diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md new file mode 100644 index 000000000..194f97ad6 --- /dev/null +++ b/CONTRIBUTING.md @@ -0,0 +1,355 @@ + +# Важно! + +* Пуллы не должны содержать отладочный код(debug code) и проки связанные с ним. +* Пуллы должны содержать осознанное название, отражающие краткое содержание изменений. +* Пуллы не должны содержать код, который не связан с фукционалом, описанным в пуле. +* Если пулл содержит изменение спрайтов или карты следует использовать соответсвующий спрайт- карто- мержер из папки tools. Также следует добавлять скриншот в описание изменений. +* Пуллы не должны содержать закомментированный код, за исключением TODO'ов и поясняющего текста. +* КОд должен наиболее читабельным для остальных разработчиков и иметь одинаковую стилистику. + +### ООП +Dream Maker является объектно-ориентированным языком, код должен быть объектно-ориентированным, чтобы быть более гибким при добавлении к нему контента. + +### All BYOND paths must contain the full path +(i.e. absolute pathing) + +DM will allow you nest almost any type keyword into a block, such as: + +```DM +datum + datum1 + var + varname1 = 1 + varname2 + static + varname3 + varname4 + proc + proc1() + code + proc2() + code + + datum2 + varname1 = 0 + proc + proc3() + code + proc2() + ..() + code +``` + +The use of this is not allowed in this project as it makes finding definitions via full text searching next to impossible. The only exception is the variables of an object may be nested to the object, but must not nest further. + +The previous code made compliant: + +```DM +/datum/datum1 + var/varname1 + var/varname2 + var/static/varname3 + var/static/varname4 + +/datum/datum1/proc/proc1() + code +/datum/datum1/proc/proc2() + code +/datum/datum1/datum2 + varname1 = 0 +/datum/datum1/datum2/proc/proc3() + code +/datum/datum1/datum2/proc2() + ..() + code +``` + +### No overriding type safety checks +The use of the : operator to override type safety checks is not allowed. You must cast the variable to the proper type. + +### Type paths must begin with a / +eg: `/datum/thing`, not `datum/thing` + +### Datum type paths must began with "datum" +In DM, this is optional, but omitting it makes finding definitions harder. + +### Do not use text/string based type paths +It is rarely allowed to put type paths in a text format, as there are no compile errors if the type path no longer exists. Here is an example: + +```DM +//Good +var/path_type = /obj/item/baseball_bat + +//Bad +var/path_type = "/obj/item/baseball_bat" +``` +### Use var/name format when declaring variables +While DM allows other ways of declaring variables, this one should be used for consistency. + +### Tabs, not spaces +You must use tabs to indent your code, NOT SPACES. + +(You may use spaces to align something, but you should tab to the block level first, then add the remaining spaces) + +### No hacky code +Hacky code, such as adding specific checks, is highly discouraged and only allowed when there is ***no*** other option. (Protip: 'I couldn't immediately think of a proper way so thus there must be no other option' is not gonna cut it here! If you can't think of anything else, say that outright and admit that you need help with it. Maintainers exist for exactly that reason.) + +You can avoid hacky code by using object-oriented methodologies, such as overriding a function (called "procs" in DM) or sectioning code into functions and then overriding them as required. + +### No duplicated code +Copying code from one place to another may be suitable for small, short-time projects, but /tg/station is a long-term project and highly discourages this. + +Instead you can use object orientation, or simply placing repeated code in a function, to obey this specification easily. + +### Startup/Runtime tradeoffs with lists and the "hidden" init proc +First, read the comments in [this BYOND thread](http://www.byond.com/forum/?post=2086980&page=2#comment19776775), starting where the link takes you. + +There are two key points here: + +1) Defining a list in the variable's definition calls a hidden proc - init. If you have to define a list at startup, do so in New() (or preferably Initialize()) and avoid the overhead of a second call (Init() and then New()) + +2) It also consumes more memory to the point where the list is actually required, even if the object in question may never use it! + +Remember: although this tradeoff makes sense in many cases, it doesn't cover them all. Think carefully about your addition before deciding if you need to use it. + +### Prefer `Initialize()` over `New()` for atoms +Our game controller is pretty good at handling long operations and lag, but it can't control what happens when the map is loaded, which calls `New` for all atoms on the map. If you're creating a new atom, use the `Initialize` proc to do what you would normally do in `New`. This cuts down on the number of proc calls needed when the world is loaded. See here for details on `Initialize`: https://github.com/tgstation/tgstation/blob/master/code/game/atoms.dm#L49 +While we normally encourage (and in some cases, even require) bringing out of date code up to date when you make unrelated changes near the out of date code, that is not the case for `New` -> `Initialize` conversions. These systems are generally more dependant on parent and children procs so unrelated random conversions of existing things can cause bugs that take months to figure out. + +### No magic numbers or strings +This means stuff like having a "mode" variable for an object set to "1" or "2" with no clear indicator of what that means. Make these #defines with a name that more clearly states what it's for. For instance: +````DM +/datum/proc/do_the_thing(thing_to_do) + switch(thing_to_do) + if(1) + (...) + if(2) + (...) +```` +There's no indication of what "1" and "2" mean! Instead, you'd do something like this: +````DM +#define DO_THE_THING_REALLY_HARD 1 +#define DO_THE_THING_EFFICIENTLY 2 +/datum/proc/do_the_thing(thing_to_do) + switch(thing_to_do) + if(DO_THE_THING_REALLY_HARD) + (...) + if(DO_THE_THING_EFFICIENTLY) + (...) +```` +This is clearer and enhances readability of your code! Get used to doing it! + +### Control statements +(if, while, for, etc) + +* All control statements must not contain code on the same line as the statement (`if (blah) return`) +* All control statements comparing a variable to a number should use the formula of `thing` `operator` `number`, not the reverse (eg: `if (count <= 10)` not `if (10 >= count)`) + +### Use early return +Do not enclose a proc in an if-block when returning on a condition is more feasible +This is bad: +````DM +/datum/datum1/proc/proc1() + if (thing1) + if (!thing2) + if (thing3 == 30) + do stuff +```` +This is good: +````DM +/datum/datum1/proc/proc1() + if (!thing1) + return + if (thing2) + return + if (thing3 != 30) + return + do stuff +```` +This prevents nesting levels from getting deeper then they need to be. + +### Develop Secure Code + +* Player input must always be escaped safely, we recommend you use stripped_input in all cases where you would use input. Essentially, just always treat input from players as inherently malicious and design with that use case in mind + +* Calls to the database must be escaped properly - use sanitizeSQL to escape text based database entries from players or admins, and isnum() for number based database entries from players or admins. + +* All calls to topics must be checked for correctness. Topic href calls can be easily faked by clients, so you should ensure that the call is valid for the state the item is in. Do not rely on the UI code to provide only valid topic calls, because it won't. + +* Information that players could use to metagame (that is, to identify round information and/or antagonist type via information that would not be available to them in character) should be kept as administrator only. + +* It is recommended as well you do not expose information about the players - even something as simple as the number of people who have readied up at the start of the round can and has been used to try to identify the round type. + +* Where you have code that can cause large-scale modification and *FUN*, make sure you start it out locked behind one of the default admin roles - use common sense to determine which role fits the level of damage a function could do. + +### Files +* Because runtime errors do not give the full path, try to avoid having files with the same name across folders. + +* File names should not be mixed case, or contain spaces or any character that would require escaping in a uri. + +* Files and path accessed and referenced by code above simply being #included should be strictly lowercase to avoid issues on filesystems where case matters. + +### SQL +* Do not use the shorthand sql insert format (where no column names are specified) because it unnecessarily breaks all queries on minor column changes and prevents using these tables for tracking outside related info such as in a connected site/forum. + +* All changes to the database's layout(schema) must be specified in the database changelog in SQL, as well as reflected in the schema files + +* Any time the schema is changed the `schema_revision` table and `DB_MAJOR_VERSION` or `DB_MINOR_VERSION` defines must be incremented. + +* Queries must never specify the database, be it in code, or in text files in the repo. + +### Mapping Standards +* TGM Format & Map Merge + * All new maps submitted to the repo through a pull request must be in TGM format (unless there is a valid reason present to have it in the default BYOND format.) This is done using the [Map Merge](https://github.com/tgstation/tgstation/wiki/Map-Merger) utility included in the repo to convert the file to TGM format. + * Likewise, you MUST run `Map Merge - TGM.bat` prior to opening your PR when updating existing maps to minimize the change differences (even when using third party mapping programs such as FastDMM.) + * Failure to run Map Merge on a map after using third party mapping programs (such as FastDMM) greatly increases the risk of the map's key dictionary becoming corrupted by future edits after running map merge. Resolving the corruption issue involves rebuilding the map's key dictionary; id est rewriting all the keys contained within the map by reconverting it from BYOND to TGM format - which creates very large differences that ultimately delay the PR process and is extremely likely to cause merge conflicts with other pull requests. + +* Variable Editing (Var-edits) + * While var-editing an item within the editor is perfectly fine, it is preferred that when you are changing the base behavior of an item (how it functions) that you make a new subtype of that item within the code, especially if you plan to use the item in multiple locations on the same map, or across multiple maps. This makes it easier to make corrections as needed to all instances of the item at one time as opposed to having to find each instance of it and change them all individually. + * Subtypes only intended to be used on away mission or ruin maps should be contained within an .dm file with a name corresponding to that map within `code\modules\awaymissions` or `code\modules\ruins` respectively. This is so in the event that the map is removed, that subtype will be removed at the same time as well to minimize leftover/unused data within the repo. + * Please attempt to clean out any dirty variables that may be contained within items you alter through var-editing. For example, due to how DM functions, changing the `pixel_x` variable from 23 to 0 will leave a dirty record in the map's code of `pixel_x = 0`. Likewise this can happen when changing an item's icon to something else and then back. This can lead to some issues where an item's icon has changed within the code, but becomes broken on the map due to it still attempting to use the old entry. + * Areas should not be var-edited on a map to change it's name or attributes. All areas of a single type and it's altered instances are considered the same area within the code, and editing their variables on a map can lead to issues with powernets and event subsystems which are difficult to debug. + + +### Other Notes +* Code should be modular where possible; if you are working on a new addition, then strongly consider putting it in its own file unless it makes sense to put it with similar ones (i.e. a new tool would go in the "tools.dm" file) + +* Bloated code may be necessary to add a certain feature, which means there has to be a judgement over whether the feature is worth having or not. You can help make this decision easier by making sure your code is modular. + +* You are expected to help maintain the code that you add, meaning that if there is a problem then you are likely to be approached in order to fix any issues, runtimes, or bugs. + +* Do not divide when you can easily convert it to multiplication. (ie `4/2` should be done as `4*0.5`) + +* If you used regex to replace code during development of your code, post the regex in your PR for the benefit of future developers and downstream users. + +* Changes to the `/config` tree must be made in a way that allows for updating server deployments while preserving previous behaviour. This is due to the fact that the config tree is to be considered owned by the user and not necessarily updated alongside the remainder of the code. The code to preserve previous behaviour may be removed at some point in the future given the OK by maintainers. + +#### Enforced not enforced +The following coding styles are not only not enforced at all, but are generally frowned upon to change for little to no reason: + +* English/British spelling on var/proc names + * Color/Colour - both are fine, but keep in mind that BYOND uses `color` as a base variable +* Spaces after control statements + * `if()` and `if ()` - nobody cares! + +### Operators +#### Spacing +(this is not strictly enforced, but more a guideline for readability's sake) + +* Operators that should be separated by spaces + * Boolean and logic operators like &&, || <, >, ==, etc (but not !) + * Bitwise AND & + * Argument separator operators like , (and ; when used in a forloop) + * Assignment operators like = or += or the like +* Operators that should not be separated by spaces + * Bitwise OR | + * Access operators like . and : + * Parentheses () + * logical not ! + +Math operators like +, -, /, *, etc are up in the air, just choose which version looks more readable. + +#### Use +* Bitwise AND - '&' + * Should be written as ```bitfield & bitflag``` NEVER ```bitflag & bitfield```, both are valid, but the latter is confusing and nonstandard. +* Associated lists declarations must have their key value quoted if it's a string + * WRONG: list(a = "b") + * RIGHT: list("a" = "b") + +### Dream Maker Quirks/Tricks +Like all languages, Dream Maker has its quirks, some of them are beneficial to us, like these + +#### In-To for-loops +```for(var/i = 1, i <= some_value, i++)``` is a fairly standard way to write an incremental for loop in most languages (especially those in the C family), but DM's ```for(var/i in 1 to some_value)``` syntax is oddly faster than its implementation of the former syntax; where possible, it's advised to use DM's syntax. (Note, the ```to``` keyword is inclusive, so it automatically defaults to replacing ```<=```; if you want ```<``` then you should write it as ```1 to some_value-1```). + +HOWEVER, if either ```some_value``` or ```i``` changes within the body of the for (underneath the ```for(...)``` header) or if you are looping over a list AND changing the length of the list then you can NOT use this type of for-loop! + + +#### Istypeless for loops +A name for a differing syntax for writing for-each style loops in DM. It's NOT DM's standard syntax, hence why this is considered a quirk. Take a look at this: +```DM +var/list/bag_of_items = list(sword, apple, coinpouch, sword, sword) +var/obj/item/sword/best_sword +for(var/obj/item/sword/S in bag_of_items) + if(!best_sword || S.damage > best_sword.damage) + best_sword = S +``` +The above is a simple proc for checking all swords in a container and returning the one with the highest damage, and it uses DM's standard syntax for a for-loop by specifying a type in the variable of the for's header that DM interprets as a type to filter by. It performs this filter using ```istype()``` (or some internal-magic similar to ```istype()``` - this is BYOND, after all). This is fine in its current state for ```bag_of_items```, but if ```bag_of_items``` contained ONLY swords, or only SUBTYPES of swords, then the above is inefficient. For example: +```DM +var/list/bag_of_swords = list(sword, sword, sword, sword) +var/obj/item/sword/best_sword +for(var/obj/item/sword/S in bag_of_swords) + if(!best_sword || S.damage > best_sword.damage) + best_sword = S +``` +specifies a type for DM to filter by. + +With the previous example that's perfectly fine, we only want swords, but here the bag only contains swords? Is DM still going to try to filter because we gave it a type to filter by? YES, and here comes the inefficiency. Wherever a list (or other container, such as an atom (in which case you're technically accessing their special contents list, but that's irrelevant)) contains datums of the same datatype or subtypes of the datatype you require for your loop's body, +you can circumvent DM's filtering and automatic ```istype()``` checks by writing the loop as such: +```DM +var/list/bag_of_swords = list(sword, sword, sword, sword) +var/obj/item/sword/best_sword +for(var/s in bag_of_swords) + var/obj/item/sword/S = s + if(!best_sword || S.damage > best_sword.damage) + best_sword = S +``` +Of course, if the list contains data of a mixed type then the above optimisation is DANGEROUS, as it will blindly typecast all data in the list as the specified type, even if it isn't really that type, causing runtime errors. + +#### Dot variable +Like other languages in the C family, DM has a ```.``` or "Dot" operator, used for accessing variables/members/functions of an object instance. +eg: +```DM +var/mob/living/carbon/human/H = YOU_THE_READER +H.gib() +``` +However, DM also has a dot variable, accessed just as ```.``` on its own, defaulting to a value of null. Now, what's special about the dot operator is that it is automatically returned (as in the ```return``` statement) at the end of a proc, provided the proc does not already manually return (```return count``` for example.) Why is this special? + +Well, the ```return``` statement should ideally be free from overhead (functionally free, although of course nothing's free), but DM fails to fulfill this. DM's return statement is actually fairly costly for what it does and for what it's used for. + +With ```.``` being everpresent in every proc, can we use it as a temporary variable? Of course we can! However, the ```.``` operator cannot replace a typecasted variable - it can hold data any other var in DM can, it just can't be accessed as one, although the ```.``` operator is compatible with a few operators that look weird but work perfectly fine, such as: ```.++``` for incrementing ```.'s``` value, or ```.[1]``` for accessing the first element of ```.```, provided that it's a list. + +## Globals versus static + +DM has a var keyword, called global. This var keyword is for vars inside of types. For instance: + +```DM +mob + var + global + thing = TRUE +``` +This does NOT mean that you can access it everywhere like a global var. Instead, it means that that var will only exist once for all instances of its type, in this case that var will only exist once for all mobs - it's shared across everything in its type. (Much more like the keyword `static` in other languages like PHP/C++/C#/Java) + +Isn't that confusing? + +There is also an undocumented keyword called `static` that has the same behaviour as global but more correctly describes BYOND's behaviour. Therefore, we always use static instead of global where we need it, as it reduces suprise when reading BYOND code. + +## Pull Request Process + +There is no strict process when it comes to merging pull requests. Pull requests will sometimes take a while before they are looked at by a maintainer; the bigger the change, the more time it will take before they are accepted into the code. Every team member is a volunteer who is giving up their own time to help maintain and contribute, so please be courteous and respectful. Here are some helpful ways to make it easier for you and for the maintainers when making a pull request. + +* Make sure your pull request complies to the requirements outlined in [this guide](http://tgstation13.org/wiki/Getting_Your_Pull_Accepted) + +* You are going to be expected to document all your changes in the pull request. Failing to do so will mean delaying it as we will have to question why you made the change. On the other hand, you can speed up the process by making the pull request readable and easy to understand, with diagrams or before/after data. + +* We ask that you use the changelog system to document your change, which prevents our players from being caught unaware by changes - you can find more information about this [on this wiki page](http://tgstation13.org/wiki/Guide_to_Changelogs). + +* If you are proposing multiple changes, which change many different aspects of the code, you are expected to section them off into different pull requests in order to make it easier to review them and to deny/accept the changes that are deemed acceptable. + +* If your pull request is accepted, the code you add no longer belongs exclusively to you but to everyone; everyone is free to work on it, but you are also free to support or object to any changes being made, which will likely hold more weight, as you're the one who added the feature. It is a shame this has to be explicitly said, but there have been cases where this would've saved some trouble. + +* Please explain why you are submitting the pull request, and how you think your change will be beneficial to the game. Failure to do so will be grounds for rejecting the PR. + +## Banned content +Do not add any of the following in a Pull Request or risk getting the PR closed: +* National Socialist Party of Germany content, National Socialist Party of Germany related content, or National Socialist Party of Germany references +* Code where one line of code is split across mutiple lines (except for multiple, separate strings and comments; in those cases, existing longer lines must not be split up) + +Just becuase something isn't on this list doesn't mean that it's acceptable. Use common sense above all else. + +## A word on Git +Yes, we know that the files have a tonne of mixed Windows and Linux line endings. Attempts to fix this have been met with less than stellar success, and as such we have decided to give up caring until there comes a time when it matters. + +Therefore, EOF settings of main repo are forbidden territory one must avoid wandering into, at risk of losing body and/or mind to the Git gods. \ No newline at end of file diff --git a/README.md b/README.md index 08e548822..8abae77de 100644 --- a/README.md +++ b/README.md @@ -6,3 +6,6 @@
Делаешь изменения карты - делай их с мапмержером, бога ради.
Коммиты должны носить осмысленные и понятные названия, не случайный набор слов и цифр. +## Помощь в разработке + +[CONTRIBUTING.md](CONTRIBUTING.md) diff --git a/baystation12.dme b/baystation12.dme index 377ff2779..8563dd7ef 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -709,7 +709,6 @@ #include "code\game\objects\items\weapons\paint.dm" #include "code\game\objects\items\weapons\paiwire.dm" #include "code\game\objects\items\weapons\policetape.dm" -#include "code\game\objects\items\weapons\power_cells.dm" #include "code\game\objects\items\weapons\RCD.dm" #include "code\game\objects\items\weapons\RPD.dm" #include "code\game\objects\items\weapons\RSF.dm" @@ -730,6 +729,8 @@ #include "code\game\objects\items\weapons\weaponry.dm" #include "code\game\objects\items\weapons\weldbackpack.dm" #include "code\game\objects\items\weapons\wires.dm" +#include "code\game\objects\items\weapons\cells\device_cells.dm" +#include "code\game\objects\items\weapons\cells\power_cells.dm" #include "code\game\objects\items\weapons\circuitboards\broken.dm" #include "code\game\objects\items\weapons\circuitboards\circuitboard.dm" #include "code\game\objects\items\weapons\circuitboards\mecha.dm" @@ -756,6 +757,7 @@ #include "code\game\objects\items\weapons\grenades\chem_grenade.dm" #include "code\game\objects\items\weapons\grenades\emgrenade.dm" #include "code\game\objects\items\weapons\grenades\flashbang.dm" +#include "code\game\objects\items\weapons\grenades\ghettobomb.dm" #include "code\game\objects\items\weapons\grenades\grenade.dm" #include "code\game\objects\items\weapons\grenades\smokebomb.dm" #include "code\game\objects\items\weapons\grenades\spawnergrenade.dm" diff --git a/code/_helpers/unsorted.dm b/code/_helpers/unsorted.dm index 38354131c..fbc413c43 100644 --- a/code/_helpers/unsorted.dm +++ b/code/_helpers/unsorted.dm @@ -1,5 +1,3 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 - /* * A large number of misc global procs. */ @@ -1332,6 +1330,18 @@ proc/GaussRandRound(var/sigma,var/roundto) if(istype(N, areatype)) areas += N return areas +// Returns an instance of a valid surgery surface. +/mob/living/proc/get_surgery_surface() + if(!lying) + return null // Not lying down means no surface. + var/obj/surface = null + for(var/obj/O in loc) // Looks for the best surface. + if(O.surgery_odds) + if(!surface || surface.surgery_odds < O) + surface = O + if(surface) + return surface + //Takes: Area type as text string or as typepath OR an instance of the area. //Returns: A list of all turfs in areas of that type of that type in the world. /proc/get_area_turfs(var/areatype) diff --git a/code/datums/supplypacks/medical.dm b/code/datums/supplypacks/medical.dm index 873477cf3..d14e32102 100644 --- a/code/datums/supplypacks/medical.dm +++ b/code/datums/supplypacks/medical.dm @@ -49,17 +49,17 @@ /datum/supply_packs/med/surgery name = "Surgery crate" contains = list( - /obj/item/weapon/cautery, - /obj/item/weapon/surgicaldrill, + /obj/item/weapon/surgical/cautery, + /obj/item/weapon/surgical/surgicaldrill, /obj/item/clothing/mask/breath/medical, /obj/item/weapon/tank/anesthetic, - /obj/item/weapon/FixOVein, - /obj/item/weapon/hemostat, - /obj/item/weapon/scalpel, - /obj/item/weapon/bonegel, - /obj/item/weapon/retractor, - /obj/item/weapon/bonesetter, - /obj/item/weapon/circular_saw + /obj/item/weapon/surgical/FixOVein, + /obj/item/weapon/surgical/hemostat, + /obj/item/weapon/surgical/scalpel, + /obj/item/weapon/surgical/bonegel, + /obj/item/weapon/surgical/retractor, + /obj/item/weapon/surgical/bonesetter, + /obj/item/weapon/surgical/circular_saw ) cost = 25 containertype = /obj/structure/closet/crate/secure diff --git a/code/game/antagonist/alien/borer.dm b/code/game/antagonist/alien/borer.dm index a01d5fa4f..569289800 100644 --- a/code/game/antagonist/alien/borer.dm +++ b/code/game/antagonist/alien/borer.dm @@ -43,13 +43,24 @@ var/datum/antagonist/xenos/borer/borers break if(istype(host)) var/obj/item/organ/external/head = host.get_organ(BP_HEAD) - if(head) - borer.host = host - head.implants += borer - borer.forceMove(head) - if(!borer.host_brain) - borer.host_brain = new(borer) - borer.host_brain.name = host.name - borer.host_brain.real_name = host.real_name - return - ..() // Place them at a vent if they can't get a host. + borer.host = host + head.implants += borer + borer.forceMove(head) + if(!borer.host_brain) + borer.host_brain = new(borer) + borer.host_brain.name = host.name + borer.host_brain.real_name = host.real_name + return + // Place them at a vent if they can't get a host. + borer.forceMove(get_turf(pick(get_vents()))) + +/datum/antagonist/borer/attempt_random_spawn() + if(config.aliens_allowed) ..() + +/datum/antagonist/borer/proc/get_vents() + var/list/vents = list() + for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines) + if(isStationLevel(!temp_vent.welded && temp_vent.network && temp_vent.loc.z)) + if(temp_vent.network.normal_members.len > 50) + vents += temp_vent + return vents diff --git a/code/game/machinery/OpTable.dm b/code/game/machinery/OpTable.dm index 88da678c6..8c5b7d3ea 100755 --- a/code/game/machinery/OpTable.dm +++ b/code/game/machinery/OpTable.dm @@ -8,6 +8,7 @@ use_power = 1 idle_power_usage = 1 active_power_usage = 5 + surgery_odds = 100 var/mob/living/carbon/human/victim = null var/strapped = 0.0 diff --git a/code/game/machinery/autolathe_datums.dm b/code/game/machinery/autolathe_datums.dm index bbaee4362..5ede9113e 100644 --- a/code/game/machinery/autolathe_datums.dm +++ b/code/game/machinery/autolathe_datums.dm @@ -156,32 +156,32 @@ /datum/autolathe/recipe/scalpel name = "scalpel" - path = /obj/item/weapon/scalpel + path = /obj/item/weapon/surgical/scalpel category = "Medical" /datum/autolathe/recipe/circularsaw name = "circular saw" - path = /obj/item/weapon/circular_saw + path = /obj/item/weapon/surgical/circular_saw category = "Medical" /datum/autolathe/recipe/surgicaldrill name = "surgical drill" - path = /obj/item/weapon/surgicaldrill + path = /obj/item/weapon/surgical/surgicaldrill category = "Medical" /datum/autolathe/recipe/retractor name = "retractor" - path = /obj/item/weapon/retractor + path = /obj/item/weapon/surgical/retractor category = "Medical" /datum/autolathe/recipe/cautery name = "cautery" - path = /obj/item/weapon/cautery + path = /obj/item/weapon/surgical/cautery category = "Medical" /datum/autolathe/recipe/hemostat name = "hemostat" - path = /obj/item/weapon/hemostat + path = /obj/item/weapon/surgical/hemostat category = "Medical" /datum/autolathe/recipe/beaker diff --git a/code/game/machinery/computer/supply.dm b/code/game/machinery/computer/supply.dm index 90a9d0bd5..fcbcfd204 100644 --- a/code/game/machinery/computer/supply.dm +++ b/code/game/machinery/computer/supply.dm @@ -148,6 +148,9 @@ var/reason = cp1251_to_utf8( sanitize(input(usr,"Reason:","Why do you require this item?","") as null|text,MAX_MESSAGE_LEN,1) ) if(world.time > timeout) return if(!reason) return + if(shuttle.has_arrive_time()) + to_chat(usr,"You can not make orders during the shuttle flight!") + return var/idname = "*None Provided*" var/idrank = "*None Provided*" diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 9817f3f96..9ff1975f6 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -1291,11 +1291,11 @@ /obj/item/device/assembly/signaler = 3, /obj/item/weapon/tank/anesthetic = 2, /obj/item/device/healthanalyzer = 3, - /obj/item/weapon/circular_saw = 2, + /obj/item/weapon/surgical/circular_saw = 2, /obj/item/weapon/screwdriver = 5, /obj/item/weapon/cell/high = 12, /obj/item/stack/cable_coil = 4, - /obj/item/weapon/scalpel = 2, + /obj/item/weapon/surgical/scalpel = 2, /obj/item/weapon/crowbar = 5, /obj/item/device/flash = 4, ) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 07d56f7c8..4dcb8b73e 100755 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -57,6 +57,7 @@ // If not set the default icon for that slot will be used. // If icon_override or sprite_sheets are set they will take precendence over this. var/tmp/sprite_group = null + var/toolspeed = 1.0 // This is a multipler on how 'fast' a tool works. e.g. setting this to 0.5 will make the tool work twice as fast. /* Species-specific sprite sheets for inventory sprites diff --git a/code/game/objects/items/storage/firstaid.dm b/code/game/objects/items/storage/firstaid.dm index 8d28a2f62..34fd984e7 100644 --- a/code/game/objects/items/storage/firstaid.dm +++ b/code/game/objects/items/storage/firstaid.dm @@ -140,15 +140,15 @@ /obj/item/storage/firstaid/surgery/New() ..() if (empty) return - new /obj/item/weapon/bonesetter(src) - new /obj/item/weapon/cautery(src) - new /obj/item/weapon/circular_saw(src) - new /obj/item/weapon/hemostat(src) - new /obj/item/weapon/retractor(src) - new /obj/item/weapon/scalpel(src) - new /obj/item/weapon/surgicaldrill(src) - new /obj/item/weapon/bonegel(src) - new /obj/item/weapon/FixOVein(src) + new /obj/item/weapon/surgical/bonesetter(src) + new /obj/item/weapon/surgical/cautery(src) + new /obj/item/weapon/surgical/circular_saw(src) + new /obj/item/weapon/surgical/hemostat(src) + new /obj/item/weapon/surgical/retractor(src) + new /obj/item/weapon/surgical/scalpel(src) + new /obj/item/weapon/surgical/surgicaldrill(src) + new /obj/item/weapon/surgical/bonegel(src) + new /obj/item/weapon/surgical/FixOVein(src) new /obj/item/stack/medical/bruise_pack/advanced(src) return diff --git a/code/game/objects/items/weapons/cells/device_cells.dm b/code/game/objects/items/weapons/cells/device_cells.dm new file mode 100644 index 000000000..da351d054 --- /dev/null +++ b/code/game/objects/items/weapons/cells/device_cells.dm @@ -0,0 +1,37 @@ +//currently only used by energy-type guns, that may change in the future. +/obj/item/weapon/cell/device + name = "device power cell" + desc = "A small power cell designed to power handheld devices." + icon_state = "dcell" + item_state = "egg6" + w_class = ITEM_SIZE_SMALL + force = 0 + throw_speed = 5 + throw_range = 7 + maxcharge = 480 + charge_amount = 5 + matter = list("metal" = 350, "glass" = 50) + +/obj/item/weapon/cell/device/weapon + name = "weapon power cell" + desc = "A small power cell designed to power handheld weaponry." + icon_state = "wcell" + maxcharge = 2400 + charge_amount = 20 + +/obj/item/weapon/cell/device/weapon/empty/initialize() + ..() + charge = 0 + update_icon() + +/obj/item/weapon/cell/device/weapon/recharge + name = "self-charging weapon power cell" + desc = "A small power cell designed to power handheld weaponry. This one recharges itself." +// icon_state = "wcell" //TODO: Different sprite + self_recharge = TRUE + charge_amount = 120 + charge_delay = 75 + +/obj/item/weapon/cell/device/weapon/recharge/captain + charge_amount = 160 //Recharges a lot more quickly... + charge_delay = 100 //... but it takes a while to get started diff --git a/code/game/objects/items/weapons/power_cells.dm b/code/game/objects/items/weapons/cells/power_cells.dm similarity index 79% rename from code/game/objects/items/weapons/power_cells.dm rename to code/game/objects/items/weapons/cells/power_cells.dm index 937bbdf82..a1e42c3e1 100644 --- a/code/game/objects/items/weapons/power_cells.dm +++ b/code/game/objects/items/weapons/cells/power_cells.dm @@ -1,25 +1,3 @@ -/obj/item/weapon/cell - name = "power cell" - desc = "A rechargable electrochemical power cell." - icon = 'icons/obj/power.dmi' - icon_state = "cell" - item_state = "cell" - origin_tech = list(TECH_POWER = 1) - force = 5.0 - throwforce = 5.0 - throw_speed = 3 - throw_range = 5 - w_class = ITEM_SIZE_NORMAL - var/charge = 0 // note %age conveted to actual charge in New - var/maxcharge = 1000 - var/rigged = 0 // true if rigged to explode - var/minor_fault = 0 //If not 100% reliable, it will build up faults. - matter = list(MATERIAL_STEEL = 700, MATERIAL_GLASS = 50) - - suicide_act(mob/user) - viewers(user) << "\The [user] is licking the electrodes of \the [src]! It looks like \he's trying to commit suicide." - return (FIRELOSS) - //currently only used by energy-type guns, that may change in the future. /obj/item/weapon/cell/device name = "device power cell" diff --git a/code/game/objects/items/weapons/grenades/ghettobomb.dm b/code/game/objects/items/weapons/grenades/ghettobomb.dm new file mode 100644 index 000000000..b9dc2ed2f --- /dev/null +++ b/code/game/objects/items/weapons/grenades/ghettobomb.dm @@ -0,0 +1,97 @@ +//Fucking normal IED for buleshift + +/obj/item/weapon/reagent_containers/glass/drinks/cans/attackby(var/obj/item/I, mob/user as mob) + if(istype(I, /obj/item/device/assembly/igniter)) + var/obj/item/device/assembly/igniter/G = I + var/obj/item/weapon/grenade/iedcasing/W = new /obj/item/weapon/grenade/iedcasing + user.unEquip(G) + user.unEquip(src) + user.put_in_hands(W) + user << "You stuff the [I] in the [src], emptying the contents beforehand." + W.underlays += image(src.icon, icon_state = src.icon_state) + qdel(I) + qdel(src) + + +/obj/item/weapon/grenade/iedcasing + name = "improvised explosive assembly" + desc = "An igniter stuffed into an aluminium shell." + w_class = 2.0 + icon = 'icons/obj/grenade.dmi' + icon_state = "improvised_grenade" + item_state = "flashbang" + throw_speed = 3 + throw_range = 7 + flags = CONDUCT + slot_flags = SLOT_BELT + var/assembled = 0 + active = 1 + det_time = 50 + display_timer = 0 + + + +/obj/item/weapon/grenade/iedcasing/afterattack(atom/target, mob/user , flag) //Filling it with fuel!!! + if(assembled == 0) + if(istype(target, /obj/structure/reagent_dispensers/fueltank) && in_range(src, target)) + if(target.reagents.total_volume < 50) + user << "There's not enough fuel left to work with." + return + var/obj/structure/reagent_dispensers/fueltank/F = target + F.reagents.remove_reagent("fuel", 50, 1)//Deleting 50 fuel from the welding fuel tank, + assembled = 1 + user << "You've filled the makeshift explosive with welding fuel." + playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6) + desc = "An improvised explosive assembly. Filled to the brim with 'Explosive flavor'" + overlays += image('icons/obj/grenade.dmi', icon_state = "improvised_grenade_filled") + return + + +/obj/item/weapon/grenade/iedcasing/attackby(var/obj/item/I, mob/user as mob) //Wiring in progress... + if(istype(I, /obj/item/stack/cable_coil)) + if(assembled == 1) + var/obj/item/stack/cable_coil/C = I + C.use(1) + assembled = 2 + user << "You wire the igniter to detonate the fuel." + desc = "A weak, improvised explosive." + overlays += image('icons/obj/grenade.dmi', icon_state = "improvised_grenade_wired") + name = "improvised explosive" + active = 0 + det_time = rand(30,80) + +/obj/item/weapon/grenade/iedcasing/attack_self(mob/user as mob) //Bombing + if(!active) + if(clown_check(user)) + user << "You light the [name]!" + active = 1 + overlays -= image('icons/obj/grenade.dmi', icon_state = "improvised_grenade_filled") + icon_state = initial(icon_state) + "_active" + assembled = 3 + add_fingerprint(user) + var/turf/bombturf = get_turf(src) + var/area/A = get_area(bombturf) + + message_admins("[key_name(usr)]? has primed a [name] for detonation at [A.name] (JMP).") + log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).") + if(iscarbon(user)) + var/mob/living/carbon/C = user + C.throw_mode_on() + spawn(det_time) + prime() + +/obj/item/weapon/grenade/iedcasing/prime() //Blowing IED + update_mob() + explosion(src.loc,-1,0,2) + qdel(src) + +/obj/item/weapon/grenade/iedcasing/examine() + set src in usr + ..() + if(assembled == 3) + usr << "You can't tell when it will explode!" + +/obj/item/weapon/grenade/proc/update_mob() + if(ismob(loc)) + var/mob/M = loc + M.drop_from_inventory(src) \ No newline at end of file diff --git a/code/game/objects/items/weapons/grenades/grenade.dm b/code/game/objects/items/weapons/grenades/grenade.dm index da69d2b86..f603fc2b0 100644 --- a/code/game/objects/items/weapons/grenades/grenade.dm +++ b/code/game/objects/items/weapons/grenades/grenade.dm @@ -11,6 +11,7 @@ slot_flags = SLOT_BELT var/active = 0 var/det_time = 50 + var/display_timer = 1 /obj/item/weapon/grenade/proc/clown_check(var/mob/living/user) return 1 // Allows to use grenades at all //TODO: DNA3 clown_block diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm index c44c9363d..84bc0f73a 100644 --- a/code/game/objects/items/weapons/surgery_tools.dm +++ b/code/game/objects/items/weapons/surgery_tools.dm @@ -8,61 +8,63 @@ * Circular Saw */ +/obj/item/weapon/surgical + name = "Surgical tool" + desc = "This shouldn't be here, ahelp it." + icon = 'icons/obj/surgery.dmi' + w_class = ITEM_SIZE_SMALL + flags = CONDUCT + var/helpforce = 0 //For help intent things + +/obj/item/weapon/surgical/attack(mob/M, mob/user) + if(user.a_intent == I_HELP) //A tad messy, but this should stop people from smacking their patients in surgery + return 0 + ..() + /* * Retractor */ -/obj/item/weapon/retractor + +/obj/item/weapon/surgical/retractor name = "retractor" desc = "Retracts stuff." - icon = 'icons/obj/surgery.dmi' icon_state = "retractor" - matter = list(MATERIAL_STEEL = 10000, MATERIAL_GLASS = 5000) - flags = CONDUCT - w_class = ITEM_SIZE_SMALL + matter = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 5000) origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) /* * Hemostat */ -/obj/item/weapon/hemostat +/obj/item/weapon/surgical/hemostat name = "hemostat" desc = "You think you have seen this before." - icon = 'icons/obj/surgery.dmi' icon_state = "hemostat" - matter = list(MATERIAL_STEEL = 5000, MATERIAL_GLASS = 2500) - flags = CONDUCT - w_class = ITEM_SIZE_SMALL + matter = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500) origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) attack_verb = list("attacked", "pinched") /* * Cautery */ -/obj/item/weapon/cautery +/obj/item/weapon/surgical/cautery name = "cautery" desc = "This stops bleeding." - icon = 'icons/obj/surgery.dmi' icon_state = "cautery" - matter = list(MATERIAL_STEEL = 5000, MATERIAL_GLASS = 2500) - flags = CONDUCT - w_class = ITEM_SIZE_SMALL + matter = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500) origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) attack_verb = list("burnt") /* * Surgical Drill */ -/obj/item/weapon/surgicaldrill +/obj/item/weapon/surgical/surgicaldrill name = "surgical drill" desc = "You can drill using this item. You dig?" - icon = 'icons/obj/surgery.dmi' icon_state = "drill" hitsound = 'sound/weapons/circsawhit.ogg' - matter = list(MATERIAL_STEEL = 15000, MATERIAL_GLASS = 10000) - flags = CONDUCT + matter = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 10000) force = 15.0 w_class = ITEM_SIZE_NORMAL - center_of_mass = list("x" = 10, "y" = 16) origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) attack_verb = list("drilled") @@ -74,12 +76,10 @@ /* * Scalpel */ -/obj/item/weapon/scalpel +/obj/item/weapon/surgical/scalpel name = "scalpel" desc = "Cut, cut, and once more cut." - icon = 'icons/obj/surgery.dmi' icon_state = "scalpel" - flags = CONDUCT force = 10.0 sharp = 1 edge = 1 @@ -89,7 +89,7 @@ throw_speed = 3 throw_range = 5 origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) - matter = list(MATERIAL_STEEL = 10000, MATERIAL_GLASS = 5000) + matter = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 5000) attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") suicide_act(mob/user) @@ -101,27 +101,27 @@ /* * Researchable Scalpels */ -/obj/item/weapon/scalpel/laser1 +/obj/item/weapon/surgical/scalpel/laser1 name = "laser scalpel" desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved." icon_state = "scalpel_laser1_on" damtype = "fire" -/obj/item/weapon/scalpel/laser2 +/obj/item/weapon/surgical/scalpel/laser2 name = "laser scalpel" desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced." icon_state = "scalpel_laser2_on" damtype = "fire" force = 12.0 -/obj/item/weapon/scalpel/laser3 +/obj/item/weapon/surgical/scalpel/laser3 name = "laser scalpel" desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!" icon_state = "scalpel_laser3_on" damtype = "fire" force = 15.0 -/obj/item/weapon/scalpel/manager +/obj/item/weapon/surgical/scalpel/manager name = "incision management system" desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps." icon_state = "scalpel_manager_on" @@ -130,50 +130,85 @@ /* * Circular Saw */ -/obj/item/weapon/circular_saw +/obj/item/weapon/surgical/circular_saw name = "circular saw" desc = "For heavy duty cutting." - icon = 'icons/obj/surgery.dmi' icon_state = "saw3" hitsound = 'sound/weapons/circsawhit.ogg' - flags = CONDUCT force = 15.0 w_class = ITEM_SIZE_NORMAL throwforce = 9.0 throw_speed = 3 throw_range = 5 origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) - matter = list(MATERIAL_STEEL = 20000,MATERIAL_GLASS = 10000) + matter = list(DEFAULT_WALL_MATERIAL = 20000,"glass" = 10000) attack_verb = list("attacked", "slashed", "sawed", "cut") sharp = 1 edge = 1 //misc, formerly from code/defines/weapons.dm -/obj/item/weapon/bonegel +/obj/item/weapon/surgical/bonegel name = "bone gel" - icon = 'icons/obj/surgery.dmi' + desc = "For fixing bones." icon_state = "bone-gel" force = 0 - w_class = ITEM_SIZE_SMALL throwforce = 1.0 -/obj/item/weapon/FixOVein +/obj/item/weapon/surgical/FixOVein name = "FixOVein" - icon = 'icons/obj/surgery.dmi' + desc = "Like bone gel. For veins." icon_state = "fixovein" force = 0 throwforce = 1.0 origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 3) - w_class = ITEM_SIZE_SMALL var/usage_amount = 10 -/obj/item/weapon/bonesetter +/obj/item/weapon/surgical/bonesetter name = "bone setter" - icon = 'icons/obj/surgery.dmi' - icon_state = "bone setter" + desc = "Put them in their place." + icon_state = "bone_setter" force = 8.0 throwforce = 9.0 throw_speed = 3 throw_range = 5 - w_class = ITEM_SIZE_SMALL attack_verb = list("attacked", "hit", "bludgeoned") + +/obj/item/weapon/surgical/bone_clamp + name = "bone clamp" + desc = "The best way to get a bone fixed fast." + icon_state = "bone_clamp" + force = 8 + throwforce = 9 + throw_speed = 3 + throw_range = 5 + attack_verb = list("attacked", "hit", "bludgeoned") + +// Cyborg Tools + +/obj/item/weapon/surgical/retractor/cyborg + toolspeed = 0.5 + +/obj/item/weapon/surgical/hemostat/cyborg + toolspeed = 0.5 + +/obj/item/weapon/surgical/cautery/cyborg + toolspeed = 0.5 + +/obj/item/weapon/surgical/surgicaldrill/cyborg + toolspeed = 0.5 + +/obj/item/weapon/surgical/scalpel/cyborg + toolspeed = 0.5 + +/obj/item/weapon/surgical/circular_saw/cyborg + toolspeed = 0.5 + +/obj/item/weapon/surgical/bonegel/cyborg + toolspeed = 0.5 + +/obj/item/weapon/surgical/FixOVein/cyborg + toolspeed = 0.5 + +/obj/item/weapon/surgical/bonesetter/cyborg + toolspeed = 0.5 + diff --git a/code/game/objects/structures/buckleable/roller_bed.dm b/code/game/objects/structures/buckleable/roller_bed.dm index 2dc9c8589..f35e77cd3 100644 --- a/code/game/objects/structures/buckleable/roller_bed.dm +++ b/code/game/objects/structures/buckleable/roller_bed.dm @@ -6,6 +6,7 @@ icon = 'icons/obj/rollerbed.dmi' icon_state = "down" anchored = FALSE + surgery_odds = 75 can_buckle = TRUE buckle_dir = SOUTH buckle_lying = RIGHT diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 4738db082..5e0a06f8d 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -612,7 +612,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/plain/monocle(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/weapon/material/knife(M), slot_l_store) - M.equip_to_slot_or_del(new /obj/item/weapon/scalpel(M), slot_r_store) + M.equip_to_slot_or_del(new /obj/item/weapon/surgical/scalpel(M), slot_r_store) var/obj/item/weapon/material/twohanded/fireaxe/fire_axe = new(M) M.equip_to_slot_or_del(fire_axe, slot_r_hand) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 8bc06809c..38a77e3e2 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -188,7 +188,7 @@ /obj/item/clothing/gloves/attackby(obj/item/weapon/W, mob/user) - if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel)) + if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/surgical/scalpel)) clipped(user) /////////////////////////////////////////////////////////////////////// diff --git a/code/modules/clothing/gloves/boxing.dm b/code/modules/clothing/gloves/boxing.dm index 61d6450d3..2547dff31 100644 --- a/code/modules/clothing/gloves/boxing.dm +++ b/code/modules/clothing/gloves/boxing.dm @@ -4,7 +4,7 @@ icon_state = "boxing" /obj/item/clothing/gloves/boxing/attackby(obj/item/weapon/W, mob/user) - if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel)) + if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/surgical/scalpel)) user << SPAN_NOTE("That won't work.") //Nope return ..() diff --git a/code/modules/clothing/hidden/socks.dm b/code/modules/clothing/hidden/socks.dm index a37d54cef..60fe4789c 100644 --- a/code/modules/clothing/hidden/socks.dm +++ b/code/modules/clothing/hidden/socks.dm @@ -6,7 +6,7 @@ var/clipped = 0 /obj/item/clothing/hidden/socks/attackby(obj/item/weapon/W as obj, mob/user as mob) - if( !clipped && (istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel)) ) + if( !clipped && (istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/surgical/scalpel)) ) playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) user.visible_message("\red [user] cuts the fingertips off of the [src].","\red You cut the fingertips off of the [src].") diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 2eb671de6..7874090eb 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -441,6 +441,7 @@ desc = "A heavily armored suit that protects against moderate damage." icon_state = "heavy" item_state = "swat_suit" + armor = list(melee = 25, bullet = 50, laser = 50, energy = 40, bomb = 40, bio = 0, rad = 0) w_class = ITEM_SIZE_HUGE//bulky item gas_transfer_coefficient = 0.90 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS @@ -448,6 +449,7 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT siemens_coefficient = 0 + /obj/item/clothing/suit/armor/tdome body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT diff --git a/code/modules/examine/examine.dm b/code/modules/examine/examine.dm index f09fce6cf..c1d336476 100644 --- a/code/modules/examine/examine.dm +++ b/code/modules/examine/examine.dm @@ -33,6 +33,10 @@ else //No flavor text? Try for hardcoded fluff instead. return ..() +// This one is slightly different, in that it must return a list. +/atom/proc/get_description_interaction() + return list() + /mob/living/carbon/human/get_description_fluff() return print_flavor_text(0) diff --git a/code/modules/hydroponics/grown_inedible.dm b/code/modules/hydroponics/grown_inedible.dm index a08eb3c68..b291887ef 100644 --- a/code/modules/hydroponics/grown_inedible.dm +++ b/code/modules/hydroponics/grown_inedible.dm @@ -45,7 +45,7 @@ /obj/item/weapon/corncob/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() - if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/material/hatchet) || istype(W, /obj/item/weapon/material/kitchen/utensil/knife) || istype(W, /obj/item/weapon/material/knife) || istype(W, /obj/item/weapon/material/knife/ritual)) + if(istype(W, /obj/item/weapon/surgical/circular_saw) || istype(W, /obj/item/weapon/material/hatchet) || istype(W, /obj/item/weapon/material/kitchen/utensil/knife) || istype(W, /obj/item/weapon/material/knife) || istype(W, /obj/item/weapon/material/knife/ritual)) user << SPAN_NOTE("You use [W] to fashion a pipe out of the corn cob!") new /obj/item/clothing/mask/smokable/pipe/cobpipe (user.loc) qdel(src) diff --git a/code/modules/hydroponics/spreading/spreading.dm b/code/modules/hydroponics/spreading/spreading.dm index a85327711..45f83b7a2 100644 --- a/code/modules/hydroponics/spreading/spreading.dm +++ b/code/modules/hydroponics/spreading/spreading.dm @@ -237,7 +237,7 @@ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) plant_controller.add_plant(src) - if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel)) + if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/surgical/scalpel)) if(sampled) user << "\The [src] has already been sampled recently." return diff --git a/code/modules/hydroponics/trays/tray.dm b/code/modules/hydroponics/trays/tray.dm index 4aba27efc..8bd9c16da 100644 --- a/code/modules/hydroponics/trays/tray.dm +++ b/code/modules/hydroponics/trays/tray.dm @@ -400,7 +400,7 @@ if (O.is_open_container()) return 0 - if(istype(O, /obj/item/weapon/wirecutters) || istype(O, /obj/item/weapon/scalpel)) + if(istype(O, /obj/item/weapon/wirecutters) || istype(O, /obj/item/weapon/surgical/scalpel)) if(!seed) user << "There is nothing to take a sample from in \the [src]." diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index 78095379a..628ee44d5 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -206,17 +206,17 @@ var/mob/living/silicon/robot/global/list/redcode_robot_modules = list( src.modules += new /obj/item/device/flash(src) src.modules += new /obj/item/device/healthanalyzer(src) src.modules += new /obj/item/weapon/reagent_containers/borghypo/surgeon(src) - src.modules += new /obj/item/weapon/scalpel/manager(src) + src.modules += new /obj/item/weapon/surgical/scalpel/manager(src) src.modules += new /obj/item/weapon/inflatable_dispenser(src) - src.modules += new /obj/item/weapon/hemostat(src) - src.modules += new /obj/item/weapon/retractor(src) - src.modules += new /obj/item/weapon/cautery(src) - src.modules += new /obj/item/weapon/bonegel(src) + src.modules += new /obj/item/weapon/surgical/hemostat(src) + src.modules += new /obj/item/weapon/surgical/retractor(src) + src.modules += new /obj/item/weapon/surgical/cautery(src) + src.modules += new /obj/item/weapon/surgical/bonegel(src) src.modules += new /obj/item/roller_holder(src) - src.modules += new /obj/item/weapon/FixOVein(src) - src.modules += new /obj/item/weapon/bonesetter(src) - src.modules += new /obj/item/weapon/circular_saw(src) - src.modules += new /obj/item/weapon/surgicaldrill(src) + src.modules += new /obj/item/weapon/surgical/FixOVein(src) + src.modules += new /obj/item/weapon/surgical/bonesetter(src) + src.modules += new /obj/item/weapon/surgical/circular_saw(src) + src.modules += new /obj/item/weapon/surgical/surgicaldrill(src) src.modules += new /obj/item/weapon/gripper/no_use/organ(src) src.modules += new /obj/item/weapon/extinguisher/mini(src) src.modules += new /obj/item/weapon/door_pry_unit(src) @@ -564,8 +564,8 @@ var/mob/living/silicon/robot/global/list/redcode_robot_modules = list( src.modules += new /obj/item/weapon/screwdriver(src) src.modules += new /obj/item/weapon/crowbar(src) src.modules += new /obj/item/weapon/wirecutters(src) - src.modules += new /obj/item/weapon/scalpel(src) - src.modules += new /obj/item/weapon/circular_saw(src) + src.modules += new /obj/item/weapon/surgical/scalpel(src) + src.modules += new /obj/item/weapon/surgical/circular_saw(src) src.modules += new /obj/item/weapon/extinguisher(src) src.modules += new /obj/item/weapon/reagent_containers/syringe(src) src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 32b6d60f2..a4ba7df4a 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -142,6 +142,10 @@ return M return 0 +/mob/proc/Confuse(amount) + confused = max(max(confused,amount),0) + return + /mob/proc/movement_delay() return 0 @@ -718,6 +722,10 @@ update_canmove() //updates lying, canmove and icons return +/mob/proc/AdjustLosebreath(amount) + losebreath = Clamp(0, losebreath + amount, 25) + return + /mob/proc/AdjustWeakened(amount) if(status_flags & CANWEAKEN) weakened = max(weakened + amount,0) diff --git a/code/modules/organs/internal/appendix.dm b/code/modules/organs/internal/appendix.dm index 2e0e2f3ce..01d7008a0 100644 --- a/code/modules/organs/internal/appendix.dm +++ b/code/modules/organs/internal/appendix.dm @@ -1,3 +1,5 @@ +#define PROCESS_ACCURACY 10 + /obj/item/organ/internal/appendix name = "appendix" icon_state = "appendix" @@ -16,6 +18,8 @@ return 0 /obj/item/organ/internal/appendix/process() + ..() + if(!inflamed || !owner) return @@ -50,4 +54,4 @@ if(inflamed) icon_state = "appendixinflamed" name = "inflamed appendix" - ..() + ..() \ No newline at end of file diff --git a/code/modules/organs/internal/heart.dm b/code/modules/organs/internal/heart.dm index a3a83991c..009f21408 100644 --- a/code/modules/organs/internal/heart.dm +++ b/code/modules/organs/internal/heart.dm @@ -5,3 +5,15 @@ parent_organ = BP_CHEST dead_icon = "heart-off" +/obj/item/organ/internal/heart/handle_germ_effects() + . = ..() //Up should return an infection level as an integer + if(!.) return + + //Endocarditis (very rare, usually for artificially implanted heart valves/pacemakers) + if (. >= 1) + if(prob(1)) + owner.custom_pain("Your chest feels uncomfortably tight!",0) + if (. >= 2) + if(prob(1)) + owner.custom_pain("A stabbing pain rolls through your chest!",1) + owner.apply_damage(damage = 25, damagetype = HALLOSS, def_zone = parent_organ) diff --git a/code/modules/organs/internal/kidneys.dm b/code/modules/organs/internal/kidneys.dm index 8d19fcc0c..19652a637 100644 --- a/code/modules/organs/internal/kidneys.dm +++ b/code/modules/organs/internal/kidneys.dm @@ -1,3 +1,5 @@ +#define PROCESS_ACCURACY 10 + /obj/item/organ/internal/kidneys name = "kidneys" icon_state = "kidneys" @@ -6,19 +8,30 @@ parent_organ = BP_GROIN /obj/item/organ/internal/kidneys/process() - ..() - if(!owner) - return + if(!owner) return // Coffee is really bad for you with busted kidneys. // This should probably be expanded in some way, but fucked if I know // what else kidneys can process in our reagent list. var/datum/reagent/coffee = locate(/datum/reagent/drink/coffee) in owner.reagents.reagent_list if(coffee) - if(is_broken()) - owner.adjustToxLoss(0.3 * PROCESS_ACCURACY) - else if(is_bruised()) + if(is_bruised()) owner.adjustToxLoss(0.1 * PROCESS_ACCURACY) + else if(is_broken()) + owner.adjustToxLoss(0.3 * PROCESS_ACCURACY) + +/obj/item/organ/internal/kidneys/handle_germ_effects() + . = ..() //Up should return an infection level as an integer + if(!.) return + //Pyelonephritis + if (. >= 1) + if(prob(1)) + owner.custom_pain("There's a stabbing pain in your lower back!",1) + if (. >= 2) + if(prob(1)) + owner.custom_pain("You feel extremely tired, like you can't move!",1) + owner.m_intent = "walk" + owner.hud_used.move_intent.icon_state = "walking" diff --git a/code/modules/organs/internal/liver.dm b/code/modules/organs/internal/liver.dm index 7a0029df5..3b20f3021 100644 --- a/code/modules/organs/internal/liver.dm +++ b/code/modules/organs/internal/liver.dm @@ -1,27 +1,19 @@ +#define PROCESS_ACCURACY 10 + /obj/item/organ/internal/liver name = "liver" icon_state = "liver" - organ_tag = O_LIVER + organ_tag = "liver" parent_organ = BP_GROIN /obj/item/organ/internal/liver/process() - ..() - - if(!owner) - return - - if (germ_level > INFECTION_LEVEL_ONE) - if(prob(1)) - owner << SPAN_DANG("Your skin itches.") - if (germ_level > INFECTION_LEVEL_TWO) - if(prob(1)) - spawn owner.vomit() + if(!owner) return if(owner.life_tick % PROCESS_ACCURACY == 0) //High toxins levels are dangerous - if(owner.getToxLoss() >= 60 && !owner.reagents.has_reagent("anti_toxin")) + if(owner.getToxLoss() >= 50 && !owner.reagents.has_reagent("anti_toxin")) //Healthy liver suffers on its own if (src.damage < min_broken_damage) src.damage += 0.2 * PROCESS_ACCURACY @@ -37,20 +29,31 @@ if(src.damage < 0) src.damage = 0 -/* + // Get the effectiveness of the liver. var/filter_effect = 3 if(is_bruised()) filter_effect -= 1 if(is_broken()) filter_effect -= 2 -*/ - // Damaged liver means some chemicals are very dangerous - if(src.damage >= src.min_bruised_damage) - for(var/datum/reagent/R in owner.reagents.reagent_list) - // Ethanol and all drinks are bad - if(istype(R, /datum/reagent/ethanol)) - owner.adjustToxLoss(0.1 * PROCESS_ACCURACY) - // Can't cope with toxins at all - if(istype(R, /datum/reagent/toxin)) - owner.adjustToxLoss(0.3 * PROCESS_ACCURACY) + + // Do some reagent processing. + if(owner.chem_effects[CE_ALCOHOL_TOXIC]) + take_damage(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY, prob(1)) // Chance to warn them + if(filter_effect < 2) //Liver is badly damaged, you're drinking yourself to death + owner.adjustToxLoss(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.2 * PROCESS_ACCURACY) + if(filter_effect < 3) + owner.adjustToxLoss(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY) + +/obj/item/organ/internal/liver/handle_germ_effects() + . = ..() //Up should return an infection level as an integer + if(!.) return + + //Pyogenic Abscess + if (. >= 1) + if(prob(1)) + owner.custom_pain("There's a sharp pain in your upper-right abdomen!",1) + if (. >= 2) + if(prob(1) && owner.getToxLoss() < owner.getMaxHealth()*0.3) + //owner << "" //Toxins provide their own messages for pain + owner.adjustToxLoss(5) //Not realistic to PA but there are basically no 'real' liver infections diff --git a/code/modules/organs/internal/lungs.dm b/code/modules/organs/internal/lungs.dm index 4b35b28b8..a5915c75a 100644 --- a/code/modules/organs/internal/lungs.dm +++ b/code/modules/organs/internal/lungs.dm @@ -1,3 +1,5 @@ +#define PROCESS_ACCURACY 10 + /obj/item/organ/internal/lungs name = "lungs" icon_state = "lungs" @@ -11,15 +13,29 @@ if(!owner) return - if (germ_level > INFECTION_LEVEL_ONE) - if(prob(5)) - owner.emote("cough") //respitory tract infection - if(is_bruised()) - if(prob(2)) - spawn owner.custom_emote(1, "coughs up blood!") - owner.drip(10) if(prob(4)) - spawn owner.emote("gasp") - owner.losebreath += 15 + spawn owner.emote("me", 1, "coughs up blood!") + owner.drip(10) + if(prob(8)) + spawn owner.emote("me", 1, "gasps for air!") + owner.AdjustLosebreath(15) + +/obj/item/organ/internal/lungs/proc/rupture() + var/obj/item/organ/external/parent = owner.get_organ(parent_organ) + if(istype(parent)) + owner.custom_pain("You feel a stabbing pain in your [parent.name]!", 50) + bruise() +/obj/item/organ/internal/lungs/handle_germ_effects() + . = ..() //Up should return an infection level as an integer + if(!.) return + + //Bacterial pneumonia + if (. >= 1) + if(prob(5)) + owner.emote("cough") + if (. >= 2) + if(prob(1)) + owner.custom_pain("You suddenly feel short of breath and take a sharp, painful breath!",1) + owner.adjustOxyLoss(30) //Look it's hard to simulate low O2 perfusion okay diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index d1c1f5bb8..ea47fb06b 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -231,17 +231,17 @@ /obj/item/organ/external/attackby(obj/item/weapon/W as obj, mob/living/user as mob) switch(stage) if(0) - if(istype(W,/obj/item/weapon/scalpel)) + if(istype(W,/obj/item/weapon/surgical/scalpel)) user.visible_message("[user] cuts [src] open with [W]!") stage++ return if(1) - if(istype(W,/obj/item/weapon/retractor)) + if(istype(W,/obj/item/weapon/surgical/retractor)) user.visible_message("[user] cracks [src] open like an egg with [W]!") stage++ return if(2) - if(istype(W,/obj/item/weapon/hemostat)) + if(istype(W,/obj/item/weapon/surgical/hemostat)) if(contents.len) var/obj/item/removing = pick(contents) user.put_in_hands(removing) diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm index 55e7eeaae..09430cff1 100644 --- a/code/modules/power/cell.dm +++ b/code/modules/power/cell.dm @@ -2,10 +2,50 @@ // charge from 0 to 100% // fits in APC to provide backup power +/obj/item/weapon/cell + name = "power cell" + desc = "A rechargable electrochemical power cell." + icon = 'icons/obj/power.dmi' + icon_state = "cell" + item_state = "cell" + origin_tech = list(TECH_POWER = 1) + force = 5.0 + throwforce = 5.0 + throw_speed = 3 + throw_range = 5 + w_class = ITEM_SIZE_NORMAL + var/charge = 0 // note %age conveted to actual charge in New + var/maxcharge = 1000 + var/rigged = 0 // true if rigged to explode + var/minor_fault = 0 //If not 100% reliable, it will build up faults. + var/self_recharge = FALSE // If true, the cell will recharge itself. + var/charge_amount = 25 // How much power to give, if self_recharge is true. The number is in absolute cell charge, as it gets divided by CELLRATE later. + var/last_use = 0 // A tracker for use in self-charging + var/charge_delay = 0 // How long it takes for the cell to start recharging after last use + matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50) + +// the power cell +// charge from 0 to 100% +// fits in APC to provide backup power + /obj/item/weapon/cell/New() ..() charge = maxcharge update_icon() + if(self_recharge) + processing_objects |= src + +/obj/item/weapon/cell/Destroy() + if(self_recharge) + processing_objects -= src + return ..() + +/obj/item/weapon/cell/process() + if(self_recharge) + if(world.time >= last_use + charge_delay) + give(charge_amount) + else + return PROCESS_KILL /obj/item/weapon/cell/drain_power(var/drain_check, var/surge, var/power = 0) @@ -30,7 +70,7 @@ overlays += image('icons/obj/power.dmi', "cell-o1") /obj/item/weapon/cell/proc/percent() // return % charge of cell - return round(100.0*charge/maxcharge) + return 100.0*charge/maxcharge /obj/item/weapon/cell/proc/fully_charged() return (charge == maxcharge) @@ -46,6 +86,7 @@ return 0 var/used = min(charge, amount) charge -= used + last_use = world.time update_icon() return used @@ -65,41 +106,39 @@ if(maxcharge < amount) return 0 var/amount_used = min(maxcharge-charge,amount) - if(crit_fail) return 0 - if(!prob(reliability)) - minor_fault++ - if(prob(minor_fault)) - crit_fail = 1 - return 0 charge += amount_used + update_icon() return amount_used -/obj/item/weapon/cell/examine(mob/user, return_dist=1) - .=..() - if(.>1) return +/obj/item/weapon/cell/examine(mob/user) + var/msg = desc - if(maxcharge <= 2500) - user << "The manufacturer's label states this cell has a power rating of [maxcharge], and that you should not swallow it.\nThe charge meter reads [percent()]%." - else - user << "This power cell has an exciting chrome finish, as it is an uber-capacity cell type! It has a power rating of [maxcharge]!\nThe charge meter reads [percent()]%." - if(crit_fail) - user << "\red This power cell seems to be faulty." + if(get_dist(src, user) <= 1) + msg += " It has a power rating of [maxcharge].\nThe charge meter reads [round(src.percent() )]%." + to_chat(user, msg) +/* + if(maxcharge <= 2500) + to_chat(user, "[desc]\nThe manufacturer's label states this cell has a power rating of [maxcharge], and that you should not swallow it.\nThe charge meter reads [round(src.percent() )]%.") + else + to_chat(user, "This power cell has an exciting chrome finish, as it is an uber-capacity cell type! It has a power rating of [maxcharge]!\nThe charge meter reads [round(src.percent() )]%.") +*/ /obj/item/weapon/cell/attackby(obj/item/W, mob/user) ..() if(istype(W, /obj/item/weapon/reagent_containers/syringe)) var/obj/item/weapon/reagent_containers/syringe/S = W - user << "You inject the solution into the power cell." + to_chat(user, "You inject the solution into the power cell.") if(S.reagents.has_reagent("phoron", 5)) rigged = 1 - self_attack_log(user, "injected a power cell with phoron, rigging it to explode.", 1) - S.reagents.clear_reagents() + log_admin("LOG: [user.name] ([user.ckey]) injected a power cell with phoron, rigging it to explode.") + message_admins("LOG: [user.name] ([user.ckey]) injected a power cell with phoron, rigging it to explode.") + S.reagents.clear_reagents() /obj/item/weapon/cell/proc/explode() var/turf/T = get_turf(src.loc) @@ -121,7 +160,8 @@ return //explosion(T, 0, 1, 2, 2) - self_attack_log(usr, "Rigged power cell explosion, last touched by [fingerprintslast]", 1) + log_admin("LOG: Rigged power cell explosion, last touched by [fingerprintslast]") + message_admins("LOG: Rigged power cell explosion, last touched by [fingerprintslast]") explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range) @@ -139,11 +179,11 @@ var/mob/living/silicon/robot/R = loc severity *= R.cell_emp_mult - charge -= maxcharge / severity + charge -= charge / severity if (charge < 0) charge = 0 - if(reliability != 100 && prob(50/severity)) - reliability -= 10 / severity + + update_icon() ..() /obj/item/weapon/cell/ex_act(severity) @@ -166,10 +206,6 @@ corrupt() return -/obj/item/weapon/cell/blob_act() - if(prob(75)) - explode() - /obj/item/weapon/cell/proc/get_electrocute_damage() switch (charge) /* if (9000 to INFINITY) @@ -198,3 +234,7 @@ return min(rand(10,20),rand(10,20)) else return 0 + +/obj/item/weapon/cell/suicide_act(mob/user) + viewers(user) << "\The [user] is licking the electrodes of \the [src]! It looks like \he's trying to commit suicide." + return (FIRELOSS) \ No newline at end of file diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 250c94958..f7328fd24 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -11,22 +11,27 @@ */ /datum/firemode var/name = "default" - var/burst = 1 - var/burst_delay = null - var/fire_delay = null - var/move_delay = 1 - var/list/accuracy = list(0) - var/list/dispersion = list(0) + var/list/settings = list() //using a list makes defining fire modes for new guns much nicer, //however we convert the lists to datums in part so that firemodes can be VVed if necessary. -/datum/firemode/New(list/properties = null) +/datum/firemode/New(obj/item/weapon/gun/gun, list/properties = null) ..() if(!properties) return - for(var/propname in vars) - if(!isnull(properties[propname])) - src.vars[propname] = properties[propname] + for(var/propname in properties) + var/propvalue = properties[propname] + + if(propname == "mode_name") + name = propvalue + if(isnull(propvalue)) + settings[propname] = gun.vars[propname] //better than initial() as it handles list vars like burst_accuracy + else + settings[propname] = propvalue + +/datum/firemode/proc/apply_to(obj/item/weapon/gun/gun) + for(var/propname in settings) + gun.vars[propname] = settings[propname] //Parent gun type. Guns are weapons that can be aimed at mobs and act over a distance /obj/item/weapon/gun @@ -48,8 +53,10 @@ attack_verb = list("struck", "hit", "bashed") zoomdevicename = "scope" + var/burst = 1 var/fire_delay = 6 //delay after shooting before the gun can be used again var/burst_delay = 2 //delay between shots, if firing in bursts + var/move_delay = 1 var/fire_sound = 'sound/weapons/Gunshot.ogg' var/fire_sound_text = "gunshot" var/recoil = 0 //screen shake @@ -62,11 +69,14 @@ var/scoped_accuracy = null var/next_fire_time = 0 - + var/mode_name = null var/sel_mode = 1 //index of the currently selected mode var/list/firemodes = list() var/firemode_type = /datum/firemode //for subtypes that need custom firemode data + var/last_shot = 0 //records the last shot fired + var/list/burst_accuracy = list(0) //allows for different accuracies for each shot in a burst. Applied on top of accuracy + var/list/dispersion = list(0) //aiming system stuff var/keep_aim = 1 //1 for keep shooting until aim is lowered //0 for one bullet after tarrget moves and aim is lowered @@ -78,11 +88,8 @@ /obj/item/weapon/gun/New() ..() - if(!firemodes.len) - firemodes += new firemode_type - else - for(var/i in 1 to firemodes.len) - firemodes[i] = new firemode_type(firemodes[i]) + for(var/i in 1 to firemodes.len) + firemodes[i] = new /datum/firemode(src, firemodes[i]) if(isnull(scoped_accuracy)) scoped_accuracy = accuracy @@ -151,7 +158,8 @@ return ..() //Pistolwhippin' /obj/item/weapon/gun/proc/Fire(atom/target, mob/living/user, clickparams, pointblank=0, reflex=0) - if(!user || !target) return + if(!user || !target) + return add_fingerprint(user) @@ -165,29 +173,34 @@ self_attack_log(user, "shot [target] ([target.x],[target.y],[target.z]) with [src]", 1) - //unpack firemode data - var/datum/firemode/firemode = firemodes[sel_mode] - var/_burst = firemode.burst - var/_burst_delay = isnull(firemode.burst_delay)? src.burst_delay : firemode.burst_delay - var/_fire_delay = isnull(firemode.fire_delay)? src.fire_delay : firemode.fire_delay - var/_move_delay = firemode.move_delay - - var/shoot_time = (_burst - 1)*_burst_delay + var/shoot_time = (burst - 1)*burst_delay user.setClickCooldown(shoot_time) //no clicking on things while shooting if(user.client) user.client.move_delay = world.time + shoot_time //no moving while shooting either next_fire_time = world.time + shoot_time //actually attempt to shoot var/turf/targloc = get_turf(target) //cache this in case target gets deleted during shooting, e.g. if it was a securitron that got destroyed. - for(var/i in 1 to _burst) + for(var/i in 1 to burst) var/obj/projectile = consume_next_projectile(user) if(!projectile) handle_click_empty(user) break - var/acc = firemode.accuracy[min(i, firemode.accuracy.len)] - var/disp = firemode.dispersion[min(i, firemode.dispersion.len)] - process_accuracy(projectile, user, target, acc, disp) + + if(istype(projectile, /obj/item/projectile)) + var/obj/item/projectile/P = projectile + + var/acc = burst_accuracy[min(i, burst_accuracy.len)] + var/disp = dispersion[min(i, dispersion.len)] + + P.accuracy = accuracy + acc + P.dispersion = disp + + P.shot_from = src.name + P.silenced = silenced + + P.launch(target) + if(pointblank) process_point_blank(projectile, user, target) @@ -196,19 +209,21 @@ handle_post_fire(user, target, pointblank, reflex) update_icon() - if(i < _burst) - sleep(_burst_delay) + if(i < burst) + sleep(burst_delay) if(!(target && target.loc)) target = targloc pointblank = 0 + last_shot = world.time + update_held_icon() //update timing user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) - if(user.client) user.client.move_delay = world.time + _move_delay - next_fire_time = world.time + _fire_delay + if(user.client) user.client.move_delay = world.time + move_delay + next_fire_time = world.time + fire_delay if(muzzle_flash) set_light(0) @@ -240,18 +255,10 @@ else playsound(user, fire_sound, 50, 1) - if(reflex) - user.visible_message( - "\The [user] fires \the [src][pointblank ? " point blank at \the [target]":""] by reflex!", - "You fire \the [src] by reflex!", - "You hear a [fire_sound_text]!" - ) - else - user.visible_message( - "\The [user] fires \the [src][pointblank ? " point blank at \the [target]":""]!", - "You fire \the [src]!", - "You hear a [fire_sound_text]!" - ) + if(reflex) + admin_attack_log(user, target, attacker_message = "fired [src] by reflex.", victim_message = "triggered a reflex shot from [src].", admin_message = "shot [target], who triggered gunfire ([src]) by reflex)") + else + admin_attack_log(usr, attacker_message="Fired [src]", admin_message="fired a gun ([src]) (MODE: [src.mode_name]) [reflex ? "by reflex" : "manually"].") if(muzzle_flash) set_light(muzzle_flash) @@ -388,14 +395,18 @@ var/datum/firemode/current_mode = firemodes[sel_mode] user << "The fire selector is set to [current_mode.name]." -/obj/item/weapon/gun/proc/switch_firemodes(mob/user=null) +/obj/item/weapon/gun/proc/switch_firemodes(mob/user) + if(firemodes.len <= 1) + return null + sel_mode++ if(sel_mode > firemodes.len) sel_mode = 1 var/datum/firemode/new_mode = firemodes[sel_mode] - user << SPAN_NOTE("\The [src] is now set to [new_mode.name].") + new_mode.apply_to(src) + user << "\The [src] is now set to [mode_name]." -/obj/item/weapon/gun/attack_self(mob/user) - if(firemodes.len > 1) - switch_firemodes(user) + return new_mode +/obj/item/weapon/gun/attack_self(mob/user) + switch_firemodes(user) diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index 5787676c6..dcdd0227d 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -1,21 +1,13 @@ -/datum/firemode/energy - var/projectile_type = null - var/modifystate = null - var/charge_cost = null - var/fire_sound = null - /obj/item/weapon/gun/energy name = "energy gun" desc = "A basic energy-based gun." icon_state = "energy" fire_sound = 'sound/weapons/Taser.ogg' fire_sound_text = "laser blast" - firemode_type = /datum/firemode/energy var/obj/item/weapon/cell/power_supply //What type of power cell this uses - var/charge_cost = 200 //How much energy is needed to fire. - var/max_shots = 10 //Determines the capacity of the weapon's power cell. Specifying a cell_type overrides this value. - var/cell_type = null + var/charge_cost = 240 //How much energy is needed to fire. + var/cell_type = /obj/item/weapon/cell/device/weapon var/projectile_type = /obj/item/projectile/beam/practice var/modifystate var/charge_meter = 1 //if set, the icon state will be chosen based on the current charge @@ -25,18 +17,16 @@ var/use_external_power = 0 //if set, the weapon will look for an external power source to draw from, otherwise it recharges magically var/recharge_time = 4 var/charge_tick = 0 + var/charge_delay = 75 //delay between firing and charging + + var/battery_lock = 1 //If set, weapon cannot switch batteries -/obj/item/weapon/gun/energy/switch_firemodes(mob/user=null) +/obj/item/weapon/gun/energy/attackby(var/obj/item/A as obj, mob/user as mob) ..() - var/datum/firemode/energy/current_mode = firemodes[sel_mode] - if(istype(current_mode)) - projectile_type = isnull(current_mode.projectile_type)? initial(projectile_type) : current_mode.projectile_type - modifystate = isnull(current_mode.modifystate)? initial(modifystate) : current_mode.modifystate - charge_cost = isnull(current_mode.charge_cost)? initial(charge_cost) : current_mode.charge_cost - fire_sound = isnull(current_mode.fire_sound)? initial(fire_sound) : current_mode.fire_sound +/obj/item/weapon/gun/energy/switch_firemodes(mob/user) + if(..()) update_icon() - update_held_icon() /obj/item/weapon/gun/energy/emp_act(severity) ..() @@ -44,35 +34,43 @@ /obj/item/weapon/gun/energy/New() ..() - if(cell_type) - power_supply = new cell_type(src) - else - power_supply = new /obj/item/weapon/cell/device/variable(src, max_shots*charge_cost) if(self_recharge) + power_supply = new /obj/item/weapon/cell/device/weapon(src) processing_objects.Add(src) + else + if(cell_type) + power_supply = new cell_type(src) + else + power_supply = null + update_icon() /obj/item/weapon/gun/energy/Destroy() if(self_recharge) processing_objects.Remove(src) - ..() + return ..() /obj/item/weapon/gun/energy/process() - if(self_recharge) //Every [recharge_time] ticks, recharge a shot for the cyborg - charge_tick++ - if(charge_tick < recharge_time) return 0 - charge_tick = 0 + if(self_recharge) //Every [recharge_time] ticks, recharge a shot for the battery + if(world.time > last_shot + charge_delay) //Doesn't work if you've fired recently + if(!power_supply || power_supply.charge >= power_supply.maxcharge) + return 0 // check if we actually need to recharge - if(!power_supply || power_supply.charge >= power_supply.maxcharge) - return 0 // check if we actually need to recharge + charge_tick++ + if(charge_tick < recharge_time) return 0 + charge_tick = 0 - if(use_external_power) - var/obj/item/weapon/cell/external = get_external_power_supply() - if(!external || !external.use(charge_cost)) //Take power from the borg... - return 0 + var/rechargeamt = power_supply.maxcharge*0.2 - power_supply.give(charge_cost) //... to recharge the shot - update_icon() + if(use_external_power) + var/obj/item/weapon/cell/external = get_external_power_supply() + if(!external || !external.use(rechargeamt)) //Take power from the borg... + return 0 + + power_supply.give(rechargeamt) //... to recharge 1/5th the battery + update_icon() + else + charge_tick = 0 return 1 /obj/item/weapon/gun/energy/consume_next_projectile() @@ -81,6 +79,54 @@ if(!power_supply.checked_use(charge_cost)) return null return new projectile_type(src) +/obj/item/weapon/gun/energy/proc/load_ammo(var/obj/item/C, mob/user) + if(istype(C, /obj/item/weapon/cell)) + if(self_recharge || battery_lock) + user << "[src] does not have a battery port." + return + if(istype(C, /obj/item/weapon/cell/device)) + var/obj/item/weapon/cell/device/P = C + if(power_supply) + user << "[src] already has a power cell." + else + user.visible_message("[user] is reloading [src].", "You start to insert [P] into [src].") + if(do_after(user, 10)) + user.remove_from_mob(P) + power_supply = P + P.loc = src + user.visible_message("[user] inserts [P] into [src].", "You insert [P] into [src].") + playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1) + update_icon() + update_held_icon() + else + user << "This cell is not fitted for [src]." + return + +/obj/item/weapon/gun/energy/proc/unload_ammo(mob/user) + if(self_recharge || battery_lock) + user << "[src] does not have a battery port." + return + if(power_supply) + user.put_in_hands(power_supply) + power_supply.update_icon() + user.visible_message("[user] removes [power_supply] from [src].", "You remove [power_supply] from [src].") + power_supply = null + playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) + update_icon() + update_held_icon() + else + user << "[src] does not have a power cell." + +/obj/item/weapon/gun/energy/attackby(var/obj/item/A as obj, mob/user as mob) + ..() + load_ammo(A, user) + +/obj/item/weapon/gun/energy/attack_hand(mob/user as mob) + if(user.get_inactive_hand() == src) + unload_ammo(user) + else + return ..() + /obj/item/weapon/gun/energy/proc/get_external_power_supply() if(isrobot(src.loc)) var/mob/living/silicon/robot/R = src.loc @@ -95,14 +141,23 @@ return suit.cell return null -/obj/item/weapon/gun/energy/examine(mob/user, return_dist=1) - .=..() - if(.<=3) +/obj/item/weapon/gun/energy/examine(mob/user) + ..(user) + if(power_supply) var/shots_remaining = round(power_supply.charge / charge_cost) user << "Has [shots_remaining] shot\s remaining." + else + user << "Does not have a power cell." + return -/obj/item/weapon/gun/energy/update_icon() - if(charge_meter) +/obj/item/weapon/gun/energy/update_icon(var/ignore_inhands) + if(power_supply == null) + if(modifystate) + icon_state = "[modifystate]_open" + else + icon_state = "[initial(icon_state)]_open" + return + else if(charge_meter) var/ratio = power_supply.charge / power_supply.maxcharge //make sure that rounding down will not give us the empty state even if we have charge for a shot left. @@ -115,4 +170,11 @@ icon_state = "[modifystate][ratio]" else icon_state = "[initial(icon_state)][ratio]" + if(!ignore_inhands) update_held_icon() +/obj/item/weapon/gun/energy/proc/start_recharge() + if(power_supply == null) + power_supply = new /obj/item/weapon/cell/device/weapon(src) + self_recharge = 1 + processing_objects.Add(src) + update_icon() diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index e3e40cb77..eb3a4eea9 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -1,16 +1,22 @@ /obj/item/weapon/gun/energy/laser - name = "laser carbine" - desc = "An Hesphaistos Industries G40E carbine, designed to kill with concentrated energy blasts." + name = "laser rifle" + desc = "A Hephaestus Industries G40E rifle, designed to kill with concentrated energy blasts. This varient has the ability to \ + switch between standard fire and a more efficent but weaker 'suppressive' fire." icon_state = "laser" item_state = "laser" fire_sound = 'sound/weapons/Laser.ogg' + fire_delay = 8 slot_flags = SLOT_BELT|SLOT_BACK w_class = ITEM_SIZE_LARGE force = 10 origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2) - matter = list(MATERIAL_STEEL = 2000) - projectile_type = /obj/item/projectile/beam - fire_delay = 1 //rapid fire + matter = list(DEFAULT_WALL_MATERIAL = 2000) + projectile_type = /obj/item/projectile/beam/midlaser + + firemodes = list( + list(mode_name="normal", fire_delay=8, projectile_type=/obj/item/projectile/beam/midlaser, charge_cost = 240), + list(mode_name="suppressive", fire_delay=5, projectile_type=/obj/item/projectile/beam/weaklaser, charge_cost = 60), + ) /obj/item/weapon/gun/energy/laser/mounted self_recharge = 1 @@ -20,81 +26,106 @@ name = "practice laser carbine" desc = "A modified version of the HI G40E, this one fires less concentrated energy bolts designed for target practice." projectile_type = /obj/item/projectile/beam/practice + charge_cost = 48 + + cell_type = /obj/item/weapon/cell/device -obj/item/weapon/gun/energy/retro + firemodes = list( + list(mode_name="normal", projectile_type=/obj/item/projectile/beam/practice, charge_cost = 48), + list(mode_name="suppressive", projectile_type=/obj/item/projectile/beam/practice, charge_cost = 12), + ) + +/obj/item/weapon/gun/energy/retro name = "retro laser" icon_state = "retro" item_state = "retro" - desc = "An older model of the basic lasergun, no longer used by Nanotrasen's security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws." + desc = "An older model of the basic lasergun. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws." fire_sound = 'sound/weapons/Laser.ogg' - slot_flags = SLOT_BELT|SLOT_HOLSTER + slot_flags = SLOT_BELT w_class = ITEM_SIZE_NORMAL projectile_type = /obj/item/projectile/beam fire_delay = 10 //old technology +/obj/item/weapon/gun/energy/retro/mounted + self_recharge = 1 + use_external_power = 1 + +/obj/item/weapon/gun/energy/retro/empty + icon_state = "retro" + cell_type = null + /obj/item/weapon/gun/energy/captain name = "antique laser gun" icon_state = "caplaser" item_state = "caplaser" - desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding." + desc = "A rare weapon, handcrafted by a now defunct specialty manufacturer on Luna for a small fortune. It's certainly aged well." force = 5 fire_sound = 'sound/weapons/Laser.ogg' - slot_flags = SLOT_BELT //too unusually shaped to fit in a holster + slot_flags = SLOT_BELT w_class = ITEM_SIZE_NORMAL projectile_type = /obj/item/projectile/beam origin_tech = null - max_shots = 5 //to compensate a bit for self-recharging - self_recharge = 1 + fire_delay = 10 //Old pistol + charge_cost = 480 //to compensate a bit for self-recharging + cell_type = /obj/item/weapon/cell/device/weapon/recharge/captain + battery_lock = 1 /obj/item/weapon/gun/energy/lasercannon name = "laser cannon" - desc = "With the laser cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes!" + desc = "With the laser cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron \ + flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes!" icon_state = "lasercannon" item_state = null fire_sound = 'sound/weapons/lasercannonfire.ogg' origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3) slot_flags = SLOT_BELT|SLOT_BACK - w_class = ITEM_SIZE_HUGE - projectile_type = /obj/item/projectile/beam/heavylaser - charge_cost = 400 - max_shots = 5 + projectile_type = /obj/item/projectile/beam/heavylaser/cannon + battery_lock = 1 fire_delay = 20 + w_class = ITEM_SIZE_LARGE + accuracy = 3 + charge_cost = 600 /obj/item/weapon/gun/energy/lasercannon/mounted name = "mounted laser cannon" self_recharge = 1 use_external_power = 1 recharge_time = 10 + accuracy = 0 // Mounted cannons are just fine the way they are. + projectile_type = /obj/item/projectile/beam/heavylaser + charge_cost = 400 + fire_delay = 20 /obj/item/weapon/gun/energy/xray - name = "x-ray laser carbine" - desc = "A high-power laser gun capable of emitting concentrated x-ray blasts, that are able to penetrate laser-resistant armor much more readily than standard photonic beams." + name = "xray laser gun" + desc = "A high-power laser gun capable of expelling concentrated xray blasts, which are able to penetrate matter easier than \ + standard photonic beams, resulting in an effective 'anti-armor' energy weapon." icon_state = "xray" item_state = "xray" - fire_sound = 'sound/weapons/laser3.ogg' + fire_sound = 'sound/weapons/eluger.ogg' origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2) projectile_type = /obj/item/projectile/beam/xray - w_class = ITEM_SIZE_LARGE - charge_cost = 100 - max_shots = 20 - fire_delay = 1 + charge_cost = 200 /obj/item/weapon/gun/energy/sniperrifle name = "marksman energy rifle" - desc = "The HI DMR 9E is an older design of Hesphaistos Industries. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon to kill from a distance." + desc = "The HI DMR 9E is an older design of Hephaestus Industries. A designated marksman rifle capable of shooting powerful \ + ionized beams, this is a weapon to kill from a distance." icon_state = "sniper" - item_state = "laser" - fire_sound = 'sound/weapons/marauder.ogg' + item_state = "sniper" + item_state_slots = list(slot_r_hand_str = "z8carbine", slot_l_hand_str = "z8carbine") //placeholder + fire_sound = 'sound/weapons/gauss_shoot.ogg' origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 5, TECH_POWER = 4) projectile_type = /obj/item/projectile/beam/sniper slot_flags = SLOT_BACK - charge_cost = 400 - max_shots = 4 + battery_lock = 1 + charge_cost = 600 fire_delay = 35 force = 10 - w_class = ITEM_SIZE_HUGE + w_class = ITEM_SIZE_HUGE // So it can't fit in a backpack. accuracy = -3 //shooting at the hip scoped_accuracy = 0 +// requires_two_hands = 1 /obj/item/weapon/gun/energy/sniperrifle/verb/scope() set category = "Object" @@ -110,10 +141,11 @@ obj/item/weapon/gun/energy/retro item_state = "laser" desc = "Standard issue weapon of the Imperial Guard" origin_tech = list(TECH_COMBAT = 1, TECH_MAGNET = 2) - self_recharge = 1 - matter = list(MATERIAL_STEEL = 2000) + matter = list(DEFAULT_WALL_MATERIAL = 2000) fire_sound = 'sound/weapons/Laser.ogg' projectile_type = /obj/item/projectile/beam/lastertag/blue + cell_type = /obj/item/weapon/cell/device/weapon/recharge + battery_lock = 1 var/required_vest /obj/item/weapon/gun/energy/lasertag/special_check(var/mob/living/carbon/human/M) @@ -135,29 +167,14 @@ obj/item/weapon/gun/energy/retro projectile_type = /obj/item/projectile/beam/lastertag/red required_vest = /obj/item/clothing/suit/redtag - /obj/item/weapon/gun/energy/wasp name = "Wasp MKI" - desc = "A low-power laser gun capable of expelling concentrated photon blasts." + desc = "A low-power laser gun capable of" icon_state = "wasp" - item_state = "lasercannon" - fire_sound = 'sound/weapons/laser3.ogg' - projectile_type = /obj/item/projectile/beam/laserlight + item_state = "lasercanon" + fire_sound = "sound/weapons/laser3.ogg" + projectile_type = /obj/item/projectile/beam/lightlaser charge_cost = 50 - max_shots = 20 fire_delay = 2 self_recharge = 1 slot_flags = null - -/obj/item/weapon/gun/energy/grumbler - name = "Grumbler-R" - desc = "A high-power energy gun capable of expelling concentrated plasma blasts." - icon_state = "grumbler" - item_state = "pulse" - fire_sound = 'sound/weapons/pulse.ogg' - projectile_type = /obj/item/projectile/instagib - charge_cost = 500 - max_shots = 3 - fire_delay = 30 - self_recharge = 1 - slot_flags = null \ No newline at end of file diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm index 46fbd2658..100442f94 100644 --- a/code/modules/projectiles/guns/energy/nuclear.dm +++ b/code/modules/projectiles/guns/energy/nuclear.dm @@ -4,15 +4,15 @@ icon_state = "energystun100" item_state = null //so the human update icon uses the icon_state instead. fire_sound = 'sound/weapons/Taser.ogg' - max_shots = 10 + fire_delay = 10 // Handguns should be inferior to two-handed weapons. - projectile_type = /obj/item/projectile/beam/stun + projectile_type = /obj/item/projectile/beam/stun/med origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2) modifystate = "energystun" firemodes = list( - list(name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="energystun", fire_sound='sound/weapons/Taser.ogg'), - list(name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="energykill", fire_sound='sound/weapons/Laser.ogg'), + list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/med, modifystate="energystun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240), + list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="energykill", fire_sound='sound/weapons/Laser.ogg', charge_cost = 480), ) /obj/item/weapon/gun/energy/gun/mounted @@ -20,90 +20,44 @@ self_recharge = 1 use_external_power = 1 + +/obj/item/weapon/gun/energy/gun/burst + name = "burst laser" + desc = "The FM-2t is a versatile energy based weapon, capable of switching between stun or kill with a three round burst option for both settings." + icon_state = "fm-2tstun100" //May resprite this to be more rifley + item_state = null //so the human update icon uses the icon_state instead. + fire_sound = 'sound/weapons/Taser.ogg' + charge_cost = 100 + force = 8 + w_class = ITEM_SIZE_LARGE //Probably gonna make it a rifle sooner or later + fire_delay = 6 + + projectile_type = /obj/item/projectile/beam/stun/weak + origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_ILLEGAL = 3) + modifystate = "fm-2tstun" + + firemodes = list( + list(mode_name="stun", burst=1, projectile_type=/obj/item/projectile/beam/stun/weak, modifystate="fm-2tstun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 100), + list(mode_name="stun burst", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,0,0), dispersion=list(0.0, 0.2, 0.5), projectile_type=/obj/item/projectile/beam/stun/weak, modifystate="fm-2tstun", fire_sound='sound/weapons/Taser.ogg'), + list(mode_name="lethal", burst=1, projectile_type=/obj/item/projectile/beam/burstlaser, modifystate="fm-2tkill", fire_sound='sound/weapons/Laser.ogg', charge_cost = 200), + list(mode_name="lethal burst", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,0,0), dispersion=list(0.0, 0.2, 0.5), projectile_type=/obj/item/projectile/beam/burstlaser, modifystate="fm-2tkill", fire_sound='sound/weapons/Laser.ogg'), + ) + /obj/item/weapon/gun/energy/gun/nuclear name = "advanced energy gun" desc = "An energy gun with an experimental miniaturized reactor." - icon_state = "nucgun" + icon_state = "nucgunstun" + projectile_type = /obj/item/projectile/beam/stun origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3) slot_flags = SLOT_BELT - w_class = ITEM_SIZE_LARGE force = 8 //looks heavier than a pistol - self_recharge = 1 + w_class = ITEM_SIZE_LARGE //Looks bigger than a pistol, too. + fire_delay = 6 //This one's not a handgun, it should have the same fire delay as everything else + cell_type = /obj/item/weapon/cell/device/weapon/recharge + battery_lock = 1 modifystate = null firemodes = list( - list(name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg'), - list(name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg'), - ) - - var/lightfail = 0 - -//override for failcheck behaviour -/obj/item/weapon/gun/energy/gun/nuclear/process() - charge_tick++ - if(charge_tick < 4) return 0 - charge_tick = 0 - if(!power_supply) return 0 - if((power_supply.charge / power_supply.maxcharge) != 1) - if(!failcheck()) return 0 - power_supply.give(charge_cost) - update_icon() - return 1 - -/obj/item/weapon/gun/energy/gun/nuclear/proc/failcheck() - lightfail = 0 - if (prob(src.reliability)) return 1 //No failure - if (prob(src.reliability)) - for (var/mob/living/M in range(0,src)) //Only a minor failure, enjoy your radiation if you're in the same tile or carrying it - if (src in M.contents) - M << "Your gun feels pleasantly warm for a moment." - else - M << "You feel a warm sensation." - M.apply_effect(rand(3,120), IRRADIATE) - lightfail = 1 - else - for (var/mob/living/M in range(rand(1,4),src)) //Big failure, TIME FOR RADIATION BITCHES - if (src in M.contents) - M << "Your gun's reactor overloads!" - M << "You feel a wave of heat wash over you." - M.apply_effect(300, IRRADIATE) - crit_fail = 1 //break the gun so it stops recharging - processing_objects.Remove(src) - update_icon() - return 0 - - -/obj/item/weapon/gun/energy/gun/nuclear/proc/update_charge() - if (crit_fail) - overlays += "nucgun-whee" - return - var/ratio = power_supply.charge / power_supply.maxcharge - ratio = round(ratio, 0.25) * 100 - overlays += "nucgun-[ratio]" - -/obj/item/weapon/gun/energy/gun/nuclear/proc/update_reactor() - if(crit_fail) - overlays += "nucgun-crit" - return - if(lightfail) - overlays += "nucgun-medium" - else if ((power_supply.charge/power_supply.maxcharge) <= 0.5) - overlays += "nucgun-light" - else - overlays += "nucgun-clean" - -/obj/item/weapon/gun/energy/gun/nuclear/proc/update_mode() - var/datum/firemode/current_mode = firemodes[sel_mode] - switch(current_mode.name) - if("stun") overlays += "nucgun-stun" - if("lethal") overlays += "nucgun-kill" - -/obj/item/weapon/gun/energy/gun/nuclear/emp_act(severity) - ..() - reliability -= round(15/severity) - -/obj/item/weapon/gun/energy/gun/nuclear/update_icon() - overlays.Cut() - update_charge() - update_reactor() - update_mode() + list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="nucgunstun", fire_sound='sound/weapons/Taser.ogg', charge_cost = 240), + list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="nucgunkill", fire_sound='sound/weapons/Laser.ogg', charge_cost = 480), + ) \ No newline at end of file diff --git a/code/modules/projectiles/guns/energy/pulse.dm b/code/modules/projectiles/guns/energy/pulse.dm index 482fd1601..e275a5327 100644 --- a/code/modules/projectiles/guns/energy/pulse.dm +++ b/code/modules/projectiles/guns/energy/pulse.dm @@ -7,14 +7,13 @@ force = 10 fire_sound='sound/weapons/Laser.ogg' projectile_type = /obj/item/projectile/beam + charge_cost = 120 sel_mode = 2 - max_shots = 10 - w_class = ITEM_SIZE_HUGE - + firemodes = list( - list(name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg'), - list(name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg'), - list(name="DESTROY", projectile_type=/obj/item/projectile/beam/pulse, fire_sound='sound/weapons/pulse.ogg', fire_delay=25, charge_cost=400), + list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg', fire_delay=null, charge_cost = 120), + list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg', fire_delay=null, charge_cost = 120), + list(mode_name="DESTROY", projectile_type=/obj/item/projectile/beam/pulse, fire_sound='sound/weapons/gauss_shoot.ogg', fire_delay=null, charge_cost = 240), ) /obj/item/weapon/gun/energy/pulse_rifle/mounted @@ -24,11 +23,9 @@ /obj/item/weapon/gun/energy/pulse_rifle/destroyer name = "pulse destroyer" desc = "A heavy-duty, pulse-based energy weapon. Because of its complexity and cost, it is rarely seen in use except by specialists." - cell_type = /obj/item/weapon/cell/super - fire_delay = 25 - fire_sound='sound/weapons/pulse.ogg' + fire_sound='sound/weapons/gauss_shoot.ogg' projectile_type=/obj/item/projectile/beam/pulse - charge_cost=400 + charge_cost = 120 /obj/item/weapon/gun/energy/pulse_rifle/destroyer/attack_self(mob/living/user as mob) user << "[src.name] has three settings, and they are all DESTROY." @@ -39,4 +36,10 @@ desc = "It's not the size of the gun, it's the size of the hole it puts through people." slot_flags = SLOT_BELT|SLOT_HOLSTER icon_state = "m1911-p" - max_shots = 5 + charge_cost = 240 + + firemodes = list( + list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg', fire_delay=null, charge_cost = 240), + list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg', fire_delay=null, charge_cost = 240), + list(mode_name="DESTROY", projectile_type=/obj/item/projectile/beam/pulse, fire_sound='sound/weapons/gauss_shoot.ogg', fire_delay=null, charge_cost = 480), + ) \ No newline at end of file diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index 252afbe26..817447fa0 100755 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -5,23 +5,25 @@ item_state = "ionrifle" fire_sound = 'sound/weapons/Laser.ogg' origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 4) - w_class = ITEM_SIZE_HUGE + w_class = ITEM_SIZE_LARGE force = 10 flags = CONDUCT slot_flags = SLOT_BACK - charge_cost = 300 - max_shots = 10 projectile_type = /obj/item/projectile/ion /obj/item/weapon/gun/energy/ionrifle/emp_act(severity) - ..(max(severity, 2)) //so it doesn't EMP itself, I guess + ..(max(severity, 4)) //so it doesn't EMP itself, I guess -/obj/item/weapon/gun/energy/ionrifle/update_icon() - ..() - if(power_supply.charge < charge_cost) - item_state = "ionrifle-empty" - else - item_state = initial(item_state) +/obj/item/weapon/gun/energy/ionrifle/pistol + name = "ion pistol" + desc = "The NT Mk63 EW Pan is a man portable anti-armor weapon designed to disable mechanical threats, produced by NT. This model sacrifices capacity for portability.." + icon_state = "ionpistol" + item_state = null + w_class = ITEM_SIZE_NORMAL + force = 5 + slot_flags = SLOT_BELT|SLOT_HOLSTER + charge_cost = 480 + projectile_type = /obj/item/projectile/ion /obj/item/weapon/gun/energy/decloner name = "biological demolecularisor" @@ -30,7 +32,6 @@ item_state = "decloner" fire_sound = 'sound/weapons/pulse3.ogg' origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4, TECH_POWER = 3) - max_shots = 10 projectile_type = /obj/item/projectile/energy/declone /obj/item/weapon/gun/energy/floragun @@ -39,16 +40,16 @@ icon_state = "floramut100" item_state = "floramut" fire_sound = 'sound/effects/stealthoff.ogg' - charge_cost = 100 - max_shots = 10 projectile_type = /obj/item/projectile/energy/floramut origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3) modifystate = "floramut" - self_recharge = 1 + cell_type = /obj/item/weapon/cell/device/weapon/recharge + battery_lock = 1 + var/decl/plantgene/gene = null firemodes = list( - list(name="induce mutations", projectile_type=/obj/item/projectile/energy/floramut, modifystate="floramut"), - list(name="increase yield", projectile_type=/obj/item/projectile/energy/florayield, modifystate="florayield"), + list(mode_name="induce mutations", projectile_type=/obj/item/projectile/energy/floramut, modifystate="floramut"), + list(mode_name="increase yield", projectile_type=/obj/item/projectile/energy/florayield, modifystate="florayield"), ) /obj/item/weapon/gun/energy/floragun/afterattack(obj/target, mob/user, adjacent_flag) @@ -58,16 +59,16 @@ Fire(target,user) return ..() - /obj/item/weapon/gun/energy/meteorgun name = "meteor gun" desc = "For the love of god, make sure you're aiming this the right way!" icon_state = "riotgun" item_state = "c20r" slot_flags = SLOT_BELT|SLOT_BACK - w_class = ITEM_SIZE_HUGE + w_class = ITEM_SIZE_LARGE projectile_type = /obj/item/projectile/meteor cell_type = /obj/item/weapon/cell/potato + charge_cost = 100 self_recharge = 1 recharge_time = 5 //Time it takes for shots to recharge (in ticks) charge_meter = 0 @@ -101,43 +102,28 @@ /* Staves */ /obj/item/weapon/gun/energy/staff - var/wizard_only = TRUE name = "staff of change" desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself" icon = 'icons/obj/gun.dmi' sprite_group = null icon_state = "staffofchange" - item_state = "staffofchange" fire_sound = 'sound/weapons/emitter.ogg' flags = CONDUCT slot_flags = SLOT_BACK - w_class = ITEM_SIZE_HUGE - max_shots = 5 + w_class = ITEM_SIZE_LARGE + charge_cost = 480 projectile_type = /obj/item/projectile/change origin_tech = null - self_recharge = 1 + cell_type = /obj/item/weapon/cell/device/weapon/recharge + battery_lock = 1 charge_meter = 0 - origin_tech = list(TECH_ARCANE = 2) /obj/item/weapon/gun/energy/staff/special_check(var/mob/user) - if(user.is_like_wizard(WIZARD_KNOWLEDGE)) - return TRUE - else if(!wizard_only) - return TRUE - else if(prob(40)) //Clumsy handling - var/obj/P = consume_next_projectile() - if(P) - if(process_projectile(P, user, user, pick(BP_ALL))) - handle_post_fire(user, user) - user.visible_message( - SPAN_DANG("Accidentally [user] shoots \himself in with \the [src]!"), - SPAN_DANG("Accidentally you shoot yourself with \the [src]!") - ) - user.drop_from_inventory(src) - else - handle_click_empty(user) - return FALSE + if((user.mind && !wizards.is_antagonist(user.mind))) + usr << "You focus your mind on \the [src], but nothing happens!" + return 0 + return ..() /obj/item/weapon/gun/energy/staff/handle_click_empty(mob/user = null) if (user) @@ -150,66 +136,23 @@ name = "staff of animation" desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines." projectile_type = /obj/item/projectile/animate - max_shots = 10 + charge_cost = 240 -/obj/item/weapon/gun/energy/staff/focus +obj/item/weapon/gun/energy/staff/focus name = "mental focus" desc = "An artefact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out." icon = 'icons/obj/wizard.dmi' icon_state = "focus" - item_state = "focus" slot_flags = SLOT_BACK projectile_type = /obj/item/projectile/forcebolt /* attack_self(mob/living/user as mob) - if(projectile_type == /obj/item/projectile/forcebolt) + if(projectile_type == "/obj/item/projectile/forcebolt") charge_cost = 400 user << "The [src.name] will now strike a small area." - projectile_type = /obj/item/projectile/forcebolt/strong + projectile_type = "/obj/item/projectile/forcebolt/strong" else charge_cost = 200 user << "The [src.name] will now strike only a single person." - projectile_type = /obj/item/projectile/forcebolt + projectile_type = "/obj/item/projectile/forcebolt" */ - -/* Adminbus guns */ - -// Serves as a target spotter for the Icarus. -/obj/item/weapon/gun/energy/icarus - name = "rubber ducky" - desc = "It's a cute rubber duck. With an evil gleam in it's eye." - projectile_type = /obj/item/projectile/icarus/guns - icon = 'icons/obj/watercloset.dmi' - icon_state = "rubberducky" - item_state = "rubberducky" - charge_cost = 0 - silenced = 1 - - -/obj/item/weapon/gun/energy/icarus/update_icon() - return - -/obj/item/weapon/gun/energy/icarus/verb/SetIcarusAngle() - set src in usr - set name = "Set Firing Angle" - set desc = "Sets the angle from which the icarus will fire." - set category = "Object" - - Icarus_SetPosition(usr) - - -/obj/item/weapon/gun/energy/variable - name = "abstract weapon" - desc = "It seems to shift and flow as you watch." - charge_cost = 0 - silenced = 1 - -/obj/item/weapon/gun/energy/variable/update_icon() - return - -/obj/item/weapon/gun/energy/variable/attack_self(mob/living/user as mob) - var/type = input(user,"What projectile type?","Projectile", null) as null|anything in typesof(/obj/item/projectile) - if(!type) - return ..() - projectile_type = type - . = ..() diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm index 2c1b5d9fb..1d9a6928f 100644 --- a/code/modules/projectiles/guns/energy/stun.dm +++ b/code/modules/projectiles/guns/energy/stun.dm @@ -1,10 +1,9 @@ /obj/item/weapon/gun/energy/taser name = "taser gun" - desc = "The NT Mk30 NL is a small, low capacity gun used for non-lethal takedowns. Produced by NT, it's actually a licensed version of a W-T design." + desc = "The NT Mk30 NL is a small gun used for non-lethal takedowns. Produced by NT, it's actually a licensed version of a W-T design." icon_state = "taser" item_state = null //so the human update icon uses the icon_state instead. fire_sound = 'sound/weapons/Taser.ogg' - max_shots = 5 projectile_type = /obj/item/projectile/beam/stun /obj/item/weapon/gun/energy/taser/mounted @@ -14,35 +13,36 @@ /obj/item/weapon/gun/energy/taser/mounted/cyborg name = "taser gun" - max_shots = 6 - recharge_time = 10 //Time it takes for shots to recharge (in ticks) + charge_cost = 400 + recharge_time = 7 //Time it takes for shots to recharge (in ticks) /obj/item/weapon/gun/energy/stunrevolver name = "stun revolver" - desc = "A LAEP20 Zeus. Designed by Lawson Arms and produced under the wing of the FTU, several TSCs have been trying to get a hold of the blueprints for half a decade." + desc = "A LAEP20 Zeus. Designed by Lawson Arms and produced under the wing of Hephaestus, several TSCs have been trying to get a hold of the blueprints for half a decade." icon_state = "stunrevolver" item_state = "stunrevolver" fire_sound = 'sound/weapons/Gunshot.ogg' origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2) - projectile_type = /obj/item/projectile/energy/electrode - max_shots = 8 + projectile_type = /obj/item/projectile/energy/electrode/strong + charge_cost = 300 /obj/item/weapon/gun/energy/crossbow name = "mini energy-crossbow" desc = "A weapon favored by many mercenary stealth specialists." icon_state = "crossbow" - w_class = ITEM_SIZE_NORMAL + w_class = ITEM_SIZE_SMALL item_state = "crossbow" origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2, TECH_ILLEGAL = 5) - matter = list(MATERIAL_STEEL = 2000) - slot_flags = SLOT_BELT + matter = list(DEFAULT_WALL_MATERIAL = 2000) + slot_flags = SLOT_BELT | SLOT_HOLSTER silenced = 1 fire_sound = 'sound/weapons/Genhit.ogg' projectile_type = /obj/item/projectile/energy/bolt - max_shots = 8 - self_recharge = 1 + charge_cost = 480 + cell_type = /obj/item/weapon/cell/device/weapon/recharge + battery_lock = 1 charge_meter = 0 /obj/item/weapon/gun/energy/crossbow/ninja @@ -51,8 +51,20 @@ /obj/item/weapon/gun/energy/crossbow/largecrossbow name = "energy crossbow" - desc = "A weapon favored by Syndicate infiltration teams." + desc = "A weapon favored by mercenary infiltration teams." w_class = ITEM_SIZE_LARGE force = 10 - matter = list(MATERIAL_STEEL = 200000) + matter = list(DEFAULT_WALL_MATERIAL = 200000) + slot_flags = SLOT_BELT projectile_type = /obj/item/projectile/energy/bolt/large + +/obj/item/weapon/gun/energy/plasmastun + name = "plasma pulse projector" + desc = "The Mars Military Industries MA21 Selkie is a weapon that uses a laser pulse to ionise the local atmosphere, creating a disorienting pulse of plasma and deafening shockwave as the wave expands." + icon_state = "plasma_stun" + item_state = "plasma_stun" + fire_sound = 'sound/weapons/blaster.ogg' + origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_POWER = 3) + fire_delay = 20 + charge_cost = 600 + projectile_type = /obj/item/projectile/energy/plasmastun \ No newline at end of file diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index b50c6addb..c94af51da 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -12,9 +12,9 @@ multi_aim = 1 firemodes = list( - list(name="semiauto", burst=1, fire_delay=0), - list(name="3-round bursts", burst=3, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 1.0)), - list(name="short bursts", burst=5, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), + list(mode_name="semiauto", burst=1, fire_delay=0), + list(mode_name="3-round bursts", burst=3, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 1.0)), + list(mode_name="short bursts", burst=5, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), ) /obj/item/weapon/gun/projectile/automatic/mini_uzi @@ -63,8 +63,8 @@ fire_sound = 'sound/weapons/gunshotcarbine.ogg' firemodes = list( - list(name="semiauto", burst=1, fire_delay=0), - list(name="3-round bursts", burst=3, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 1.0)), + list(mode_name="semiauto", burst=1, fire_delay=0), + list(mode_name="3-round bursts", burst=3, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 1.0)), ) /obj/item/weapon/gun/projectile/automatic/nx6/update_icon() ..() @@ -109,9 +109,9 @@ magazine_type = /obj/item/ammo_magazine/c762 firemodes = list( - list(name="semiauto", burst=1, fire_delay=0), - list(name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 0.6)), - list(name="short bursts", burst=5, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), + list(mode_name="semiauto", burst=1, fire_delay=0), + list(mode_name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 0.6)), + list(mode_name="short bursts", burst=5, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), ) /obj/item/weapon/gun/projectile/automatic/sts35/update_icon() @@ -164,9 +164,9 @@ burst_delay = 4 firemode_type = /datum/firemode/z8 firemodes = list( - list(name="semiauto", burst=1, fire_delay=0), - list(name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1), dispersion = list(0.0, 0.6, 0.6)), - list(name="fire grenades", use_launcher=1) + list(mode_name="semiauto", burst=1, fire_delay=0), + list(mode_name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1), dispersion = list(0.0, 0.6, 0.6)), + list(mode_name="fire grenades", use_launcher=1) ) var/obj/item/weapon/gun/launcher/grenade/underslung/launcher @@ -230,8 +230,8 @@ magazine_type = /obj/item/ammo_magazine/a762 firemodes = list( - list(name="short bursts", burst=5, move_delay=6, accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), - list(name="long bursts", burst=8, move_delay=8, accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(1.0, 1.0, 1.0, 1.0, 1.2)), + list(mode_name="short bursts", burst=5, move_delay=6, accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), + list(mode_name="long bursts", burst=8, move_delay=8, accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(1.0, 1.0, 1.0, 1.0, 1.2)), ) var/cover_open = 0 @@ -289,9 +289,9 @@ ammo_type = /obj/item/ammo_casing/c119 firemodes = list( - list(name="semiauto", burst=1, fire_delay=0), - list(name="3-round bursts", burst=3, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 1.0)), - list(name="short bursts", burst=5, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), + list(mode_name="semiauto", burst=1, fire_delay=0), + list(mode_name="3-round bursts", burst=3, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 1.0)), + list(mode_name="short bursts", burst=5, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), ) /obj/item/weapon/gun/projectile/automatic/hornet/update_icon() @@ -317,9 +317,9 @@ slot_flags = SLOT_BACK firemodes = list( - list(name="semiauto", burst=1, fire_delay=0), - list(name="3-round bursts", burst=3, move_delay=4, accuracy = list(2,1,0,-1,-1), dispersion = list(0.0, 0.3, 0.6)), - list(name="short bursts", burst=5, move_delay=4, accuracy = list(1,0,-1,-1,-2), dispersion = list(0.3, 0.3, 0.6, 1.0, 1.2)), + list(mode_name="semiauto", burst=1, fire_delay=0), + list(mode_name="3-round bursts", burst=3, move_delay=4, accuracy = list(2,1,0,-1,-1), dispersion = list(0.0, 0.3, 0.6)), + list(mode_name="short bursts", burst=5, move_delay=4, accuracy = list(1,0,-1,-1,-2), dispersion = list(0.3, 0.3, 0.6, 1.0, 1.2)), ) /obj/item/weapon/gun/projectile/automatic/m94a2/update_icon() @@ -346,9 +346,9 @@ slot_flags = SLOT_BACK firemodes = list( - list(name="semiauto", burst=1, fire_delay=0), - list(name="3-round bursts", burst=3, move_delay=2, accuracy = list(0,0,0,-1,-1), dispersion = list(0.0, 0.6, 1.0)), - list(name="short bursts", burst=5, move_delay=2, accuracy = list(0,0,-1,-1,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), + list(mode_name="semiauto", burst=1, fire_delay=0), + list(mode_name="3-round bursts", burst=3, move_delay=2, accuracy = list(0,0,0,-1,-1), dispersion = list(0.0, 0.6, 1.0)), + list(mode_name="short bursts", burst=5, move_delay=2, accuracy = list(0,0,-1,-1,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), ) /obj/item/weapon/gun/projectile/automatic/har17/update_icon() diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index 787304186..00408c07f 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -70,8 +70,8 @@ burst_delay = 0 firemodes = list( - list(name="fire one barrel at a time", burst=1), - list(name="fire both barrels at once", burst=2), + list(mode_name="fire one barrel at a time", burst=1), + list(mode_name="fire both barrels at once", burst=2), ) /obj/item/weapon/gun/projectile/shotgun/doublebarrel/pellet @@ -87,7 +87,7 @@ //this is largely hacky and bad :( -Pete /obj/item/weapon/gun/projectile/shotgun/doublebarrel/attackby(var/obj/item/A as obj, mob/user as mob) - if(istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter)) + if(istype(A, /obj/item/weapon/surgical/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter)) user << SPAN_NOTE("You begin to shorten the barrel of \the [src].") if(loaded.len) for(var/i in 1 to max_shells) diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index 5e747a95c..daf1a3462 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -2,56 +2,92 @@ name = "laser" icon_state = "laser" pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE - damage = 45 + damage = 40 damage_type = BURN check_armour = "laser" eyeblur = 4 var/frequency = 1 hitscan = 1 invisibility = 101 //beam projectiles are invisible as they are rendered by the effect engine + light_range = 2 + light_power = 0.5 + light_color = "#FF0D00" muzzle_type = /obj/effect/projectile/laser/muzzle tracer_type = /obj/effect/projectile/laser/tracer impact_type = /obj/effect/projectile/laser/impact /obj/item/projectile/beam/practice + name = "laser" + icon_state = "laser" + pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE damage = 0 + damage_type = BURN + check_armour = "laser" eyeblur = 2 -/obj/item/projectile/beam/laserlight - damage = 18 - eyeblur = 2 +/obj/item/projectile/beam/weaklaser + name = "weak laser" + icon_state = "laser" + damage = 15 + +/obj/item/projectile/beam/burstlaser + damage = 30 + armor_penetration = 10 - muzzle_type = /obj/effect/projectile/laserlight/muzzle - tracer_type = /obj/effect/projectile/laserlight/tracer - impact_type = /obj/effect/projectile/laserlight/impact +/obj/item/projectile/beam/lightlaser + damage = 20 + armor_penetration = 10 + +/obj/item/projectile/beam/midlaser + damage = 40 + armor_penetration = 10 /obj/item/projectile/beam/heavylaser name = "heavy laser" icon_state = "heavylaser" damage = 60 - armor_penetration = 40 + armor_penetration = 30 + light_range = 3 + light_power = 1 + light_color = "#FF0D00" muzzle_type = /obj/effect/projectile/laser_heavy/muzzle tracer_type = /obj/effect/projectile/laser_heavy/tracer impact_type = /obj/effect/projectile/laser_heavy/impact +/obj/item/projectile/beam/heavylaser/cannon + damage = 80 + armor_penetration = 50 + light_color = "#FF0D00" /obj/item/projectile/beam/xray name = "xray beam" icon_state = "xray" damage = 25 armor_penetration = 50 + light_color = "#00CC33" muzzle_type = /obj/effect/projectile/xray/muzzle tracer_type = /obj/effect/projectile/xray/tracer impact_type = /obj/effect/projectile/xray/impact +/obj/item/projectile/beam/cyan + name = "cyan beam" + icon_state = "cyan" + damage = 40 + light_color = "#00C6FF" + + muzzle_type = /obj/effect/projectile/laser_omni/muzzle + tracer_type = /obj/effect/projectile/laser_omni/tracer + impact_type = /obj/effect/projectile/laser_omni/impact + /obj/item/projectile/beam/pulse name = "pulse" icon_state = "u_laser" - damage = 60 - armor_penetration = 60 + damage = 50 + armor_penetration = 30 + light_color = "#0066FF" muzzle_type = /obj/effect/projectile/laser_pulse/muzzle tracer_type = /obj/effect/projectile/laser_pulse/tracer @@ -66,6 +102,7 @@ name = "emitter beam" icon_state = "emitter" damage = 0 // The actual damage is computed in /code/modules/power/singularity/emitter.dm + light_color = "#00CC33" muzzle_type = /obj/effect/projectile/emitter/muzzle tracer_type = /obj/effect/projectile/emitter/tracer @@ -79,15 +116,17 @@ no_attack_log = 1 damage_type = BURN check_armour = "laser" + light_color = "#0066FF" muzzle_type = /obj/effect/projectile/laser_blue/muzzle tracer_type = /obj/effect/projectile/laser_blue/tracer impact_type = /obj/effect/projectile/laser_blue/impact -/obj/item/projectile/beam/lastertag/blue/on_hit(var/mob/living/carbon/human/target, var/blocked = 0) - if(istype(target)) - if(istype(target.wear_suit, /obj/item/clothing/suit/redtag)) - target.Weaken(5) +/obj/item/projectile/beam/lastertag/blue/on_hit(var/atom/target, var/blocked = 0) + if(istype(target, /mob/living/carbon/human)) + var/mob/living/carbon/human/M = target + if(istype(M.wear_suit, /obj/item/clothing/suit/redtag)) + M.Weaken(5) return 1 /obj/item/projectile/beam/lastertag/red @@ -98,11 +137,13 @@ no_attack_log = 1 damage_type = BURN check_armour = "laser" + light_color = "#FF0D00" -/obj/item/projectile/beam/lastertag/red/on_hit(var/mob/living/carbon/human/target, var/blocked = 0) - if(istype(target)) - if(istype(target.wear_suit, /obj/item/clothing/suit/bluetag)) - target.Weaken(5) +/obj/item/projectile/beam/lastertag/red/on_hit(var/atom/target, var/blocked = 0) + if(istype(target, /mob/living/carbon/human)) + var/mob/living/carbon/human/M = target + if(istype(M.wear_suit, /obj/item/clothing/suit/bluetag)) + M.Weaken(5) return 1 /obj/item/projectile/beam/lastertag/omni//A laser tag bolt that stuns EVERYONE @@ -112,16 +153,17 @@ damage = 0 damage_type = BURN check_armour = "laser" + light_color = "#00C6FF" muzzle_type = /obj/effect/projectile/laser_omni/muzzle tracer_type = /obj/effect/projectile/laser_omni/tracer impact_type = /obj/effect/projectile/laser_omni/impact -/obj/item/projectile/beam/lastertag/omni/on_hit(var/mob/living/carbon/human/target, var/blocked = 0) - if(istype(target)) - if( istype(target.wear_suit, /obj/item/clothing/suit/bluetag) || \ - istype(target.wear_suit, /obj/item/clothing/suit/redtag)) - target.Weaken(5) +/obj/item/projectile/beam/lastertag/omni/on_hit(var/atom/target, var/blocked = 0) + if(istype(target, /mob/living/carbon/human)) + var/mob/living/carbon/human/M = target + if((istype(M.wear_suit, /obj/item/clothing/suit/bluetag))||(istype(M.wear_suit, /obj/item/clothing/suit/redtag))) + M.Weaken(5) return 1 /obj/item/projectile/beam/sniper @@ -129,6 +171,7 @@ icon_state = "xray" damage = 50 armor_penetration = 10 + light_color = "#00CC33" muzzle_type = /obj/effect/projectile/xray/muzzle tracer_type = /obj/effect/projectile/xray/tracer @@ -141,6 +184,7 @@ taser_effect = 1 agony = 40 damage_type = HALLOSS + light_color = "#FFFFFF" muzzle_type = /obj/effect/projectile/stun/muzzle tracer_type = /obj/effect/projectile/stun/tracer @@ -150,3 +194,8 @@ name = "weak stun beam" icon_state = "stun" agony = 25 + +/obj/item/projectile/beam/stun/med + name = "stun beam" + icon_state = "stun" + agony = 35 \ No newline at end of file diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index b8db11235..92f305d68 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -4,7 +4,7 @@ damage = 0 damage_type = BURN check_armour = "energy" - + var/flash_strength = 10 //releases a burst of light on impact or after travelling a distance /obj/item/projectile/energy/flash @@ -14,7 +14,7 @@ kill_count = 15 //if the shell hasn't hit anything after travelling this far it just explodes. var/flash_range = 0 var/brightness = 7 - var/light_duration = 5 + var/light_colour = "#ffffff" /obj/item/projectile/energy/flash/on_impact(var/atom/A) var/turf/T = flash_range? src.loc : get_turf(A) @@ -24,35 +24,48 @@ for (var/mob/living/carbon/M in viewers(T, flash_range)) if(M.eyecheck() < 1) flick("e_flash", M.flash) - //snap pop playsound(src, 'sound/effects/snap.ogg', 50, 1) src.visible_message("\The [src] explodes in a bright flash!") - + + var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread() + sparks.set_up(2, 1, T) + sparks.start() + new /obj/effect/decal/cleanable/ash(src.loc) //always use src.loc so that ash doesn't end up inside windows - new /obj/effect/effect/sparks(T) - new /obj/effect/effect/smoke/illumination(T, brightness=max(flash_range*2, brightness), lifetime=light_duration) + new /obj/effect/effect/smoke/illumination(T, 5, brightness, brightness, light_colour) //blinds people like the flash round, but can also be used for temporary illumination /obj/item/projectile/energy/flash/flare damage = 10 flash_range = 1 - brightness = 9 //similar to a flare - light_duration = 200 + brightness = 15 + flash_strength = 20 + +/obj/item/projectile/energy/flash/flare/on_impact(var/atom/A) + light_colour = pick("#e58775", "#ffffff", "#90ff90", "#a09030") + + ..() //initial flash + + //residual illumination + new /obj/effect/effect/smoke/illumination(src.loc, rand(190,240) SECONDS, range=8, power=3, color=light_colour) //same lighting power as flare /obj/item/projectile/energy/electrode name = "electrode" icon_state = "spark" - nodamage = 1 taser_effect = 1 agony = 40 - damage_type = HALLOSS + light_range = 2 + light_power = 0.5 + light_color = "#FFFFFF" //Damage will be handled on the MOB side, to prevent window shattering. +/obj/item/projectile/energy/electrode/strong + agony = 55 + /obj/item/projectile/energy/electrode/stunshot name = "stunshot" damage = 5 - taser_effect = 1 agony = 80 /obj/item/projectile/energy/declone @@ -61,6 +74,9 @@ nodamage = 1 damage_type = CLONE irradiate = 40 + light_range = 2 + light_power = 0.5 + light_color = "#33CC00" /obj/item/projectile/energy/dart @@ -68,7 +84,7 @@ icon_state = "toxin" damage = 5 damage_type = TOX - weaken = 5 + agony = 120 check_armour = "energy" @@ -77,7 +93,6 @@ icon_state = "cbbolt" damage = 10 damage_type = TOX - nodamage = 0 agony = 40 stutter = 10 @@ -86,13 +101,29 @@ name = "largebolt" damage = 20 +/obj/item/projectile/energy/acid //Slightly up-gunned (Read: The thing does agony and checks bio resist) variant of the simple alien mob's projectile, for queens and sentinels. + name = "acidic spit" + icon_state = "neurotoxin" + damage = 30 + damage_type = BURN + agony = 10 + check_armour = "bio" /obj/item/projectile/energy/neurotoxin - name = "neuro" + name = "neurotoxic spit" icon_state = "neurotoxin" damage = 5 damage_type = TOX - weaken = 5 + agony = 80 + check_armour = "bio" + +/obj/item/projectile/energy/neurotoxin/toxic //New alien mob projectile to match the player-variant's projectiles. + name = "neurotoxic spit" + icon_state = "neurotoxin" + damage = 20 + damage_type = TOX + agony = 20 + check_armour = "bio" /obj/item/projectile/energy/phoron name = "phoron bolt" @@ -100,3 +131,56 @@ damage = 20 damage_type = TOX irradiate = 20 + light_range = 2 + light_power = 0.5 + light_color = "#33CC00" + +/obj/item/projectile/energy/plasmastun + name = "plasma pulse" + icon_state = "plasma_stun" + armor_penetration = 10 + kill_count = 4 + damage = 5 + agony = 55 + damage_type = BURN + +/obj/item/projectile/energy/plasmastun/proc/bang(var/mob/living/carbon/M) + + to_chat(M, "You hear a loud roar.") + playsound(M.loc, 'sound/effects/bang.ogg', 50, 1) + var/ear_safety = 0 + ear_safety = M.get_ear_protection() + if(ear_safety == 1) + M.Confuse(150) + else if (ear_safety > 1) + M.Confuse(30) + else if (!ear_safety) + M.Stun(10) + M.Weaken(2) + M.ear_damage += rand(1, 10) + M.ear_deaf = max(M.ear_deaf,15) + if (M.ear_damage >= 15) + to_chat(M, "Your ears start to ring badly!") + if (prob(M.ear_damage - 5)) + to_chat(M, "You can't hear anything!") + M.sdisabilities |= DEAF + else + if (M.ear_damage >= 5) + to_chat(M, "Your ears start to ring!") + M.update_icons() + +/obj/item/projectile/energy/plasmastun/on_hit(var/atom/target) + bang(target) + . = ..() + +/obj/item/projectile/energy/blue_pellet + name = "suppressive pellet" + icon_state = "blue_pellet" + damage = 5 + armor_penetration = 75 + pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE + damage_type = BURN + check_armour = "energy" + light_color = "#0000FF" + + muzzle_type = /obj/effect/projectile/pulse/muzzle \ No newline at end of file diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index a71d27fc6..c50469f66 100755 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -428,7 +428,7 @@ other types of metals and chemistry for reagents). req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2, TECH_MAGNET = 2) category = "Biotech" materials = list(MATERIAL_STEEL = 12500, MATERIAL_GLASS = 7500) - build_path = /obj/item/weapon/scalpel/laser1 + build_path = /obj/item/weapon/surgical/scalpel/laser1 /datum/design/item/scalpel_laser2 name = "Improved Laser Scalpel" @@ -437,7 +437,7 @@ other types of metals and chemistry for reagents). req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 4, TECH_MAGNET = 4) category = "Biotech" materials = list(MATERIAL_STEEL = 12500, MATERIAL_GLASS = 7500, MATERIAL_SILVER = 2500) - build_path = /obj/item/weapon/scalpel/laser2 + build_path = /obj/item/weapon/surgical/scalpel/laser2 /datum/design/item/scalpel_laser3 name = "Advanced Laser Scalpel" @@ -446,7 +446,7 @@ other types of metals and chemistry for reagents). req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 5) category = "Biotech" materials = list(MATERIAL_STEEL = 12500, MATERIAL_GLASS = 7500, MATERIAL_SILVER = 2000, MATERIAL_GOLD = 1500) - build_path = /obj/item/weapon/scalpel/laser3 + build_path = /obj/item/weapon/surgical/scalpel/laser3 /datum/design/item/scalpel_manager name = "Incision Management System" @@ -455,7 +455,7 @@ other types of metals and chemistry for reagents). req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 5, TECH_DATA = 4) category = "Biotech" materials = list (MATERIAL_STEEL = 12500, MATERIAL_GLASS = 7500, MATERIAL_SILVER = 1500, MATERIAL_GOLD = 1500, MATERIAL_DIAMOND = 750) - build_path = /obj/item/weapon/scalpel/manager + build_path = /obj/item/weapon/surgical/scalpel/manager // *** Beakers (not really a subtype of design/item/medical) /datum/design/item/beaker/AssembleDesignName() diff --git a/code/modules/surgery/bones.dm b/code/modules/surgery/bones.dm index 5777c1ede..e1086dbdc 100644 --- a/code/modules/surgery/bones.dm +++ b/code/modules/surgery/bones.dm @@ -5,8 +5,8 @@ /datum/surgery_step/glue_bone allowed_tools = list( - /obj/item/weapon/bonegel = 100, - /obj/item/weapon/screwdriver = 75 + /obj/item/weapon/surgical/bonegel = 100, \ + /obj/item/weapon/screwdriver = 75 ) can_infect = 1 blood_level = 1 @@ -18,37 +18,31 @@ if (!hasorgans(target)) return 0 var/obj/item/organ/external/affected = target.get_organ(target_zone) - return affected && affected.open >= 2 && affected.stage == 0 + return affected && (affected.robotic < ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 0 begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) if (affected.stage == 0) - user.visible_message( - "[user] starts applying medication to the damaged bones in [target]'s [affected.name] with \the [tool].", - "You start applying medication to the damaged bones in [target]'s [affected.name] with \the [tool]." - ) - target.custom_pain("Something in your [affected.name] is causing you a lot of pain!",1) + user.visible_message("[user] starts applying medication to the damaged bones in [target]'s [affected.name] with \the [tool]." , \ + "You start applying medication to the damaged bones in [target]'s [affected.name] with \the [tool].") + target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) - user.visible_message( - SPAN_NOTE("[user] applies some [tool] to [target]'s bone in [affected.name]"), - SPAN_NOTE("You apply some [tool] to [target]'s bone in [affected.name] with \the [tool].") - ) + user.visible_message("[user] applies some [tool] to [target]'s bone in [affected.name]", \ + "You apply some [tool] to [target]'s bone in [affected.name] with \the [tool].") affected.stage = 1 fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) - user.visible_message( - SPAN_WARN("[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!"), - SPAN_WARN("Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!") - ) + user.visible_message("[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!" , \ + "Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!") /datum/surgery_step/set_bone allowed_tools = list( - /obj/item/weapon/bonesetter = 100, - /obj/item/weapon/wrench = 75 + /obj/item/weapon/surgical/bonesetter = 100, \ + /obj/item/weapon/wrench = 75 \ ) min_duration = 60 @@ -58,44 +52,36 @@ if (!hasorgans(target)) return 0 var/obj/item/organ/external/affected = target.get_organ(target_zone) - return affected && affected.name != BP_HEAD && affected.open >= 2 && affected.stage == 1 + return affected && affected.organ_tag != BP_HEAD && !(affected.robotic >= ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 1 begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) - user.visible_message( - "[user] is beginning to set the bone in [target]'s [affected.name] in place with \the [tool].", - "You are beginning to set the bone in [target]'s [affected.name] in place with \the [tool]." - ) - target.custom_pain("The pain in your [affected.name] is going to make you pass out!",1) + user.visible_message("[user] is beginning to set the bone in [target]'s [affected.name] in place with \the [tool]." , \ + "You are beginning to set the bone in [target]'s [affected.name] in place with \the [tool].") + target.custom_pain("The pain in your [affected.name] is going to make you pass out!", 50) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) if (affected.status & ORGAN_BROKEN) - user.visible_message( - SPAN_NOTE("[user] sets the bone in [target]'s [affected.name] in place with \the [tool]."), - SPAN_NOTE("You set the bone in [target]'s [affected.name] in place with \the [tool].") - ) + user.visible_message("[user] sets the bone in [target]'s [affected.name] in place with \the [tool].", \ + "You set the bone in [target]'s [affected.name] in place with \the [tool].") affected.stage = 2 else - user.visible_message( - SPAN_NOTE("[user] sets the bone in [target]'s [affected.name]\red in the WRONG place with \the [tool]."), - SPAN_NOTE("You set the bone in [target]'s [affected.name]\red in the WRONG place with \the [tool].") - ) + user.visible_message("[user] sets the bone in [target]'s [affected.name] in the WRONG place with \the [tool].", \ + "You set the bone in [target]'s [affected.name] in the WRONG place with \the [tool].") affected.fracture() fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) - user.visible_message( - SPAN_WARN("[user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!"), - SPAN_WARN("Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!") - ) + user.visible_message("[user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!" , \ + "Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!") affected.createwound(BRUISE, 5) /datum/surgery_step/mend_skull allowed_tools = list( - /obj/item/weapon/bonesetter = 100, - /obj/item/weapon/wrench = 75 + /obj/item/weapon/surgical/bonesetter = 100, \ + /obj/item/weapon/wrench = 75 \ ) min_duration = 60 @@ -105,40 +91,35 @@ if (!hasorgans(target)) return 0 var/obj/item/organ/external/affected = target.get_organ(target_zone) - return affected && affected.name == BP_HEAD && affected.open >= 2 && affected.stage == 1 + return affected && affected.organ_tag == BP_HEAD && (affected.robotic < ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 1 begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) - user.visible_message( - "[user] is beginning to piece together [target]'s skull with \the [tool].", - "You are beginning to piece together [target]'s skull with \the [tool]." - ) + user.visible_message("[user] is beginning to piece together [target]'s skull with \the [tool]." , \ + "You are beginning to piece together [target]'s skull with \the [tool].") ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) - user.visible_message( - SPAN_NOTE("[user] sets [target]'s skull with \the [tool]."), - SPAN_NOTE("You set [target]'s skull with \the [tool].") - ) + user.visible_message("[user] sets [target]'s skull with \the [tool]." , \ + "You set [target]'s skull with \the [tool].") affected.stage = 2 fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) - user.visible_message( - SPAN_WARN("[user]'s hand slips, damaging [target]'s face with \the [tool]!"), - SPAN_WARN("Your hand slips, damaging [target]'s face with \the [tool]!") - ) + user.visible_message("[user]'s hand slips, damaging [target]'s face with \the [tool]!" , \ + "Your hand slips, damaging [target]'s face with \the [tool]!") var/obj/item/organ/external/head/h = affected h.createwound(BRUISE, 10) h.disfigured = 1 /datum/surgery_step/finish_bone allowed_tools = list( - /obj/item/weapon/bonegel = 100, - /obj/item/weapon/screwdriver = 75 + /obj/item/weapon/surgical/bonegel = 100, \ + /obj/item/weapon/screwdriver = 75 ) can_infect = 1 blood_level = 1 + min_duration = 50 max_duration = 60 @@ -146,30 +127,60 @@ if (!hasorgans(target)) return 0 var/obj/item/organ/external/affected = target.get_organ(target_zone) - return affected && affected.open >= 2 && affected.stage == 2 + return affected && affected.open >= 2 && !(affected.robotic >= ORGAN_ROBOT) && affected.stage == 2 begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) - user.visible_message( - "[user] starts to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].", - "You start to finish mending the damaged bones in [target]'s [affected.name] with \the [tool]." - ) + user.visible_message("[user] starts to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].", \ + "You start to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].") ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) - user.visible_message( - SPAN_NOTE("[user] has mended the damaged bones in [target]'s [affected.name] with \the [tool]."), - SPAN_NOTE("You have mended the damaged bones in [target]'s [affected.name] with \the [tool].") - ) + user.visible_message("[user] has mended the damaged bones in [target]'s [affected.name] with \the [tool]." , \ + "You have mended the damaged bones in [target]'s [affected.name] with \the [tool]." ) affected.status &= ~ORGAN_BROKEN - affected.status &= ~ORGAN_SPLINTED affected.stage = 0 - affected.perma_injury = 0 fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) - user.visible_message( - SPAN_WARN("[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!"), - SPAN_WARN("Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!") - ) \ No newline at end of file + user.visible_message("[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!" , \ + "Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!") + + + +/datum/surgery_step/clamp_bone + allowed_tools = list( + /obj/item/weapon/surgical/bone_clamp = 100 + ) + can_infect = 1 + blood_level = 1 + + min_duration = 70 + max_duration = 90 + + can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + if (!hasorgans(target)) + return 0 + var/obj/item/organ/external/affected = target.get_organ(target_zone) + return affected && (affected.robotic < ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 0 + + begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/obj/item/organ/external/affected = target.get_organ(target_zone) + if (affected.stage == 0) + user.visible_message("[user] starts repairing the damaged bones in [target]'s [affected.name] with \the [tool]." , \ + "You starts repairing the damaged bones in [target]'s [affected.name] with \the [tool].") + target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50) + ..() + + end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/obj/item/organ/external/affected = target.get_organ(target_zone) + user.visible_message("[user] sets the bone in [target]'s [affected.name] with \the [tool].", \ + "You sets [target]'s bone in [affected.name] with \the [tool].") + affected.status &= ~ORGAN_BROKEN + + fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/obj/item/organ/external/affected = target.get_organ(target_zone) + user.visible_message("[user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!" , \ + "Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!") + affected.createwound(BRUISE, 5) \ No newline at end of file diff --git a/code/modules/surgery/brainrepair.dm b/code/modules/surgery/brainrepair.dm index 2839b6f2f..c04bf227e 100644 --- a/code/modules/surgery/brainrepair.dm +++ b/code/modules/surgery/brainrepair.dm @@ -4,7 +4,7 @@ /datum/surgery_step/brain/bone_chips allowed_tools = list( - /obj/item/weapon/hemostat = 100, + /obj/item/weapon/surgical/hemostat = 100, /obj/item/weapon/wirecutters = 75, /obj/item/weapon/material/kitchen/utensil/fork = 20 ) @@ -44,7 +44,7 @@ /datum/surgery_step/brain/hematoma allowed_tools = list( - /obj/item/weapon/FixOVein = 100, + /obj/item/weapon/surgical/FixOVein = 100, /obj/item/stack/cable_coil = 75 ) diff --git a/code/modules/surgery/encased.dm b/code/modules/surgery/encased.dm index 6bfc9acfb..f0a3d029d 100644 --- a/code/modules/surgery/encased.dm +++ b/code/modules/surgery/encased.dm @@ -17,7 +17,7 @@ /datum/surgery_step/open_encased/saw allowed_tools = list( - /obj/item/weapon/circular_saw = 100, + /obj/item/weapon/surgical/circular_saw = 100, /obj/item/weapon/material/hatchet = 75 ) @@ -72,7 +72,7 @@ /datum/surgery_step/open_encased/retract allowed_tools = list( - /obj/item/weapon/retractor = 100, + /obj/item/weapon/surgical/retractor = 100, /obj/item/weapon/crowbar = 75 ) @@ -131,7 +131,7 @@ /datum/surgery_step/open_encased/close allowed_tools = list( - /obj/item/weapon/retractor = 100, + /obj/item/weapon/surgical/retractor = 100, /obj/item/weapon/crowbar = 75 ) @@ -195,7 +195,7 @@ /datum/surgery_step/open_encased/mend allowed_tools = list( - /obj/item/weapon/bonegel = 100, + /obj/item/weapon/surgical/bonegel = 100, /obj/item/weapon/screwdriver = 75 ) diff --git a/code/modules/surgery/eye.dm b/code/modules/surgery/eye.dm index c2df447cd..bdd171201 100644 --- a/code/modules/surgery/eye.dm +++ b/code/modules/surgery/eye.dm @@ -19,7 +19,7 @@ /datum/surgery_step/eye/cut_open allowed_tools = list( - /obj/item/weapon/scalpel = 100, + /obj/item/weapon/surgical/scalpel = 100, /obj/item/weapon/material/knife = 75, /obj/item/weapon/material/shard = 50 ) @@ -57,7 +57,7 @@ /datum/surgery_step/eye/lift_eyes allowed_tools = list( - /obj/item/weapon/retractor = 100, + /obj/item/weapon/surgical/retractor = 100, /obj/item/weapon/material/kitchen/utensil/fork = 50 ) @@ -93,7 +93,7 @@ /datum/surgery_step/eye/mend_eyes allowed_tools = list( - /obj/item/weapon/hemostat = 100, + /obj/item/weapon/surgical/hemostat = 100, /obj/item/stack/cable_coil = 75, /obj/item/device/assembly/mousetrap = 10 //I don't know. Don't ask me. But I'm leaving it because hilarity. ) @@ -130,7 +130,7 @@ /datum/surgery_step/eye/cauterize allowed_tools = list( - /obj/item/weapon/cautery = 100, + /obj/item/weapon/surgical/cautery = 100, /obj/item/clothing/mask/smokable/cigarette = 75, /obj/item/weapon/flame/lighter = 50, /obj/item/weapon/weldingtool = 25 diff --git a/code/modules/surgery/face.dm b/code/modules/surgery/face.dm index f20912d24..89eb1a406 100644 --- a/code/modules/surgery/face.dm +++ b/code/modules/surgery/face.dm @@ -16,7 +16,7 @@ /datum/surgery_step/generic/cut_face allowed_tools = list( - /obj/item/weapon/scalpel = 100, + /obj/item/weapon/surgical/scalpel = 100, /obj/item/weapon/material/knife = 75, /obj/item/weapon/material/shard = 50, ) @@ -52,7 +52,7 @@ /datum/surgery_step/face/mend_vocal allowed_tools = list( - /obj/item/weapon/hemostat = 100, + /obj/item/weapon/surgical/hemostat = 100, /obj/item/stack/cable_coil = 75, /obj/item/device/assembly/mousetrap = 10 //I don't know. Don't ask me. But I'm leaving it because hilarity. ) @@ -86,7 +86,7 @@ /datum/surgery_step/face/fix_face allowed_tools = list( - /obj/item/weapon/retractor = 100, + /obj/item/weapon/surgical/retractor = 100, /obj/item/weapon/crowbar = 55, /obj/item/weapon/material/kitchen/utensil/fork = 75 ) @@ -121,7 +121,7 @@ /datum/surgery_step/face/cauterize allowed_tools = list( - /obj/item/weapon/cautery = 100, + /obj/item/weapon/surgical/cautery = 100, /obj/item/clothing/mask/smokable/cigarette = 75, /obj/item/weapon/flame/lighter = 50, /obj/item/weapon/weldingtool = 25 diff --git a/code/modules/surgery/generic.dm b/code/modules/surgery/generic.dm index 15356c208..d9e15073c 100644 --- a/code/modules/surgery/generic.dm +++ b/code/modules/surgery/generic.dm @@ -23,9 +23,9 @@ /datum/surgery_step/generic/cut_with_laser allowed_tools = list( - /obj/item/weapon/scalpel/laser3 = 95, - /obj/item/weapon/scalpel/laser2 = 85, - /obj/item/weapon/scalpel/laser1 = 75, + /obj/item/weapon/surgical/scalpel/laser3 = 95, + /obj/item/weapon/surgical/scalpel/laser2 = 85, + /obj/item/weapon/surgical/scalpel/laser1 = 75, /obj/item/weapon/melee/energy/sword = 5 ) priority = 2 @@ -73,7 +73,7 @@ /datum/surgery_step/generic/incision_manager allowed_tools = list( - /obj/item/weapon/scalpel/manager = 100 + /obj/item/weapon/surgical/scalpel/manager = 100 ) priority = 2 min_duration = 80 @@ -119,7 +119,7 @@ /datum/surgery_step/generic/cut_open allowed_tools = list( - /obj/item/weapon/scalpel = 100, + /obj/item/weapon/surgical/scalpel = 100, /obj/item/weapon/material/knife = 75, /obj/item/weapon/material/shard = 50, ) @@ -165,7 +165,7 @@ /datum/surgery_step/generic/clamp_bleeders allowed_tools = list( - /obj/item/weapon/hemostat = 100, + /obj/item/weapon/surgical/hemostat = 100, /obj/item/stack/cable_coil = 75, /obj/item/device/assembly/mousetrap = 20 ) @@ -210,7 +210,7 @@ /datum/surgery_step/generic/retract_skin allowed_tools = list( - /obj/item/weapon/retractor = 100, + /obj/item/weapon/surgical/retractor = 100, /obj/item/weapon/crowbar = 75, /obj/item/weapon/material/kitchen/utensil/fork = 50 ) @@ -265,7 +265,7 @@ /datum/surgery_step/generic/cauterize allowed_tools = list( - /obj/item/weapon/cautery = 100, + /obj/item/weapon/surgical/cautery = 100, /obj/item/clothing/mask/smokable/cigarette = 75, /obj/item/weapon/flame/lighter = 50, /obj/item/weapon/weldingtool = 25 @@ -308,7 +308,7 @@ /datum/surgery_step/generic/amputate allowed_tools = list( - /obj/item/weapon/circular_saw = 100, \ + /obj/item/weapon/surgical/circular_saw = 100, \ /obj/item/weapon/material/hatchet = 75 ) diff --git a/code/modules/surgery/implant.dm b/code/modules/surgery/implant.dm index 80f469926..52e39c2b6 100644 --- a/code/modules/surgery/implant.dm +++ b/code/modules/surgery/implant.dm @@ -34,7 +34,7 @@ /datum/surgery_step/cavity/make_space allowed_tools = list( - /obj/item/weapon/surgicaldrill = 100, + /obj/item/weapon/surgical/surgicaldrill = 100, /obj/item/weapon/pen = 75, /obj/item/stack/rods = 50 ) @@ -75,7 +75,7 @@ /datum/surgery_step/cavity/close_space priority = 2 allowed_tools = list( - /obj/item/weapon/cautery = 100, + /obj/item/weapon/surgical/cautery = 100, /obj/item/clothing/mask/smokable/cigarette = 75, /obj/item/weapon/flame/lighter = 50, /obj/item/weapon/weldingtool = 25 @@ -174,7 +174,7 @@ /datum/surgery_step/cavity/implant_removal allowed_tools = list( - /obj/item/weapon/hemostat = 100, + /obj/item/weapon/surgical/hemostat = 100, /obj/item/weapon/wirecutters = 75, /obj/item/weapon/material/kitchen/utensil/fork = 20 ) diff --git a/code/modules/surgery/limb_reattach.dm b/code/modules/surgery/limb_reattach.dm index 00a75369b..c54ae3048 100644 --- a/code/modules/surgery/limb_reattach.dm +++ b/code/modules/surgery/limb_reattach.dm @@ -66,7 +66,7 @@ ////////////////////////////////////////////////////////////////// /datum/surgery_step/limb/connect allowed_tools = list( - /obj/item/weapon/hemostat = 100, + /obj/item/weapon/surgical/hemostat = 100, /obj/item/stack/cable_coil = 75, /obj/item/device/assembly/mousetrap = 20 ) diff --git a/code/modules/surgery/organ_module.dm b/code/modules/surgery/organ_module.dm index 7f9b4d843..9c2291bce 100644 --- a/code/modules/surgery/organ_module.dm +++ b/code/modules/surgery/organ_module.dm @@ -61,7 +61,7 @@ priority = 3 // Before internal organs allowed_tools = list( - /obj/item/weapon/hemostat = 100, + /obj/item/weapon/surgical/hemostat = 100, /obj/item/weapon/wirecutters = 75, /obj/item/weapon/material/kitchen/utensil/fork = 20 ) diff --git a/code/modules/surgery/organs_internal.dm b/code/modules/surgery/organs_internal.dm index 5258452a7..78953c8cf 100644 --- a/code/modules/surgery/organs_internal.dm +++ b/code/modules/surgery/organs_internal.dm @@ -17,7 +17,7 @@ ////////////////////////////////////////////////////////////////// /datum/surgery_step/internal/remove_embryo allowed_tools = list( - /obj/item/weapon/hemostat = 100, + /obj/item/weapon/surgical/hemostat = 100, /obj/item/weapon/wirecutters = 75, /obj/item/weapon/material/kitchen/utensil/fork = 20 ) @@ -149,7 +149,7 @@ /datum/surgery_step/internal/detatch_organ allowed_tools = list( - /obj/item/weapon/scalpel = 100, + /obj/item/weapon/surgical/scalpel = 100, /obj/item/weapon/material/knife = 75, /obj/item/weapon/material/shard = 50, ) @@ -213,7 +213,7 @@ /datum/surgery_step/internal/remove_organ allowed_tools = list( - /obj/item/weapon/hemostat = 100, + /obj/item/weapon/surgical/hemostat = 100, /obj/item/weapon/wirecutters = 75, /obj/item/weapon/material/kitchen/utensil/fork = 20 ) @@ -358,7 +358,7 @@ /datum/surgery_step/internal/attach_organ allowed_tools = list( - /obj/item/weapon/FixOVein = 100, + /obj/item/weapon/surgical/FixOVein = 100, /obj/item/stack/cable_coil = 75 ) diff --git a/code/modules/surgery/other.dm b/code/modules/surgery/other.dm index 440569ecd..1639a22b1 100644 --- a/code/modules/surgery/other.dm +++ b/code/modules/surgery/other.dm @@ -7,7 +7,7 @@ /datum/surgery_step/fix_vein priority = 2 allowed_tools = list( - /obj/item/weapon/FixOVein = 100, + /obj/item/weapon/surgical/FixOVein = 100, /obj/item/stack/cable_coil = 75 ) can_infect = 1 @@ -61,7 +61,7 @@ /datum/surgery_step/fix_dead_tissue //Debridement priority = 2 allowed_tools = list( - /obj/item/weapon/scalpel = 100, + /obj/item/weapon/surgical/scalpel = 100, /obj/item/weapon/material/knife = 75, /obj/item/weapon/material/shard = 50 ) @@ -191,7 +191,7 @@ /datum/surgery_step/hardsuit allowed_tools = list( /obj/item/weapon/weldingtool = 80, - /obj/item/weapon/circular_saw = 60, + /obj/item/weapon/surgical/circular_saw = 60, /obj/item/weapon/pickaxe/plasmacutter = 100 ) diff --git a/code/modules/surgery/robotics.dm b/code/modules/surgery/robotics.dm index dfe101fda..13c08b73e 100644 --- a/code/modules/surgery/robotics.dm +++ b/code/modules/surgery/robotics.dm @@ -59,7 +59,7 @@ /datum/surgery_step/robotics/open_hatch allowed_tools = list( - /obj/item/weapon/retractor = 100, + /obj/item/weapon/surgical/retractor = 100, /obj/item/weapon/crowbar = 100, /obj/item/weapon/material/kitchen/utensil = 50 ) @@ -97,7 +97,7 @@ /datum/surgery_step/robotics/close_hatch allowed_tools = list( - /obj/item/weapon/retractor = 100, + /obj/item/weapon/surgical/retractor = 100, /obj/item/weapon/crowbar = 100, /obj/item/weapon/material/kitchen/utensil = 50 ) @@ -231,7 +231,7 @@ /datum/surgery_step/robotics/fix_organ_robotic //For artificial organs allowed_tools = list( /obj/item/stack/nanopaste = 100, - /obj/item/weapon/bonegel = 30, + /obj/item/weapon/surgical/bonegel = 30, /obj/item/weapon/screwdriver = 70, ) diff --git a/code/modules/surgery/slimes.dm b/code/modules/surgery/slimes.dm index 3fe930896..58016ebcc 100644 --- a/code/modules/surgery/slimes.dm +++ b/code/modules/surgery/slimes.dm @@ -11,7 +11,7 @@ /datum/surgery_step/slime/cut_flesh allowed_tools = list( - /obj/item/weapon/scalpel = 100, + /obj/item/weapon/surgical/scalpel = 100, /obj/item/weapon/material/knife = 75, /obj/item/weapon/material/shard = 50, ) @@ -43,7 +43,7 @@ /datum/surgery_step/slime/cut_innards allowed_tools = list( - /obj/item/weapon/scalpel = 100, + /obj/item/weapon/surgical/scalpel = 100, /obj/item/weapon/material/knife = 75, /obj/item/weapon/material/shard = 50, ) @@ -75,7 +75,7 @@ /datum/surgery_step/slime/saw_core allowed_tools = list( - /obj/item/weapon/circular_saw = 100, + /obj/item/weapon/surgical/circular_saw = 100, /obj/item/weapon/material/hatchet = 75 ) diff --git a/code/modules/surgery/surgery.dm b/code/modules/surgery/surgery.dm index be3f1849f..bc315558b 100644 --- a/code/modules/surgery/surgery.dm +++ b/code/modules/surgery/surgery.dm @@ -1,5 +1,8 @@ /* SURGERY STEPS */ +/obj/ + var/surgery_odds = 0 // Used for tables/etc which can have surgery done of them. + /datum/surgery_step var/priority = 0 //steps with higher priority would be attempted first @@ -84,7 +87,7 @@ return 0 var/zone = user.zone_sel.selecting if(zone in M.op_stage.in_progress) //Can't operate on someone repeatedly. - user << "You can't operate on this area while surgery is already in progress." + user << SPAN_WARN("You can't operate on this area while surgery is already in progress.") return 1 for(var/datum/surgery_step/S in surgery_steps) //check if tool is right or close enough and if this step is possible @@ -95,22 +98,34 @@ return 1 M.op_stage.in_progress += zone S.begin_step(user, M, zone, src) //start on it - //We had proper tools! (or RNG smiled.) and user did not move or change hands. - if(prob(S.tool_quality(src)) && do_mob(user, M, rand(S.min_duration, S.max_duration))) - S.end_step(user, M, zone, src) //finish successfully - else if ((src in user.contents) && user.Adjacent(M)) //or - S.fail_step(user, M, zone, src) //malpractice~ - else // This failing silently was a pain. - user << "You must remain close to your patient to conduct surgery." + var/success = TRUE + + // Bad tools make it less likely to succeed. + if(!prob(S.tool_quality(src))) + success = FALSE + + // Bad or no surface may mean failure as well. + var/obj/surface = M.get_surgery_surface() + if(!surface || !prob(surface.surgery_odds)) + success = FALSE + + // Not staying still fails you too. + if(success) + var/calc_duration = rand(S.min_duration, S.max_duration) + if(!do_mob(user, M, calc_duration * toolspeed)) + success = FALSE + to_chat(user, SPAN_WARN("You must remain close to your patient to conduct surgery.")) + + if(success) + S.end_step(user, M, zone, src) + else + S.fail_step(user, M, zone, src) + M.op_stage.in_progress -= zone // Clear the in-progress flag. if (ishuman(M)) var/mob/living/carbon/human/H = M H.update_surgery() return 1 //don't want to do weapony things after surgery - - if (user.a_intent == I_HELP) - user << "You can't see any useful way to use [src] on [M]." - return 1 return 0 /proc/sort_surgeries() diff --git a/code/modules/virus2/effect.dm b/code/modules/virus2/effect.dm index eab1d1011..fc2be41fd 100644 --- a/code/modules/virus2/effect.dm +++ b/code/modules/virus2/effect.dm @@ -19,8 +19,8 @@ var/datum/disease2/effect/f = e if(e in exclude_types) continue - if(initial(f.badness) > badness) //we don't want such strong effects - continue +// if(initial(f.badness) > badness) //we don't want such strong effects +// continue if(initial(f.stage) <= src.stage) list += f var/type = pick(list) diff --git a/code/modules/xenoarchaeology/artifacts/replicator.dm b/code/modules/xenoarchaeology/artifacts/replicator.dm index 0e354d4ce..9c1317492 100644 --- a/code/modules/xenoarchaeology/artifacts/replicator.dm +++ b/code/modules/xenoarchaeology/artifacts/replicator.dm @@ -42,17 +42,17 @@ /obj/item/device/radio/beacon,\ /obj/item/weapon/autopsy_scanner,\ /obj/item/weapon/bikehorn,\ - /obj/item/weapon/bonesetter,\ + /obj/item/weapon/surgical/bonesetter,\ /obj/item/weapon/material/knife/butch,\ /obj/item/weapon/caution,\ /obj/item/weapon/caution/cone,\ /obj/item/weapon/crowbar,\ /obj/item/weapon/clipboard,\ /obj/item/weapon/cell,\ - /obj/item/weapon/circular_saw,\ + /obj/item/weapon/surgical/circular_saw,\ /obj/item/weapon/material/hatchet,\ /obj/item/weapon/handcuffs,\ - /obj/item/weapon/hemostat,\ + /obj/item/weapon/surgical/hemostat,\ /obj/item/weapon/material/knife,\ /obj/item/weapon/flame/lighter,\ /obj/item/weapon/light/bulb,\ diff --git a/html/changelog.html b/html/changelog.html index 43b9a73f4..55c33f948 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -20,10 +20,47 @@
- Forum | Wiki | Source + Forum | Wiki | Source
+

15.01.2018

+

Sinful Puppet updated:

+
    +
  • Фикс брони heavy armor.
  • +
  • Фикс ломающегося шаттла.
  • +
+

14.01.2018

+

Deadphilosof updated:

+
    +
  • Теперь можно получать самые опасные эффекты у вирусов.
  • +
+

13.01.2018

+

TermService updated:

+
    +
  • Бореры должны спаунится адекватно
  • +
  • Иконка костоправа на месте
  • +
+

12.01.2018

+

TermService updated:

+
    +
  • Убран Икарус
  • +
  • Почти у всех лазерганов добавлен подавляющий режим(много выстрелов, малый дамаг)
  • +
  • Лазерное оружие имеет встроенную батарею(достать нельзя)
  • +
+

Deadphilosof updated:

+
    +
  • Гранаты из банок газировки, проводов, топлива и игнитера
  • +
+

Deadphilosof updated:

+
    +
  • Гранаты из банок газировки, проводов, топлива и игнитера
  • +
+

10.01.2018

+

NyanCom updated:

+
    +
  • Добавлены недостающие спрайты верхней одежды для "тонкой" версии, а так же изменены старые.
  • +

08.01.2018

BigRage updated:

    @@ -55,7 +92,7 @@

    ZippoWelder updated:

TermService updated:

    -
  • НаноУИ починены, тгУИ портированы, barve new bluebay
  • +
  • НаноУИ починены, тгУИ портированы, brave new bluebay

01.01.2018

ZippoWelder updated:

@@ -88,6 +125,7 @@

TermService updated:

  • Новогодняя карта и подарки для всех!
  • Новогодняя музыка.
  • +

07.12.2017

TermService updated:

    diff --git a/icons/inv_slots/suits/mob.dmi b/icons/inv_slots/suits/mob.dmi index 85cabe6c9..b74f7ed5b 100644 Binary files a/icons/inv_slots/suits/mob.dmi and b/icons/inv_slots/suits/mob.dmi differ diff --git a/icons/inv_slots/suits/mob_slim.dmi b/icons/inv_slots/suits/mob_slim.dmi index f3de2333b..3b1225633 100644 Binary files a/icons/inv_slots/suits/mob_slim.dmi and b/icons/inv_slots/suits/mob_slim.dmi differ diff --git a/icons/inv_slots/uniforms/mob.dmi b/icons/inv_slots/uniforms/mob.dmi index 2fe47a40a..90d13d7f7 100755 Binary files a/icons/inv_slots/uniforms/mob.dmi and b/icons/inv_slots/uniforms/mob.dmi differ diff --git a/icons/inv_slots/uniforms/mob_slim.dmi b/icons/inv_slots/uniforms/mob_slim.dmi index 023a3798e..ade172990 100755 Binary files a/icons/inv_slots/uniforms/mob_slim.dmi and b/icons/inv_slots/uniforms/mob_slim.dmi differ diff --git a/icons/obj/grenade.dmi b/icons/obj/grenade.dmi index 1735fd8b3..b8161f70f 100644 Binary files a/icons/obj/grenade.dmi and b/icons/obj/grenade.dmi differ diff --git a/icons/obj/power.dmi b/icons/obj/power.dmi index 099070a4f..8779325a8 100644 Binary files a/icons/obj/power.dmi and b/icons/obj/power.dmi differ diff --git a/icons/obj/surgery.dmi b/icons/obj/surgery.dmi index 086724daf..9b3efd01a 100644 Binary files a/icons/obj/surgery.dmi and b/icons/obj/surgery.dmi differ diff --git a/maps/CentComm.dmm b/maps/CentComm.dmm index 1da6d2960..8967cc84e 100644 --- a/maps/CentComm.dmm +++ b/maps/CentComm.dmm @@ -894,8 +894,8 @@ "rj" = (/obj/structure/table/rack,/obj/item/storage/belt/utility/full,/obj/item/device/multitool,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "rk" = (/obj/machinery/button/remote/blast_door{id = "syndieshutters_telebay"; name = "remote shutter control"; pixel_y = -25; req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "rl" = (/obj/machinery/button/remote/blast_door{id = "syndieshutters_workshop"; name = "remote shutter control"; pixel_x = 25},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"rm" = (/obj/structure/table/standard,/obj/item/weapon/retractor{pixel_y = 6},/obj/item/stack/medical/bruise_pack/advanced,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/control) -"rn" = (/obj/structure/table/standard,/obj/item/weapon/scalpel,/obj/item/weapon/circular_saw{pixel_y = 10},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/control) +"rm" = (/obj/structure/table/standard,/obj/item/weapon/surgical/retractor{pixel_y = 6},/obj/item/stack/medical/bruise_pack/advanced,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/control) +"rn" = (/obj/structure/table/standard,/obj/item/weapon/surgical/scalpel,/obj/item/weapon/surgical/circular_saw{pixel_y = 10},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/control) "ro" = (/obj/machinery/optable,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/control) "rp" = (/obj/machinery/iv_drip,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/control) "rq" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/blood/OPlus{pixel_x = 4; pixel_y = 2},/obj/item/weapon/reagent_containers/blood/OPlus{pixel_x = 4; pixel_y = 2},/obj/item/weapon/reagent_containers/blood/OMinus{pixel_x = -5; pixel_y = -1},/obj/item/weapon/reagent_containers/blood/OMinus{pixel_x = -5; pixel_y = -1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/control) @@ -911,7 +911,7 @@ "rA" = (/obj/machinery/gibber,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/living) "rB" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad2"},/turf/simulated/shuttle/floor,/area/supply/dock) "rC" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad2"},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "supply_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/shuttle/plating,/area/supply/dock) -"rD" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table/standard,/obj/item/weapon/bonesetter,/obj/item/weapon/bonegel,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) +"rD" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table/standard,/obj/item/weapon/surgical/bonesetter,/obj/item/weapon/surgical/bonegel,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "rE" = (/obj/machinery/door/window{dir = 1; name = "Surgery"; req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "rF" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/iv_drip,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "rG" = (/obj/structure/table/standard,/obj/structure/window/reinforced{dir = 8},/obj/item/storage/firstaid/toxin{pixel_x = 3; pixel_y = 3},/obj/item/storage/firstaid/adv{pixel_x = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) @@ -920,7 +920,7 @@ "rJ" = (/obj/structure/sign/securearea{name = "\improper CAUTION"; pixel_x = 32},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "rK" = (/obj/machinery/telecomms/allinone{intercept = 1},/obj/machinery/door/window/northright{name = "Telecoms Mainframe"; req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "rL" = (/obj/machinery/door/blast/regular{id = "syndieshutters_telebay"; name = "Outer Airlock"},/turf/simulated/shuttle/plating,/area/syndicate_station/start) -"rM" = (/obj/structure/table/standard,/obj/item/weapon/cautery{pixel_y = 4},/obj/item/weapon/hemostat{pixel_y = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/control) +"rM" = (/obj/structure/table/standard,/obj/item/weapon/surgical/cautery{pixel_y = 4},/obj/item/weapon/surgical/hemostat{pixel_y = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/control) "rN" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/control) "rO" = (/obj/structure/table/standard,/obj/item/weapon/tank/anesthetic,/obj/item/weapon/tank/anesthetic,/obj/item/clothing/mask/breath/medical,/obj/item/clothing/mask/breath/medical,/obj/item/roller,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/control) "rP" = (/obj/item/weapon/reagent_containers/condiment/small/saltshaker{pixel_x = -6},/obj/structure/table/standard,/turf/unsimulated/floor{icon_state = "redyellowfull"},/area/centcom/living) @@ -928,13 +928,13 @@ "rR" = (/obj/structure/closet/secure_closet/freezer/meat,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/living) "rS" = (/obj/machinery/chem_master/condimaster{name = "CondiMaster Neo"; pixel_x = -5},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/living) "rT" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "supply_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/supply/dock) -"rU" = (/obj/structure/table/standard,/obj/item/weapon/scalpel,/obj/item/weapon/circular_saw{pixel_y = 8},/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) -"rV" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11},/obj/item/weapon/reagent_containers/glass/beaker/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/beaker/bottle/stoxin,/obj/item/weapon/reagent_containers/syringe,/obj/item/clothing/mask/surgical,/obj/item/clothing/gloves/latex,/obj/item/weapon/surgicaldrill,/obj/structure/closet/secure_closet/wall/medical{pixel_x = 32; req_access = list(150)},/obj/item/weapon/reagent_containers/syringe/antiviral,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) +"rU" = (/obj/structure/table/standard,/obj/item/weapon/surgical/scalpel,/obj/item/weapon/surgical/circular_saw{pixel_y = 8},/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) +"rV" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11},/obj/item/weapon/reagent_containers/glass/beaker/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/beaker/bottle/stoxin,/obj/item/weapon/reagent_containers/syringe,/obj/item/clothing/mask/surgical,/obj/item/clothing/gloves/latex,/obj/item/weapon/surgical/surgicaldrill,/obj/structure/closet/secure_closet/wall/medical{pixel_x = 32; req_access = list(150)},/obj/item/weapon/reagent_containers/syringe/antiviral,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "rW" = (/obj/effect/landmark{name = "Nuclear-Bomb"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "rX" = (/obj/item/weapon/crowbar,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "rY" = (/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "rZ" = (/obj/structure/sign/nosmoking_2{pixel_x = 32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"sa" = (/obj/structure/table/standard,/obj/item/weapon/bonesetter,/obj/item/weapon/bonegel{pixel_x = 4; pixel_y = 3},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/control) +"sa" = (/obj/structure/table/standard,/obj/item/weapon/surgical/bonesetter,/obj/item/weapon/surgical/bonegel{pixel_x = 4; pixel_y = 3},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/control) "sb" = (/obj/structure/table/standard,/obj/item/storage/box/gloves{pixel_x = 3; pixel_y = 4},/obj/item/storage/box/masks,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/control) "sc" = (/obj/machinery/clonepod,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/control) "sd" = (/obj/machinery/computer/cloning,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/control) @@ -946,9 +946,9 @@ "sj" = (/obj/structure/table/standard,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/living) "sk" = (/obj/machinery/door/airlock/centcom{name = "Living Quarters"; opacity = 1; req_access = list(105)},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/living) "sl" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "supply_shuttle"; pixel_x = 25; req_one_access = list(13,31); tag_door = "supply_shuttle_hatch"},/turf/simulated/shuttle/floor,/area/supply/dock) -"sm" = (/obj/structure/table/standard,/obj/item/weapon/cautery,/obj/item/weapon/hemostat,/obj/item/weapon/FixOVein,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) +"sm" = (/obj/structure/table/standard,/obj/item/weapon/surgical/cautery,/obj/item/weapon/surgical/hemostat,/obj/item/weapon/surgical/FixOVein,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "sn" = (/obj/machinery/optable,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) -"so" = (/obj/structure/table/standard,/obj/item/stack/medical/bruise_pack/advanced,/obj/item/weapon/retractor,/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) +"so" = (/obj/structure/table/standard,/obj/item/stack/medical/bruise_pack/advanced,/obj/item/weapon/surgical/retractor,/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_station/start) "sp" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/syndicate_station/start) "sq" = (/obj/machinery/teleport/station,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "sr" = (/obj/machinery/teleport/hub,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) @@ -1304,7 +1304,7 @@ "zd" = (/obj/structure/table/reinforced,/obj/item/storage/box/bodybags,/obj/item/storage/firstaid/o2,/obj/item/storage/firstaid/regular,/obj/item/device/flash,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/device/flash,/obj/item/storage/firstaid/regular,/obj/item/storage/firstaid/regular,/obj/item/storage/pill_bottle/antitox,/obj/item/storage/pill_bottle/kelotane,/obj/item/storage/pill_bottle/kelotane,/obj/item/storage/pill_bottle/antitox,/obj/item/storage/pill_bottle/kelotane,/obj/item/storage/firstaid/adv,/obj/item/storage/firstaid/adv,/obj/item/storage/firstaid/toxin,/obj/item/storage/firstaid/fire,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) "ze" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/roller,/obj/item/roller,/obj/item/roller,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) "zf" = (/obj/machinery/iv_drip,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) -"zg" = (/obj/structure/closet/crate/medical,/obj/item/weapon/circular_saw,/obj/item/weapon/surgicaldrill,/obj/item/weapon/bonegel{pixel_x = 4; pixel_y = 3},/obj/item/weapon/bonesetter,/obj/item/weapon/scalpel,/obj/item/weapon/retractor{pixel_y = 6},/obj/item/weapon/hemostat{pixel_y = 4},/obj/item/weapon/cautery{pixel_y = 4},/obj/item/weapon/FixOVein{pixel_x = -6; pixel_y = 1},/obj/item/stack/nanopaste,/obj/item/weapon/tank/anesthetic,/obj/item/clothing/mask/breath/medical,/obj/item/clothing/mask/surgical,/obj/item/clothing/mask/surgical,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) +"zg" = (/obj/structure/closet/crate/medical,/obj/item/weapon/surgical/circular_saw,/obj/item/weapon/surgical/surgicaldrill,/obj/item/weapon/surgical/bonegel{pixel_x = 4; pixel_y = 3},/obj/item/weapon/surgical/bonesetter,/obj/item/weapon/surgical/scalpel,/obj/item/weapon/surgical/retractor{pixel_y = 6},/obj/item/weapon/surgical/hemostat{pixel_y = 4},/obj/item/weapon/surgical/cautery{pixel_y = 4},/obj/item/weapon/surgical/FixOVein{pixel_x = -6; pixel_y = 1},/obj/item/stack/nanopaste,/obj/item/weapon/tank/anesthetic,/obj/item/clothing/mask/breath/medical,/obj/item/clothing/mask/surgical,/obj/item/clothing/mask/surgical,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) "zh" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/device/flash,/obj/item/device/flash,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) "zi" = (/obj/structure/table/rack,/obj/item/clothing/suit/armor/vest/ert/medical,/obj/item/clothing/suit/armor/vest/ert/medical,/obj/item/clothing/suit/armor/vest/ert/medical,/obj/item/clothing/suit/armor/vest/ert/medical,/obj/item/clothing/head/helmet/ert/medical,/obj/item/clothing/head/helmet/ert/medical,/obj/item/clothing/head/helmet/ert/medical,/obj/item/clothing/head/helmet/ert/medical,/obj/item/storage/backpack/ert/medical,/obj/item/storage/backpack/ert/medical,/obj/item/storage/backpack/ert/medical,/obj/item/storage/backpack/ert/medical,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) "zj" = (/obj/structure/table/rack,/obj/item/weapon/rig/ert/medical,/obj/item/clothing/accessory/storage/black_vest,/obj/item/weapon/rig/ert/medical,/obj/item/clothing/accessory/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops) @@ -1740,11 +1740,11 @@ "Hx" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "vox_east_vent"; tag_exterior_door = "vox_northeast_lock"; frequency = 1331; id_tag = "vox_east_control"; tag_interior_door = "vox_southeast_lock"; pixel_x = -24; req_access = list(150); tag_chamber_sensor = "vox_east_sensor"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1331; id_tag = "vox_east_vent"},/obj/machinery/light/small,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "Hy" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4},/obj/machinery/meter,/turf/simulated/shuttle/plating,/area/skipjack_station/start) "Hz" = (/turf/unsimulated/beach/sand{icon_state = "desert"},/turf/unsimulated/beach/sand{icon_state = "coconuts"},/area/centcom/holding) -"HA" = (/obj/structure/table/standard,/obj/item/weapon/FixOVein{pixel_x = -6; pixel_y = 1},/turf/unsimulated/floor{name = "plating"; icon_state = "whitecorner"},/area/centcom/holding) -"HB" = (/obj/structure/table/standard,/obj/item/weapon/cautery{pixel_y = 4},/obj/item/weapon/hemostat{pixel_y = 4},/turf/unsimulated/floor{dir = 2; icon_state = "whitehall"},/area/centcom/holding) -"HC" = (/obj/structure/table/standard,/obj/item/weapon/retractor{pixel_y = 6},/obj/item/weapon/scalpel,/turf/unsimulated/floor{dir = 2; icon_state = "whitehall"},/area/centcom/holding) -"HD" = (/obj/structure/table/standard,/obj/item/weapon/bonesetter,/obj/item/weapon/bonegel{pixel_x = 4; pixel_y = 3},/turf/unsimulated/floor{dir = 2; icon_state = "whitehall"},/area/centcom/holding) -"HE" = (/obj/structure/table/standard,/obj/item/weapon/surgicaldrill,/obj/item/weapon/circular_saw,/turf/unsimulated/floor{icon_state = "whitecorner"; dir = 8},/area/centcom/holding) +"HA" = (/obj/structure/table/standard,/obj/item/weapon/surgical/FixOVein{pixel_x = -6; pixel_y = 1},/turf/unsimulated/floor{name = "plating"; icon_state = "whitecorner"},/area/centcom/holding) +"HB" = (/obj/structure/table/standard,/obj/item/weapon/surgical/cautery{pixel_y = 4},/obj/item/weapon/surgical/hemostat{pixel_y = 4},/turf/unsimulated/floor{dir = 2; icon_state = "whitehall"},/area/centcom/holding) +"HC" = (/obj/structure/table/standard,/obj/item/weapon/surgical/retractor{pixel_y = 6},/obj/item/weapon/surgical/scalpel,/turf/unsimulated/floor{dir = 2; icon_state = "whitehall"},/area/centcom/holding) +"HD" = (/obj/structure/table/standard,/obj/item/weapon/surgical/bonesetter,/obj/item/weapon/surgical/bonegel{pixel_x = 4; pixel_y = 3},/turf/unsimulated/floor{dir = 2; icon_state = "whitehall"},/area/centcom/holding) +"HE" = (/obj/structure/table/standard,/obj/item/weapon/surgical/surgicaldrill,/obj/item/weapon/surgical/circular_saw,/turf/unsimulated/floor{icon_state = "whitecorner"; dir = 8},/area/centcom/holding) "HF" = (/turf/unsimulated/floor{dir = 4; icon_state = "whitegreencorner"},/area/centcom/holding) "HG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/simulated/shuttle/plating,/area/centcom/holding) "HH" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_closed"; id_tag = "vox_southwest_lock"; locked = 0; req_access = list(150)},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/shuttle/plating,/area/skipjack_station/start) @@ -1834,13 +1834,13 @@ "Jn" = (/obj/structure/table/standard,/obj/item/weapon/legcuffs,/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/skipjack_station/start) "Jo" = (/obj/structure/table/standard,/obj/item/weapon/deck,/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/skipjack_station/start) "Jp" = (/obj/machinery/light/small,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start) -"Jq" = (/obj/structure/table/standard,/obj/item/weapon/circular_saw{pixel_y = 8},/obj/item/weapon/hemostat,/obj/item/weapon/scalpel,/obj/item/stack/medical/bruise_pack/advanced,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start) +"Jq" = (/obj/structure/table/standard,/obj/item/weapon/surgical/circular_saw{pixel_y = 8},/obj/item/weapon/surgical/hemostat,/obj/item/weapon/surgical/scalpel,/obj/item/stack/medical/bruise_pack/advanced,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start) "Jr" = (/obj/machinery/optable,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start) -"Js" = (/obj/structure/table/standard,/obj/item/weapon/cautery,/obj/item/weapon/retractor,/obj/item/weapon/reagent_containers/glass/beaker/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/beaker/bottle/stoxin,/obj/item/weapon/reagent_containers/syringe,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start) +"Js" = (/obj/structure/table/standard,/obj/item/weapon/surgical/cautery,/obj/item/weapon/surgical/retractor,/obj/item/weapon/reagent_containers/glass/beaker/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/beaker/bottle/stoxin,/obj/item/weapon/reagent_containers/syringe,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start) "Jt" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/skipjack_station/start) "Ju" = (/obj/structure/material/bed,/obj/item/weapon/bedsheet/rainbow,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start) "Jv" = (/obj/structure/material/bed,/obj/item/weapon/bedsheet/hos,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start) -"Jw" = (/obj/structure/table/standard,/obj/item/weapon/bonesetter,/obj/item/weapon/bonegel,/obj/item/weapon/FixOVein,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start) +"Jw" = (/obj/structure/table/standard,/obj/item/weapon/surgical/bonesetter,/obj/item/weapon/surgical/bonegel,/obj/item/weapon/surgical/FixOVein,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start) "Jx" = (/obj/structure/toilet{dir = 4},/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/skipjack_station/start) "Jy" = (/obj/structure/material/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start) "Jz" = (/obj/structure/material/bed,/obj/item/weapon/bedsheet/green,/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start) diff --git a/maps/exodus/1.station.dmm b/maps/exodus/1.station.dmm index 375c20094..ef61c1d13 100644 --- a/maps/exodus/1.station.dmm +++ b/maps/exodus/1.station.dmm @@ -57,7 +57,7 @@ "abe" = (/obj/machinery/seed_extractor,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) "abf" = (/obj/machinery/biogenerator,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) "abg" = (/obj/structure/closet/crate/hydroponics,/obj/item/weapon/material/minihoe,/obj/item/storage/bag/plants,/obj/item/device/analyzer/plant_analyzer,/obj/item/clothing/head/greenbandana,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) -"abh" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/camera/network/security{c_tag = "Prison Hydroponics"; dir = 2; network = list("Prison")},/obj/machinery/camera/network/security{c_tag = "Prison Hydroponics"; dir = 6; network = list("SS13")},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) +"abh" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/camera/network/security{c_tag = "Security - Prison Hydroponics"; dir = 2; network = list("Prison")},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) "abi" = (/obj/structure/closet/crate/hydroponics,/obj/item/weapon/material/minihoe,/obj/item/storage/bag/plants,/obj/item/device/analyzer/plant_analyzer,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) "abj" = (/obj/machinery/vending/hydronutrients,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) "abk" = (/obj/machinery/seed_storage/garden,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) @@ -96,11 +96,11 @@ "abR" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/with_grille/reinforced,/area/security/prison/perma) "abS" = (/obj/structure/material/bed/padded,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) "abT" = (/obj/machinery/computer/security/telescreen/entertainment{pixel_y = 32},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) -"abU" = (/obj/structure/table/standard,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/machinery/light/small{dir = 4},/obj/machinery/camera/network/security{c_tag = "Prison Bedroom"; dir = 6; network = list("SS13")},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) +"abU" = (/obj/structure/table/standard,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) "abV" = (/obj/machinery/arcade,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) "abW" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) "abX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) -"abY" = (/obj/structure/flora/pottedplant,/obj/machinery/camera/network/security{c_tag = "Prison Cafetaria North"; dir = 2; network = list("Prison")},/obj/machinery/camera/network/security{c_tag = "Prison Cafetaria North"; dir = 6; network = list("SS13")},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) +"abY" = (/obj/structure/flora/pottedplant,/obj/machinery/camera/network/security{c_tag = "Security - Prison Cafeteria North"; dir = 2; network = list("Prison")},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) "abZ" = (/obj/structure/window/reinforced{icon_state = "rwindow"; dir = 8},/obj/structure/sink{pixel_y = 23},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/security/prison/perma) "aca" = (/obj/structure/sink{pixel_y = 23},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/security/prison/perma) "acb" = (/obj/machinery/washing_machine,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/security/prison/perma) @@ -151,7 +151,7 @@ "acU" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/atmospherics/unary/vent_scrubber/on{frequency = 1441; id_tag = "gas_chamber_out"; scrubbing_gas = list("phoron","carbon_dioxide","sleeping_agent")},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison/execution) "acV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 8; icon_state = "warnwhite"},/area/security/prison/execution) "acW" = (/obj/structure/table/reinforced,/obj/item/storage/box/bodybags,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/security/prison/execution) -"acX" = (/obj/machinery/camera/network/security{c_tag = "Bedroom"; dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) +"acX" = (/obj/machinery/camera/network/security{c_tag = "Security - Prison Bedroom"; dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) "acY" = (/obj/structure/table/standard,/obj/item/storage/bible,/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = -27},/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) "acZ" = (/obj/item/device/radio/intercom{desc = "Talk... listen through this."; name = "Station Intercom (Brig Radio)"; pixel_x = -26; pixel_y = 0; wires = 7},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) "ada" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) @@ -161,7513 +161,7501 @@ "ade" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{frequency = 1441; id_tag = "gas_chamber_out"; scrubbing_gas = list("phoron","carbon_dioxide","sleeping_agent")},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) "adf" = (/turf/simulated/floor{icon_state = "warning"},/area/security/range) "adg" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{dir = 2; icon_state = "floorgrimecaution"},/area/security/range) -"adh" = (/obj/machinery/shower{dir = 4; icon_state = "shower"; pixel_x = 5; pixel_y = 0},/obj/structure/curtain/open/shower/security,/turf/simulated/floor{icon_state = "freezerfloor"},/area/space) -"adi" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/space) -"adj" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/space) -"adk" = (/obj/structure/mirror{pixel_y = 32},/obj/structure/sink{pixel_y = 23},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/space) -"adl" = (/obj/structure/mirror{pixel_y = 32},/obj/structure/sink{pixel_y = 23},/obj/random/medical,/obj/random/medical,/obj/random/medical,/obj/structure/closet/medical_wall{pixel_x = 32},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/space) -"adm" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/security/prison/execution) -"adn" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/obj/machinery/meter,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/floor{tag = "icon-warnwhitecorner (WEST)"; icon_state = "warnwhitecorner"; dir = 8},/area/security/prison/execution) -"ado" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "warnwhite"; dir = 1},/area/security/prison/execution) -"adp" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "warnwhite"; dir = 1},/area/security/prison/execution) -"adq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "warnwhite"; dir = 1},/area/security/prison/execution) -"adr" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 4; icon_state = "warnwhitecorner"},/area/security/prison/execution) -"ads" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "white"},/area/security/prison/execution) -"adt" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/security/prison/execution) -"adu" = (/obj/structure/closet/emcloset,/turf/simulated/floor{icon_state = "white"},/area/security/prison/execution) -"adv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) -"adw" = (/obj/item/weapon/stool/padded,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) -"adx" = (/obj/item/weapon/stool/padded,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) -"ady" = (/obj/item/weapon/stool/padded,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) -"adz" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) -"adA" = (/obj/structure/window/reinforced{icon_state = "rwindow"; dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "showroomfloor"},/area/security/prison/perma) -"adB" = (/obj/item/weapon/soap/nanotrasen,/obj/structure/mirror{pixel_y = 32},/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "showroomfloor"},/area/security/prison/perma) -"adC" = (/obj/machinery/shower{icon_state = "shower"; dir = 8},/turf/simulated/floor{icon_state = "showroomfloor"},/area/security/prison/perma) -"adD" = (/turf/simulated/wall/r_wall,/area/security/armoury) -"adE" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/security/armoury) -"adF" = (/obj/structure/target_stake,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/security/range) -"adG" = (/obj/structure/target_stake,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"adH" = (/obj/structure/target_stake,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/security/range) -"adI" = (/obj/machinery/door/window/westright{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/space) -"adJ" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/space) -"adK" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/space) -"adL" = (/obj/machinery/washing_machine,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/space) -"adM" = (/turf/space,/area/skipjack_station/northwest_solars) -"adN" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/with_grille/reinforced,/area/security/prison/execution) -"adO" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/with_grille/reinforced,/area/security/prison/execution) -"adP" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/with_grille/reinforced,/area/security/prison/execution) -"adQ" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/highsecurity{name = "Execution Chamber"; req_access = list(2)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/security/prison/execution) -"adR" = (/obj/machinery/portable_atmospherics/powered/scrubber/huge/stationary,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/security/prison/perma) -"adS" = (/obj/structure/closet/wardrobe/orange,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) -"adT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison/perma) -"adU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d2 = 2; 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sensors = list("mair_in_meter" = "Mixed Air In", "air_sensor" = "Mixed Air Supply Tank", "mair_out_meter" = "Mixed Air Out", "dloop_atm_meter" = "Distribution Loop", "wloop_atm_meter" = "Engine Waste")},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cvA" = (/obj/machinery/firealarm{pixel_x = 32; pixel_y = 24},/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cvB" = (/obj/machinery/computer/atmoscontrol,/obj/machinery/camera/network/security{c_tag = "Engineering - Atmospherics Monitoring Room"},/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cvC" = (/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cvD" = (/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cvE" = (/obj/machinery/computer/atmos_alert,/obj/machinery/camera/network/security{c_tag = "Engineering - Monitoring Room"},/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cvF" = (/turf/simulated/floor,/area/engineering) -"cvG" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering) -"cvH" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/structure/sign/directions/medical{dir = 1; icon_state = "direction_med"; pixel_x = 30; pixel_y = 4},/obj/structure/sign/directions/evac{dir = 8; icon_state = "direction_evac"; pixel_x = 30; pixel_y = -4},/turf/simulated/floor,/area/engineering) -"cvI" = (/obj/machinery/vending/tool,/turf/simulated/floor,/area/engineering/workshop) -"cvJ" = (/obj/machinery/vending/engivend,/turf/simulated/floor,/area/engineering/workshop) -"cvK" = (/obj/structure/closet/toolcloset,/obj/machinery/light{dir = 1},/obj/item/device/flashlight/heavy,/turf/simulated/floor,/area/engineering/workshop) -"cvL" = (/obj/structure/closet/toolcloset,/obj/item/device/flashlight/heavy,/turf/simulated/floor,/area/engineering/workshop) -"cvM" = (/turf/simulated/floor,/area/engineering/workshop) -"cvN" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) -"cvO" = (/turf/simulated/wall/r_wall,/area/engineering/storage) -"cvP" = (/obj/machinery/shield_gen/external,/turf/simulated/floor/plating,/area/engineering/storage) -"cvQ" = (/obj/machinery/shield_gen,/obj/machinery/light{dir = 1},/turf/simulated/floor/plating,/area/engineering/storage) -"cvR" = (/obj/machinery/power/rad_collector,/turf/simulated/floor/plating,/area/engineering/storage) -"cvS" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/engineering) -"cvT" = (/obj/machinery/status_display,/turf/simulated/wall,/area/medical/surgery) -"cvU" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre 1 Storage"; req_access = list(45)},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) -"cvV" = (/obj/machinery/light{dir = 8},/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/closet/wardrobe/medic_white,/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryprep) -"cvW" = (/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/structure/table/standard,/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/camera/network/medbay{c_tag = "Medbay Surgery Prep"; dir = 8},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) -"cvX" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre 2 Storage"; req_access = list(45)},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) -"cvY" = (/obj/machinery/status_display,/turf/simulated/wall,/area/medical/surgery2) -"cvZ" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warnwhite"},/area/medical/virologyaccess) -"cwa" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "white"},/area/medical/virologyaccess) -"cwb" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "virology_airlock_control"; name = "Virology Access Button"; pixel_x = 28; pixel_y = -28; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/virologyaccess) -"cwc" = (/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "virology_airlock_interior"; locked = 1; name = "Virology Interior Airlock"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/virologyaccess) -"cwd" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cwe" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cwf" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cwg" = (/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cwh" = (/turf/simulated/floor/plating/with_grille/reinforced,/area/medical/virology) -"cwi" = (/obj/machinery/door/window/southright{name = "Virology Lab Windoor"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cwj" = (/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor/plating/with_grille/reinforced,/area/medical/virology) -"cwk" = (/obj/structure/sign/deathsposal{pixel_x = -30},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor,/area/rnd/xenobiology) -"cwl" = (/obj/structure/table/standard,/obj/structure/disposalpipe/segment{dir = 4},/obj/item/clothing/gloves/latex,/obj/item/weapon/hand_labeler,/obj/item/device/slime_scanner,/obj/item/weapon/reagent_containers/spray/cleaner{pixel_x = -5},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cwm" = (/obj/structure/table/standard,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -24},/obj/item/stack/material/phoron,/obj/item/weapon/extinguisher,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cwn" = (/obj/structure/table/standard,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/obj/machinery/reagentgrinder,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cwo" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cwp" = (/obj/machinery/atmospherics/pipe/simple/hidden/red,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/junction,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cwq" = (/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/turf/simulated/floor{dir = 4; icon_state = "whitegreencorner"},/area/rnd/xenobiology) -"cwr" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/camera/network/research{c_tag = "Xenobiology Airlocks"; dir = 4},/turf/simulated/floor{dir = 10; icon_state = "warnwhite"},/area/rnd/xenobiology) -"cws" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/light,/obj/machinery/alarm{dir = 1; pixel_y = -24},/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/rnd/xenobiology) -"cwt" = (/obj/structure/closet/wardrobe,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher/mini,/turf/simulated/floor{dir = 6; icon_state = "warnwhite"},/area/rnd/xenobiology) -"cwu" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/sign/securearea{pixel_x = -32},/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cwv" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/red{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cww" = (/obj/machinery/atmospherics/pipe/manifold/hidden/red,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cwx" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating/with_grille/reinforced,/area/rnd/xenobiology) -"cwy" = (/obj/machinery/atmospherics/pipe/simple/hidden/red{icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) -"cwz" = (/obj/machinery/atmospherics/pipe/manifold/hidden/red{dir = 1},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) -"cwA" = (/obj/machinery/atmospherics/pipe/simple/hidden/red{dir = 10; icon_state = "intact"},/obj/machinery/chem_master,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) -"cwB" = (/obj/structure/table/standard,/obj/item/clothing/gloves/latex,/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) -"cwC" = (/obj/structure/table/standard,/obj/item/storage/box/syringes,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) -"cwD" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) -"cwE" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/material/chair/office/dark{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) -"cwF" = (/obj/structure/table/glass,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) -"cwG" = (/obj/machinery/power/solar_control{id = "starboardsolar"; name = "Aft Starboard Solar Control"; track = 0},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/starboardsolar) -"cwH" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "solar_xeno_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access = list(11,13)},/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/starboardsolar) -"cwI" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_y = -32},/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/starboardsolar) -"cwJ" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) -"cwK" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/cyan{icon_state = "intact"; dir = 6},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) -"cwL" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/visible/cyan{icon_state = "map"; dir = 4},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) -"cwM" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) -"cwN" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) -"cwO" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) -"cwP" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) -"cwQ" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) -"cwR" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) -"cwS" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) -"cwT" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) -"cwU" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) -"cwV" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/engineering/atmos) -"cwW" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/atmos) -"cwX" = (/obj/machinery/atmospherics/binary/pump/on{dir = 1; name = "Air to Ports"},/turf/simulated/floor,/area/engineering/atmos) -"cwY" = (/obj/machinery/atmospherics/binary/pump/on{name = "Ports to Waste"},/turf/simulated/floor,/area/engineering/atmos) -"cwZ" = (/obj/machinery/computer/atmos_alert,/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cxa" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cxb" = (/obj/structure/material/chair/office/dark{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cxc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/engineering_monitoring) -"cxd" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cxe" = (/obj/structure/material/chair/office/dark{dir = 4},/obj/effect/landmark/start{name = "Station Engineer"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cxf" = (/obj/machinery/computer/security/engineering{network = list("Engineering","Engineering Outpost","Power Alarms","Atmosphere Alarms","Fire Alarms")},/turf/simulated/floor{dir = 8; 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dir = 8},/area/medical/surgeryprep) -"cxr" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/blood/AMinus,/obj/item/weapon/reagent_containers/blood/APlus,/obj/item/weapon/reagent_containers/blood/BMinus,/obj/item/weapon/reagent_containers/blood/BPlus,/obj/item/weapon/reagent_containers/blood/OPlus,/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) -"cxs" = (/obj/machinery/iv_drip,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) -"cxt" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) -"cxu" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) -"cxv" = (/obj/structure/closet/crate/freezer,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) -"cxw" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/medbay) -"cxx" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/medbay) -"cxy" = (/obj/machinery/firealarm{dir = 8; 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d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"apr" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aps" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"apt" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/fsmaint) +"apu" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/engineering{name = "Security Substation"; req_one_access = list(11,24)},/turf/simulated/floor/plating,/area/maintenance/substation/security) +"apv" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/substation/security) +"apw" = (/obj/machinery/power/sensor{name = "Powernet Sensor - Security Subgrid"; name_tag = "Security Subgrid"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/light/small{icon_state = "bulb1"; dir = 1},/turf/simulated/floor/plating{icon_state = "platebotc"},/area/maintenance/substation/security) +"apx" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating,/area/maintenance/substation/security) +"apy" = (/obj/structure/lattice,/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space) +"apz" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/auxport) +"apA" = (/obj/structure/lattice,/obj/structure/grille,/obj/structure/grille,/turf/space,/area/space) +"apB" = (/obj/machinery/space_heater,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/security_port) +"apC" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{icon_state = "white"},/area/security/brig) +"apD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/security/brig) +"apE" = (/obj/machinery/sleeper,/turf/simulated/floor{icon_state = "white"},/area/security/brig) +"apF" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/sleep_console,/turf/simulated/floor{icon_state = "white"},/area/security/brig) +"apG" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor{icon_state = "whitehall"; dir = 8},/area/security/brig) +"apH" = (/obj/structure/flora/pottedplant{icon_state = "plant-10"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 10},/area/security/brig) +"apI" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "red"},/area/security/brig) +"apJ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/brig) +"apK" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"},/area/security/brig) +"apL" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor{icon_state = "red"},/area/security/brig) +"apM" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/turf/simulated/floor{icon_state = "red"},/area/security/brig) +"apN" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "red"},/area/security/brig) +"apO" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/brig) +"apP" = (/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j2"},/turf/simulated/floor{icon_state = "redcorner"},/area/security/brig) +"apQ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light/small,/turf/simulated/floor{icon_state = "red"},/area/security/brig) +"apR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "red"},/area/security/brig) +"apS" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"},/area/security/brig) +"apT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "red"},/area/security/brig) +"apU" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/brig) +"apV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "redcorner"},/area/security/brig) +"apW" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 4},/turf/simulated/floor{icon_state = "red"},/area/security/brig) +"apX" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/brig) +"apY" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "redcorner"},/area/security/brig) +"apZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/button/remote/blast_door{id = "court"; name = "Courtroom Privacy Shutters"; pixel_y = -26},/turf/simulated/floor{icon_state = "red"},/area/security/brig) +"aqa" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "red"},/area/security/brig) +"aqb" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "red"},/area/security/brig) +"aqc" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/flora/pottedplant{icon_state = "plant-21"},/turf/simulated/floor{icon_state = "red"; dir = 6},/area/security/brig) +"aqd" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/security/brig) +"aqe" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 4; name = "HoS Office"; sortTypes = list("HoS Office")},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aqf" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aqg" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aqh" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aqi" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/table/steel,/obj/item/storage/toolbox/electrical,/turf/simulated/floor/plating,/area/maintenance/substation/security) +"aqj" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/terminal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/substation/security) +"aqk" = (/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Security"},/turf/simulated/floor/plating,/area/maintenance/substation/security) +"aql" = (/turf/simulated/floor/plating/with_grille/reinforced,/area/maintenance/fsmaint) +"aqm" = (/obj/structure/lattice,/obj/structure/grille/broken,/turf/space,/area/space) +"aqn" = (/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/solar/auxport) +"aqo" = (/obj/machinery/door/airlock/maintenance{name = "Firefighting equipment"; req_access = list(12)},/turf/simulated/floor/plating,/area/maintenance/security_port) +"aqp" = (/obj/structure/door_assembly/door_assembly_mai,/turf/simulated/floor/plating,/area/maintenance/security_port) +"aqq" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/security/brig) +"aqr" = (/turf/simulated/wall,/area/security/brig) +"aqs" = (/obj/machinery/door/airlock/glass_security{id_tag = "CellsA"; layer = 2.8; name = "Cell Block A"; req_access = list(63)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig) +"aqt" = (/obj/machinery/door/airlock/glass_security{id_tag = "CellsA"; layer = 2.8; name = "Cell Block A"; req_access = list(63)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/brig) +"aqu" = (/obj/machinery/door/airlock/glass_security{id_tag = "BrigFoyer"; layer = 2.8; name = "Security Wing"; req_access = list(63)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "brig_lockdown"; name = "Brig Lockdown Shutter"; opacity = 0},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/lobby) +"aqv" = (/obj/machinery/door/airlock/glass_security{id_tag = "BrigFoyer"; layer = 2.8; name = "Security Wing"; req_access = list(63)},/obj/structure/disposalpipe/segment,/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "brig_lockdown"; name = "Brig Lockdown Shutter"; opacity = 0},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/lobby) +"aqw" = (/obj/machinery/door/window/brigdoor{dir = 1; req_access = list(63)},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/brig) +"aqx" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) +"aqy" = (/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 1; icon_state = "rightsecure"; req_access = list(63)},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/brig) +"aqz" = (/obj/machinery/door/airlock/glass_security{id_tag = "BrigFoyer"; layer = 2.8; name = "Security Wing"; req_access = list(63)},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "brig_lockdown"; name = "Brig Lockdown Shutter"; opacity = 0},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/lobby) +"aqA" = (/obj/machinery/door/airlock/glass_security{id_tag = "BrigFoyer"; layer = 2.8; name = "Security Wing"; req_access = list(63)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "brig_lockdown"; name = "Brig Lockdown Shutter"; opacity = 0},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/lobby) +"aqB" = (/obj/machinery/door/airlock/glass_security{id_tag = "CellsB"; layer = 2.8; name = "Cell Block B"; req_access = list(63)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig) +"aqC" = (/obj/machinery/door/airlock/glass_security{id_tag = "CellsB"; layer = 2.8; name = "Cell Block B"; req_access = list(63)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/security/brig) +"aqD" = (/turf/simulated/wall,/area/crew_quarters/courtroom) +"aqE" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "court"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating/with_grille/reinforced,/area/crew_quarters/courtroom) +"aqF" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/glass_security{name = "Courtroom"; req_access = list(63)},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "court"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/wood,/area/crew_quarters/courtroom) +"aqG" = (/turf/simulated/wall/r_wall,/area/crew_quarters/courtroom) +"aqH" = (/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/crew_quarters/courtroom) +"aqI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aqJ" = (/obj/structure/table/steel,/obj/machinery/cell_charger,/turf/simulated/floor/plating,/area/maintenance/substation/security) +"aqK" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/substation/security) +"aqL" = (/obj/machinery/power/breakerbox/activated{RCon_tag = "Security Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/security) +"aqM" = (/obj/structure/table/steel,/obj/random/action_figure,/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aqN" = (/obj/structure/table/steel,/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aqO" = (/obj/structure/lattice,/obj/structure/lattice,/turf/space,/area/space) +"aqP" = (/obj/machinery/power/solar{id = "auxsolarwest"; 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icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/evahallway) +"aEX" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aEY" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Detective Maintenance"; req_access = list(4)},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aEZ" = (/obj/machinery/alarm{pixel_y = 23},/obj/structure/table/rack,/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/suit/storage/hazardvest,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aFa" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aFb" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aFc" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint) +"aFd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aFe" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/fore) +"aFf" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore) +"aFg" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/fore) +"aFh" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/sortjunction/flipped{dir = 4; name = "Brig"; sortTypes = list("IA Agent","HoS Office","Detective")},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore) +"aFi" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/hallway/primary/fore) +"aFj" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/dormitory) +"aFk" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/newscaster{pixel_y = 32},/obj/structure/material/chair/comfy/brown,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"aFl" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"aFm" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"aFn" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/firealarm{dir = 8; pixel_x = -24; pixel_y = 6},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) +"aFo" = (/turf/simulated/floor,/area/crew_quarters/sleep) +"aFp" = (/obj/item/weapon/stool/padded,/turf/simulated/floor,/area/crew_quarters/sleep) +"aFq" = (/obj/structure/table/woodentable,/obj/item/clothing/glasses/threedglasses,/turf/simulated/floor,/area/crew_quarters/sleep) +"aFr" = (/obj/structure/table/woodentable,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/crew_quarters/sleep) +"aFs" = (/obj/structure/table/woodentable,/obj/item/weapon/coin/silver,/turf/simulated/floor,/area/crew_quarters/sleep) +"aFt" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/weapon/stool/padded,/turf/simulated/floor,/area/crew_quarters/sleep) +"aFu" = (/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) +"aFv" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Fitness"},/turf/simulated/floor,/area/crew_quarters/fitness) +"aFw" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/fitness) +"aFx" = (/turf/simulated/floor{dir = 4; icon_state = "escapecorner"},/area/crew_quarters/fitness) +"aFy" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/crew_quarters/fitness) +"aFz" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/crew_quarters/fitness) +"aFA" = (/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/crew_quarters/fitness) +"aFB" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/obj/machinery/door/airlock/maintenance{req_access = list(12)},/turf/simulated/floor/plating,/area/maintenance/library) +"aFC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/library) +"aFD" = (/obj/effect/decal/cleanable/dirt,/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/material/shard{icon_state = "small"},/turf/simulated/floor/plating,/area/maintenance/library) +"aFE" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/grille/broken,/turf/simulated/floor/plating{icon_state = "platingdmg3"},/area/maintenance/library) +"aFF" = (/obj/item/weapon/stool/padded,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/wood,/area/maintenance/library) +"aFG" = (/obj/item/weapon/stool/padded,/turf/simulated/floor/wood,/area/maintenance/library) +"aFH" = (/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating/with_grille/reinforced,/area/hallway/secondary/entry/fore) +"aFI" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/fore) +"aFJ" = (/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "escape_pod_1_berth"; pixel_x = -25; pixel_y = 30; tag_door = "escape_pod_1_berth_hatch"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/fore) +"aFK" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/fore) +"aFL" = (/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/camera/xray/security{c_tag = "Arrivals Escape Pods"},/turf/simulated/floor,/area/hallway/secondary/entry/fore) +"aFM" = (/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "escape_pod_2_berth"; pixel_x = -25; pixel_y = 30; tag_door = "escape_pod_2_berth_hatch"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/hallway/secondary/entry/fore) +"aFN" = (/obj/machinery/alarm{pixel_y = 22},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/hallway/secondary/entry/fore) +"aFO" = (/obj/machinery/light{dir = 1},/obj/machinery/power/apc/high{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/hallway/secondary/entry/fore) +"aFP" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/hallway/secondary/entry/fore) +"aFQ" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "arrival"; dir = 5},/area/hallway/secondary/entry/fore) +"aFR" = (/obj/machinery/door/airlock/maintenance{req_access = list(11)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/arrivals) +"aFS" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/engineering{icon_state = "door_closed"; locked = 0; name = "Fore Port Solar Access"; req_access = list(11)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating/airless,/area/maintenance/auxsolarport) +"aFT" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall/r_wall,/area/maintenance/auxsolarport) +"aFU" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aFV" = (/obj/effect/decal/cleanable/cobweb,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aFW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aFX" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aFY" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aFZ" = (/obj/effect/decal/cleanable/generic,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aGa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aGb" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aGc" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aGd" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aGe" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aGf" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aGg" = (/obj/random/single/oil,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aGh" = (/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva) +"aGi" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva) +"aGj" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "E.V.A. 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d2 = 4; icon_state = "1-4"},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"aGs" = (/obj/machinery/door/airlock{id_tag = null; name = "Dorm"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"aGt" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) +"aGu" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/sleep) +"aGv" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/sleep) +"aGw" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/weapon/stool/padded,/turf/simulated/floor,/area/crew_quarters/sleep) +"aGx" = (/obj/structure/table/woodentable,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/sleep) +"aGy" = (/obj/structure/table/woodentable,/obj/item/device/paicard,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/crew_quarters/sleep) +"aGz" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/item/weapon/stool/padded,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/crew_quarters/sleep) +"aGA" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) +"aGB" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Fitness"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/fitness) +"aGC" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/crew_quarters/fitness) +"aGD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/crew_quarters/fitness) +"aGE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) +"aGF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/crew_quarters/fitness) +"aGG" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/crew_quarters/fitness) +"aGH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/fitness) +"aGI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitory Fitness Room East"; dir = 1},/turf/simulated/floor,/area/crew_quarters/fitness) +"aGJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/crew_quarters/fitness) +"aGK" = (/obj/machinery/hologram/holopad,/obj/machinery/light,/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) +"aGL" = (/obj/structure/table/steel,/obj/item/storage/fancy/cigarettes/dromedaryco,/obj/item/weapon/flame/lighter/zippo,/turf/simulated/floor/plating,/area/maintenance/library) +"aGM" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/floor/plating,/area/maintenance/library) +"aGN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plating,/area/maintenance/library) +"aGO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating,/area/maintenance/library) +"aGP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"aGQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plating,/area/maintenance/library) +"aGR" = (/obj/machinery/light/small{dir = 4; pixel_y = 8},/turf/simulated/floor/plating,/area/maintenance/library) +"aGS" = (/obj/effect/decal/remains/robot,/obj/random/single/oil,/turf/simulated/floor/plating,/area/maintenance/library) +"aGT" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/library) +"aGU" = (/obj/machinery/light_construct/small{icon_state = "bulb-construct-stage1"; dir = 8},/obj/structure/table/standard{name = "plastic table frame"},/turf/simulated/floor/wood,/area/maintenance/library) +"aGV" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/wood,/area/maintenance/library) +"aGW" = (/obj/structure/table,/turf/simulated/floor/wood,/area/maintenance/library) +"aGX" = (/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/fore) +"aGY" = (/turf/simulated/floor,/area/hallway/secondary/entry/fore) +"aGZ" = (/obj/machinery/status_display{layer = 4; pixel_y = -32},/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/fore) +"aHa" = (/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/hallway/secondary/entry/fore) +"aHb" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/hallway/secondary/entry/fore) +"aHc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/hallway/secondary/entry/fore) +"aHd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "warningcorner"; dir = 2},/area/hallway/secondary/entry/fore) +"aHe" = (/obj/machinery/status_display{layer = 4; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/fore) +"aHf" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/fore) +"aHg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/hallway/secondary/entry/fore) +"aHh" = (/obj/structure/extinguisher_cabinet{pixel_x = 25},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry/fore) +"aHi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/arrivals) +"aHj" = (/obj/effect/decal/cleanable/generic,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/arrivals) +"aHk" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/arrivals) +"aHl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/maintenance{req_access = list(12)},/turf/simulated/floor/plating,/area/maintenance/arrivals) +"aHm" = (/obj/machinery/light/small{dir = 1},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/arrivals) +"aHn" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/arrivals) +"aHo" = (/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Fore Port Access"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/arrivals) +"aHp" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/evahallway) +"aHq" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aHr" = (/turf/simulated/wall/r_wall,/area/maintenance/evahallway) +"aHs" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating/with_grille/reinforced,/area/maintenance/evahallway) +"aHt" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating/with_grille/reinforced,/area/maintenance/evahallway) +"aHu" = (/obj/structure/cable,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/with_grille/reinforced,/area/maintenance/evahallway) +"aHv" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/with_grille/reinforced,/area/maintenance/evahallway) +"aHw" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aHx" = (/turf/simulated/wall/r_wall,/area/gateway) +"aHy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aHz" = (/obj/structure/sign/securearea{pixel_x = 32},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aHA" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aHB" = (/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aHC" = (/obj/machinery/door/airlock/glass_medical{name = "Medical Hardsuits"; req_one_access = list(5)},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aHD" = (/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aHE" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aHF" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aHG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aHH" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aHI" = (/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aHJ" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_security{name = "Security Hardsuits"; req_access = list(2)},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aHK" = (/obj/structure/table/rack,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/security,/obj/item/clothing/shoes/magboots/toggleable,/obj/item/clothing/suit/space/void/security,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/ai_monitored/storage/eva) +"aHL" = (/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore) +"aHM" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/structure/material/chair/comfy/brown{dir = 1},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"aHN" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"aHO" = (/obj/machinery/camera/network/civilian_east{c_tag = "Dormitory Bedroom"; dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"aHP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) +"aHQ" = (/obj/item/weapon/stool/padded,/turf/simulated/floor{icon_state = "neutralcorner"; dir = 2},/area/crew_quarters/sleep) +"aHR" = (/obj/machinery/light,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -27},/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/sleep) +"aHS" = (/turf/simulated/floor{icon_state = "neutral"},/area/crew_quarters/sleep) +"aHT" = (/turf/simulated/floor{icon_state = "neutral"; dir = 6},/area/crew_quarters/sleep) +"aHU" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/item/device/radio/intercom{broadcasting = 0; 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d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) +"aOS" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j1s"; name = "Bar"; sortTypes = list("Bar")},/turf/simulated/floor/plating,/area/maintenance/bar) +"aOT" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) +"aOU" = (/obj/effect/decal/cleanable/flour,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) +"aOV" = (/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j1s"; sortTypes = list("Kitchen"); name = "Kitchen"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) +"aOW" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) +"aOX" = (/obj/structure/closet,/obj/item/device/flashlight,/obj/effect/decal/cleanable/cobweb2,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/item/storage/backpack/messenger,/turf/simulated/floor/plating,/area/maintenance/bar) +"aOY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/effect/decal/cleanable/cobweb,/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/library) +"aOZ" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"aPa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"aPb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/meter,/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/library) +"aPc" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/landmark{name = "blobstart"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/library) +"aPd" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/maintenance{name = "Library Maintenance"; req_one_access = list(12,37)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/library) +"aPe" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/obj/item/device/radio/intercom{pixel_y = 25},/turf/simulated/floor/wood,/area/library) +"aPf" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/obj/item/weapon/packageWrap,/obj/machinery/status_display{layer = 4; pixel_y = 32},/turf/simulated/floor/wood,/area/library) +"aPg" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor/wood,/area/library) +"aPh" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/maintenance{name = "Crematorium Maintenance"; req_access = list(27)},/turf/simulated/floor/plating,/area/chapel/office) +"aPi" = (/obj/structure/closet/wardrobe/chaplain_black,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) +"aPj" = (/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/requests_console{department = "Security"; departmentType = 5; pixel_y = 30},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) +"aPk" = (/obj/machinery/camera/network/civilian_east{c_tag = "Chapel Office"},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) +"aPl" = (/obj/machinery/button/remote/blast_door{id = "chapel"; name = "Privacy Shutters"; pixel_y = 25},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) +"aPm" = (/obj/structure/closet/coffin,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "chapel"; name = "Privacy Shutters"; opacity = 0},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) +"aPn" = (/obj/structure/closet/coffin,/obj/machinery/door/window/westleft{dir = 4; name = "Coffin Storage"; req_access = list(22)},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aPo" = (/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aPp" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aPq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aPr" = (/obj/machinery/door/window{dir = 8; name = "Mass Driver"; req_access = list(22)},/obj/machinery/mass_driver{dir = 4; id = "chapelgun"},/obj/machinery/airlock_sensor{pixel_y = 25},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/chapel/main) +"aPs" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_y = 32},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/chapel/main) +"aPt" = (/obj/machinery/door/blast/regular{id = "chapelgun"; name = "Chapel Launcher Door"},/turf/simulated/floor/plating,/area/chapel/main) +"aPu" = (/turf/space,/area/shuttle/escape/station) +"aPv" = (/obj/effect/landmark{name = "Marauder Entry"},/turf/space,/area/space) +"aPw" = (/obj/effect/landmark{name = "Observer-Start"},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aPx" = (/obj/machinery/hologram/holopad,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aPy" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 4; icon_state = "whitecorner"},/area/hallway/secondary/entry/port) +"aPz" = (/turf/simulated/wall,/area/hallway/secondary/entry/starboard) +"aPA" = (/obj/machinery/door/airlock/security{name = "Security Checkpoint"; req_access = list(1)},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/checkpoint2) +"aPB" = (/obj/machinery/door/firedoor,/turf/simulated/floor/plating/with_grille/reinforced,/area/security/checkpoint2) +"aPC" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/machinery/door/window/brigdoor{dir = 1; name = "Security Checkpoint"; req_access = list(63)},/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "delivery"},/area/security/checkpoint2) +"aPD" = (/obj/structure/sign/double/map/left,/turf/simulated/wall,/area/hallway/secondary/entry/starboard) +"aPE" = (/obj/structure/sign/double/map/right,/turf/simulated/wall,/area/hallway/secondary/entry/starboard) +"aPF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) +"aPG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) +"aPH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/terminal,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) +"aPI" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) +"aPJ" = (/obj/structure/table/standard,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/machinery/requests_console{department = "Tool Storage"; departmentType = 0; pixel_x = -30},/turf/simulated/floor,/area/storage/primary) +"aPK" = (/obj/effect/landmark/start{name = "Assistant"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor,/area/storage/primary) +"aPL" = (/obj/effect/landmark/start{name = "Assistant"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/storage/primary) +"aPM" = (/obj/structure/table/standard,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/item/device/destTagger{pixel_x = 4; pixel_y = 3},/turf/simulated/floor,/area/storage/primary) +"aPN" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/security/nuke_storage) +"aPO" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/vault/bolted,/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/security/nuke_storage) +"aPP" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/table/standard,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor,/area/gateway) +"aPQ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/gateway) +"aPR" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/gateway) +"aPS" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/gateway) +"aPT" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aPU" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aPV" = (/obj/machinery/suit_cycler/engineering,/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/ai_monitored/storage/eva) +"aPW" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_command{name = "E.V.A. Cycler Access"; req_one_access = list(18)},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aPX" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aPY" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aPZ" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/turf/simulated/floor/plating/with_grille/reinforced,/area/ai_monitored/storage/eva) +"aQa" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/head/helmet/space/skrell/black,/obj/item/clothing/mask/breath,/obj/item/clothing/suit/space/skrell/black,/obj/item/clothing/head/helmet/space/skrell/white,/obj/item/clothing/mask/breath,/obj/item/clothing/suit/space/skrell/white,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/ai_monitored/storage/eva) +"aQb" = (/turf/simulated/wall/r_wall,/area/hallway/primary/central_one) +"aQc" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central_one) +"aQd" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/central_one) +"aQe" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central_one) +"aQf" = (/turf/simulated/wall,/area/hallway/primary/central_one) +"aQg" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_one) +"aQh" = (/turf/simulated/wall,/area/maintenance/substation/civilian_east) +"aQi" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitory"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central_two) +"aQj" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Dormitory"},/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central_two) +"aQk" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aQl" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aQm" = (/obj/machinery/door/airlock{name = "Unit 1"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aQn" = (/obj/machinery/door/airlock{name = "Unit 2"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aQo" = (/obj/machinery/door/airlock{name = "Unit B"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aQp" = (/obj/machinery/door/window/southleft{name = "Bar Delivery"; icon_state = "left"; dir = 8; req_access = list(25); base_state = "left"},/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/barman) +"aQq" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Bar"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/crew_quarters/barman) +"aQr" = (/turf/simulated/floor/plating,/area/maintenance/bar) +"aQs" = (/obj/item/trash/semki,/turf/simulated/floor/plating,/area/maintenance/bar) +"aQt" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/bar) +"aQu" = (/obj/effect/landmark{name = "blobstart"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/bar) +"aQv" = (/turf/simulated/wall,/area/crew_quarters/kitchen) +"aQw" = (/obj/machinery/door/airlock/maintenance{name = "Kitchen Cold Room Maintenance"; req_access = list(28)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/crew_quarters/kitchen) +"aQx" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Kitchen"},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/crew_quarters/kitchen) +"aQy" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/bar) +"aQz" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/bar) +"aQA" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/random/single/oil,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/bar) +"aQB" = (/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j1s"; sortTypes = list("Hydroponics"); name = "Hydroponics"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/bar) +"aQC" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) +"aQD" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/plating,/area/maintenance/bar) +"aQE" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Bar\\Library Maintenance"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/bar) +"aQF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"aQG" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/library) +"aQH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"aQI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/meter,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/sortjunction/flipped{dir = 4; 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Hopefully TG4407 model can live up to your fame and fortune.\" Scratched in beneath that is a crude image of a meteor and a spaceman. The spaceman is laughing. 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name = "Locker Room"; sortTypes = list("Locker Room")},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/crew_quarters/locker) +"bgM" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/locker) +"bgN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/crew_quarters/locker) +"bgO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/crew_quarters/locker) +"bgP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/crew_quarters/locker) +"bgQ" = (/obj/machinery/alarm{dir = 4; 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req_access = list(66)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay3) +"bGh" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) +"bGi" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) +"bGj" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) +"bGk" = (/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) +"bGl" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) +"bGm" = (/obj/machinery/light_switch{dir = 2; name = "light switch "; pixel_x = -5; pixel_y = -22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/extinguisher_cabinet{pixel_x = 6; pixel_y = -29},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) +"bGn" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{dir = 2; icon_state = "whitepurplecorner"},/area/medical/medbay2) +"bGo" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{dir = 2; icon_state = "whitepurple"},/area/medical/medbay2) +"bGp" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 8; icon_state = "whitepurplecorner"},/area/medical/medbay2) +"bGq" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2) +"bGr" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 2; icon_state = "whitepurplecorner"},/area/medical/medbay2) +"bGs" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 2; icon_state = "whitepurple"},/area/medical/medbay2) +"bGt" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/maintenance{name = "Medbay Substation"; req_access = list(5); req_one_access = newlist()},/turf/simulated/floor/plating,/area/maintenance/substation/medical) +"bGu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/obj/machinery/power/sensor{name = "Powernet Sensor - Medbay Subgrid"; name_tag = "Medbay Subgrid"},/turf/simulated/floor/plating,/area/maintenance/substation/medical) +"bGv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/turf/simulated/floor/plating,/area/maintenance/substation/medical) +"bGw" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/research_port) +"bGx" = (/obj/machinery/cryopod/robot,/turf/simulated/floor,/area/assembly/chargebay) +"bGy" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/effect/landmark{name = "JoinLateCyborg"},/obj/machinery/computer/cryopod/robot{pixel_y = -30},/obj/machinery/firealarm{dir = 4; layer = 3.3; pixel_x = 26},/turf/simulated/floor,/area/assembly/chargebay) +"bGz" = (/turf/simulated/wall,/area/assembly/chargebay) +"bGA" = (/obj/machinery/conveyor{dir = 4; id = "robo"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/assembly/chargebay) +"bGB" = (/obj/machinery/conveyor{dir = 4; id = "robo"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/assembly/chargebay) +"bGC" = (/obj/machinery/conveyor{dir = 4; id = "robo"},/obj/structure/plasticflaps,/obj/machinery/door/firedoor,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/assembly/robotics) +"bGD" = (/obj/machinery/conveyor{dir = 4; id = "robo"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/assembly/robotics) +"bGE" = (/obj/machinery/conveyor{dir = 4; id = "robo"},/obj/structure/sign/nosmoking_2{pixel_y = -32},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/assembly/robotics) +"bGF" = (/obj/machinery/conveyor{dir = 4; id = "robo"},/obj/machinery/light,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/assembly/robotics) +"bGG" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light_switch{pixel_x = -23},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) +"bGH" = (/obj/structure/closet/wardrobe/robotics_black,/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) +"bGI" = (/turf/simulated/floor{dir = 8; icon_state = "whitepurplecorner"},/area/rnd/research) +"bGJ" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; name = "Research"; sortTypes = list("Research")},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bGK" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "whitepurplecorner"},/area/rnd/research) +"bGL" = (/obj/structure/noticeboard{pixel_y = 28},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bGM" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bGN" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitepurplecorner"},/area/rnd/research) +"bGO" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor{dir = 1; icon_state = "whitepurple"},/area/rnd/research) +"bGP" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whitepurplecorner"},/area/rnd/research) +"bGQ" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "bot"},/area/rnd/research) +"bGR" = (/obj/machinery/door/airlock/research{name = "Research Division Access"; req_access = list(47)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bGS" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bGT" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/light/small{dir = 1},/obj/machinery/camera/network/research{c_tag = "Research Shuttle Dock Maintainance"},/obj/machinery/alarm{pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bGU" = (/obj/machinery/door/airlock/research{name = "Research Shuttle Dock"; req_access = list(65)},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) +"bGV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_y = 24},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) +"bGW" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/light{dir = 1},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) +"bGX" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "research_dock_airlock"; name = "interior access button"; pixel_x = 25; pixel_y = -25; req_one_access = list(13,65)},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) +"bGY" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "research_dock_inner"; locked = 1; name = "Shuttle Airlock"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) +"bGZ" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/rnd/docking) +"bHa" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "research_dock_pump"},/obj/machinery/camera/network/research{c_tag = "Research Shuttle Dock Airlock"},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/rnd/docking) +"bHb" = (/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating/with_grille/reinforced,/area/quartermaster/storage) +"bHc" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "cargo_bay"; name = "cargo bay hatch controller"; pixel_x = -30; req_one_access = list(13,31); tag_door = "cargo_bay_door"},/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Recieving Dock"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/quartermaster/storage) +"bHd" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #2"},/obj/machinery/bot/mulebot{home_destination = "QM #2"; suffix = "#2"},/turf/simulated/floor{icon_state = "bot"},/area/quartermaster/storage) +"bHe" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/weapon/folder/yellow,/obj/item/device/eftpos{eftpos_name = "Cargo Bay EFTPOS scanner"},/obj/structure/table/standard{name = "plastic table frame"},/turf/simulated/floor,/area/quartermaster/office) +"bHf" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/quartermaster/office) +"bHg" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/quartermaster/office) +"bHh" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/quartermaster/office) +"bHi" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/quartermaster/office) +"bHj" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass_mining{id_tag = "cargodoor"; name = "Cargo Office"; req_access = list(50)},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/quartermaster/office) +"bHk" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/sortjunction/flipped{dir = 8; name = "QM Office"; sortTypes = list("QM Office")},/turf/simulated/floor,/area/quartermaster/office) +"bHl" = (/obj/structure/material/chair{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/quartermaster/office) +"bHm" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating/with_grille/reinforced,/area/quartermaster/office) +"bHn" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central_three) +"bHo" = (/obj/structure/closet/secure_closet/hop2,/obj/item/clothing/suit/storage/kate_jacket,/obj/item/clothing/head/sol_beret,/obj/machinery/light{dir = 8; icon_state = "tube1"},/turf/simulated/floor,/area/crew_quarters/heads/hop) +"bHp" = (/turf/simulated/floor,/area/crew_quarters/heads/hop) +"bHq" = (/obj/item/weapon/pen,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/item/device/megaphone,/obj/structure/table/glass,/turf/simulated/floor,/area/crew_quarters/heads/hop) +"bHr" = (/obj/machinery/status_display{density = 0; 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d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_two) +"bQq" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_two) +"bQr" = (/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j2"},/turf/simulated/floor,/area/hallway/primary/central_two) +"bQs" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/hallway/primary/central_two) +"bQt" = (/obj/machinery/vending/wallmed1{pixel_x = -32},/obj/structure/material/chair/wheelchair{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bQu" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bQv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bQw" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bQx" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bQy" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{autoclose = 1; name = "EMT Storage"; req_access = list(5)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper) +"bQz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bQA" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteblue"},/area/medical/medbay) +"bQB" = (/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plating/with_grille/reinforced,/area/crew_quarters/heads/cmo) +"bQC" = (/obj/machinery/light{dir = 1},/obj/structure/filingcabinet/chestdrawer{dir = 1},/turf/simulated/floor{icon_state = "whiteblue"; dir = 9},/area/crew_quarters/heads/cmo) +"bQD" = (/turf/simulated/floor{icon_state = "whiteblue"; dir = 1},/area/crew_quarters/heads/cmo) +"bQE" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/heads/cmo) +"bQF" = (/obj/machinery/light{dir = 1},/obj/machinery/photocopier,/turf/simulated/floor{icon_state = "whiteblue"; dir = 5},/area/crew_quarters/heads/cmo) +"bQG" = (/obj/machinery/door/blast/shutters{density = 0; dir = 4; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plating/with_grille/reinforced,/area/crew_quarters/heads/cmo) +"bQH" = (/obj/machinery/door/blast/shutters{density = 0; dir = 8; icon_state = "shutter0"; id = "staffroom"; name = "Staff Room Privacy Shutters"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plating/with_grille/reinforced,/area/crew_quarters/medbreak) +"bQI" = (/obj/machinery/door/blast/shutters{density = 0; dir = 0; icon_state = "shutter0"; id = "staffroom"; name = "Staff Room Privacy Shutters"; opacity = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plating/with_grille/reinforced,/area/crew_quarters/medbreak) +"bQJ" = (/turf/simulated/wall,/area/crew_quarters/medbreak) +"bQK" = (/obj/machinery/computer/scan_consolenew,/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) +"bQL" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/dna_scannernew,/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) +"bQM" = (/obj/machinery/door/window/southright{req_access = list(9)},/turf/simulated/floor{icon_state = "whitebluefull"; dir = 6},/area/medical/genetics) +"bQN" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/dna_scannernew,/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) +"bQO" = (/obj/structure/window/reinforced,/obj/machinery/computer/scan_consolenew,/obj/machinery/camera/network/medbay{c_tag = "Medbay Genetics"; dir = 9},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) +"bQP" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/research_port) +"bQQ" = (/obj/structure/reagent_dispensers/watertank,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/research_port) +"bQR" = (/obj/machinery/r_n_d/server/core,/turf/simulated/floor/bluegrid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/server) +"bQS" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 0; external_pressure_bound_default = 0; icon_state = "map_vent_in"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; 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d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bRd" = (/obj/machinery/camera/network/research{c_tag = "Research Division Central"; dir = 8},/turf/simulated/floor{dir = 2; icon_state = "whitepurplecorner"},/area/rnd/research) +"bRe" = (/obj/machinery/light_switch{pixel_y = -23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bRf" = (/obj/machinery/keycard_auth{pixel_y = -24},/obj/machinery/light,/obj/structure/table/standard,/obj/machinery/photocopier/faxmachine/command{department = "Research Director's Office"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bRg" = (/obj/structure/table/standard,/obj/item/weapon/cartridge/signal/science,/obj/item/weapon/cartridge/signal/science{pixel_x = -4; pixel_y = 2},/obj/item/weapon/cartridge/signal/science{pixel_x = 4; pixel_y = 6},/obj/item/clothing/glasses/welding/superior,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/camera/network/research{c_tag = "Research - RD's Office"; dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bRh" = (/obj/structure/closet/secure_closet/RD,/obj/structure/window/reinforced/polarized,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bRi" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/window/reinforced/polarized,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bRj" = (/obj/structure/filingcabinet/chestdrawer,/obj/structure/window/reinforced/polarized,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bRk" = (/obj/effect/decal/cleanable/generic,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bRl" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; 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icon_state = "yellowcorner"},/area/hallway/primary/aft) +"cbM" = (/obj/machinery/door/airlock/glass{name = "Central Access"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/aft) +"cbN" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/carpet,/area/engineering/break_room) +"cbO" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green,/obj/item/weapon/dice,/turf/simulated/floor/carpet,/area/engineering/break_room) +"cbP" = (/obj/structure/table/woodentable,/obj/machinery/photocopier/faxmachine{department = "Engineering Division"},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cbQ" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/engineering_construction,/obj/item/weapon/book/manual/evaguide{pixel_x = -2; pixel_y = 7},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cbR" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/engineering_guide{pixel_x = 3; 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icon_state = "whitered"},/area/medical/sleeper) +"ccd" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"cce" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"ccf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"ccg" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"cch" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"cci" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"ccj" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay4) +"cck" = (/obj/structure/cable/green{d1 = 1; 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icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) +"ccp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) +"ccq" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) +"ccr" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) +"ccs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/medical/patient_wing) +"cct" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whitered_a"},/area/medical/patient_wing) +"ccu" = (/obj/structure/material/chair/comfy/teal,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{dir = 1; icon_state = "whiteredcorner"},/area/medical/patient_wing) +"ccv" = (/obj/machinery/light{dir = 1},/obj/machinery/alarm{pixel_y = 25},/obj/structure/table/standard,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_wing) +"ccw" = (/obj/structure/material/chair/comfy/teal,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteredcorner"},/area/medical/patient_wing) +"ccx" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whitered_b"},/area/medical/patient_wing) +"ccy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whiteredcorner"},/area/medical/patient_wing) +"ccz" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Medbay Patient Wing Maintenance Access"; req_access = list(5)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/medical/patient_wing) +"ccA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/junction{dir = 8},/turf/simulated/floor/plating,/area/maintenance/research_port) +"ccB" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/rnd/misc_lab) +"ccC" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/rnd/misc_lab) +"ccD" = (/obj/machinery/button/remote/blast_door{id = "misclab"; name = "Test Chamber Blast Doors"; pixel_x = 6; pixel_y = 30; req_access = list(47)},/obj/item/weapon/stool/padded,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/rnd/misc_lab) +"ccE" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/cable/green{d1 = 4; 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d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/rnd/misc_lab) +"ccJ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/rnd/misc_lab) +"ccK" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "hazard door east"},/obj/machinery/door/airlock/research{name = "Miscellaneous Reseach Room"; req_one_access = list(7,29)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/rnd/misc_lab) +"ccL" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whitepurple"},/area/rnd/research) +"ccM" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"ccN" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"ccO" = (/obj/structure/cable/green{d1 = 4; 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"white"},/area/rnd/xenobiology) +"cts" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/red{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ctt" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/red{icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"ctu" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor/plating/with_grille/reinforced,/area/rnd/xenobiology/xenoflora) +"ctv" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/binary/pump{dir = 8; name = "Isolation to Waste"},/turf/simulated/floor{icon_state = "whitegreen_v"; dir = 10},/area/rnd/xenobiology/xenoflora) +"ctw" = (/obj/machinery/atmospherics/pipe/manifold/visible,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"ctx" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 9},/turf/simulated/floor{dir = 6; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"cty" = (/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"ctz" = (/turf/simulated/floor{icon_state = "whitegreen_v"; dir = 10},/area/rnd/xenobiology/xenoflora) +"ctA" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/obj/item/weapon/stool/padded,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"ctB" = (/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"ctC" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"ctD" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{dir = 6; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"ctE" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"ctF" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"ctG" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Aft 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(/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/construction) +"ctN" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access = list(12,24)},/obj/machinery/atmospherics/pipe/simple/visible/scrubbers,/turf/simulated/floor,/area/engineering/atmos) +"ctO" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access = list(12,24)},/obj/machinery/atmospherics/pipe/simple/visible/supply,/turf/simulated/floor,/area/engineering/atmos) +"ctP" = (/turf/simulated/wall/r_wall,/area/engineering/atmos) +"ctQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"ctR" = (/obj/machinery/door/airlock/maintenance{name = "Atmospherics Maintenance Access"; req_access = 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(/turf/simulated/wall/r_wall,/area/engineering/workshop) +"cuc" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_one_access = list(11,24)},/turf/simulated/floor,/area/engineering/workshop) +"cud" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_one_access = list(11,24)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"cue" = (/turf/simulated/wall/r_wall,/area/engineering/locker_room) +"cuf" = (/turf/simulated/wall/r_wall,/area/maintenance/substation/engineering) +"cug" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = 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(/obj/structure/table/standard,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/item/weapon/reagent_containers/blood/OMinus,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) +"cum" = (/obj/machinery/computer/med_data,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) +"cun" = (/obj/structure/table/standard,/obj/machinery/vending/wallmed1{pixel_y = -32},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/random/medical,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) +"cuo" = (/obj/structure/table/standard,/obj/item/weapon/surgical/bonesetter,/obj/item/weapon/surgical/bonegel,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) +"cup" = (/obj/structure/table/standard,/obj/item/weapon/surgical/hemostat,/obj/item/weapon/surgical/cautery,/turf/simulated/floor{icon_state = 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8; icon_state = "whitegreencorner"},/area/medical/virology) +"cuv" = (/obj/structure/material/chair/office/dark{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuw" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cux" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuy" = (/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuz" = (/obj/structure/material/chair{dir = 4},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuA" = (/obj/machinery/alarm{dir = 8; pixel_x = 25},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuB" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/rnd/xenobiology) +"cuC" = (/obj/machinery/atmospherics/pipe/simple/hidden/red{icon_state = "intact"; dir = 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4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/red{icon_state = "intact"; dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology) +"cuH" = (/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "xeno_airlock_interior"; locked = 1; name = "Xenobiology Internal Airlock"; req_access = list(55)},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "xeno_airlock_control"; name = "Xenobiology Access Button"; pixel_y = 24; req_access = list(55)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/red{icon_state = "intact"; dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cuI" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/red{icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cuJ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/red{icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cuK" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/red,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cuL" = (/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "xeno_airlock_exterior"; locked = 1; name = "Xenobiology External Airlock"; req_access = list(55)},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "xeno_airlock_control"; name = "Xenobiology Access Button"; pixel_y = 24; req_access = list(55)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/red{icon_state = "intact"; dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cuM" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/red{icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cuN" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/red{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cuO" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cuP" = (/obj/machinery/door/airlock/research{name = "Xenoflora Research"; req_access = list(55)},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) +"cuQ" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cuR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cuS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/table/standard,/obj/item/weapon/reagent_containers/glass/beaker/large,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cuT" = (/obj/structure/table/standard,/obj/item/storage/box/beakers{pixel_x = 2; pixel_y = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cuU" = (/obj/structure/table/standard,/obj/item/weapon/tape_roll,/obj/item/device/analyzer/plant_analyzer,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cuV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cuW" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/material/chair/office/dark{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cuX" = (/obj/machinery/light_switch{pixel_x = 26; pixel_y = -6},/obj/structure/table/glass,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cuY" = (/obj/item/weapon/stool,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Aft Starboard"; dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cuZ" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cva" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/machinery/light/small{dir = 4},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cvb" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/lattice,/turf/space,/area/space) +"cvc" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/space,/area/space) +"cvd" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/space,/area/space) +"cve" = (/obj/item/device/flashlight,/turf/simulated/floor,/area/construction) +"cvf" = (/obj/machinery/light,/turf/simulated/floor,/area/construction) +"cvg" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor,/area/construction) +"cvh" = (/turf/simulated/wall/r_wall,/area/construction) +"cvi" = (/obj/machinery/meter{frequency = 1443; id = "wloop_atm_meter"; name = "Waste Loop"},/obj/machinery/atmospherics/pipe/simple/visible/scrubbers,/turf/simulated/floor,/area/engineering/atmos) +"cvj" = (/obj/machinery/meter{frequency = 1443; id = "dloop_atm_meter"; name = "Distribution Loop"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/visible/supply{dir = 8},/turf/simulated/floor,/area/engineering/atmos) +"cvk" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/atmospherics/pipe/simple/visible/supply{dir = 10},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cvl" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/meter,/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor,/area/engineering/atmos) +"cvm" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/red,/turf/simulated/floor,/area/engineering/atmos) +"cvn" = (/obj/machinery/computer/general_air_control{frequency = 1443; level = 3; name = "Distribution and Waste Monitor"; sensors = list("mair_in_meter" = "Mixed Air In", "air_sensor" = "Mixed Air Supply Tank", "mair_out_meter" = "Mixed Air Out", "dloop_atm_meter" = "Distribution Loop", "wloop_atm_meter" = "Engine Waste")},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cvo" = (/obj/machinery/firealarm{pixel_x = 32; pixel_y = 24},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cvp" = (/obj/machinery/computer/atmoscontrol,/obj/machinery/camera/network/security{c_tag = "Engineering - Atmospherics Monitoring Room"},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cvq" = (/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cvr" = (/obj/structure/table/reinforced,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cvs" = (/obj/machinery/computer/atmos_alert,/obj/machinery/camera/network/security{c_tag = "Engineering - Monitoring Room"},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cvt" = (/turf/simulated/floor,/area/engineering) +"cvu" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering) +"cvv" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/structure/sign/directions/medical{dir = 1; icon_state = "direction_med"; pixel_x = 30; pixel_y = 4},/obj/structure/sign/directions/evac{dir = 8; icon_state = "direction_evac"; pixel_x = 30; pixel_y = -4},/turf/simulated/floor,/area/engineering) +"cvw" = (/obj/machinery/vending/tool,/turf/simulated/floor,/area/engineering/workshop) +"cvx" = (/obj/machinery/vending/engivend,/turf/simulated/floor,/area/engineering/workshop) +"cvy" = (/obj/structure/closet/toolcloset,/obj/machinery/light{dir = 1},/obj/item/device/flashlight/heavy,/turf/simulated/floor,/area/engineering/workshop) +"cvz" = (/obj/structure/closet/toolcloset,/obj/item/device/flashlight/heavy,/turf/simulated/floor,/area/engineering/workshop) +"cvA" = (/turf/simulated/floor,/area/engineering/workshop) +"cvB" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"cvC" = (/turf/simulated/wall/r_wall,/area/engineering/storage) +"cvD" = (/obj/machinery/shield_gen/external,/turf/simulated/floor/plating,/area/engineering/storage) +"cvE" = (/obj/machinery/shield_gen,/obj/machinery/light{dir = 1},/turf/simulated/floor/plating,/area/engineering/storage) +"cvF" = (/obj/machinery/power/rad_collector,/turf/simulated/floor/plating,/area/engineering/storage) +"cvG" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/engineering) +"cvH" = (/obj/machinery/status_display,/turf/simulated/wall,/area/medical/surgery) +"cvI" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre 1 Storage"; req_access = list(45)},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"cvJ" = (/obj/machinery/light{dir = 8},/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/closet/wardrobe/medic_white,/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/surgeryprep) +"cvK" = (/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/structure/table/standard,/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/camera/network/medbay{c_tag = "Medbay Surgery Prep"; dir = 8},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) +"cvL" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre 2 Storage"; req_access = list(45)},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) +"cvM" = (/obj/machinery/status_display,/turf/simulated/wall,/area/medical/surgery2) +"cvN" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warnwhite"},/area/medical/virologyaccess) +"cvO" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "white"},/area/medical/virologyaccess) +"cvP" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "virology_airlock_control"; name = "Virology Access Button"; pixel_x = 28; pixel_y = -28; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/virologyaccess) +"cvQ" = (/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "virology_airlock_interior"; locked = 1; name = "Virology Interior Airlock"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/virologyaccess) +"cvR" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvS" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvT" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvU" = (/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvV" = (/turf/simulated/floor/plating/with_grille/reinforced,/area/medical/virology) +"cvW" = (/obj/machinery/door/window/southright{name = "Virology Lab Windoor"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvX" = (/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor/plating/with_grille/reinforced,/area/medical/virology) +"cvY" = (/obj/structure/sign/deathsposal{pixel_x = -30},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor,/area/rnd/xenobiology) +"cvZ" = (/obj/structure/table/standard,/obj/structure/disposalpipe/segment{dir = 4},/obj/item/clothing/gloves/latex,/obj/item/weapon/hand_labeler,/obj/item/device/slime_scanner,/obj/item/weapon/reagent_containers/spray/cleaner{pixel_x = -5},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cwa" = (/obj/structure/table/standard,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -24},/obj/item/stack/material/phoron,/obj/item/weapon/extinguisher,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cwb" = (/obj/structure/table/standard,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/obj/machinery/reagentgrinder,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cwc" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cwd" = (/obj/machinery/atmospherics/pipe/simple/hidden/red,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/junction,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cwe" = (/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/turf/simulated/floor{dir = 4; icon_state = "whitegreencorner"},/area/rnd/xenobiology) +"cwf" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/camera/network/research{c_tag = "Xenobiology Airlocks"; dir = 4},/turf/simulated/floor{dir = 10; icon_state = "warnwhite"},/area/rnd/xenobiology) +"cwg" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/light,/obj/machinery/alarm{dir = 1; pixel_y = -24},/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/rnd/xenobiology) +"cwh" = (/obj/structure/closet/wardrobe,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher/mini,/turf/simulated/floor{dir = 6; icon_state = "warnwhite"},/area/rnd/xenobiology) +"cwi" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/sign/securearea{pixel_x = -32},/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cwj" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/red{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cwk" = (/obj/machinery/atmospherics/pipe/manifold/hidden/red,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cwl" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating/with_grille/reinforced,/area/rnd/xenobiology) +"cwm" = (/obj/machinery/atmospherics/pipe/simple/hidden/red{icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cwn" = (/obj/machinery/atmospherics/pipe/manifold/hidden/red{dir = 1},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cwo" = (/obj/machinery/atmospherics/pipe/simple/hidden/red{dir = 10; icon_state = "intact"},/obj/machinery/chem_master,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cwp" = (/obj/structure/table/standard,/obj/item/clothing/gloves/latex,/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cwq" = (/obj/structure/table/standard,/obj/item/storage/box/syringes,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cwr" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cws" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/material/chair/office/dark{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cwt" = (/obj/structure/table/glass,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cwu" = (/obj/machinery/power/solar_control{id = "starboardsolar"; name = "Aft Starboard Solar Control"; track = 0},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/starboardsolar) +"cwv" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "solar_xeno_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access = list(11,13)},/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/starboardsolar) +"cww" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_y = -32},/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/starboardsolar) +"cwx" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cwy" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/cyan{icon_state = "intact"; dir = 6},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cwz" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/visible/cyan{icon_state = "map"; dir = 4},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cwA" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cwB" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cwC" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cwD" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cwE" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cwF" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cwG" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cwH" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cwI" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cwJ" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor,/area/engineering/atmos) +"cwK" = 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+"cyF" = (/obj/structure/closet,/obj/item/storage/backpack,/obj/item/clothing/suit/storage/toggle/fr_jacket/ems,/turf/simulated/floor/plating,/area/maintenance/engineering) +"cyG" = (/obj/machinery/light/small{dir = 8},/obj/structure/closet/crate/freezer,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"cyH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"cyI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"cyJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"cyK" = (/obj/machinery/door/airlock/medical{name = "Operating Theatre 1 Storage"; req_access = list(45)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"cyL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "blue"; dir = 10},/area/medical/surgeryprep) +"cyM" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/medical/surgeryprep) +"cyN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/medical/surgeryprep) +"cyO" = (/obj/machinery/door/airlock/medical{name = "Operating Theatre 2 Storage"; req_access = list(45)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) +"cyP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) +"cyQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) +"cyR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) +"cyS" = (/obj/machinery/light/small{dir = 4},/obj/structure/closet/crate/freezer,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery2) +"cyT" = (/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for shutters."; id = "virologyquar"; name = "Virology Interior Control"; pixel_x = -28; req_access = list(5)},/obj/machinery/atmospherics/pipe/simple/hidden/red{icon_state = "intact"; dir = 6},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cyU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/red{icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cyV" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/red{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cyW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/red,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cyX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/red{icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cyY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/red{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cyZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warnwhite"},/area/medical/virology) +"cza" = (/obj/machinery/atmospherics/tvalve/bypass,/turf/simulated/floor/plating,/area/medical/virology) +"czb" = (/turf/simulated/floor{dir = 8; icon_state = "warnwhite"},/area/medical/virology) +"czc" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"czd" = (/obj/structure/disposalpipe/trunk{dir = 4},/obj/structure/disposaloutlet,/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cze" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/engine,/area/rnd/xenobiology) +"czf" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/engine,/area/rnd/xenobiology) +"czg" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/with_grille/reinforced,/area/rnd/xenobiology) +"czh" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/window/reinforced,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/rnd/xenobiology) +"czi" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"czj" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/red,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"czk" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/button/remote/blast_door{id = "xenobio4"; name = "Containment Blast Doors"; pixel_y = 4; req_access = list(55)},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/rnd/xenobiology) +"czl" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio4"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating/with_grille/reinforced,/area/rnd/xenobiology) +"czm" = (/turf/simulated/floor/engine,/area/rnd/xenobiology) +"czn" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/engine,/area/rnd/xenobiology) +"czo" = (/obj/structure/table/standard,/obj/machinery/alarm{pixel_y = 22},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "whitegreen"; dir = 9},/area/rnd/xenobiology/xenoflora_storage) +"czp" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) +"czq" = (/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) +"czr" = (/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/smartfridge/drying_rack,/turf/simulated/floor{icon_state = "whitegreen_v"; dir = 5},/area/rnd/xenobiology/xenoflora_storage) +"czs" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/reagent_dispensers/watertank,/obj/item/weapon/reagent_containers/glass/beaker/bucket,/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"czt" = (/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) +"czu" = (/obj/machinery/light,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"czv" = (/obj/machinery/biogenerator,/obj/machinery/camera/network/research{c_tag = "Xenoflora"; dir = 1},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"czw" = (/obj/machinery/seed_extractor,/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"czx" = (/obj/machinery/light,/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"czy" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) +"czz" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/reagent_dispensers/watertank,/obj/item/weapon/reagent_containers/glass/beaker/bucket,/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) +"czA" = (/turf/simulated/floor/plating/with_grille/reinforced,/area/maintenance/starboardsolar) +"czB" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "solar_xeno_pump"; tag_exterior_door = "solar_xeno_outer"; frequency = 1379; id_tag = "solar_xeno_airlock"; tag_interior_door = "solar_xeno_inner"; pixel_x = 25; req_access = list(13); tag_chamber_sensor = "solar_xeno_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_xeno_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "solar_xeno_pump"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"czC" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"czD" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{dir = 8},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"czE" = (/obj/machinery/atmospherics/binary/pump{dir = 8; name = "Air Tank Bypass Pump"},/turf/simulated/floor,/area/engineering/atmos) +"czF" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan{icon_state = "map"; dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"czG" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor,/area/engineering/atmos) +"czH" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) +"czI" = (/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"czJ" = (/obj/structure/material/chair{dir = 1},/obj/effect/landmark/start{name = "Atmospheric Technician"},/turf/simulated/floor,/area/engineering/atmos) +"czK" = (/obj/machinery/atmospherics/pipe/simple/visible/red{icon_state = "intact"; dir = 6},/turf/simulated/floor,/area/engineering/atmos) +"czL" = (/obj/machinery/atmospherics/pipe/simple/visible/red{icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"czM" = (/obj/machinery/atmospherics/pipe/manifold/visible/red,/turf/simulated/floor,/area/engineering/atmos) +"czN" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/visible/blue,/obj/machinery/atmospherics/pipe/simple/visible/red{icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"czO" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/atmospherics/pipe/simple/visible/red{icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"czP" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/pipedispenser,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/visible/red{icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) +"czQ" = (/obj/machinery/computer/security/engineering,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"czR" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/engineering/engineering_monitoring) +"czS" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"czT" = (/obj/structure/table/reinforced,/obj/machinery/light,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/item/device/flashlight/heavy,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"czU" = (/obj/machinery/computer/rcon,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"czV" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor,/area/engineering) +"czW" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/engineering) +"czX" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering) +"czY" = (/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/workshop) +"czZ" = (/obj/structure/closet/secure_closet/engineering_welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"cAa" = (/obj/structure/closet/secure_closet/engineering_welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/turf/simulated/floor,/area/engineering/workshop) +"cAb" = (/obj/structure/closet/secure_closet/engineering_electrical,/turf/simulated/floor,/area/engineering/workshop) +"cAc" = (/obj/structure/closet/secure_closet/engineering_electrical,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/workshop) +"cAd" = (/obj/machinery/light_switch{pixel_x = 27},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engineering/workshop) +"cAe" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/engineering/storage) +"cAf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/engineering/storage) +"cAg" = (/obj/structure/closet/crate,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/obj/item/stack/material/phoron{amount = 25},/turf/simulated/floor/plating,/area/engineering/storage) +"cAh" = (/obj/structure/table/rack{dir = 1},/obj/item/storage/toolbox/emergency,/obj/item/storage/wallet,/turf/simulated/floor/plating,/area/maintenance/engineering) +"cAi" = (/obj/structure/closet/secure_closet/medical2,/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"cAj" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"cAk" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/surgery) +"cAl" = (/obj/machinery/light/small{dir = 4},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = 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= (/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora_storage) +"cBI" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 6},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora_storage) +"cBJ" = (/obj/machinery/atmospherics/unary/freezer{dir = 8; icon_state = "freezer"},/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) +"cBK" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 1; pressure_checks_default = 1; use_power = 1},/turf/simulated/floor/plating/airless,/area/space) +"cBL" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "solar_xeno_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access = 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tag_west = 2},/turf/simulated/floor,/area/engineering/atmos) +"cBS" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cBT" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) +"cBU" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "N2 to Mixing"},/turf/simulated/floor,/area/engineering/atmos) +"cBV" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{icon_state = "map"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cBW" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{icon_state = "intact"; dir = 6},/turf/simulated/floor,/area/engineering/atmos) +"cBX" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cBY" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/red,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cBZ" = (/obj/machinery/atmospherics/binary/pump{dir = 8; name = "Supply to Waste"},/turf/simulated/floor,/area/engineering/atmos) +"cCa" = (/obj/machinery/atmospherics/pipe/simple/visible/blue{icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cCb" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/visible/blue{dir = 4; icon_state = "map"},/turf/simulated/floor,/area/engineering/atmos) +"cCc" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/atmos) +"cCd" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cCe" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access = list(24)},/turf/simulated/floor,/area/engineering/atmos) +"cCf" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering) +"cCg" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/engineering) +"cCh" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cCi" = (/obj/machinery/newscaster{pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cCj" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cCk" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering) +"cCl" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; sortTypes = list("Engineering"); name = "Engineering"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cCm" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Workshop"; req_one_access = list(11,24)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/workshop) +"cCn" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/workshop) +"cCo" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/workshop) +"cCp" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/engineering/workshop) +"cCq" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/workshop) +"cCr" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Hard Storage"; req_access = list(11)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/storage) +"cCs" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/engineering/storage) +"cCt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/storage) +"cCu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/engineering/storage) +"cCv" = (/obj/machinery/power/emitter,/turf/simulated/floor/plating,/area/engineering/storage) +"cCw" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cCx" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cCy" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_y = 32},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Engineering\\Medbay Maintenance"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cCz" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cCA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/sign/fire{pixel_y = -32},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/medbay) +"cCB" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/medbay) +"cCC" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/medbay) +"cCD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cCE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cCF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_y = 32},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cCG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cCH" = (/obj/structure/table/standard,/obj/random/single/cards,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{dir = 2; icon_state = "cmo"},/area/medical/virology) +"cCI" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/medical/virology) +"cCK" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/regular{density = 0; dir = 1; icon_state = "pdoor0"; id = "virologyquar"; name = "Virology Emergency Quarantine Blast Doors"; opacity = 0},/turf/simulated/floor/plating/with_grille/reinforced,/area/medical/virology) +"cCL" = (/obj/structure/table/glass,/obj/item/storage/fancy/vials,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCM" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCN" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCO" = (/obj/machinery/smartfridge/secure/virology,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCP" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCS" = (/obj/machinery/light{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCT" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall,/area/rnd/xenobiology) +"cCU" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/light{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"cCV" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cCW" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 4},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cCX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cCY" = (/obj/machinery/light{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/camera/network/research{c_tag = "Xenobiology South-East"; dir = 8},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/rnd/xenobiology) +"cCZ" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) +"cDa" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora_storage) +"cDb" = (/obj/machinery/atmospherics/unary/heater{dir = 8; icon_state = "heater"},/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) +"cDc" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/starboard) +"cDd" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"},/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) +"cDe" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/turf/simulated/floor,/area/engineering/atmos) +"cDf" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"},/obj/machinery/atmospherics/pipe/simple/visible/red,/turf/simulated/floor,/area/engineering/atmos) +"cDg" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"},/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Port to Supply"},/turf/simulated/floor,/area/engineering/atmos) +"cDh" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cDi" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) +"cDj" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering/atmos) +"cDk" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cDl" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 8; sortTypes = list("Drone Fabrication"); name = "Drone Fabrication"},/turf/simulated/floor,/area/engineering/atmos) +"cDm" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access = list(24)},/turf/simulated/floor,/area/engineering/atmos) +"cDn" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering) +"cDo" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engineering) +"cDp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/turf/simulated/floor,/area/engineering) +"cDq" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor,/area/engineering) +"cDr" = (/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j2"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"cDs" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering) +"cDt" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/workshop) +"cDu" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/engineering/workshop) +"cDv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/workshop) +"cDw" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Hard Storage"; req_access = list(11)},/turf/simulated/floor,/area/engineering/storage) +"cDx" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/engineering/storage) +"cDy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/engineering/storage) +"cDz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cDA" = (/turf/simulated/wall,/area/maintenance/incinerator) +"cDB" = (/obj/machinery/door/airlock/maintenance{name = "Incinerator Access"; req_one_access = list(5,12)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cDC" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/maintenance/medbay) +"cDD" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "virology_airlock"; name = "interior access button"; pixel_x = 20; pixel_y = -20; req_access = list(13)},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cDE" = (/obj/machinery/atmospherics/binary/pump/on{dir = 8; target_pressure = 200},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cDF" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cDG" = (/obj/effect/decal/cleanable/generic,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cDH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cDI" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24; pixel_y = 6},/obj/structure/material/bed/padded,/obj/item/weapon/bedsheet/green,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/medical/virology) +"cDJ" = (/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/medical/virology) +"cDK" = (/obj/structure/table/glass,/obj/item/weapon/reagent_containers/syringe/antiviral{pixel_y = -5},/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral{pixel_y = 5},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDL" = (/obj/structure/material/chair/office/dark,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDM" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDN" = (/obj/effect/decal/warning_stripes,/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDO" = (/obj/structure/table/standard,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDP" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/closet/secure_closet/personal/patient,/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDQ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio2"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/with_grille/reinforced,/area/rnd/xenobiology) +"cDR" = 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name = "Transit to Waste"},/turf/simulated/floor,/area/engineering/atmos) +"cFf" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) +"cFg" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "Mixing to Port"},/turf/simulated/floor,/area/engineering/atmos) +"cFh" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cFi" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cFj" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/red,/turf/simulated/floor,/area/engineering/atmos) +"cFk" = (/obj/machinery/atmospherics/pipe/manifold/visible,/turf/simulated/floor,/area/engineering/atmos) +"cFl" = (/obj/machinery/atmospherics/pipe/manifold4w/visible,/turf/simulated/floor,/area/engineering/atmos) +"cFm" = 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"floorgrime"},/area/maintenance/incinerator) +"cHH" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/meter,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cHI" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; dir = 10},/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cHJ" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "virology_outer"; locked = 1; name = "Engineering External Access"; req_access = list(10,13)},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cHK" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/disposaloutlet,/turf/simulated/floor/plating/airless,/area/space) +"cHL" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/with_grille/reinforced,/area/rnd/xenobiology) +"cHM" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cHN" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/button/remote/blast_door{id = "xenobio6"; name = "Containment Blast Doors"; pixel_y = 4; req_access = list(55)},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/rnd/xenobiology) +"cHO" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/turf/simulated/floor/plating/with_grille/reinforced,/area/rnd/xenobiology) +"cHP" = (/obj/machinery/power/solar{id = "starboardsolar"; name = "Starboard Solar Array"},/obj/structure/cable/yellow,/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/starboard) +"cHQ" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 1; pressure_checks_default = 1; use_power = 1},/turf/simulated/floor/plating/airless,/area/engineering/atmos) +"cHR" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cHS" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cHT" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cHU" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cHV" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cHW" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cHX" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cHY" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cHZ" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/visible/red,/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cIa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/portable_atmospherics/canister/phoron,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cIb" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cIc" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cId" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cIe" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cIf" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cIg" = (/obj/structure/disposalpipe/segment,/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/power/sensor{name = "Powernet Sensor - Atmospherics Subgrid"; name_tag = "Atmospherics Subgrid"},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/cable/cyan,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/atmos/storage) +"cIh" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 2e+006; RCon_tag = "Substation - Atmospherics"},/turf/simulated/floor/plating,/area/engineering/atmos/storage) +"cIi" = (/turf/simulated/wall/r_wall,/area/engineering) +"cIj" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access = list(10)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"cIk" = (/obj/structure/material/chair{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cIl" = (/obj/structure/material/chair{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cIm" = (/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cIn" = (/obj/structure/reagent_dispensers/fueltank,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cIo" = (/obj/structure/sign/nosmoking_2{pixel_y = -30},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cIp" = (/obj/machinery/embedded_controller/radio/airlock/access_controller{tag_exterior_door = "incinerator_airlock_exterior"; id_tag = "incinerator_access_control"; tag_interior_door = "incinerator_airlock_interior"; name = "Incinerator Access Console"; pixel_x = -6; pixel_y = -26; req_access = list(12)},/obj/machinery/button/ignition{id = "Incinerator"; pixel_x = 6; pixel_y = -24},/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor{dir = 2; icon_state = "warningcorner"},/area/maintenance/incinerator) +"cIq" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{dir = 2; icon_state = "floorgrimecaution"},/area/maintenance/incinerator) +"cIr" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/meter,/obj/machinery/button/remote/blast_door{id = "disvent"; name = "Incinerator Vent Control"; pixel_y = -24; req_one_access = list(12,5)},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{dir = 1; icon_state = "warningcorner"},/area/maintenance/incinerator) +"cIs" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cIt" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/visible,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cIu" = (/turf/simulated/floor/plating/airless,/area/maintenance/medbay) +"cIv" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "virology_airlock"; name = "exterior access button"; pixel_x = 20; pixel_y = 20; req_access = list(13)},/turf/simulated/floor/plating/airless,/area/maintenance/medbay) +"cIw" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/westright{name = "Containment Pen"; req_access = list(47)},/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cIx" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cIy" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio6"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/eastleft{name = "Containment Pen"; req_access = list(47)},/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cIz" = (/obj/machinery/atmospherics/pipe/simple/visible/red{icon_state = "intact"; dir = 5},/obj/structure/closet/crate,/obj/item/clothing/under/psysuit,/turf/simulated/floor/plating/airless,/area/space) +"cIA" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/red{icon_state = "intact"; dir = 4},/turf/space,/area/space) +"cIB" = (/obj/structure/grille,/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/red{icon_state = "intact"; dir = 4},/turf/space,/area/space) +"cIC" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/green,/obj/machinery/atmospherics/pipe/simple/visible/red{icon_state = "intact"; dir = 4},/turf/space,/area/space) +"cID" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/atmospherics/pipe/simple/visible/red{icon_state = "intact"; dir = 4},/turf/space,/area/space) +"cIE" = (/obj/machinery/atmospherics/pipe/simple/visible/red{icon_state = "intact"; dir = 9},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/atmos) +"cIF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/portable_atmospherics/canister/phoron,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cIG" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cIH" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/light,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cII" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cIJ" = (/obj/machinery/portable_atmospherics/canister/air,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cIK" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cIL" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Maintenance"; dir = 4},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/atmos/storage) +"cIM" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/atmos/storage) +"cIN" = (/obj/machinery/door/airlock/maintenance{req_access = list(10,12)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering) +"cIO" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cIP" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/engineering) +"cIQ" = (/obj/machinery/alarm{pixel_y = 22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cIR" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cIS" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"cIT" = (/obj/machinery/firealarm{pixel_y = 24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cIU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering) +"cIV" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/engineering) +"cIW" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cIX" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/engineering) +"cIY" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(11,24)},/turf/simulated/floor/plating,/area/engineering) +"cIZ" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cJa" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cJb" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cJc" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(11,24)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cJd" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cJe" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cJf" = (/turf/simulated/wall/r_wall,/area/maintenance/incinerator) 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= 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "tox_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/plating/airless,/area/maintenance/incinerator) +"cKA" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/disposaloutlet,/turf/simulated/floor/plating/airless,/area/maintenance/incinerator) +"cKB" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless,/area/space) +"cKC" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/lattice,/turf/space,/area/space) +"cKD" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/lattice,/turf/space,/area/space) +"cKE" = (/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 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4},/obj/structure/table/steel,/turf/simulated/floor,/area/engineering/engine_smes) +"cKR" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/engine_smes) +"cKS" = (/obj/machinery/light_switch{pixel_y = 27},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engine_smes) +"cKT" = (/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring) +"cKU" = (/obj/structure/table/standard,/obj/machinery/microwave{pixel_x = -2; pixel_y = 5},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cKV" = (/obj/structure/table/standard,/obj/item/storage/box/donkpockets,/obj/machinery/status_display{density = 0; layer = 4; pixel_y = 32},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cKW" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cKX" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/ai_status_display{layer = 4; pixel_y = 32},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cKY" = (/obj/structure/closet/radiation,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cKZ" = (/obj/machinery/alarm{pixel_y = 22},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_airlock) +"cLa" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock) +"cLb" = (/obj/structure/closet/radiation,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/camera/network/engine{c_tag = "Engine Airlock"},/turf/simulated/floor,/area/engineering/engine_airlock) +"cLc" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "engineering_dock_pump"},/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "engineering_dock_airlock"; pixel_x = -25; req_one_access = list(13,11,24); tag_airpump = "engineering_dock_pump"; tag_chamber_sensor = "engineering_dock_sensor"; tag_exterior_door = "engineering_dock_outer"; tag_interior_door = "engineering_dock_inner"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/engi_shuttle) +"cLd" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/maintenance/engi_shuttle) +"cLe" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/maintenance/engineering) +"cLf" = (/obj/structure/table/rack,/obj/item/storage/box/lights/mixed,/obj/item/clothing/head/hardhat/orange,/turf/simulated/floor/plating,/area/maintenance/engineering) +"cLg" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1443; icon_state = "map_injector"; id = "air_in"; use_power = 1},/obj/machinery/sparker{id = "Incinerator"; pixel_x = -20},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) +"cLh" = (/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) +"cLi" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; icon_state = "map_vent_in"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/obj/structure/sign/securearea{desc = "A warning sign which reads 'VACUUM'"; icon_state = "space"; layer = 4; name = "VACUUM"; pixel_x = 32},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) +"cLj" = (/obj/structure/disposaloutlet,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/plating/airless,/area/space) +"cLk" = (/obj/machinery/light/small,/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Tank - Carbon Dioxide"; dir = 1},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) +"cLl" = (/obj/machinery/light/small,/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Tank - Phoron"; dir = 1},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "phoron floor"; nitrogen = 0; oxygen = 0; phoron = 70000},/area/engineering/atmos) +"cLm" = (/obj/machinery/light/small,/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Tank - Nitrous Oxide"; dir = 1},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) +"cLn" = (/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Tank - Gas Mixing"; dir = 1},/obj/machinery/light/small,/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/engineering/atmos) +"cLo" = (/obj/structure/table/standard,/obj/item/storage/box/matches,/obj/item/storage/fancy/cigarettes,/obj/machinery/light/small{dir = 8},/obj/random/single/cards{pixel_x = 5; pixel_y = 3},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cLp" = (/obj/effect/decal/remains/robot,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) +"cLq" = (/obj/machinery/drone_fabricator,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cLr" = (/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cLs" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) +"cLt" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cLu" = (/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cLv" = (/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/structure/table/steel,/turf/simulated/floor,/area/engineering/engine_smes) +"cLw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/engine_smes) +"cLx" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = -10},/turf/simulated/floor,/area/engineering/engine_smes) +"cLy" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cLz" = (/turf/simulated/floor,/area/engineering/engine_monitoring) +"cLA" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cLB" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cLC" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cLD" = (/obj/machinery/light{dir = 8; icon_state = "tube1"},/obj/machinery/light_switch{pixel_x = -27},/obj/machinery/airlock_sensor/airlock_exterior{id_tag = "eng_al_ext_snsr"; layer = 3.3; master_tag = "engine_room_airlock"; pixel_y = -22; req_access = list(10)},/obj/item/weapon/book/manual/supermatter_engine,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/structure/table/steel,/turf/simulated/floor,/area/engineering/engine_airlock) +"cLE" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/engine_airlock) +"cLF" = (/obj/machinery/shower{icon_state = "shower"; dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/engine_airlock) +"cLG" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "engineering_dock_pump"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "engineering_dock_sensor"; pixel_x = -25; pixel_y = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/engi_shuttle) +"cLH" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/engi_shuttle) +"cLI" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"},/turf/simulated/wall,/area/maintenance/engineering) +"cLJ" = (/turf/simulated/floor/plating/with_grille/reinforced,/area/maintenance/engineering) +"cLK" = (/obj/machinery/door/blast/regular{dir = 4; id = "disvent"; name = "Incinerator Vent"},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) +"cLL" = (/obj/structure/grille,/obj/structure/grille,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cLM" = (/obj/structure/material/chair{dir = 1},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cLN" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) +"cLO" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cLP" = (/obj/structure/table/reinforced,/obj/item/storage/toolbox/electrical,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/engineering{c_tag = "Engineering Drone Fabrication"; dir = 8},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cLQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/wall/r_wall,/area/engineering/engine_smes) +"cLR" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/storage/box/lights/mixed,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/table/steel,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor,/area/engineering/engine_smes) +"cLS" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/engine_smes) +"cLT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/engine_smes) +"cLU" = (/obj/machinery/door/airlock/maintenance_hatch{name = "SMES Access"; req_access = list(11)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cLV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cLW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cLX" = (/obj/machinery/hologram/holopad,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cLY" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cLZ" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/newscaster{pixel_x = 28},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cMa" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring) +"cMb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/universal,/obj/machinery/door/firedoor,/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/engine_airlock) +"cMc" = (/obj/machinery/door/airlock/maintenance_hatch{frequency = 1379; icon_state = "door_closed"; id_tag = "engine_airlock_exterior"; locked = 0; name = "Engine Airlock Exterior"; req_access = list(11)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_airlock) +"cMd" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/universal,/obj/machinery/door/firedoor,/turf/simulated/floor/plating/with_grille/reinforced,/area/engineering/engine_airlock) +"cMe" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"},/turf/simulated/wall,/area/maintenance/engi_shuttle) +"cMf" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_dock_outer"; locked = 1; name = "Engineering Dock Airlock"; req_access = list(13)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cMg" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_dock_outer"; locked = 1; name = "Engineering Dock Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cMh" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "engineering_dock_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -8; req_one_access = list(13,11,24)},/turf/space,/area/space) +"cMi" = (/obj/structure/sign/fire{pixel_y = 32},/obj/structure/lattice,/turf/space,/area/space) +"cMj" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/space) +"cMk" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/space) +"cMl" = (/obj/effect/landmark{name = "JoinLateCyborg"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) +"cMm" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cMn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "warning"},/area/engineering/engine_smes) +"cMo" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/engineering/engine_smes) +"cMp" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/camera/network/engine{c_tag = "Engineering SMES"; dir = 8},/turf/simulated/floor,/area/engineering/engine_smes) +"cMq" = (/obj/structure/table/reinforced,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/camera/network/engine{c_tag = "Engine Monitoring Room"; dir = 4},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cMr" = (/obj/structure/material/chair/office/dark,/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cMs" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/button/remote/multibutton/engine,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cMt" = (/obj/structure/table/reinforced,/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cMu" = (/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller{id_tag = "engine_room_airlock"; name = "Engine Room 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"robotics_solar_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "robotics_solar_sensor"; layer = 3.3; pixel_x = 12; pixel_y = -25},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cQq" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "robotics_solar_inner"; locked = 1; name = "Engineering External Access"; req_access = list(11,13)},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cQr" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; layer = 3.3; master_tag = "robotics_solar_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access = list(11,13)},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/visible,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/portsolar) +"cQs" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/binary/pump/on{dir = 8; target_pressure = 200},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cQt" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/visible/universal{dir = 4},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cQu" = (/obj/machinery/door/airlock/engineering{name = "Aft Port Solar Access"; req_access = list(11)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cQv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/engi_engine) +"cQw" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_engine) +"cQx" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/engi_engine) +"cQy" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/plating,/area/maintenance/engi_engine) +"cQz" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/engi_engine) +"cQA" = 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"plating"},/area/engineering/engine_room) +"cQF" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "SupermatterPort"; layer = 2.7; name = "Reactor Blast Door"; opacity = 0},/obj/structure/grille,/obj/structure/window/phoronreinforced{icon_state = "phoronrwindow"; dir = 4},/obj/structure/window/phoronreinforced{icon_state = "phoronrwindow"; dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cQG" = (/obj/machinery/power/generator{anchored = 1; dir = 4},/obj/structure/cable/yellow,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cQH" = (/obj/machinery/atmospherics/pipe/simple/visible/purple,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cQI" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/port) +"cQJ" = (/obj/machinery/power/solar_control{id = "portsolar"; name = "Aft Port Solar Control"; track = 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(/obj/structure/sign/securearea{desc = "A warning sign which reads 'EJECTION/VENTING PORT'."; name = "\improper EJECTION/VENTING PORT"; pixel_y = 32},/turf/space,/area/space) +"cRg" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{icon_state = "intact"; dir = 9},/turf/space,/area/space) +"cRh" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 5},/obj/structure/lattice,/turf/space,/area/space) +"cRi" = (/turf/space,/area/syndicate_station/southeast) +"cRj" = (/obj/effect/landmark{name = "carpspawn"},/obj/structure/grille/broken,/obj/structure/lattice,/turf/space,/area/space) +"cRk" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating/airless,/area/solar/port) +"cRl" = (/turf/space,/area/syndicate_station/south) +"cRm" = (/turf/space,/area/skipjack_station/southwest_solars) +"cRn" = (/obj/map_data/station,/turf/space,/area/space) (1,1,1) = {" 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa @@ -7924,5 +7912,5 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -cRzaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +cRnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa "} diff --git a/maps/exodus/3.satelite.dmm b/maps/exodus/3.satelite.dmm index ef4101096..b3933c3db 100644 --- a/maps/exodus/3.satelite.dmm +++ b/maps/exodus/3.satelite.dmm @@ -10,7 +10,7 @@ "aj" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall,/area/derelict/ship) "ak" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/derelict/ship) "al" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; dir = 8},/turf/space,/area/derelict/ship) -"am" = (/obj/item/weapon/scalpel,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"am" = (/obj/item/weapon/surgical/scalpel,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) "an" = (/turf/simulated/shuttle/plating,/area/derelict/ship) "ao" = (/obj/structure/computerframe{anchored = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) "ap" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship) diff --git a/maps/exodus/backup/3.satelite.dmm b/maps/exodus/backup/3.satelite.dmm new file mode 100644 index 000000000..ef4101096 --- /dev/null +++ b/maps/exodus/backup/3.satelite.dmm @@ -0,0 +1,636 @@ +"aa" = (/turf/space,/area/space) +"ab" = (/turf/simulated/shuttle/wall,/area/derelict/ship) +"ac" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall,/area/derelict/ship) +"ad" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"ae" = (/obj/machinery/light{dir = 1},/obj/machinery/sleeper/old{icon_state = "sleeper_old"; dir = 2},/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"af" = (/obj/machinery/sleep_console,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"ag" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"; dir = 8},/turf/space,/area/derelict/ship) +"ah" = (/obj/machinery/computer/med_data,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"ai" = (/obj/structure/table/standard,/obj/item/storage/firstaid/regular{pixel_x = 6; pixel_y = -5},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"aj" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall,/area/derelict/ship) +"ak" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/derelict/ship) +"al" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; dir = 8},/turf/space,/area/derelict/ship) +"am" = (/obj/item/weapon/scalpel,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"an" = (/turf/simulated/shuttle/plating,/area/derelict/ship) +"ao" = (/obj/structure/computerframe{anchored = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"ap" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship) +"aq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship) +"ar" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship) +"as" = (/obj/machinery/door/airlock/glass{name = "Hibernation Pods"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"at" = (/obj/structure/material/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"au" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"av" = (/obj/item/device/multitool,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"aw" = (/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"ax" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/floor/plating,/area/derelict/ship) +"ay" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_l"; dir = 8},/turf/space,/area/derelict/ship) +"az" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating,/area/derelict/ship) +"aA" = (/obj/structure/table/standard,/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"aB" = (/obj/machinery/door/airlock/glass,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"aC" = (/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"aD" = (/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"aE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating,/area/derelict/ship) +"aF" = (/obj/structure/material/bed,/obj/item/weapon/bedsheet,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"aG" = (/obj/machinery/door/window{dir = 2},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"aH" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"aI" = (/obj/structure/lattice,/turf/space,/area/space) +"aJ" = (/obj/structure/table/standard,/obj/item/weapon/gun/energy/retro,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) +"aK" = 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29},/turf/simulated/floor,/area/tcommsat/entrance) +"gK" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating/airless,/area/space) +"gL" = (/obj/structure/closet/crate,/obj/item/clothing/glasses/night,/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/tcommsat/entrance) +"gM" = (/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/tcommsat/entrance) +"gN" = (/obj/structure/closet/crate,/obj/item/device/aicard,/obj/item/device/multitool,/obj/machinery/camera/network/telecom{c_tag = "Telecoms Entrance South"; dir = 1},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/tcommsat/entrance) +"gO" = (/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/tcommsat/entrance) +"gP" = (/obj/machinery/light{dir = 4},/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/tcommsat/entrance) +"gQ" = (/obj/machinery/computer/teleporter,/turf/simulated/floor/plating,/area/tcommsat/entrance) +"gR" = (/obj/machinery/teleport/station,/turf/simulated/floor/plating,/area/tcommsat/entrance) +"gS" = (/obj/machinery/teleport/hub,/turf/simulated/floor/plating,/area/tcommsat/entrance) +"gT" = (/obj/machinery/camera/network/telecom{c_tag = "Telecoms South Solars"; dir = 4},/turf/space,/area/space) +"gU" = (/turf/space,/area/syndicate_station/commssat) +"gV" = (/turf/simulated/wall/r_wall,/area/AIsattele) +"gW" = (/obj/structure/computerframe,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating/airless,/area/AIsattele) +"gX" = (/obj/machinery/teleport/station,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating/airless,/area/AIsattele) +"gY" = (/turf/simulated/floor/plating/airless,/area/AIsattele) +"gZ" = (/obj/item/weapon/material/shard{icon_state = "medium"},/turf/simulated/floor/plating/airless,/area/AIsattele) +"ha" = (/obj/structure/cable,/turf/simulated/floor/plating/airless,/area/AIsattele) +"hb" = 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(/obj/structure/lattice,/turf/space,/area/space) +"ag" = (/obj/structure/lattice,/obj/structure/lattice,/turf/space,/area/space) +"ah" = (/obj/item/stack/cable_coil{amount = 1},/turf/space,/area/space) +"ai" = (/obj/item/weapon/weldingtool,/turf/space,/area/space) +"aj" = (/obj/item/stack/material/plasteel,/turf/space,/area/space) +"ak" = (/obj/item/weapon/folder/yellow,/turf/space,/area/space) +"al" = (/obj/item/weapon/paper,/turf/space,/area/space) +"am" = (/obj/structure/lattice,/obj/item/stack/cable_coil{amount = 1},/turf/space,/area/space) +"an" = (/obj/structure/lattice,/obj/structure/shuttle/engine/heater,/turf/space,/area/space) +"ao" = (/obj/structure/shuttle/engine/propulsion,/turf/space,/area/space) +"ap" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating/airless,/area/space) +"aq" = (/obj/structure/shuttle/engine/propulsion/burst/right{icon_state = "burst_r"; dir = 4},/turf/space,/area/space) +"ar" = (/obj/structure/shuttle/engine/heater{icon_state = 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"wheels"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipheist) +"dC" = (/turf/simulated/floor/wood{icon_state = "wood-broken7"},/area/desolatebar) +"dD" = (/obj/structure/grille,/obj/structure/window/basic{icon_state = "window"; dir = 8},/obj/structure/window/basic{icon_state = "window"; dir = 4},/turf/simulated/floor/plating,/area/desolatebar) +"dF" = (/obj/structure/shuttle/engine/propulsion/burst/right,/turf/space,/area/shipheist) +"dG" = (/obj/structure/table/rack,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipheist) +"dH" = (/obj/effect/decal/cleanable/blood/tracks/wheels{icon_state = "wheels"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipheist) +"dI" = (/obj/structure/safe,/obj/item/weapon/moneybag/vault,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipheist) +"dJ" = (/obj/structure/shuttle/engine/propulsion/burst/left,/turf/space,/area/shipheist) +"dL" = (/obj/structure/windoor_assembly{icon_state = "l_windoor_assembly01"; dir = 4},/turf/simulated/floor/plating{icon_state = "panelscorched"},/area/desolatebar) +"dM" = (/turf/space,/turf/simulated/floor/plating{icon_state = "platingdmg2"},/area/desolatebar) +"dN" = (/obj/structure/table/rack,/turf/simulated/floor/wood,/area/desolatebar) +"dO" = (/obj/structure/grille/broken,/obj/structure/window/basic{icon_state = "window"; dir = 4},/turf/simulated/floor/plating,/area/desolatebar) +"dP" = (/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipheist) +"dQ" = (/obj/structure/safe{icon_state = "safe-open"; open = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipheist) +"dR" = (/obj/machinery/door/airlock/multi_tile/glass,/turf/simulated/floor/plating,/area/desolatebar) +"dS" = (/obj/structure/grille/broken,/obj/structure/window/basic{icon_state = "window"; dir = 1},/obj/structure/window/basic{icon_state = "window"; dir = 8},/turf/simulated/floor/plating/airless,/area/desolatebar) +"dT" = (/obj/structure/grille/broken,/obj/structure/window/basic{icon_state = "window"; dir = 1},/turf/simulated/floor/plating/airless,/area/desolatebar) +"dU" = (/obj/effect/effect{icon_state = "thermite"},/obj/effect/decal/cleanable/molten_item,/turf/simulated/wall/r_wall,/area/shipheist) +"dV" = (/obj/item/ammo_magazine/a50,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipheist) +"dW" = (/turf/simulated/wall,/area/space) +"dX" = (/obj/structure/sign/double/maltesefalcon/left{pixel_y = 30},/turf/space,/area/space) +"dY" = (/obj/structure/sign/double/maltesefalcon/right{pixel_y = 30},/turf/space,/area/space) +"dZ" = (/obj/structure/window/basic{icon_state = "window"; dir = 8},/obj/structure/window/basic{icon_state = "window"; dir = 4},/obj/structure/window/basic{icon_state = "window"; dir = 1},/obj/structure/grille,/turf/simulated/floor/plating,/area/desolatebar) +"ea" = (/obj/structure/window/basic{icon_state = "window"; dir = 8},/obj/structure/window/basic{icon_state = "window"; dir = 4},/obj/structure/grille,/turf/simulated/floor/plating,/area/desolatebar) +"eb" = (/turf/simulated/floor/plating/airless,/area/space) +"ec" = (/obj/machinery/door/airlock/hatch{req_access = list(101)},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipheist) +"ed" = (/obj/structure/window/basic{icon_state = "window"; dir = 8},/obj/structure/window/basic{icon_state = "window"; dir = 4},/obj/structure/window/basic,/obj/structure/grille,/turf/simulated/floor/plating,/area/desolatebar) +"ee" = (/obj/structure/material/chair/plastic,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipheist) +"ef" = (/obj/structure/material/chair/plastic,/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipheist) +"eg" = (/obj/item/ammo_casing/shotgun/pellet,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipheist) +"eh" = (/obj/effect/decal/cleanable/blood,/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipheist) +"ei" = (/obj/item/clothing/shoes/jackboots,/obj/item/clothing/suit/armor/vest,/obj/item/clothing/head/soft/blue,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipheist) +"ej" = (/obj/structure/window/reinforced{dir = 5},/obj/structure/shuttle/engine/heater,/turf/simulated/shuttle/plating,/area/shipheist) +"ek" = (/obj/machinery/door/airlock/external{icon_state = "door_locked"; locked = 1},/turf/simulated/shuttle/plating,/area/shipheist) +"el" = (/obj/structure/shuttle/engine/propulsion,/turf/space,/area/shipheist) +"em" = (/turf/simulated/floor/plating/airless,/turf/simulated/floor/plating/airless{icon_state = "platingdmg2"},/area/space) +"en" = (/obj/structure/girder,/turf/simulated/floor/plating/airless,/area/space) +"eo" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/space) +"ep" = 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1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipwreck) -"bQ" = (/obj/structure/window/reinforced{icon_state = "rwindow"; dir = 1},/obj/item/weapon/circular_saw,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipwreck) +"bQ" = (/obj/structure/window/reinforced{icon_state = "rwindow"; dir = 1},/obj/item/weapon/surgical/circular_saw,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipwreck) "bR" = (/obj/effect/decal/cleanable/ash,/turf/simulated/floor/plating/airless/asteroid,/area/shipwreck) -"bS" = (/obj/item/weapon/scalpel,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipwreck) +"bS" = (/obj/item/weapon/surgical/scalpel,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipwreck) "bT" = (/obj/structure/grille/broken,/obj/item/weapon/material/shard,/turf/simulated/floor/plating/airless,/area/shipwreck) "bU" = (/obj/item/clothing/accessory/stethoscope,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipwreck) "bV" = (/obj/effect/decal/cleanable/blood,/obj/machinery/optable,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipwreck) -"bW" = (/obj/structure/table/standard,/obj/item/weapon/surgicaldrill,/obj/item/weapon/folder/yellow,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipwreck) +"bW" = (/obj/structure/table/standard,/obj/item/weapon/surgical/surgicaldrill,/obj/item/weapon/folder/yellow,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shipwreck) "bX" = (/obj/structure/grille,/obj/item/weapon/material/shard,/turf/simulated/floor/plating/airless,/area/shipwreck) "bY" = (/obj/item/weapon/stool/padded,/turf/simulated/floor/airless{icon_state = "asteroidwarning"},/area/shipwreck) "bZ" = (/obj/structure/table/standard,/obj/item/weapon/dice,/turf/simulated/floor/plating/airless/asteroid,/area/shipwreck) diff --git a/sound/weapons/eLuger.ogg b/sound/weapons/eLuger.ogg new file mode 100644 index 000000000..e7e21511f Binary files /dev/null and b/sound/weapons/eLuger.ogg differ diff --git a/sound/weapons/gauss_shoot.ogg b/sound/weapons/gauss_shoot.ogg new file mode 100644 index 000000000..c9a4036b9 Binary files /dev/null and b/sound/weapons/gauss_shoot.ogg differ