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antvis/g-device-api#38
目前 WebGPU 尚不支持。https://launch.variant3d.com/blog/23-06-state-webxr-on-ios-beyond
Three.js 中 AR 的用法如下:
The text was updated successfully, but these errors were encountered:
WebXR 和 WebGL 使用的坐标系、单位是一致的:原点在屏幕中心,Y 轴正向向上,单位是米 https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API/Geometry#units
而我们的坐标系中原点在左上角,Y 轴正向向下,单位为 CSS Pixel。 因此从 XRView 中获取的 viewMatrix 需要处理
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antvis/g-device-api#38
目前 WebGPU 尚不支持。https://launch.variant3d.com/blog/23-06-state-webxr-on-ios-beyond
Three.js 中 AR 的用法如下:
The text was updated successfully, but these errors were encountered: