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One of the big limitations of the CCClippingNode on Cocos2d-x is the fact that the mask's transparency is only used for a threshold, and doesn't actually affect the translucency of the things being masked. I was curious if AXYS supported this rendering technique, as it would be quite useful for certain applications, as well as making things like circle masks look much better by handling the anti-aliasing of the circle clipping mask properly. Thanks for your time! |
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@TyelorD, |
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The answer is: no. If I have enough time, and figure it out I'll post the shader and code changes needed to support this feature and update this answer. |
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The answer is: no.
If I have enough time, and figure it out I'll post the shader and code changes needed to support this feature and update this answer.