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b/Assets/Scripts/GameController/GameController.cs index 81a0164..5acb4cb 100644 --- a/Assets/Scripts/GameController/GameController.cs +++ b/Assets/Scripts/GameController/GameController.cs @@ -9,7 +9,7 @@ public class GameController : MonoBehaviour { - public const string SERVER_ADDRESS = "192.168.0.24"; + public const string SERVER_ADDRESS = "192.168.0.9"; public const int MAX_INIT_BUFFER_SIZE = 8192; //private const float TOTAL_GAME_TIME = 900000f; diff --git a/Assets/Scripts/Player/Player.cs b/Assets/Scripts/Player/Player.cs index 7730d2f..bc48ab7 100644 --- a/Assets/Scripts/Player/Player.cs +++ b/Assets/Scripts/Player/Player.cs @@ -31,12 +31,13 @@ public class Player : MonoBehaviour private Spell[] spells; DateTime lastPickUp; public Gun currentGun; - + public bool animationTriggered; // Keep Track of Bullets public Stack FiredShots; public Dictionary TrackedShots; - public byte[] Weapon + public Player playerScript; + public byte[] Weapon { get { @@ -64,7 +65,7 @@ void Start() this.FiredShots = new Stack(); net = Vector3.zero; net += this.transform.position; - + animationTriggered = false; sound = GetComponent(); sound.Play(); @@ -98,13 +99,17 @@ void Awake() // Set up references. anim = GetComponent(); playerRigidbody = GetComponent(); + playerScript = GetComponent(); } void FixedUpdate() { - if (this.Health == 0) + // this.Health = 0; + if (this.Health == 0 && !animationTriggered) { + animationTriggered = true; Debug.Log("I Dead"); + PlayerDead(); } anim.SetBool("Moving", false); @@ -115,6 +120,11 @@ void FixedUpdate() DebugLogger(); // Testing purposes. } + void PlayerDead() { + anim.SetTrigger("Dead"); + playerScript.enabled = false; + } + void move() { if (Input.GetKey("w")) @@ -163,7 +173,7 @@ void checkGun() Gun gun = GunObject.GetComponentInChildren(); if (gun != null) - { + { // Manual Reload // TODO: Minor issue, reloads multiple times, perhaps multiple ticks? if (Input.GetKey("r")) @@ -174,7 +184,7 @@ void checkGun() Debug.Log(gun.name); sound.PlayOneShot(reload); } - + gun.CheckShoot(); gun.CheckReload(); } diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 27997c5..15c27b0 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1 +1 @@ -m_EditorVersion: 2017.3.1f1 +m_EditorVersion: 2018.1.0b8