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0.9.90 exports are corrupted #18

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lesinski opened this issue Oct 22, 2014 · 5 comments
Open

0.9.90 exports are corrupted #18

lesinski opened this issue Oct 22, 2014 · 5 comments

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@lesinski
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While trying to load a file exported from MAX 2014 into away builder I'm presented with two errors:

  • AWD2 block length is bigger than the bytes that are available
  • Error #2030
    any clues why may that be?

Max Script Listener isn't showing any errors and the file is exporting fine with 0.9.89

update:
After some tinkering I got this error msg

"-> Prepare Export (create AWD-Object and Cache-Objects)"
"-> PreProcess Scenegraph (Step1)"
" -> Results"
" -> Total Scene-Objects found:29"
" -> Scene-Objects excluded from export:1"
"-> Process Scenegraph (Step2)"
"-> End Process Scenegraph (Step2)"
"-> Start Process Geometries (Step3)"
"-> End Process Geometries (Step3)"
"-> Start Process Animations (Step4)"
"-> End Process Animations (Step4)"
"-> Start flush (Step5)"
"-> End flush (Step5)"
"Warnings:"
"Warning!
'n.a.'
Message: 'Block not exported because not used in the AWDScene'

@80prozent
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Hey lesinski

Not good. :(

Can you share the scene you are trying to export ?
Or can you give more detail on what this scene contains ?

My test-scenes exported fine with this version, but i have to admit that i only had time to test a few scenes.

The 0.9.90 does not implement new features, so if the 0.9.89 is working for you, for now keep using this.
The 0.9.90 should fix 2 bugs:

  • exporter crashes for skin that contained "zero-weights".
  • exporter crashes when trying to export unsupported texture format or texture sizes.

@lesinski
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The scene contains only a CAT rig and a box.
Here it is - http://www.filedropper.com/rg2

Sure, I'm gonna use 89 for now.
Thanks for the quick response!

@80prozent
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Hey
I just tested, and i can reproduce the error.
Also tested some more other scenes, and can easily reproduce the bug.
Looking into it.

Thanks for reporting.

@80prozent
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Hey again.
I fixed and made new release.
I made some changes to your max, so that it exports a valid skeletonAnimation.
I included the original max + the prepared max together with some infos in this zip:
http://www.differentdesign.de/downloads/rg2.zip
Will keep this issue open for some days, in case other people had the same issue with 0.9.90 and not having checked for new update yet.

@lesinski
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Great to hear that! Many thanks for the quick fix :)

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