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global.h
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global.h
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//
// Created by Yunzhe on 2017/12/4.
//
#ifndef GPUBASEDRENDERING_PROJECT_GLOBAL_H
#define GPUBASEDRENDERING_PROJECT_GLOBAL_H
// Include system head files
#include <cmath>
#include <iostream>
#include <iomanip>
#include <Windows.h>
#include <ctime>
#include <sstream>
// Include glew and glut
#include <glew.h>
#include <glut.h>
// Include glm
#define GLM_FORCE_SWIZZLE
#include <glm/glm.hpp>
using glm::vec2;
using glm::vec3;
using glm::vec4;
using glm::mat4;
using glm::mat3;
#include <glm/gtc/matrix_transform.hpp>
// Define shortcuts for coordinate in location array
#define X 0
#define Y 1
#define Z 2
// Define abbreviate
#define R 0 // Radius
#define A 1 // Alpha
#define T 2 // Theta
#define W 0 // Width
#define H 1 // Height
// Define Pi in math
#define PI 3.1415926
// Define rotating pace in observing mode
#define OBSERVING_PACE 0.5
// Define moving pace in fps mode
#define MOVING_PACE 20
// Define default base of birds
#define DEFAULT_BASE_OF_BIRDS 32
// Define the size of the area: width = BOUNDS, height = BOUNDS, center = (0, 0)
#define BOUNDS 400
// Define default camera position
#define DEFAULT_CAMERA_X 0
#define DEFAULT_CAMERA_Y 0
#define DEFAULT_CAMERA_Z 350
// Define default target position
#define DEFAULT_TARGET_X 0
#define DEFAULT_TARGET_Y 0
#define DEFAULT_TARGET_Z 0
// Define default camera polar
#define DEFAULT_POLAR_R 350
#define DEFAULT_POLAR_A 0
#define DEFAULT_POLAR_T 0
// Define speed of parameter control
#define PARA_SPEED 2.5
#endif //GPUBASEDRENDERING_PROJECT_GLOBAL_H