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This repository has been archived by the owner on Jun 2, 2023. It is now read-only.

Request: Support for Will Co (.wsc) #123

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KuronekoRM opened this issue Feb 19, 2023 · 5 comments
Open

Request: Support for Will Co (.wsc) #123

KuronekoRM opened this issue Feb 19, 2023 · 5 comments

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@KuronekoRM
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I was wondering if it was possible to add support to the Will Co engine, the one with the .wsc script files.
There's an old tool that works quite well, but VNTextPatch's excel format is easier to use and the proxy is also a nice thing to have for spanish translations.
This is the tool:
HoneyBeeScriptTool.zip
Here's the script of a game that used the engine, DoubleScore:
Rio.zip

@Cosetto
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Cosetto commented Feb 19, 2023

I was wondering if it was possible to add support to the Will Co engine, the one with the .wsc script files. There's an old tool that works quite well, but VNTextPatch's excel format is easier to use and the proxy is also a nice thing to have for spanish translations. This is the tool: HoneyBeeScriptTool.zip Here's the script of a game that used the engine, DoubleScore: Rio.zip

Well, if you don't know old Will engine render non-sjis with monospace, so it will leave space
Ex: Thí s í s a té sting

@eliasstein
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You can use a custom font to replace some caracters like
'{' = Ñ
'=' = á
Etc 🤔

@Cosetto
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Cosetto commented Feb 20, 2023

If that the case, use this to substitute the characters

@KuronekoRM
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Thanks for the replies!
I've released patches made with the honeybee tool using a custom font before, but it's a bit of a pain sometimes and VNTextPatch is much easier to use.
So it's not that there isn't any method available, it's just that I think it'd be nice being able to use VNTextPatch with this kind of format too.

@Cosetto
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Cosetto commented Feb 21, 2023

Well, since someone already reverse the engine
https://github.com/wareya/will/blob/master/wsc.cpp

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3 participants