-
Notifications
You must be signed in to change notification settings - Fork 4
/
BallTree.h
100 lines (72 loc) · 2.76 KB
/
BallTree.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
/*
* $Id: BallTree.h 298 2015-03-25 13:00:40Z bernardt.duvenhage $
*/
/*
* BallTree.h
* StitchEngine
*
* Created by Bernardt Duvenhage on 2009/09/17.
* Copyright $Date: 2015-03-25 15:00:40 +0200 (Wed, 25 Mar 2015) $ Bernardt Duvenhage. All rights reserved.
*
*
* This file is part of StitchEngine.
* StitchEngine is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* StitchEngine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public License
* along with StitchEngine. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STITCH_BALL_TREE_H
#define STITCH_BALL_TREE_H
//#define USE_AXIS_ALIGNED_ITEM_SPLIT_PLANES 1
namespace stitch {
class BallTree;
}
#include "BoundingVolume.h"
#include "Math/Ray.h"
#include "OSGUtils/StitchOSG.h"
namespace stitch {
//! Implements a ball tree acceleration structure of BoundingVolumes.
class BallTree : public BoundingVolume
{
public:
BallTree();
BallTree(const BallTree &lValue);
virtual ~BallTree();
/*! Virtual constructor idiom. Clone operator. */
virtual BallTree * clone() const//Uses the copy constructor.
{
return new BallTree(*this);
}
inline void addItem(BoundingVolume * const item)
{
itemVector_.push_back(item);
}
inline bool empty() const
{
return (getNumItems() == 0);
}
/*! Get the number of items in the tree. */
size_t getNumItems() const;
void clear();
void linearise();
/*! Build/update the tree structure with the items in the itemVector. */
void build(const size_t chunkSize, const uint8_t splitAxis);
void updateBV();
virtual void calcIntersection(const Ray &ray, Intersection &intersect) const;
#ifdef USE_OSG
virtual osg::ref_ptr<osg::Node> constructOSGNode(const bool createOSGLineGeometry, const bool createOSGNormalGeometry, const bool wireframe, const uintptr_t key=0) const;
virtual osg::ref_ptr<osg::Node> constructOSGBVNode() const;
#endif// USE_OSG
public:
std::vector<stitch::BoundingVolume *> itemVector_;
std::vector<stitch::BallTree *> ballTreeVector_;
};
}
#endif// STITCH_BALL_TREE_H