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As an alternative to slowing down the spin speed via the duration mechanic, force the counter to rotate X number of times (going through all numbers and back to 0) before landing on its final value.
The text was updated successfully, but these errors were encountered:
Currently, we are controlling the speed and duration of the spin using duration and dummyCharacterCount due to implementation complexities. However, we will positively consider adding the feature you've suggested.
As an alternative to slowing down the spin speed via the duration mechanic, force the counter to rotate X number of times (going through all numbers and back to 0) before landing on its final value.
The text was updated successfully, but these errors were encountered: