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Beam.cpp
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Beam.cpp
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/*
* $Id: Beam.cpp 299 2015-08-07 14:57:10Z bernardt.duvenhage $
*/
/*
* BeamSegment.cpp
* StitchEngine
*
* Created by Bernardt Duvenhage on 2009/09/17.
* Copyright $Date: 2015-08-07 16:57:10 +0200 (Fri, 07 Aug 2015) $ Bernardt Duvenhage. All rights reserved.
*
*
* This file is part of StitchEngine.
* StitchEngine is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* StitchEngine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public License
* along with StitchEngine. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "Beam.h"
#include "Math/GlobalRand.h"
#include "Materials/DiffuseMaterial.h"
#include <iostream>
float *stitch::BeamSegment::volImageData_=nullptr;//This data is never deleted! I accept.
//=======================================================================//
stitch::Vec3 stitch::BeamSegment::gaussVolumeBarycentricRandomABC(const stitch::Vec3 &A, const stitch::Vec3 &B, const stitch::Vec3 &C, const float sdRad, const size_t numSamples)
{
const stitch::Vec3 ANorm=A / sdRad;
const stitch::Vec3 BNorm=B / sdRad;
const stitch::Vec3 CNorm=C / sdRad;
double prob=0.0f;
for (size_t i=0; i<numSamples; ++i)
{
//const float r1=stitch::GlobalRand::uniformSampler();
//const float r2=stitch::GlobalRand::uniformSampler();
const float r1=stitch::GlobalRand::uniformSamplerFromArray();
const float r2=stitch::GlobalRand::uniformSamplerFromArray();
const float sqrtR1=sqrtf(r1);
//Uniform sampling of triangle using barycentric coordinates.
const float a=1.0f-sqrtR1;
const float b=(1.0f-r2)*sqrtR1;
const float c=r2*sqrtR1;
const float px=(ANorm.x()*a + BNorm.x()*b + CNorm.x()*c);
const float py=(ANorm.y()*a + BNorm.y()*b + CNorm.y()*c);
const float pz=(ANorm.z()*a + BNorm.z()*b + CNorm.z()*c);
prob+=exp(-(px*px+py*py+pz*pz)*0.5);
}
return (stitch::Vec3::cross(ANorm,BNorm,CNorm)*0.5f) * ((prob/(2.0f*((float)M_PI)))/numSamples);
}
//=======================================================================//
float stitch::BeamSegment::gaussVolumeRecurABCNorm(const stitch::Vec3 &ANorm, const float A0Sq, const float probA,
const stitch::Vec3 &BNorm, const float B0Sq, const float probB,
const stitch::Vec3 &CNorm, const float C0Sq, const float probC,
const float ABSq,
const float BCSq,
const float CASq,
const float areaABCSq)
{
//Use barycentric coords.
const float areaAB0Sq=stitch::Vec3::crossLengthSq(ANorm, BNorm)*0.25f;//0.25 = 0.5^2
const float areaBC0Sq=stitch::Vec3::crossLengthSq(BNorm, CNorm)*0.25f;
const float areaCA0Sq=stitch::Vec3::crossLengthSq(CNorm, ANorm)*0.25f;
const stitch::Line lineAB(ANorm, BNorm);
const stitch::Line lineBC(BNorm, CNorm);
const stitch::Line lineCA(CNorm, ANorm);
//Find distance of the specular path (0,0,0) from the triangle boundaries.
stitch::Vec3 lineABNearestToPoint;
const float dABSq=lineAB.calcDistToPointSq(stitch::Vec3(), lineABNearestToPoint);
stitch::Vec3 lineBCNearestToPoint;
const float dBCSq=lineBC.calcDistToPointSq(stitch::Vec3(), lineBCNearestToPoint);
stitch::Vec3 lineCANearestToPoint;
const float dCASq=lineCA.calcDistToPointSq(stitch::Vec3(), lineCANearestToPoint);
stitch::Vec3 const *nearestToPoint=nullptr;
if ((dABSq<dBCSq)&&(dABSq<dCASq))
{
nearestToPoint=&lineABNearestToPoint;
} else
if (dBCSq<dCASq)
{
nearestToPoint=&lineBCNearestToPoint;
} else
{
nearestToPoint=&lineCANearestToPoint;
}
float probRef=0.0f;
if (((areaAB0Sq+areaBC0Sq)>areaABCSq) ||
((areaBC0Sq+areaCA0Sq)>areaABCSq) ||
((areaCA0Sq+areaAB0Sq)>areaABCSq) )
{//Case 1/2: Gaussian-peak / specular-path / (0,0,0) outside of triangle.
//=== Find edge ST that we are closest to outside of the triangle ===
probRef=gaussProbVol(nearestToPoint->lengthSq());
} else
{//Case 2/2: Gaussian-peak / specular-path / (0,0,0) inside of triangle.
/*
if (nearestToPoint->lengthSq()>100.0f)
{//The triangle domain contains the entire distribution.
return 1.0;
} else
*/
{//The gaussian peak becomes the reference.
probRef=gaussProbVol(0.0f);//At distribution mean.
}
}
const float prob=(probA+probB+probC)/3.0f;
const float probErrorThreshold=0.0005f;//! @todo Can this threshold be dynamically maximised.
if (fabsf(prob-probRef)<probErrorThreshold)
{
return sqrtf(areaABCSq) * prob;
} else
{//Divide triangle into four similar triangles and recursively evaluate volume.
const stitch::Vec3 ABNorm=stitch::Vec3::avrg(ANorm, BNorm);
const stitch::Vec3 BCNorm=stitch::Vec3::avrg(BNorm, CNorm);
const stitch::Vec3 CANorm=stitch::Vec3::avrg(CNorm, ANorm);
const float AB0Sq=ABNorm.lengthSq();
const float BC0Sq=BCNorm.lengthSq();
const float CA0Sq=CANorm.lengthSq();
const float halfABSq=0.25f*ABSq;
const float halfBCSq=0.25f*BCSq;
const float halfCASq=0.25f*CASq;
const float subdvAreaABCSq=areaABCSq*0.0625f; //0.0625f = 0.25 ^ 2
const float probAB=gaussProbVol(AB0Sq);
const float probBC=gaussProbVol(BC0Sq);
const float probCA=gaussProbVol(CA0Sq);
//=== Recurse over four sub-triangles ===
return gaussVolumeRecurABCNorm(ANorm, A0Sq, probA,
ABNorm, AB0Sq, probAB,
CANorm, CA0Sq, probCA,
halfABSq, halfBCSq, halfCASq,
subdvAreaABCSq)+
gaussVolumeRecurABCNorm(ABNorm, AB0Sq, probAB,
BNorm, B0Sq, probB,
BCNorm, BC0Sq, probBC,
halfABSq, halfBCSq, halfCASq,
subdvAreaABCSq)+
gaussVolumeRecurABCNorm(CANorm, CA0Sq, probCA,
BCNorm, BC0Sq, probBC,
CNorm, C0Sq, probC,
halfABSq, halfBCSq, halfCASq,
subdvAreaABCSq)+
gaussVolumeRecurABCNorm(BCNorm, BC0Sq, probBC,
CANorm, CA0Sq, probCA,
ABNorm, AB0Sq, probAB,
halfABSq, halfBCSq, halfCASq,
subdvAreaABCSq);
//=======================================
}
}
//=======================================================================//
stitch::Vec3 stitch::BeamSegment::gaussVolumeBarycentricRandomAB(const stitch::Vec3 &A, const stitch::Vec3 &B, const float sdRad)
{
const stitch::Vec3 ANorm=A / sdRad;
const stitch::Vec3 BNorm=B / sdRad;
float prob=0.0f;
const size_t numSamples=5000;
for (size_t i=0; i<numSamples; ++i)
{
//const float r1=stitch::GlobalRand::uniformSampler();
//const float r2=stitch::GlobalRand::uniformSampler();
const float r1=stitch::GlobalRand::uniformSamplerFromArray();
const float r2=stitch::GlobalRand::uniformSamplerFromArray();
const float sqrtR1=sqrtf(r1);
//Uniform sampling of triangle using barycentric coordinates.
const float a=1.0f-sqrtR1;
const float b=(1.0f-r2)*sqrtR1;
const float px=(ANorm.x()*a + BNorm.x()*b);
const float py=(ANorm.y()*a + BNorm.y()*b);
const float pz=(ANorm.z()*a + BNorm.z()*b);
prob+=expf(-(px*px+py*py+pz*pz)*0.5f);
}
return ((ANorm^BNorm)*0.5f) * (prob/(2.0f*((float)M_PI)))/numSamples;
}
float stitch::BeamSegment::gaussVolumeBarycentricRandomAB(const float ANorm, const float BNorm, const float theta)
{
if ((ANorm!=0.0f)&&(BNorm!=0.0f))
{
return (gaussVolumeBarycentricRandomAB(Vec3(0.0f, ANorm, 0.0f), Vec3(BNorm*sinf(theta), BNorm*cosf(theta), 0.0f), 1.0f).length());
} else
{
return 0.0f;
}
}
//=======================================================================//
void stitch::BeamSegment::generateVolumeTexture()
{
std::cout << " Loading volume-under-2D-Gaussian texture...";
std::cout.flush();
//=== Volume under prob dist ===//
ssize_t dim=512;
ssize_t dimZ=256;
volImageData_=new float[dim * dim * dimZ];
{
FILE *fp=fopen("Data/gTable.dat", "rb");
if (fp!=nullptr)
{
float *volData=volImageData_;
for (ssize_t iz=0; iz<dimZ; ++iz)
{
fread((unsigned char *)volData, sizeof(float), dim*dim, fp);
volData+=dim*dim;
}
fclose(fp);
} else
{
std::cout << "file not found! Generating...\n";
std::cout.flush();
float* volData=volImageData_;
for (ssize_t iz=0; iz<dimZ; ++iz)
{
double theta=(((double)iz)/dimZ) * ((float)M_PI_2); // /(dimZ-1) instead of /(dimZ) removes some noise.
for (ssize_t iy=0; iy<dim; ++iy)
{
double A=(((double)iy)/dim) * SD_TEX_MAX;
for (ssize_t ix=0; ix<dim; ++ix)
{
double B=(((double)ix)/dim) * SD_TEX_MAX;
double volume=gaussVolumeBarycentricRandomAB(A, B, theta);
*(volData++)=(float)volume;
}
}
std::cout << " " << 100.0f*iz/((float)dimZ-1.0f) << "%\n";
std::cout.flush();
}
volData=volImageData_;
FILE *fp=fopen("Data/gTable.dat", "wb");
for (ssize_t iz=0; iz<dimZ; ++iz)
{
fwrite((unsigned char *)volData, sizeof(float), dim*dim, fp);
volData+=dim*dim;
}
fclose(fp);
}
}
//=== Volume under prob dist ===//
std::cout << " done.\n";
std::cout.flush();
}
//=======================================================================//
stitch::BeamSegment::BeamSegment(const Plane generator,
std::vector<Vec3> &&vertices,
std::vector<Vec3> &&vertVects,
const float glossySDRad, const Colour_t fluxSPD) :
BVBrush_(new stitch::DiffuseMaterial(stitch::Colour_t(1.0f, 1.0f, 1.0f))),
generator_(generator),
glossySDRad_(glossySDRad), fluxSPD_(fluxSPD),
vertices_(vertices), vertVects_(vertVects),
hasEndCap_(false),
endCap_(stitch::Vec3(), 0.0f),
BVUpdated_(false)
{
}
//=======================================================================//
stitch::BeamSegment::BeamSegment(const BeamSegment &lValue) :
BVBrush_(lValue.BVBrush_),
generator_(lValue.generator_),
glossySDRad_(lValue.glossySDRad_), fluxSPD_(lValue.fluxSPD_),
vertices_(lValue.vertices_), vertVects_(lValue.vertVects_),
hasEndCap_(lValue.hasEndCap_),
endCap_(lValue.endCap_),
endCapVertices_(lValue.endCapVertices_),
BVUpdated_(lValue.BVUpdated_)
{
}
//=======================================================================//
stitch::BeamSegment & stitch::BeamSegment::operator=( const BeamSegment &lValue)
{
BVBrush_=lValue.BVBrush_;
generator_=lValue.generator_;
endCap_=lValue.endCap_;
endCapVertices_=lValue.endCapVertices_;
hasEndCap_=lValue.hasEndCap_;
glossySDRad_=lValue.glossySDRad_;
fluxSPD_=lValue.fluxSPD_;
vertices_=lValue.vertices_;
vertVects_=lValue.vertVects_;
BVUpdated_=lValue.BVUpdated_;
return (*this);
}
//=======================================================================//
float stitch::BeamSegment::gaussProbLookUpOptimisedAB(const float lengthANorm, const float lengthBNorm, const float theta)
{
if (volImageData_!=nullptr)
{
const float indexA=(stitch::MathUtil::min(lengthANorm/SD_TEX_MAX, 1.0f));
const float indexB=(stitch::MathUtil::min(lengthBNorm/SD_TEX_MAX, 1.0f));
const float indexTheta=stitch::MathUtil::min(theta/((float)M_PI_2), 1.0f);
//===//
const size_t intIndexA=indexA * 511.0f+0.5f;
const size_t intIndexB=indexB * 511.0f+0.5f;
const size_t intIndexTheta=indexTheta * 255.0f+0.5f;
const size_t offset=(intIndexA + (intIndexB<<9) + (intIndexTheta<<18));
const float prob=*(volImageData_+offset);
//===//
return prob;
} else
{
return 0.0f;
}
}
void stitch::BeamSegment::updateBV()
{
if (!BVUpdated_)
{
size_t numVertices=vertices_.size();
std::vector<stitch::Vec3> vertexCloud;
//Add generator vertices to vertex cloud.
vertexCloud=vertices_;
//=== Generate glossy BV end-cap vertices ===
stitch::Plane BVEndCap=hasEndCap_ ? endCap_ : stitch::Plane(vertVects_[0]*(-1.0f), -10000.0f - vertices_[0]*vertVects_[0]);
std::vector<stitch::Vec3> BVEndCapVertex;
std::vector<float> BVEndCapVertexDistance;
#ifdef USE_CXX11
BVEndCapVertex.emplace_back();
#else
BVEndCapVertex.push_back(stitch::Vec3());
#endif
BVEndCapVertexDistance.push_back(0.0f);
const float sdCutOff=2.5f;//Note: This should always be 2.5 from the cosine approximation made.
const float vertexOffsetAngle=(glossySDRad_ * sdCutOff);
const float cosVertexOffsetAngle=cosf(vertexOffsetAngle);
const float sinVertexOffsetAngle=sqrtf(1.0f-cosVertexOffsetAngle*cosVertexOffsetAngle);
for (size_t vertNum=1; vertNum<numVertices; ++vertNum)
{
BVEndCapVertexDistance.push_back(BVEndCap.calcIntersectDist(vertices_[vertNum], vertVects_[vertNum]));
BVEndCapVertex.push_back(vertices_[vertNum] + vertVects_[vertNum]*BVEndCapVertexDistance[vertNum]);
BVEndCapVertex[0]+=BVEndCapVertex[vertNum];
}
BVEndCapVertex[0]/=numVertices;
//Add end-cap vertices to vertex cloud.
for (size_t vertNum=1; vertNum<numVertices; ++vertNum)
{
stitch::Vec3 vertexOffsetDir=BVEndCapVertex[vertNum] - BVEndCapVertex[0];
vertexOffsetDir.normalise();
const stitch::Vec3 vertexOffsetOrthDir=stitch::Vec3::crossNormalised(vertexOffsetDir, BVEndCap.normal_);
const float cosPhi0=vertexOffsetDir * (BVEndCapVertex[vertNum] - vertices_[vertNum]).normalised();
const float phi0=acos(fabsf(cosPhi0));
float phi1=phi0+vertexOffsetAngle;
const float sinPhi1=sin(phi1);
const stitch::Vec3 endCapVertexOffset=vertexOffsetDir * ((BVEndCapVertexDistance[vertNum]/(sinPhi1+0.000001f)) * sinVertexOffsetAngle);
vertexCloud.push_back(BVEndCapVertex[vertNum]+endCapVertexOffset);
const stitch::Vec3 endCapVertexOrthOffset=vertexOffsetOrthDir * ((BVEndCapVertexDistance[vertNum]/(sinPhi1+0.000001f)) * sinVertexOffsetAngle);
vertexCloud.push_back(BVEndCapVertex[vertNum]+endCapVertexOrthOffset);
vertexCloud.push_back(BVEndCapVertex[vertNum]-endCapVertexOrthOffset);
}
//=== ===
BVBrush_=stitch::Brush(new stitch::DiffuseMaterial(stitch::Colour_t(1.0f, 1.0f, 1.0f)), vertexCloud, 12);
BVBrush_.updateLinesVerticesAndBoundingVolume(true);
BVBrush_.optimiseFaceOrder();
BVUpdated_=true;
}
}