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BMS AntiAircraft units tagged with Ground+Vehicle #9
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update: ok I just realized I should just try it with XML Default Properties overrides. But no, that doesn't fix it. What then would be a fix that would allow something that is tagged as |
weirdly, I can get the effect that I want by forcing
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update. I think I understand now. With this snippet I am trying to declare that
So that pretty much makes stuff work with the current BMS, but it seems like a bad permanent solution, since then If they really don't know (it is campaign-specific) whether things are a generic By the way, I have been advocating that BMS should offer an option to simply not specify ANY type for the ground units, i.e. no |
Hi, Thanks for all your efforts! Are you a BMS developer or do you otherwise have inside access to the team? We would like to help the team to type the objects correctly. We believe we can help because we have been able to decode VHS files using the correct types. Could you please contact us at [email protected]? Best regards, Erin |
No, I am not a BMS developer, just someone trying to contribute back by running stuff down :). But I have pointed the correct person at your message via this Discord conversation https://discord.com/channels/263470085560205313/729288056766726144/1296477204430983260 |
I was looking into why BMS 4.37.something AAA and SAM units don't show up correctly in TacView.
BMS writes them out with tags
Type=Ground+Vehicle
because it does not know any more specific info.Is the following property definition missing something?
Should this have<AdditionalType>Vehicle+AntiAircraft</AdditionalType>
and would that make it correctly search for SAM and AAA units by name instead of ending up as boxes? :)The text was updated successfully, but these errors were encountered: