalPositions(segment, position)
{
return (segment.x === position.x && segment.y === position.y);
}
function addSegments()
{
for (let i = 0; i < newSegments; i++) {
snakeBody.push({...snakeBody[snakeBody.length - 1]})
}
newSegments = 0;
}