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board_detector.py
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board_detector.py
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import numpy as np
import PIL.Image
import tensorflow as tf
import scipy.signal
from image_helper import grayscale_resized_image
# convert kernel matrix to tensor-compatible filter
def make_tf_kernel(k):
k = np.asarray(k)
# reshape it to tensorflow 4-D filter
k = k.reshape(list(k.shape) + [1, 1])
return tf.constant(k, dtype=tf.float32)
# Simple 2D convolution
def simple_conv2d(x, k):
x = tf.expand_dims(tf.expand_dims(x, 0), -1)
y = tf.nn.depthwise_conv2d(x, k, [1, 1, 1, 1], padding='SAME')
return y[0, :, :, 0]
def gradient_x(x):
k = make_tf_kernel([[-1, 0, 1],
[-1, 0, 1],
[-1, 0, 1]])
return simple_conv2d(x, k)
def gradient_y(x):
k = make_tf_kernel([[-1, -1, -1],
[0, 0, 0],
[1, 1, 1]])
return simple_conv2d(x, k)
# checks whether there exists 7 lines of consistent increasing order in set of lines
def check_match(lineset):
linediff = np.diff(lineset)
x = 0
cnt = 0
for line in linediff:
# Within 5 px of the other (allowing for minor image errors)
if np.abs(line - x) < 5:
cnt += 1
else:
cnt = 0
x = line
return cnt == 5
# prunes a set of lines to 7 in consistent increasing order (chessboard)
def prune_lines(lineset):
linediff = np.diff(lineset)
x = 0
cnt = 0
start_pos = 0
for i, line in enumerate(linediff):
# Within 5 px of the other (allowing for minor image errors)
if np.abs(line - x) < 5:
cnt += 1
if cnt == 5:
end_pos = i + 2
return lineset[start_pos:end_pos]
else:
cnt = 0
x = line
start_pos = i
return lineset
# return skeletonized 1d array (thin to single value, favor to the right)
def skeletonize_1d(arr):
_arr = arr.copy() # create a copy of array to modify without destroying original
# Go forwards
for i in range(_arr.size - 1):
# Will right-shift if they are the same
if arr[i] <= _arr[i + 1]:
_arr[i] = 0
# Go reverse
for i in np.arange(_arr.size - 1, 0, -1):
if _arr[i - 1] > _arr[i]:
_arr[i] = 0
return _arr
# returns pixel indices for the 7 internal chess lines in x and y axes
def get_chess_lines(hdx, hdy, hdx_thresh, hdy_thresh):
# Blur
gausswin = scipy.signal.gaussian(21, 4)
gausswin /= np.sum(gausswin)
# Blur where there is a strong horizontal or vertical line (binarize)
blur_x = np.convolve(hdx > hdx_thresh, gausswin, mode='same')
blur_y = np.convolve(hdy > hdy_thresh, gausswin, mode='same')
skel_x = skeletonize_1d(blur_x)
skel_y = skeletonize_1d(blur_y)
# Find points on skeletonized arrays (where returns 1-length tuple)
lines_x = np.where(skel_x)[0] # vertical lines
lines_y = np.where(skel_y)[0] # horizontal lines
# Prune inconsistent lines
lines_x = prune_lines(lines_x)
lines_y = prune_lines(lines_y)
is_match = len(lines_x) == 7 and len(lines_y) == 7 and check_match(lines_x) and check_match(lines_y)
return lines_x, lines_y, is_match
# Gets a numpy grayscale image and returns lines_x and lines_y
def detect_chessboard(img):
grey = img
dX = gradient_x(grey)
dY = gradient_y(grey)
dX_pos = tf.clip_by_value(dX, 0., 255., name="dx_positive")
dX_neg = tf.clip_by_value(dX, -255., 0., name="dx_negative")
dY_pos = tf.clip_by_value(dY, 0., 255., name="dy_positive")
dY_neg = tf.clip_by_value(dY, -255., 0., name="dy_negative")
dX_hough = tf.reduce_sum(dX_pos, 0) * tf.reduce_sum(-dX_neg, 0) / (grey.shape[0] * grey.shape[0])
dY_hough = tf.reduce_sum(dY_pos, 1) * tf.reduce_sum(-dY_neg, 1) / (grey.shape[1] * grey.shape[1])
# Arbitrarily choose half of max value as threshold, since they're such strong responses
dX_hough_thresh = tf.reduce_max(dX_hough) * 0.5
dY_hough_thresh = tf.reduce_max(dY_hough) * 0.5
lines_x, lines_y, is_match = get_chess_lines(tf.keras.backend.flatten(dX_hough),
tf.keras.backend.flatten(dY_hough),
dX_hough_thresh * .9,
dY_hough_thresh * .9)
if is_match:
print("Chessboard found")
else:
print("Couldn't find Chessboard")
return is_match, lines_x, lines_y
# Split up input grayscale array into 64 tiles stacked in a 3D matrix using the chess linesets
def get_chess_tiles(img, lines_x, lines_y):
# Find average square size, round to a whole pixel for determining edge pieces sizes
stepx = np.int32(np.round(np.mean(np.diff(lines_x))))
stepy = np.int32(np.round(np.mean(np.diff(lines_y))))
# Pad edges as needed to fill out chessboard (for images that are partially over-cropped)
# print stepx, stepy
# print "x",lines_x[0] - stepx, "->", lines_x[-1] + stepx, a.shape[1]
# print "y", lines_y[0] - stepy, "->", lines_y[-1] + stepy, a.shape[0]
padr_x = 0
padl_x = 0
padr_y = 0
padl_y = 0
if lines_x[0] - stepx < 0:
padl_x = np.abs(lines_x[0] - stepx)
if lines_x[-1] + stepx > img.shape[1] - 1:
padr_x = np.abs(lines_x[-1] + stepx - img.shape[1])
if lines_y[0] - stepy < 0:
padl_y = np.abs(lines_y[0] - stepy)
if lines_y[-1] + stepx > img.shape[0] - 1:
padr_y = np.abs(lines_y[-1] + stepy - img.shape[0])
# New padded array
# print "Padded image to", ((padl_y,padr_y),(padl_x,padr_x))
a2 = np.pad(img, ((padl_y, padr_y), (padl_x, padr_x)), mode='edge')
setsx = np.hstack([lines_x[0] - stepx, lines_x, lines_x[-1] + stepx]) + padl_x
setsy = np.hstack([lines_y[0] - stepy, lines_y, lines_y[-1] + stepy]) + padl_y
a2 = a2[setsy[0]:setsy[-1], setsx[0]:setsx[-1]]
setsx -= setsx[0]
setsy -= setsy[0]
# display_array(a2, rng=[0,255])
# print "X:",setsx
# print "Y:",setsy
# Matrix to hold images of individual squares (in grayscale)
# print "Square size: [%g, %g]" % (stepy, stepx)
squares = np.zeros([np.round(stepy), np.round(stepx), 64], dtype=np.uint8)
# For each row
for i in range(0, 8):
# For each column
for j in range(0, 8):
# Vertical lines
x1 = setsx[i]
x2 = setsx[i + 1]
padr_x = 0
padl_x = 0
padr_y = 0
padl_y = 0
if (x2 - x1) > stepx:
if i == 7:
x1 = x2 - stepx
else:
x2 = x1 + stepx
elif (x2 - x1) < stepx:
if i == 7:
# right side, pad right
padr_x = stepx - (x2 - x1)
else:
# left side, pad left
padl_x = stepx - (x2 - x1)
# Horizontal lines
y1 = setsy[j]
y2 = setsy[j + 1]
if (y2 - y1) > stepy:
if j == 7:
y1 = y2 - stepy
else:
y2 = y1 + stepy
elif (y2 - y1) < stepy:
if j == 7:
# right side, pad right
padr_y = stepy - (y2 - y1)
else:
# left side, pad left
padl_y = stepy - (y2 - y1)
# slicing a, rows sliced with horizontal lines, cols by vertical lines so reversed
# Also, change order so its A1,B1...H8 for a white-aligned board
# Apply padding as defined previously to fit minor pixel offsets
squares[:, :, (7 - j) * 8 + i] = np.pad(a2[y1:y2, x1:x2], ((padl_y, padr_y), (padl_x, padr_x)), mode='edge')
return squares