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go_bench_test.go
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go_bench_test.go
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package gno
import (
"fmt"
"reflect"
"testing"
)
type BenchValue interface {
Int32() int32
}
type (
Int32 int32
Int32a int32
Int32b int32
Int32c int32
Int32d int32
Int32e int32
Int32f int32
Int32g int32
Int32h int32
Int32i int32
Int32j int32
Int32k int32
)
func (i Int32) Int32() int32 { return int32(i) }
func (i Int32a) Int32() int32 { return int32(i) }
func (i Int32b) Int32() int32 { return int32(i) }
func (i Int32c) Int32() int32 { return int32(i) }
func (i Int32d) Int32() int32 { return int32(i) }
func (i Int32e) Int32() int32 { return int32(i) }
func (i Int32f) Int32() int32 { return int32(i) }
func (i Int32g) Int32() int32 { return int32(i) }
func (i Int32h) Int32() int32 { return int32(i) }
func (i Int32i) Int32() int32 { return int32(i) }
func (i Int32j) Int32() int32 { return int32(i) }
func (i Int32k) Int32() int32 { return int32(i) }
func BenchmarkMapSet(b *testing.B) {
m := make(map[int32]int32)
for i := 0; i < b.N; i++ {
m[int32(i%20)] = int32(i)
}
}
func BenchmarkMapCreateSet(b *testing.B) {
for i := 0; i < b.N; i++ {
m := make(map[int32]int32)
m[int32(i%20)] = int32(i)
}
}
func BenchmarkMapCreateSetString(b *testing.B) {
for i := 0; i < b.N; i++ {
m := make(map[string]int32)
m["5"] += 1
}
}
// shows that it might be kinda worth it to not use maps but slices for struct
// fields, but for small structs.
func BenchmarkSliceIterate10(b *testing.B) {
fs := []TestField{}
for i := 0; i < 10; i++ {
fs = append(fs, TestField{fmt.Sprintf("%v", i%10), int32(i)})
}
for i := 0; i < b.N; i++ {
i10 := i % 10
for j := 0; j < 10; j++ {
if fs[i10].Name == "5" {
fs[i10].Value += 1
}
}
}
fmt.Println(fs)
}
type SomeStruct struct {
Field1 int32
Field2 int32
}
func (s SomeStruct) it() int32 {
return s.Field1 + s.Field2
}
// seems to inline.
func BenchmarkStructStack(b *testing.B) {
x := int32(0)
for i := 0; i < b.N; i++ {
s := SomeStruct{Field1: int32(i) % 20, Field2: 1}
x = s.it()
}
fmt.Println(x)
}
// this doesn't work
func BenchmarkStructGC(b *testing.B) {
x := int32(0)
gen := func(i int) *SomeStruct { return &SomeStruct{Field1: int32(i) % 20} }
for i := 0; i < b.N; i++ {
s := gen(i)
x = s.Field1
}
fmt.Println(x)
}
type TestField struct {
Name string
Value int32
}
func BenchmarkTypeAssertionMethodCall(b *testing.B) {
// This uses no interface.
b.Run("Int32().Int32() (no interface)", func(b *testing.B) {
var v Int32 = Int32(1)
x := int32(0)
for i := 0; i < b.N; i++ {
x += v.Int32()
}
})
// This calls a method on the interface.
// It's surprising that this is slower than switch concrete assert method
// by an order of magnitude when the alternative enables inlining.
// Perhaps go could do better by first grouping each interface into a
// single giant switch statement.
b.Run("BenchValue().Int32() (interface method)", func(b *testing.B) {
var v BenchValue = Int32(1)
x := int32(0)
for i := 0; i < b.N; i++ {
x += v.Int32()
}
})
// This type-asserts to a concrete type and calls its method.
b.Run("v.(Int32).Int32() (concrete assert method)", func(b *testing.B) {
var v interface{} = Int32(1)
x := int32(0)
for i := 0; i < b.N; i++ {
x += v.(Int32).Int32()
}
})
// This switch-type-asserts to a concrete type and calls its method.
// This actually ends up being the best choice, and is even faster than
// calling a method on an interface.
b.Run("case v.(Int32).Int32() (type switch concrete assert method)", func(b *testing.B) {
var v interface{} = Int32(1)
x := int32(0)
for i := 0; i < b.N; i++ {
switch v := v.(type) {
case Int32:
x += v.Int32()
case Int32a:
x += v.Int32() + 1
case Int32b:
x += v.Int32() + 2
case Int32c:
x += v.Int32() + 3
case Int32d:
x += v.Int32() + 4
case Int32e:
x += v.Int32() + 5
case Int32f:
x += v.Int32() + 6
case Int32g:
x += v.Int32() + 7
case Int32h:
x += v.Int32() + 8
case Int32i:
x += v.Int32() + 9
case Int32j:
x += v.Int32() + 10
case Int32k:
x += v.Int32() + 11
default:
panic("should not happen")
}
}
})
// This appears to run fast, not sure what optimization is happening,
// but maybe the initial interface setting is fine as the itable
// info is known statically.
b.Run("MyStruct{Value:Int32(i)} (struct interface field init)", func(b *testing.B) {
type MyStruct struct {
Value BenchValue
}
x := int32(0)
for i := 0; i < b.N; i++ {
s := MyStruct{Value: Int32(i)}
x += s.Value.(Int32).Int32()
}
})
// This type-asserts to an interface type and calls its method.
// v.(BenchValue) is super slow, see https://billglover.me/2018/09/17/how-expensive-is-a-go-function-call/
// or use `go tool compile -S test.go` for more info.
b.Run("v.(BenchValue).Int32() (interface assert method)", func(b *testing.B) {
var v interface{} = Int32(1)
x := int32(0)
for i := 0; i < b.N; i++ {
x += v.(BenchValue).Int32()
}
})
}
// there is a choice between type-switching on a slice of interfaces, or to
// iterate over a slice of super-structs.
func BenchmarkTypeSwitchOrCreate(b *testing.B) {
type Object interface{}
type StructA struct {
Inner Object
A int
B int
}
type StructB struct {
C int
D int
}
x := make([]Object, 1000)
y := make([]StructA, 1000)
for i := 0; i < 1000; i++ {
x[i] = StructA{StructB{0, 0}, 0, 0}
y[i] = StructA{StructB{0, 0}, 0, 0}
}
c := 0
b.Run("type-switch", func(b *testing.B) {
for j := 0; j < b.N; j++ {
for i := 0; i < 1000; i++ {
switch xi := x[i].(type) {
case StructA:
switch xi.Inner.(type) {
case StructA:
panic("shouldn't happen")
case StructB:
c++
}
case StructB:
panic("shouldn't happen")
}
}
}
fmt.Println(c)
})
b.Run("super-struct", func(b *testing.B) {
for j := 0; j < b.N; j++ {
for i := 0; i < 1000; i++ {
switch y[i].Inner.(type) {
case StructA:
panic("shouldn't happen")
case StructB:
c++
}
}
}
fmt.Println(c)
})
}
func BenchmarkReflectValueOf(b *testing.B) {
things := []interface{}{
int(0),
string(""),
struct{}{},
}
var rv reflect.Value
for _, thing := range things {
b.Run(reflect.TypeOf(thing).String(), func(b *testing.B) {
for i := 0; i < b.N; i++ {
rv = reflect.ValueOf(thing)
}
})
}
fmt.Println(rv)
}
func BenchmarkReflectAddInt64(b *testing.B) {
var rv reflect.Value = reflect.ValueOf(int64(1))
var x int64
for i := 0; i < b.N; i++ {
x += rv.Int()
}
fmt.Println(x)
}
func BenchmarkNativeAddInt64(b *testing.B) {
var x int64
for i := 0; i < b.N; i++ {
x += 1
}
fmt.Println(x)
}
func BenchmarkReflectTypeOf(b *testing.B) {
var x int64
var rt reflect.Type
for i := 0; i < b.N; i++ {
rt = reflect.TypeOf(x)
}
fmt.Println(x, rt)
}
func BenchmarkInterfaceEquality(b *testing.B) {
ctr := 0
var x interface{}
var y interface{}
for i := 0; i < b.N; i++ {
if x == y {
ctr++
}
}
fmt.Println(ctr)
}
func BenchmarkPointerEquality(b *testing.B) {
ctr := 0
a := 1
c := 2
x := &a
y := &c
for i := 0; i < b.N; i++ {
if x == y {
ctr++
}
}
fmt.Println(ctr)
}
func BenchmarkPointerDerefEquality(b *testing.B) {
ctr := 0
a := 1
c := 2
x := &a
y := &c
for i := 0; i < b.N; i++ {
if *x == *y {
ctr++
}
}
fmt.Println(ctr)
}
func BenchmarkArrayEquality(b *testing.B) {
b.Run("ArrayEquality[1]", func(b *testing.B) {
ctr := 0
x := [1]byte{0x00}
y := [1]byte{0x00}
for i := 0; i < b.N; i++ {
if x == y {
ctr++
}
}
fmt.Println(ctr)
})
b.Run("ArrayEquality[8]", func(b *testing.B) {
ctr := 0
x := [8]byte{}
y := [8]byte{}
for i := 0; i < b.N; i++ {
if x == y {
ctr++
}
}
fmt.Println(ctr)
})
b.Run("ArrayEquality[16]", func(b *testing.B) {
ctr := 0
x := [16]byte{}
y := [16]byte{}
for i := 0; i < b.N; i++ {
if x == y {
ctr++
}
}
fmt.Println(ctr)
})
b.Run("ArrayEquality[20]", func(b *testing.B) {
ctr := 0
x := [20]byte{}
y := [20]byte{}
for i := 0; i < b.N; i++ {
if x == y {
ctr++
}
}
fmt.Println(ctr)
})
b.Run("ArrayEquality[32]", func(b *testing.B) {
ctr := 0
x := [32]byte{}
y := [32]byte{}
for i := 0; i < b.N; i++ {
if x == y {
ctr++
}
}
fmt.Println(ctr)
})
b.Run("ArrayEquality[64]", func(b *testing.B) {
ctr := 0
x := [64]byte{}
y := [64]byte{}
for i := 0; i < b.N; i++ {
if x == y {
ctr++
}
}
fmt.Println(ctr)
})
b.Run("ArrayEquality[256]", func(b *testing.B) {
ctr := 0
x := [256]byte{}
y := [256]byte{}
for i := 0; i < b.N; i++ {
if x == y {
ctr++
}
}
fmt.Println(ctr)
})
}