You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've just finished following Alex_Stv's Voxel Tutorial series and started making my own non-cube block models. Everything was looking okay until I found that some chunks may be rendered over any non-cube block.
Here is an image of what I mean:
Notice how in the red tent, the clipping stops at a certain point. That is because that is the chunk boundary, and somehow only that chunk is affected.
Apparently it looks like it should if looked at from a particular angle:
I've just finished following Alex_Stv's Voxel Tutorial series and started making my own non-cube block models. Everything was looking okay until I found that some chunks may be rendered over any non-cube block.
Here is an image of what I mean:
Notice how in the red tent, the clipping stops at a certain point. That is because that is the chunk boundary, and somehow only that chunk is affected.
Apparently it looks like it should if looked at from a particular angle:
Really annoying.
Here's a link to the code for the special blocks. I don't believe I've edited any other code:
https://drive.google.com/open?id=0B8GPmOdcLf_fLWZtUGdTaVZQMGs
Again, this is based on the Voxel Tutorial series by the same creator, but his website didn't say where I should ask such questions.
The text was updated successfully, but these errors were encountered: