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achievement.php
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achievement.php
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<?php
require_once('includes/allutil.php');
require_once('includes/allachievements.php');
require_once('includes/allitems.php');
require_once('includes/allcomments.php');
$smarty->config_load($conf_file, 'achievement');
$id = intval($podrazdel);
$cache_key = cache_key($id);
if(!$achievement = load_cache(ACHIEVEMENT_PAGE, $cache_key))
{
unset($achievement);
$row = $DB->selectRow('
SELECT
a.id, a.faction, a.name_loc?d AS name, a.description_loc?d AS description,
a.reward_loc?d AS reward, a.category, a.points, a.count, a.parent, s.iconname, z.areatableID
FROM ?_spellicons s, ?_achievement a
LEFT JOIN (?_zones z) ON a.map != -1 AND a.map = z.mapID
WHERE
a.icon = s.id
AND a.id = ?
GROUP BY a.id
',
$_SESSION['locale'],
$_SESSION['locale'],
$_SESSION['locale'],
$id
);
if($row)
{
$achievement = array();
$achievement = achievementinfo2($row);
$achievement['side'] = $sides[$achievement['faction']];
// Категории
if($row['category'])
{
$catrow = $DB->selectRow('
SELECT c1.id, c1.name_loc?d AS name, c2.id AS id2
FROM ?_achievementcategory c1
LEFT JOIN (?_achievementcategory c2) ON c1.parentAchievement != -1 AND c1.parentAchievement = c2.id
WHERE
c1.id = ?
',
$_SESSION['locale'],
$row['category']
);
if($catrow)
{
$achievement['category1'] = $catrow['id'];
$achievement['category2'] = $catrow['id2'];
$achievement['category'] = $catrow['name'];
}
}
// Дополнительные достижения
$rows = $DB->select('
SELECT a.id, a.faction, a.name_loc?d AS name, a.description_loc?d AS description, a.category, a.points, s.iconname, z.areatableID
FROM ?_spellicons s, ?_achievement a
LEFT JOIN (?_zones z) ON a.map != -1 AND a.map = z.mapID
WHERE
a.icon = s.id
AND a.name_loc?d = ?
AND a.id != ?
GROUP BY a.id
ORDER BY a.name_loc?d
',
$_SESSION['locale'],
$_SESSION['locale'],
$_SESSION['locale'],
$achievement['name'],
$achievement['id'],
$_SESSION['locale']
);
if($rows)
{
$achievement['see_also'] = array();
foreach($rows as $row)
$achievement['see_also'][] = achievementinfo2($row);
}
// Достижения, у которых в критериях есть мы
$rows = $DB->select('
SELECT a.id, a.faction, a.name_loc?d AS name, a.description_loc?d AS description, a.category, a.points, s.iconname, z.areatableID
FROM ?_spellicons s, ?_achievementcriteria c, ?_achievement a
LEFT JOIN (?_zones z) ON a.map != -1 AND a.map = z.mapID
WHERE
a.icon = s.id
AND a.id = c.refAchievement
AND c.type = ?d
AND c.value1 = ?d
GROUP BY a.id
ORDER BY a.name_loc?d
',
$_SESSION['locale'],
$_SESSION['locale'],
ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT,
$achievement['id'],
$_SESSION['locale']
);
if($rows)
{
$achievement['criteria_of'] = array();
foreach($rows as $row)
$achievement['criteria_of'][] = achievementinfo2($row);
}
/*************** КРИТЕРИИ ДОСТИЖЕНИЯ ***************/
$rows = $DB->select('
SELECT id, type, value1, value2, value3, value4, value5, value6, name_loc?d AS name
FROM ?_achievementcriteria
WHERE refAchievement = ?
ORDER BY `order` ASC
',
$_SESSION['locale'],
$achievement['id']
);
$achievement['criterias'] = array();
$i = 0;
$iconId = 1;
$tmp_arr = array();
$achievement['icons'] = array();
$achievement['total_criterias'] = count($rows);
foreach($rows as $row)
{
$tmp = array(
'id' => $row['id'],
'name' => $row['name'],
'type' => $row['type'],
);
switch($row['type'])
{
// Добавляем ссылку на НПС
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
$tmp['link'] = array(
'href' => '?npc='.$row['value1'],
'text' => $row['name'],
);
$tmp['extra_text'] = $smarty->get_config_vars('slain');
break;
// Добавляем ссылку на зону, находим по карте
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
if($zoneId = $DB->selectCell('SELECT areatableID FROM ?_zones WHERE mapID = ? LIMIT 1', $row['value1']))
$tmp['link'] = array(
'href' => '?zone='.$zoneId,
'text' => $row['name'],
);
else
$tmp['extra_text'] = $row['name'];
break;
// TODO
/*ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
break;*/
// Добавляем иконку и ссылку на ачив
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
$tmp['link'] = array(
'href' => '?achievement='.$row['value1'],
'text' => $row['name'],
);
$tmp['icon'] = $iconId;
$achievement['icons'][] = array(
'itr' => $iconId++,
'type' => 'g_achievements',
'id' => $row['value1'],
);
allachievementsinfo($row['value1']);
break;
// Добавляем ссылку на зону
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
$tmp['link'] = array(
'href' => '?zone='.$row['value1'],
'text' => $row['name'],
);
break;
// Добавляем ссылку на квест
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
$tmp['link'] = array(
'href' => '?quest='.$row['value1'],
'text' => $row['name'],
);
break;
// Добавляем иконку и ссылку на спелл
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
$tmp['link'] = array(
'href' => '?spell='.$row['value1'],
'text' => $row['name'],
);
$tmp['icon'] = $iconId;
$achievement['icons'][] = array(
'itr' => $iconId++,
'type' => 'g_spells',
'id' => $row['value1'],
);
allspellsinfo($row['value1']);
break;
// Добавляем ссылку и иконку предмета
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
$item = allitemsinfo($row['value1']);
$tmp['link'] = array(
'href' => '?item='.$row['value1'],
'text' => $row['name'],
'quality' => $item['quality'],
);
$tmp['icon'] = $iconId;
$achievement['icons'][] = array(
'itr' => $iconId++,
'type' => 'g_items',
'id' => $row['value1'],
'count' => $row['value2']
);
break;
// Добавляем ссылку на фракцию и требуемую репутацию
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
$tmp['link'] = array(
'href' => '?faction='.$row['value1'],
'text' => $row['name'],
);
$tmp['extra_text'] = ' ('.reputations($row['value2']).')';
break;
// Добавляем иконку золотой монетки
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
$tmp['standard'] = true;
$tmp['extra_text'] = '<span class="moneygold">'.number_format($row['value2' ] / 10000).'</span>';
break;
// Добавляем ссылку на ГО
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
$tmp['link'] = array(
'href' => '?object='.$row['value1'],
'text' => $row['name'],
);
break;
default:
$tmp['standard'] = true;
$tmp['extra_text'] = $row['name'];
break;
}
// Если столбик правый
if($i++ % 2)
$tmp_arr[] = $tmp;
else
$achievement['criterias'][] = $tmp;
}
// Если найден второй столбик - суем данные из него в конец основного массива
if($tmp_arr)
$achievement['criterias'] = array_merge($achievement['criterias'], $tmp_arr);
/*************** ЦЕПОЧКА ДОСТИЖЕНИЙ ***************/
$achievement['series'] = array(array(
'id' => $achievement['id'],
'name' => $achievement['name'],
'parent' => $achievement['parent']
));
$tmp = $achievement['series'][0];
while($tmp)
{
$tmp = $DB->selectRow('
SELECT id, name_loc?d AS name, parent
FROM ?_achievement
WHERE id = ?
',
$_SESSION['locale'],
$achievement['series'][0]['parent']
);
if($tmp)
array_unshift($achievement['series'], $tmp);
}
$tmp = end($achievement['series']);
while($tmp)
{
$end = end($achievement['series']);
$tmp = $DB->selectRow('
SELECT id, name_loc?d AS name, parent
FROM ?_achievement
WHERE parent = ?
',
$_SESSION['locale'],
$end['id']
);
if($tmp)
array_push($achievement['series'], $tmp);
}
if(count($achievement['series']) <= 1)
unset($achievement['series']);
save_cache(ACHIEVEMENT_PAGE, $cache_key, $achievement);
}
}
global $page;
$page = array(
'Mapper' => false,
'Book' => false,
'Title' => $achievement['name'].' - '.$smarty->get_config_vars('Achievement'),
'tab' => 0,
'type' => 9,
'typeid' => $achievement['id'],
'path' => path(0, 9, $achievement['category2'], $achievement['category1'])
);
$smarty->assign('page', $page);
// Комментарии
$smarty->assign('comments', getcomments($page['type'], $page['typeid']));
// Статистика выполнения mysql запросов
$smarty->assign('mysql', $DB->getStatistics());
$smarty->assign('achievement', $achievement);
// Загружаем страницу
$smarty->display('achievement.tpl');
?>