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connection_unix.go
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connection_unix.go
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// Copyright (c) 2019 The Gnet Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build darwin || dragonfly || freebsd || linux || netbsd || openbsd
// +build darwin dragonfly freebsd linux netbsd openbsd
package gnet
import (
"io"
"net"
"os"
"time"
"golang.org/x/sys/unix"
"github.com/panjf2000/gnet/v2/internal/bs"
"github.com/panjf2000/gnet/v2/internal/gfd"
gio "github.com/panjf2000/gnet/v2/internal/io"
"github.com/panjf2000/gnet/v2/internal/netpoll"
"github.com/panjf2000/gnet/v2/internal/queue"
"github.com/panjf2000/gnet/v2/internal/socket"
"github.com/panjf2000/gnet/v2/pkg/buffer/elastic"
errorx "github.com/panjf2000/gnet/v2/pkg/errors"
"github.com/panjf2000/gnet/v2/pkg/logging"
bsPool "github.com/panjf2000/gnet/v2/pkg/pool/byteslice"
)
type conn struct {
fd int // file descriptor
gfd gfd.GFD // gnet file descriptor
ctx interface{} // user-defined context
remote unix.Sockaddr // remote socket address
localAddr net.Addr // local addr
remoteAddr net.Addr // remote addr
loop *eventloop // connected event-loop
outboundBuffer elastic.Buffer // buffer for data that is eligible to be sent to the remote
pollAttachment netpoll.PollAttachment // connection attachment for poller
inboundBuffer elastic.RingBuffer // buffer for leftover data from the remote
buffer []byte // buffer for the latest bytes
isDatagram bool // UDP protocol
opened bool // connection opened event fired
isEOF bool // whether the connection has reached EOF
}
func newTCPConn(fd int, el *eventloop, sa unix.Sockaddr, localAddr, remoteAddr net.Addr) (c *conn) {
c = &conn{
fd: fd,
remote: sa,
loop: el,
localAddr: localAddr,
remoteAddr: remoteAddr,
pollAttachment: netpoll.PollAttachment{FD: fd},
}
c.pollAttachment.Callback = c.processIO
c.outboundBuffer.Reset(el.engine.opts.WriteBufferCap)
return
}
func newUDPConn(fd int, el *eventloop, localAddr net.Addr, sa unix.Sockaddr, connected bool) (c *conn) {
c = &conn{
fd: fd,
gfd: gfd.NewGFD(fd, el.idx, 0, 0),
remote: sa,
loop: el,
localAddr: localAddr,
remoteAddr: socket.SockaddrToUDPAddr(sa),
isDatagram: true,
pollAttachment: netpoll.PollAttachment{FD: fd, Callback: el.readUDP},
}
if connected {
c.remote = nil
}
return
}
func (c *conn) release() {
c.opened = false
c.isEOF = false
c.ctx = nil
c.buffer = nil
if addr, ok := c.localAddr.(*net.TCPAddr); ok && len(c.loop.listeners) == 0 && len(addr.Zone) > 0 {
bsPool.Put(bs.StringToBytes(addr.Zone))
}
if addr, ok := c.remoteAddr.(*net.TCPAddr); ok && len(addr.Zone) > 0 {
bsPool.Put(bs.StringToBytes(addr.Zone))
}
if addr, ok := c.localAddr.(*net.UDPAddr); ok && len(c.loop.listeners) == 0 && len(addr.Zone) > 0 {
bsPool.Put(bs.StringToBytes(addr.Zone))
}
if addr, ok := c.remoteAddr.(*net.UDPAddr); ok && len(addr.Zone) > 0 {
bsPool.Put(bs.StringToBytes(addr.Zone))
}
c.localAddr = nil
c.remoteAddr = nil
if !c.isDatagram {
c.remote = nil
c.inboundBuffer.Done()
c.outboundBuffer.Release()
}
}
func (c *conn) open(buf []byte) error {
if c.isDatagram && c.remote == nil {
return unix.Send(c.fd, buf, 0)
}
for {
n, err := unix.Write(c.fd, buf)
if err != nil {
if err == unix.EAGAIN {
_, _ = c.outboundBuffer.Write(buf)
break
}
return err
}
buf = buf[n:]
if len(buf) == 0 {
break
}
}
return nil
}
func (c *conn) write(data []byte) (n int, err error) {
isET := c.loop.engine.opts.EdgeTriggeredIO
n = len(data)
// If there is pending data in outbound buffer,
// the current data ought to be appended to the
// outbound buffer for maintaining the sequence
// of network packets.
if !c.outboundBuffer.IsEmpty() {
_, _ = c.outboundBuffer.Write(data)
return
}
var sent int
loop:
if sent, err = unix.Write(c.fd, data); err != nil {
// A temporary error occurs, append the data to outbound buffer,
// writing it back to the remote in the next round for LT mode.
if err == unix.EAGAIN {
_, err = c.outboundBuffer.Write(data)
if !isET {
err = c.loop.poller.ModReadWrite(&c.pollAttachment, false)
}
return
}
if err := c.loop.close(c, os.NewSyscallError("write", err)); err != nil {
logging.Errorf("failed to close connection(fd=%d,remote=%+v) on conn.write: %v",
c.fd, c.remoteAddr, err)
}
return 0, os.NewSyscallError("write", err)
}
data = data[sent:]
if isET && len(data) > 0 {
goto loop
}
// Failed to send all data back to the remote, buffer the leftover data for the next round.
if len(data) > 0 {
_, _ = c.outboundBuffer.Write(data)
err = c.loop.poller.ModReadWrite(&c.pollAttachment, false)
}
return
}
func (c *conn) writev(bs [][]byte) (n int, err error) {
isET := c.loop.engine.opts.EdgeTriggeredIO
for _, b := range bs {
n += len(b)
}
// If there is pending data in outbound buffer,
// the current data ought to be appended to the
// outbound buffer for maintaining the sequence
// of network packets.
if !c.outboundBuffer.IsEmpty() {
_, _ = c.outboundBuffer.Writev(bs)
return
}
remaining := n
var sent int
loop:
if sent, err = gio.Writev(c.fd, bs); err != nil {
// A temporary error occurs, append the data to outbound buffer,
// writing it back to the remote in the next round for LT mode.
if err == unix.EAGAIN {
_, err = c.outboundBuffer.Writev(bs)
if !isET {
err = c.loop.poller.ModReadWrite(&c.pollAttachment, false)
}
return
}
if err := c.loop.close(c, os.NewSyscallError("writev", err)); err != nil {
logging.Errorf("failed to close connection(fd=%d,remote=%+v) on conn.writev: %v",
c.fd, c.remoteAddr, err)
}
return 0, os.NewSyscallError("writev", err)
}
pos := len(bs)
if remaining -= sent; remaining > 0 {
for i := range bs {
bn := len(bs[i])
if sent < bn {
bs[i] = bs[i][sent:]
pos = i
break
}
sent -= bn
}
}
bs = bs[pos:]
if isET && remaining > 0 {
goto loop
}
// Failed to send all data back to the remote, buffer the leftover data for the next round.
if remaining > 0 {
_, _ = c.outboundBuffer.Writev(bs)
err = c.loop.poller.ModReadWrite(&c.pollAttachment, false)
}
return
}
type asyncWriteHook struct {
callback AsyncCallback
data []byte
}
func (c *conn) asyncWrite(itf interface{}) (err error) {
hook := itf.(*asyncWriteHook)
defer func() {
if hook.callback != nil {
_ = hook.callback(c, err)
}
}()
if !c.opened {
return net.ErrClosed
}
_, err = c.write(hook.data)
return
}
type asyncWritevHook struct {
callback AsyncCallback
data [][]byte
}
func (c *conn) asyncWritev(itf interface{}) (err error) {
hook := itf.(*asyncWritevHook)
defer func() {
if hook.callback != nil {
_ = hook.callback(c, err)
}
}()
if !c.opened {
return net.ErrClosed
}
_, err = c.writev(hook.data)
return
}
func (c *conn) sendTo(buf []byte) error {
if c.remote == nil {
return unix.Send(c.fd, buf, 0)
}
return unix.Sendto(c.fd, buf, 0, c.remote)
}
func (c *conn) resetBuffer() {
c.buffer = c.buffer[:0]
c.inboundBuffer.Reset()
}
func (c *conn) Read(p []byte) (n int, err error) {
if c.inboundBuffer.IsEmpty() {
n = copy(p, c.buffer)
c.buffer = c.buffer[n:]
if n == 0 && len(p) > 0 {
err = io.ErrShortBuffer
}
return
}
n, _ = c.inboundBuffer.Read(p)
if n == len(p) {
return
}
m := copy(p[n:], c.buffer)
n += m
c.buffer = c.buffer[m:]
return
}
func (c *conn) Next(n int) (buf []byte, err error) {
inBufferLen := c.inboundBuffer.Buffered()
if totalLen := inBufferLen + len(c.buffer); n > totalLen {
return nil, io.ErrShortBuffer
} else if n <= 0 {
n = totalLen
}
if c.inboundBuffer.IsEmpty() {
buf = c.buffer[:n]
c.buffer = c.buffer[n:]
return
}
head, tail := c.inboundBuffer.Peek(n)
defer c.inboundBuffer.Discard(n) //nolint:errcheck
if len(head) >= n {
return head[:n], err
}
c.loop.cache.Reset()
c.loop.cache.Write(head)
c.loop.cache.Write(tail)
if inBufferLen >= n {
return c.loop.cache.Bytes(), err
}
remaining := n - inBufferLen
c.loop.cache.Write(c.buffer[:remaining])
c.buffer = c.buffer[remaining:]
return c.loop.cache.Bytes(), err
}
func (c *conn) Peek(n int) (buf []byte, err error) {
inBufferLen := c.inboundBuffer.Buffered()
if totalLen := inBufferLen + len(c.buffer); n > totalLen {
return nil, io.ErrShortBuffer
} else if n <= 0 {
n = totalLen
}
if c.inboundBuffer.IsEmpty() {
return c.buffer[:n], err
}
head, tail := c.inboundBuffer.Peek(n)
if len(head) >= n {
return head[:n], err
}
c.loop.cache.Reset()
c.loop.cache.Write(head)
c.loop.cache.Write(tail)
if inBufferLen >= n {
return c.loop.cache.Bytes(), err
}
remaining := n - inBufferLen
c.loop.cache.Write(c.buffer[:remaining])
return c.loop.cache.Bytes(), err
}
func (c *conn) Discard(n int) (int, error) {
inBufferLen := c.inboundBuffer.Buffered()
tempBufferLen := len(c.buffer)
if inBufferLen+tempBufferLen < n || n <= 0 {
c.resetBuffer()
return inBufferLen + tempBufferLen, nil
}
if c.inboundBuffer.IsEmpty() {
c.buffer = c.buffer[n:]
return n, nil
}
discarded, _ := c.inboundBuffer.Discard(n)
if discarded < inBufferLen {
return discarded, nil
}
remaining := n - inBufferLen
c.buffer = c.buffer[remaining:]
return n, nil
}
func (c *conn) Write(p []byte) (int, error) {
if c.isDatagram {
if err := c.sendTo(p); err != nil {
return 0, err
}
return len(p), nil
}
return c.write(p)
}
func (c *conn) Writev(bs [][]byte) (int, error) {
if c.isDatagram {
return 0, errorx.ErrUnsupportedOp
}
return c.writev(bs)
}
func (c *conn) ReadFrom(r io.Reader) (int64, error) {
return c.outboundBuffer.ReadFrom(r)
}
func (c *conn) WriteTo(w io.Writer) (n int64, err error) {
if !c.inboundBuffer.IsEmpty() {
if n, err = c.inboundBuffer.WriteTo(w); err != nil {
return
}
}
var m int
m, err = w.Write(c.buffer)
n += int64(m)
c.buffer = c.buffer[m:]
return
}
func (c *conn) Flush() error {
return c.loop.write(c)
}
func (c *conn) InboundBuffered() int {
return c.inboundBuffer.Buffered() + len(c.buffer)
}
func (c *conn) OutboundBuffered() int {
return c.outboundBuffer.Buffered()
}
func (c *conn) Context() interface{} { return c.ctx }
func (c *conn) SetContext(ctx interface{}) { c.ctx = ctx }
func (c *conn) LocalAddr() net.Addr { return c.localAddr }
func (c *conn) RemoteAddr() net.Addr { return c.remoteAddr }
// Implementation of Socket interface
// func (c *conn) Gfd() gfd.GFD { return c.gfd }
func (c *conn) Fd() int { return c.fd }
func (c *conn) Dup() (fd int, err error) { return socket.Dup(c.fd) }
func (c *conn) SetReadBuffer(bytes int) error { return socket.SetRecvBuffer(c.fd, bytes) }
func (c *conn) SetWriteBuffer(bytes int) error { return socket.SetSendBuffer(c.fd, bytes) }
func (c *conn) SetLinger(sec int) error { return socket.SetLinger(c.fd, sec) }
func (c *conn) SetNoDelay(noDelay bool) error {
return socket.SetNoDelay(c.fd, func(b bool) int {
if b {
return 1
}
return 0
}(noDelay))
}
func (c *conn) SetKeepAlivePeriod(d time.Duration) error {
return socket.SetKeepAlivePeriod(c.fd, int(d.Seconds()))
}
func (c *conn) AsyncWrite(buf []byte, callback AsyncCallback) error {
if c.isDatagram {
err := c.sendTo(buf)
// TODO: it will not go asynchronously with UDP, so calling a callback is needless,
// we may remove this branch in the future, please don't rely on the callback
// to do something important under UDP, if you're working with UDP, just call Conn.Write
// to send back your data.
if callback != nil {
_ = callback(nil, nil)
}
return err
}
return c.loop.poller.Trigger(queue.HighPriority, c.asyncWrite, &asyncWriteHook{callback, buf})
}
func (c *conn) AsyncWritev(bs [][]byte, callback AsyncCallback) error {
if c.isDatagram {
return errorx.ErrUnsupportedOp
}
return c.loop.poller.Trigger(queue.HighPriority, c.asyncWritev, &asyncWritevHook{callback, bs})
}
func (c *conn) Wake(callback AsyncCallback) error {
return c.loop.poller.Trigger(queue.LowPriority, func(_ interface{}) (err error) {
err = c.loop.wake(c)
if callback != nil {
_ = callback(c, err)
}
return
}, nil)
}
func (c *conn) CloseWithCallback(callback AsyncCallback) error {
return c.loop.poller.Trigger(queue.LowPriority, func(_ interface{}) (err error) {
err = c.loop.close(c, nil)
if callback != nil {
_ = callback(c, err)
}
return
}, nil)
}
func (c *conn) Close() error {
return c.loop.poller.Trigger(queue.LowPriority, func(_ interface{}) (err error) {
err = c.loop.close(c, nil)
return
}, nil)
}
func (*conn) SetDeadline(_ time.Time) error {
return errorx.ErrUnsupportedOp
}
func (*conn) SetReadDeadline(_ time.Time) error {
return errorx.ErrUnsupportedOp
}
func (*conn) SetWriteDeadline(_ time.Time) error {
return errorx.ErrUnsupportedOp
}