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ownership.go
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ownership.go
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package gno
import (
"encoding/hex"
"fmt"
"strconv"
"strings"
"github.com/gnolang/gno/pkgs/errors"
)
/*
## Ownership
In Gno, all objects are automatically persisted to disk after
every atomic "transaction" (a function call that must return
immediately.) when new objects are associated with a
"ownership tree" which is maintained overlaying the possibly
cyclic object graph (NOTE: cyclic references for persistence
not supported at this stage). The ownership tree is composed
of objects (arrays, structs, maps, and blocks) and
derivatives (pointers, slices, and so on) with optional
struct-tag annotations to define the ownership tree.
If an object hangs off of the ownership tree, it becomes
included in the Merkle root, and is said to be "real". The
Merkle-ized state of reality gets updated with state
transition transactions; during such a transaction, some new
temporary objects may "become real" by becoming associated in
the ownership tree (say, assigned to a struct field or
appended to a slice that was part of the ownership tree prior
to the transaction), but those that don't get garbage
collected and forgotten.
In the first release of Gno, all fields are owned in the same
realm, and no cyclic dependencies are allowed outside the
bounds of a realm transaction (this will change in phase 2,
where ref-counted references and weak references will be
supported).
*/
type ObjectID struct {
PkgID PkgID // base
NewTime uint64 // time created
}
func (oid ObjectID) MarshalAmino() (string, error) {
pid := hex.EncodeToString(oid.PkgID.Hashlet[:])
return fmt.Sprintf("%s:%d", pid, oid.NewTime), nil
}
func (oid *ObjectID) UnmarshalAmino(oids string) error {
parts := strings.Split(oids, ":")
if len(parts) != 2 {
return errors.New("invalid ObjectID %s", oids)
}
_, err := hex.Decode(oid.PkgID.Hashlet[:], []byte(parts[0]))
if err != nil {
return err
}
newTime, err := strconv.Atoi(parts[1])
if err != nil {
return err
}
oid.NewTime = uint64(newTime)
return nil
}
func (oid ObjectID) String() string {
oids, _ := oid.MarshalAmino()
return oids
}
// TODO: make faster by making PkgID a pointer
// and enforcing that the value of PkgID is never zero.
func (oid ObjectID) IsZero() bool {
if debug {
if oid.PkgID.IsZero() {
if oid.NewTime != 0 {
panic("should not happen")
}
}
}
return oid.PkgID.IsZero()
}
type Object interface {
Value
GetObjectInfo() *ObjectInfo
GetObjectID() ObjectID
MustGetObjectID() ObjectID
SetObjectID(oid ObjectID)
GetHash() ValueHash
SetHash(ValueHash)
GetOwner() Object
GetOwnerID() ObjectID
SetOwner(Object)
GetIsOwned() bool
GetIsReal() bool
GetModTime() uint64
IncRefCount() int
DecRefCount() int
GetRefCount() int
GetIsDirty() bool
SetIsDirty(bool, uint64)
GetIsEscaped() bool
SetIsEscaped(bool)
GetIsDeleted() bool
SetIsDeleted(bool, uint64)
GetIsNewReal() bool
SetIsNewReal(bool)
GetIsNewEscaped() bool
SetIsNewEscaped(bool)
GetIsNewDeleted() bool
SetIsNewDeleted(bool)
GetIsTransient() bool
// Saves to realm along the way if owned, and also (dirty
// or new).
// ValueImage(rlm *Realm, owned bool) *ValueImage
}
var (
_ Object = &ArrayValue{}
_ Object = &StructValue{}
_ Object = &BoundMethodValue{}
_ Object = &MapValue{}
_ Object = &Block{}
)
type ObjectInfo struct {
ID ObjectID // set if real.
Hash ValueHash `json:",omitempty"` // zero if dirty.
OwnerID ObjectID `json:",omitempty"` // parent in the ownership tree.
ModTime uint64 // time last updated.
RefCount int // for persistence. deleted/gc'd if 0.
IsEscaped bool `json:",omitempty"` // hash in iavl.
// MemRefCount int // consider for optimizations.
isDirty bool
isDeleted bool
isNewReal bool
isNewEscaped bool
isNewDeleted bool
// XXX huh?
owner Object // mem reference to owner.
}
// Copy used for serialization of objects.
// Note that "owner" is nil.
func (oi *ObjectInfo) Copy() ObjectInfo {
return ObjectInfo{
ID: oi.ID,
Hash: oi.Hash.Copy(),
OwnerID: oi.OwnerID,
ModTime: oi.ModTime,
RefCount: oi.RefCount,
IsEscaped: oi.IsEscaped,
isDirty: oi.isDirty,
isDeleted: oi.isDeleted,
isNewReal: oi.isNewReal,
isNewEscaped: oi.isNewEscaped,
isNewDeleted: oi.isNewDeleted,
}
}
func (oi *ObjectInfo) String() string {
// XXX update with new flags.
return fmt.Sprintf(
"OI[%s#%X,owner=%s,refs=%d,new:%v,drt:%v,del:%v]",
oi.ID.String(),
oi.Hash.Bytes(),
oi.OwnerID.String(),
oi.RefCount,
oi.GetIsNewReal(),
oi.GetIsDirty(),
oi.GetIsDeleted(),
)
}
func (oi *ObjectInfo) GetObjectInfo() *ObjectInfo {
return oi
}
func (oi *ObjectInfo) GetObjectID() ObjectID {
return oi.ID
}
func (oi *ObjectInfo) MustGetObjectID() ObjectID {
if oi.ID.IsZero() {
panic("unexpected zero object id")
}
return oi.ID
}
func (oi *ObjectInfo) SetObjectID(oid ObjectID) {
oi.ID = oid
}
func (oi *ObjectInfo) GetHash() ValueHash {
return oi.Hash
}
func (oi *ObjectInfo) SetHash(vh ValueHash) {
oi.Hash = vh
}
func (oi *ObjectInfo) GetOwner() Object {
return oi.owner
}
func (oi *ObjectInfo) SetOwner(po Object) {
if po == nil {
oi.OwnerID = ObjectID{}
oi.owner = nil
} else {
oi.OwnerID = po.GetObjectID()
oi.owner = po
}
}
func (oi *ObjectInfo) GetOwnerID() ObjectID {
if oi.owner == nil {
return ObjectID{}
} else {
return oi.owner.GetObjectID()
}
}
func (oi *ObjectInfo) GetIsOwned() bool {
return !oi.OwnerID.IsZero()
}
// NOTE: does not return true for new reals.
func (oi *ObjectInfo) GetIsReal() bool {
return !oi.ID.IsZero()
}
func (oi *ObjectInfo) GetModTime() uint64 {
return oi.ModTime
}
func (oi *ObjectInfo) IncRefCount() int {
oi.RefCount++
return oi.RefCount
}
func (oi *ObjectInfo) DecRefCount() int {
oi.RefCount--
if oi.RefCount < 0 {
// This may happen for uninitialized values.
if debug {
if oi.GetIsReal() {
panic("should not happen")
}
}
}
return oi.RefCount
}
func (oi *ObjectInfo) GetRefCount() int {
return oi.RefCount
}
func (oi *ObjectInfo) GetIsDirty() bool {
return oi.isDirty
}
func (oi *ObjectInfo) SetIsDirty(x bool, mt uint64) {
if x {
oi.Hash = ValueHash{}
oi.ModTime = mt
}
oi.isDirty = x
}
func (oi *ObjectInfo) GetIsEscaped() bool {
return oi.IsEscaped
}
func (oi *ObjectInfo) SetIsEscaped(x bool) {
oi.IsEscaped = x
}
func (oi *ObjectInfo) GetIsDeleted() bool {
return oi.isDeleted
}
func (oi *ObjectInfo) SetIsDeleted(x bool, mt uint64) {
// NOTE: Don't over-write modtime.
// Consider adding a DelTime, or just log it somewhere, or
// continue to ignore it.
oi.isDirty = x
}
func (oi *ObjectInfo) GetIsNewReal() bool {
return oi.isNewReal
}
func (oi *ObjectInfo) SetIsNewReal(x bool) {
oi.isNewReal = x
}
func (oi *ObjectInfo) GetIsNewEscaped() bool {
return oi.isNewEscaped
}
func (oi *ObjectInfo) SetIsNewEscaped(x bool) {
oi.isNewEscaped = x
}
func (oi *ObjectInfo) GetIsNewDeleted() bool {
return oi.isNewDeleted
}
func (oi *ObjectInfo) SetIsNewDeleted(x bool) {
oi.isNewDeleted = x
}
func (oi *ObjectInfo) GetIsTransient() bool {
return false
}
func (tv *TypedValue) GetFirstObject(store Store) Object {
switch cv := tv.V.(type) {
case PointerValue:
// TODO: in the future, consider skipping the base if persisted
// ref-count would be 1, e.g. only this pointer refers to
// something in it; in that case, ignore the base. That will
// likely require maybe a preperation step in persistence
// ( or unlikely, a second type of ref-counting).
if cv.Base != nil {
return cv.Base.(Object)
} else {
return cv.TV.GetFirstObject(store)
}
case *ArrayValue:
return cv
case *SliceValue:
return cv.GetBase(store)
case *StructValue:
return cv
case *FuncValue:
return cv.GetClosure(store)
case *MapValue:
return cv
case *BoundMethodValue:
return cv
case *NativeValue:
// XXX allow PointerValue.Assign2 to pass nil for oo1/oo2.
// panic("realm logic for native values not supported")
return nil
case *Block:
return cv
case RefValue:
oo := store.GetObject(cv.ObjectID)
tv.V = oo
return oo
default:
return nil
}
}