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local_peer.go
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local_peer.go
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package mesh
import (
"encoding/gob"
"fmt"
"net"
"sync"
"time"
)
const (
deferTopologyUpdateDuration = 1 * time.Second
)
// localPeer is the only "active" peer in the mesh. It extends Peer with
// additional behaviors, mostly to retrieve and manage connection state.
type localPeer struct {
sync.RWMutex
*Peer
router *Router
actionChan chan<- localPeerAction
topologyUpdates peerNameSet
timer *time.Timer
pendingTopologyUpdate bool
}
// The actor closure used by localPeer.
type localPeerAction func()
// newLocalPeer returns a usable LocalPeer.
func newLocalPeer(name PeerName, nickName string, router *Router) *localPeer {
actionChan := make(chan localPeerAction, ChannelSize)
topologyUpdates := make(peerNameSet)
peer := &localPeer{
Peer: newPeer(name, nickName, randomPeerUID(), 0, randomPeerShortID()),
router: router,
actionChan: actionChan,
topologyUpdates: topologyUpdates,
timer: time.NewTimer(deferTopologyUpdateDuration),
}
peer.timer.Stop()
go peer.actorLoop(actionChan)
return peer
}
// Connections returns all the connections that the local peer is aware of.
func (peer *localPeer) getConnections() connectionSet {
connections := make(connectionSet)
peer.RLock()
defer peer.RUnlock()
for _, conn := range peer.connections {
connections[conn] = struct{}{}
}
return connections
}
// ConnectionTo returns the connection to the named peer, if any.
//
// TODO(pb): Weave Net invokes router.Ourself.ConnectionTo;
// it may be better to provide that on Router directly.
func (peer *localPeer) ConnectionTo(name PeerName) (Connection, bool) {
peer.RLock()
defer peer.RUnlock()
conn, found := peer.connections[name]
return conn, found // yes, you really can't inline that. FFS.
}
// ConnectionsTo returns all known connections to the named peers.
//
// TODO(pb): Weave Net invokes router.Ourself.ConnectionsTo;
// it may be better to provide that on Router directly.
func (peer *localPeer) ConnectionsTo(names []PeerName) []Connection {
if len(names) == 0 {
return nil
}
conns := make([]Connection, 0, len(names))
peer.RLock()
defer peer.RUnlock()
for _, name := range names {
conn, found := peer.connections[name]
// Again, !found could just be due to a race.
if found {
conns = append(conns, conn)
}
}
return conns
}
// createConnection creates a new connection, originating from
// localAddr, to peerAddr. If acceptNewPeer is false, peerAddr must
// already be a member of the mesh.
func (peer *localPeer) createConnection(localAddr string, peerAddr string, acceptNewPeer bool, logger Logger) error {
if err := peer.checkConnectionLimit(); err != nil {
return err
}
localTCPAddr, err := net.ResolveTCPAddr("tcp", localAddr)
if err != nil {
return err
}
remoteTCPAddr, err := net.ResolveTCPAddr("tcp", peerAddr)
if err != nil {
return err
}
tcpConn, err := net.DialTCP("tcp", localTCPAddr, remoteTCPAddr)
if err != nil {
return err
}
connRemote := newRemoteConnection(peer.Peer, nil, peerAddr, true, false)
startLocalConnection(connRemote, tcpConn, peer.router, acceptNewPeer, logger)
return nil
}
// ACTOR client API
// Synchronous.
func (peer *localPeer) doAddConnection(conn ourConnection, isRestartedPeer bool) error {
resultChan := make(chan error)
peer.actionChan <- func() {
resultChan <- peer.handleAddConnection(conn, isRestartedPeer)
}
return <-resultChan
}
// Asynchronous.
func (peer *localPeer) doConnectionEstablished(conn ourConnection) {
peer.actionChan <- func() {
peer.handleConnectionEstablished(conn)
}
}
// Synchronous.
func (peer *localPeer) doDeleteConnection(conn ourConnection) {
resultChan := make(chan interface{})
peer.actionChan <- func() {
peer.handleDeleteConnection(conn)
resultChan <- nil
}
<-resultChan
}
func (peer *localPeer) encode(enc *gob.Encoder) {
peer.RLock()
defer peer.RUnlock()
peer.Peer.encode(enc)
}
// ACTOR server
func (peer *localPeer) actorLoop(actionChan <-chan localPeerAction) {
gossipInterval := defaultGossipInterval
if peer.router != nil {
gossipInterval = peer.router.gossipInterval()
}
gossipTimer := time.Tick(gossipInterval)
for {
select {
case action := <-actionChan:
action()
case <-gossipTimer:
peer.router.sendAllGossip()
case <-peer.timer.C:
peer.broadcastPendingTopologyUpdates()
}
}
}
func (peer *localPeer) broadcastPendingTopologyUpdates() {
peer.Lock()
gossipData := peer.topologyUpdates
peer.topologyUpdates = make(peerNameSet)
peer.pendingTopologyUpdate = false
peer.Unlock()
gossipData[peer.Peer.Name] = struct{}{}
peer.router.broadcastTopologyUpdate(gossipData)
}
func (peer *localPeer) handleAddConnection(conn ourConnection, isRestartedPeer bool) error {
if peer.Peer != conn.getLocal() {
panic("Attempt made to add connection to peer where peer is not the source of connection")
}
if conn.Remote() == nil {
panic("Attempt made to add connection to peer with unknown remote peer")
}
toName := conn.Remote().Name
dupErr := fmt.Errorf("Multiple connections to %s added to %s", conn.Remote(), peer.String())
// deliberately non symmetrical
if dupConn, found := peer.connections[toName]; found {
if dupConn == conn {
return nil
}
dupOurConn := dupConn.(ourConnection)
switch conn.breakTie(dupOurConn) {
case tieBreakWon:
dupOurConn.shutdown(dupErr)
peer.handleDeleteConnection(dupOurConn)
case tieBreakLost:
return dupErr
case tieBreakTied:
// oh good grief. Sod it, just kill both of them.
dupOurConn.shutdown(dupErr)
peer.handleDeleteConnection(dupOurConn)
return dupErr
}
}
if err := peer.checkConnectionLimit(); err != nil {
return err
}
_, isConnectedPeer := peer.router.Routes.Unicast(toName)
peer.addConnection(conn)
switch {
case isRestartedPeer:
conn.logf("connection added (restarted peer)")
peer.router.sendAllGossipDown(conn)
case isConnectedPeer:
conn.logf("connection added")
default:
conn.logf("connection added (new peer)")
peer.router.sendAllGossipDown(conn)
}
peer.router.Routes.recalculate()
peer.broadcastPeerUpdate(conn.Remote())
return nil
}
func (peer *localPeer) handleConnectionEstablished(conn ourConnection) {
if peer.Peer != conn.getLocal() {
panic("Peer informed of active connection where peer is not the source of connection")
}
if dupConn, found := peer.connections[conn.Remote().Name]; !found || conn != dupConn {
conn.shutdown(fmt.Errorf("Cannot set unknown connection active"))
return
}
peer.connectionEstablished(conn)
conn.logf("connection fully established")
peer.router.Routes.recalculate()
peer.broadcastPeerUpdate()
}
func (peer *localPeer) handleDeleteConnection(conn ourConnection) {
if peer.Peer != conn.getLocal() {
panic("Attempt made to delete connection from peer where peer is not the source of connection")
}
if conn.Remote() == nil {
panic("Attempt made to delete connection to peer with unknown remote peer")
}
toName := conn.Remote().Name
if connFound, found := peer.connections[toName]; !found || connFound != conn {
return
}
peer.deleteConnection(conn)
conn.logf("connection deleted")
// Must do garbage collection first to ensure we don't send out an
// update with unreachable peers (can cause looping)
peer.router.Peers.GarbageCollect()
peer.router.Routes.recalculate()
peer.broadcastPeerUpdate()
}
// helpers
func (peer *localPeer) broadcastPeerUpdate(peers ...*Peer) {
// Some tests run without a router. This should be fixed so
// that the relevant part of Router can be easily run in the
// context of a test, but that will involve significant
// reworking of tests.
if peer.router != nil {
peer.Lock()
defer peer.Unlock()
if !peer.pendingTopologyUpdate {
peer.timer.Reset(deferTopologyUpdateDuration)
peer.pendingTopologyUpdate = true
}
for _, p := range peers {
peer.topologyUpdates[p.Name] = struct{}{}
}
}
}
func (peer *localPeer) checkConnectionLimit() error {
limit := peer.router.ConnLimit
if 0 != limit && peer.connectionCount() >= limit {
return fmt.Errorf("Connection limit reached (%v)", limit)
}
return nil
}
func (peer *localPeer) addConnection(conn Connection) {
peer.Lock()
defer peer.Unlock()
peer.connections[conn.Remote().Name] = conn
peer.Version++
}
func (peer *localPeer) deleteConnection(conn Connection) {
peer.Lock()
defer peer.Unlock()
delete(peer.connections, conn.Remote().Name)
peer.Version++
}
func (peer *localPeer) connectionEstablished(conn Connection) {
peer.Lock()
defer peer.Unlock()
peer.Version++
}
func (peer *localPeer) connectionCount() int {
peer.RLock()
defer peer.RUnlock()
return len(peer.connections)
}
func (peer *localPeer) setShortID(shortID PeerShortID) {
peer.Lock()
defer peer.Unlock()
peer.ShortID = shortID
peer.Version++
}
func (peer *localPeer) setVersionBeyond(version uint64) bool {
peer.Lock()
defer peer.Unlock()
if version >= peer.Version {
peer.Version = version + 1
return true
}
return false
}