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Fixed size worlds #50

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BacktraceNET opened this issue Sep 22, 2015 · 1 comment
Open

Fixed size worlds #50

BacktraceNET opened this issue Sep 22, 2015 · 1 comment

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@BacktraceNET
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As an addional option to unlimitet worlds i would suggest to also implement fixed size worlds (limited on x/y/z). This would allow more classic "level" oriented gametypes in additon to the open world style.

Furthermore i would suggest to unchain the terrain oriented generation from the world and allow different options for both fixed size "Level" and open "World" style.

Possible options to fill the world/level should include:

  • random terrain (is atm the standard)
  • flat map (one solide plane of blocks at Y, so you could start building on or beneath this plane)
  • blank (would be usefull with for example with a small level where users can generate "Brushes" of blocks and save them - like a tree - that could be stamped into other levels)

...

@richardbiely
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You can achieve the same thing by simply attaching LoadChunks script to an object which does not move.

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